This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/python/api2_2x/doc/Object.py

293 lines
9.2 KiB
Python
Raw Normal View History

# Blender.Object module and the Object PyType object
"""
The Blender.Object submodule
This module provides access to the B{Object Data} in Blender.
Example::
import Blender
scene = Blencer.Scene.getCurrent () # get the current scene
ob = Blender.Object.New ('Camera') # make camera object
cam = Blender.Camera.New ('ortho') # make ortho camera data object
ob.link (cam) # link camera data with the object
scene.link (ob) # link the object into the scene
ob.setLocation (0.0, -5.0, 1.0) # position the object in the scene
"""
def New (type, name='type'):
"""
Creates a new Object.
@type type: string
@param type: The Object type: 'Armature', 'Camera', 'Curve', 'Lamp', 'Mesh'
or 'Empty'.
@type name: string
@param name: The name of the object. By default, the name will be the same
as the object type.
@rtype: Blender Object
@return: The created Object.
"""
def Get (name = None):
"""
Get the Object from Blender.
@type name: string
@param name: The name of the requested Object.
@rtype: Blender Object or a list of Blender Objects
@return: It depends on the 'name' parameter:
- (name): The Object with the given name;
- (): A list with all Objects in the current scene.
"""
def GetSelected ():
"""
Get the selected objects from Blender.
@rtype: A list of Blender Objects.
@return: A list of all selected Objects in the current scene.
"""
class Object:
"""
The Object object
=================
This object gives access to generic data from all objects in Blender.
@cvar LocX: The X location coordinate of the object.
@cvar LocY: The Y location coordinate of the object.
@cvar LocZ: The Z location coordinate of the object.
@cvar loc: The (X,Y,Z) location coordinates of the object (vector).
@cvar dLocX: The delta X location coordinate of the object.
@cvar dLocY: The delta Y location coordinate of the object.
@cvar dLocZ: The delta Z location coordinate of the object.
@cvar dloc: The delta (X,Y,Z) location coordinates of the object (vector).
@cvar RotX: The X rotation angle (in radians) of the object.
@cvar RotY: The Y rotation angle (in radians) of the object.
@cvar RotZ: The Z rotation angle (in radians) of the object.
@cvar rot: The (X,Y,Z) rotation angles (in radians) of the object (vector).
@cvar dRotX: The delta X rotation angle (in radians) of the object.
@cvar dRotY: The delta Y rotation angle (in radians) of the object.
@cvar dRotZ: The delta Z rotation angle (in radians) of the object.
@cvar drot: The delta (X,Y,Z) rotation angles (in radians) of the object
(vector).
@cvar SizeX: The X size of the object.
@cvar SizeY: The Y size of the object.
@cvar SizeZ: The Z size of the object.
@cvar size: The (X,Y,Z) size of the object (vector).
@cvar dSizeX: The delta X size of the object.
@cvar dSizeY: The delta Y size of the object.
@cvar dSizeZ: The delta Z size of the object.
@cvar dsize: The delta (X,Y,Z) size of the object.
@cvar EffX: The X effector coordinate of the object. Only applies to IKA.
@cvar EffY: The Y effector coordinate of the object. Only applies to IKA.
@cvar EffZ: The Z effector coordinate of the object. Only applies to IKA.
@cvar Layer: The object layer (as a bitmask).
@cvar parent: The parent object of the object. (Read-only)
@cvar track: The object tracking this object. (Read-only)
@cvar data: The data of the object. (Read-only)
@cvar ipo: The ipo data associated with the object. (Read-only)
@cvar mat: The actual matrix of the object. (Read-only)
@cvar matrix: The actual matrix of the object. (Read-only)
@cvar colbits: The Material usage mask. A set bit #n means: the Material
#n in the Object's material list is used. Otherwise, the Material #n
of the Objects Data material list is displayed.
@cvar drawType: The object's drawing type used. 1 - Bounding box,
2 - wire, 3 - Solid, 4- Shaded, 5 - Textured.
@cvar drawMode: The object's drawing mode used. The value can be a sum
of: 2 - axis, 4 - texspace, 8 - drawname, 16 - drawimage,
32 - drawwire.
@cvar name: The name of the object.
"""
2003-07-25 19:53:42 +00:00
def buildParts():
"""
recomputes the particle system
"""
def clrParent(mode = 0, fast = 0):
"""
Clears parent object.
@type mode: int
@type fast: int
@param mode: A mode flag. If mode flag is 2, then the object transform will
be kept. Any other value, or no value at all will update the object
transform.
@param fast: If the value is 0, the scene hierarchy will not be updated. Any
other value, or no value at all will update the scene hierarchy.
"""
def getData():
"""
Returns the Datablock object containing the object's data. For example the
Mesh, Lamp or the Camera.
@return: Depending on the type of the Object, it returns a specific object
for the data requested.
"""
def getDeltaLocation():
"""
Returns the object's delta location in a list (x, y, z)
@return: (x, y, z)
"""
def getDrawMode():
"""
Returns the object draw mode.
"""
def getDrawType():
"""
Returns the object draw type
"""
def getEuler():
"""
Returns the object's rotation as Euler rotation vector (rotX, rotY, rotZ).
@return: (rotX, rotY, rotZ)
"""
def getInverseMatrix():
"""
Returns the object's inverse matrix.
@rtype: Blender Matrix object
@return: the inverse of the matrix of the Object
"""
def getLocation():
"""
Returns the object's location (x, y, z).
@return: (x, y, z)
"""
def getMaterials():
"""
Returns a list of materials assigned to the object.
@rtype: list of Material Objects
@return: list of Material Objects assigned to the object.
"""
def getMatrix():
"""
Returns the object matrix.
@rtype: Blender Matrix object.
@return: the matrix of the Object.
"""
def getName():
"""
Returns the name of the object
@rtype: string
"""
def getParent():
"""
Returns the object's parent object.
@rtype: Object
@return: The parent object of the object. If not available, None will be
returned.
"""
def getTracked():
"""
Returns the object's tracked object.
@rtype: Object
@return: The tracked object of the object. If not available, None will be
returned.
"""
def getType():
"""
Returns the type of the object.
@rtype: string
@return: The type of object.
"""
def link(object):
"""
Links Object with data provided in the argument. The data must match the
Object's type, so you cannot link a Lamp to a Mesh type object.
@type object: Blender Object
@param object: A Blender Object.
"""
def makeParent(objects, noninverse = 0, fast = 0):
"""
Makes the object the parent of the objects provided in the argument which
must be a list of valid Objects.
@type objects: Blender Object
@param objects: A Blender Object.
@type noninverse: int
@param noninverse: 0 - make parent with inverse
1 - make parent without inverse
@type fast: int
@param fast: 0 - update scene hierarchy automatically
1 - don't update scene hierarchy - which is faster. In this case, you must
explicitely update the Scene hierarchy.
"""
def materialUsage(material_source = 'Data'):
"""
Determines the way the material is used and returns the status.
"""
def setDeltaLocation(delta_location):
"""
Sets the object's delta location which must be a vector triple.
@type delta_location: A vector triple
@param delta_location: A vector triple (x, y, z) specifying the new
location.
"""
def setDrawMode(drawmode):
"""
Sets the object's drawing mode. The drawing mode can be a mix of modes. To
enable these, add up the values.
@type drawmode: int
@param drawmode: A sum of the following:
2 - axis
4 - texspace
8 - drawname
16 - drawimage
32 - drawwire
"""
def setDrawType(drawtype):
"""
Sets the object's drawing type.
"""
def setEuler(rotation):
"""
Sets the object's rotation according to the specified Euler angles. The
argument must be a vector triple.
@type rotation: A vector triple
@param rotation: A vector triple (x, y, z) specifying the Euler angles.
"""
def setLocation(location):
"""
Sets the object's location. The argument must be a vector triple.
@type location: A vector triple
@param location: A vector triple (x, y, z) specifying the new location.
"""
def setMaterials(materials):
"""
Sets the materials. The argument must be a list of valid material objects.
@type materials: Materials list
@param materials: A list of Blender material objects.
"""
def setName(name):
"""
Sets the name of the object.
@type name: String
@param name: The new name for the object.
"""
def shareFrom(object):
"""
Link data of self with object specified in the argument. This works only
if self and the object specified are of the same type.
@type object: Blender Object
@param object: A Blender Object of the same type.
"""