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											2002-10-12 11:37:38 +00:00
										 |  |  | /*
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							|  |  |  |  * $Id$ | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. The Blender | 
					
						
							|  |  |  |  * Foundation also sells licenses for use in proprietary software under | 
					
						
							|  |  |  |  * the Blender License.  See http://www.blender.org/BL/ for information
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							|  |  |  |  * about this. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * NetworkGameengine_NetworkDeviceInterface | 
					
						
							|  |  |  |  * Functions like (de)initialize network, get library version | 
					
						
							|  |  |  |  * To be derived by loopback and network libraries | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #ifndef NG_NETWORKDEVICEINTERFACE_H
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							|  |  |  | #define NG_NETWORKDEVICEINTERFACE_H
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							|  |  |  | 
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							|  |  |  | #include "NG_NetworkMessage.h"
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							|  |  |  | #include <vector>
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							|  |  |  | 
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							|  |  |  | class NG_NetworkDeviceInterface | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | private: | 
					
						
							|  |  |  | 	// candidates for shared/common implementation class
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							|  |  |  | 	bool m_online; | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	NG_NetworkDeviceInterface() {}; | 
					
						
							|  |  |  | 	virtual ~NG_NetworkDeviceInterface() {}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual void NextFrame()=0; | 
					
						
							|  |  |  | 
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							|  |  |  | 	/**
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							|  |  |  | 	  * Mark network connection online | 
					
						
							|  |  |  | 	  */ | 
					
						
							|  |  |  | 	void Online(void) { m_online = true; } | 
					
						
							|  |  |  | 	/**
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							|  |  |  | 	  * Mark network connection offline | 
					
						
							|  |  |  | 	  */ | 
					
						
							|  |  |  | 	void Offline(void) { m_online = false; } | 
					
						
							|  |  |  | 	/**
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							|  |  |  | 	  * Is the network connection established ? | 
					
						
							|  |  |  | 	  */ | 
					
						
							|  |  |  | 	bool IsOnline(void) { return m_online; } | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual bool Connect(char *address, unsigned int port, char *password, | 
					
						
							|  |  |  | 		     unsigned int localport, unsigned int timeout)=0; | 
					
						
							|  |  |  | 	virtual bool Disconnect(void)=0; | 
					
						
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							|  |  |  | 	virtual void SendNetworkMessage(NG_NetworkMessage* msg)=0; | 
					
						
							|  |  |  | 	/**
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							|  |  |  | 	  * read NG_NetworkMessage from library buffer, may be | 
					
						
							|  |  |  | 	  * irrelevant for loopbackdevices | 
					
						
							|  |  |  | 	  */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	virtual std::vector<NG_NetworkMessage*> RetrieveNetworkMessages()=0; | 
					
						
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							|  |  |  | 	/**
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							|  |  |  | 	  * number of messages in device hash for this frame | 
					
						
							|  |  |  | 	  */ | 
					
						
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							|  |  |  | 	virtual STR_String GetNetworkVersion(void)=0; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | #endif //NG_NETWORKDEVICEINTERFACE_H
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											2002-10-30 02:07:20 +00:00
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