2009-06-17 20:33:34 +00:00
										 
									 
								 
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								/* 
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								 * ***** BEGIN GPL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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											2010-02-12 13:34:04 +00:00
										 
									 
								 
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * Contributor(s): Willian P. Germano, Campbell Barton
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								 *
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								 * ***** END GPL LICENSE BLOCK *****
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											2011-10-23 17:52:20 +00:00
										 
									 
								 
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								 */
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											2011-02-27 20:10:08 +00:00
										 
									 
								 
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								/** \file blender/python/generic/bpy_internal_import.h
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								 *  \ingroup pygen
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								 */
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								/* Note, the BGE needs to use this too, keep it minimal */
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											2012-02-17 18:59:41 +00:00
										 
									 
								 
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								#ifndef __BPY_INTERNAL_IMPORT_H__
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								#define __BPY_INTERNAL_IMPORT_H__
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											2009-08-26 06:15:43 +00:00
										 
									 
								 
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								/* python redefines :/ */
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								#ifdef _POSIX_C_SOURCE
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								#undef _POSIX_C_SOURCE
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								#endif
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								#ifdef _XOPEN_SOURCE
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								#undef _XOPEN_SOURCE
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								#endif
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											2009-11-20 15:01:09 +00:00
										 
									 
								 
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								struct Text;
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								void bpy_import_init(PyObject *builtins);
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								bool        bpy_text_compile(struct Text *text);
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								PyObject   *bpy_text_import(struct Text *text);
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								PyObject   *bpy_text_import_name(const char *name, int *found);
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								PyObject   *bpy_text_reimport(PyObject *module, int *found);
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								/* void		bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */ 
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								void bpy_text_filename_get(char *fn, size_t fn_len, struct Text *text);
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											2011-05-28 13:11:24 +00:00
										 
									 
								 
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								/* The game engine has its own Main struct, if this is set search this rather than G.main */
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								struct Main *bpy_import_main_get(void);
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								void bpy_import_main_set(struct Main *maggie);
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											2012-06-21 05:41:06 +00:00
										 
									 
								 
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								/* This is used for importing text from dynamically loaded libraries in the game engine */
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								void bpy_import_main_extra_add(struct Main *maggie);
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								void bpy_import_main_extra_remove(struct Main *maggie);
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											2012-02-17 18:59:41 +00:00
										 
									 
								 
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								#endif				/* __BPY_INTERNAL_IMPORT_H__ */
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