This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/render/intern/include/shadbuf.h

77 lines
2.1 KiB
C++
Raw Normal View History

2002-10-12 11:37:38 +00:00
/*
* shadbuf_ext.h
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef SHADBUF_EXT_H
#define SHADBUF_EXT_H
#include "render_types.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Init memory for old-style shodow buffers. */
void initshadowbuf(struct LampRen *lar, float mat[][4]);
/**
* Calculates shadowbuffers for a vector of shadow-giving lamps
* @param lar The vector of lamps
*/
void makeshadowbuf(LampRen *lar);
/**
* Determines the shadow factor for a face and lamp. There is some
* communication with global variables here.
* @returns The shadow factors: 1.0 for no shadow, 0.0 for complete
* shadow.
* @param shb The shadowbuffer to find the shadow factor in.
* @param inp The inproduct between viewvector and ?
*
*/
float testshadowbuf(struct ShadBuf *shb, float inp);
/**
* Determines the shadow factor for lamp <lar>, between <p1>
* and <p2>. (Which CS?)
*/
float shadow_halo(LampRen *lar, float *p1, float *p2);
#ifdef __cplusplus
}
#endif
#endif /* SHADBUF_EXT_H */