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blender-archive/source/blender/bmesh/tools/bmesh_bevel.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s):
* Joseph Eagar,
* Aleksandr Mokhov,
* Howard Trickey,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/tools/bmesh_bevel.c
* \ingroup bmesh
*
* Main functions for beveling a BMesh (used by the tool and modifier)
*/
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_array.h"
#include "BLI_alloca.h"
#include "BLI_gsqueue.h"
#include "BLI_math.h"
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#include "BLI_memarena.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "bmesh.h"
#include "bmesh_bevel.h" /* own include */
#include "./intern/bmesh_private.h"
/* use new way of doing ADJ pattern */
#define USE_ADJ_SUBDIV
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#define BEVEL_EPSILON_D 1e-6
#define BEVEL_EPSILON 1e-6f
#define BEVEL_EPSILON_SQ 1e-12f
/* happens far too often, uncomment for development */
// #define BEVEL_ASSERT_PROJECT
/* for testing */
// #pragma GCC diagnostic error "-Wpadded"
/* Constructed vertex, sometimes later instantiated as BMVert */
typedef struct NewVert {
BMVert *v;
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float co[3];
// int _pad;
} NewVert;
struct BoundVert;
/* Data for one end of an edge involved in a bevel */
typedef struct EdgeHalf {
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struct EdgeHalf *next, *prev; /* in CCW order */
BMEdge *e; /* original mesh edge */
BMFace *fprev; /* face between this edge and previous, if any */
BMFace *fnext; /* face between this edge and next, if any */
struct BoundVert *leftv; /* left boundary vert (looking along edge to end) */
struct BoundVert *rightv; /* right boundary vert, if beveled */
int seg; /* how many segments for the bevel */
float offset_l; /* offset for this edge, on left side */
float offset_r; /* offset for this edge, on right side */
float offset_l_spec; /* user specification for offset_l */
float offset_r_spec; /* user specification for offset_r */
bool is_bev; /* is this edge beveled? */
bool is_rev; /* is e->v2 the vertex at this end? */
bool is_seam; /* is e a seam for custom loopdata (e.g., UVs)? */
// int _pad;
} EdgeHalf;
/* Profile specification.
* Many interesting profiles are in family of superellipses:
* (abs(x/a))^r + abs(y/b))^r = 1
* r==2 => ellipse; r==1 => line; r < 1 => concave; r > 1 => bulging out.
* Special cases: let r==0 mean straight-inward, and r==4 mean straight outward.
* The profile is an arc with control points coa, midco,
* projected onto a plane (plane_no is normal, plane_co is a point on it)
* via lines in a given direction (proj_dir).
*/
typedef struct Profile {
float super_r; /* superellipse r parameter */
float coa[3]; /* start control point for profile */
float midco[3]; /* mid control point for profile */
float cob[3]; /* end control point for profile */
float plane_no[3]; /* normal of plane to project to */
float plane_co[3]; /* coordinate on plane to project to */
float proj_dir[3]; /* direction of projection line */
} Profile;
#define PRO_SQUARE_R 4.0f
#define PRO_CIRCLE_R 2.0f
#define PRO_LINE_R 1.0f
#define PRO_SQUARE_IN_R 0.0f
/* An element in a cyclic boundary of a Vertex Mesh (VMesh) */
typedef struct BoundVert {
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struct BoundVert *next, *prev; /* in CCW order */
NewVert nv;
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EdgeHalf *efirst; /* first of edges attached here: in CCW order */
EdgeHalf *elast;
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EdgeHalf *ebev; /* beveled edge whose left side is attached here, if any */
int index; /* used for vmesh indexing */
Profile profile; /* edge profile between this and next BoundVert */
bool any_seam; /* are any of the edges attached here seams? */
// int _pad;
} BoundVert;
/* Mesh structure replacing a vertex */
typedef struct VMesh {
NewVert *mesh; /* allocated array - size and structure depends on kind */
BoundVert *boundstart; /* start of boundary double-linked list */
int count; /* number of vertices in the boundary */
int seg; /* common # of segments for segmented edges */
enum {
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M_NONE, /* no polygon mesh needed */
M_POLY, /* a simple polygon */
M_ADJ, /* "adjacent edges" mesh pattern */
M_ADJ_SUBDIV, /* like M_ADJ, but using subdivision */
M_TRI_FAN, /* a simple polygon - fan filled */
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M_QUAD_STRIP, /* a simple polygon - cut into parallel strips */
} mesh_kind;
// int _pad;
} VMesh;
/* Data for a vertex involved in a bevel */
typedef struct BevVert {
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BMVert *v; /* original mesh vertex */
int edgecount; /* total number of edges around the vertex */
int selcount; /* number of selected edges around the vertex */
float offset; /* offset for this vertex, if vertex_only bevel */
bool any_seam; /* any seams on attached edges? */
bool visited; /* used in graph traversal */
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EdgeHalf *edges; /* array of size edgecount; CCW order from vertex normal side */
VMesh *vmesh; /* mesh structure for replacing vertex */
} BevVert;
/* Bevel parameters and state */
typedef struct BevelParams {
/* hash of BevVert for each vertex involved in bevel
* GHash: (key=(BMVert *), value=(BevVert *)) */
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GHash *vert_hash;
MemArena *mem_arena; /* use for all allocs while bevel runs, if we need to free we can switch to mempool */
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float offset; /* blender units to offset each side of a beveled edge */
int offset_type; /* how offset is measured; enum defined in bmesh_operators.h */
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int seg; /* number of segments in beveled edge profile */
float pro_super_r; /* superellipse parameter for edge profile */
bool vertex_only; /* bevel vertices only */
bool use_weights; /* bevel amount affected by weights on edges or verts */
bool preserve_widths; /* should bevel prefer widths over angles, if forced to choose? */
bool limit_offset; /* should offsets be limited by collisions? */
const struct MDeformVert *dvert; /* vertex group array, maybe set if vertex_only */
int vertex_group; /* vertex group index, maybe set if vertex_only */
} BevelParams;
// #pragma GCC diagnostic ignored "-Wpadded"
// #include "bevdebug.c"
/* Make a new BoundVert of the given kind, insert it at the end of the circular linked
* list with entry point bv->boundstart, and return it. */
static BoundVert *add_new_bound_vert(MemArena *mem_arena, VMesh *vm, const float co[3])
{
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BoundVert *ans = (BoundVert *)BLI_memarena_alloc(mem_arena, sizeof(BoundVert));
copy_v3_v3(ans->nv.co, co);
if (!vm->boundstart) {
ans->index = 0;
vm->boundstart = ans;
ans->next = ans->prev = ans;
}
else {
BoundVert *tail = vm->boundstart->prev;
ans->index = tail->index + 1;
ans->prev = tail;
ans->next = vm->boundstart;
tail->next = ans;
vm->boundstart->prev = ans;
}
ans->profile.super_r = PRO_LINE_R;
vm->count++;
return ans;
}
BLI_INLINE void adjust_bound_vert(BoundVert *bv, const float co[3])
{
copy_v3_v3(bv->nv.co, co);
}
/* Mesh verts are indexed (i, j, k) where
* i = boundvert index (0 <= i < nv)
* j = ring index (0 <= j <= ns2)
* k = segment index (0 <= k <= ns)
* Not all of these are used, and some will share BMVerts */
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static NewVert *mesh_vert(VMesh *vm, int i, int j, int k)
{
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int nj = (vm->seg / 2) + 1;
int nk = vm->seg + 1;
return &vm->mesh[i * nk * nj + j * nk + k];
}
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static void create_mesh_bmvert(BMesh *bm, VMesh *vm, int i, int j, int k, BMVert *eg)
{
NewVert *nv = mesh_vert(vm, i, j, k);
nv->v = BM_vert_create(bm, nv->co, eg, BM_CREATE_NOP);
BM_elem_flag_disable(nv->v, BM_ELEM_TAG);
}
static void copy_mesh_vert(VMesh *vm, int ito, int jto, int kto,
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int ifrom, int jfrom, int kfrom)
{
NewVert *nvto, *nvfrom;
nvto = mesh_vert(vm, ito, jto, kto);
nvfrom = mesh_vert(vm, ifrom, jfrom, kfrom);
nvto->v = nvfrom->v;
copy_v3_v3(nvto->co, nvfrom->co);
}
/* find the EdgeHalf in bv's array that has edge bme */
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static EdgeHalf *find_edge_half(BevVert *bv, BMEdge *bme)
{
int i;
for (i = 0; i < bv->edgecount; i++) {
if (bv->edges[i].e == bme)
return &bv->edges[i];
}
return NULL;
}
/* find the BevVert corresponding to BMVert bmv */
static BevVert *find_bevvert(BevelParams *bp, BMVert *bmv)
{
return BLI_ghash_lookup(bp->vert_hash, bmv);
}
/* Find the EdgeHalf representing the other end of e->e.
* Return other end's BevVert in *bvother, if r_bvother is provided.
* That may not have been constructed yet, in which case return NULL. */
static EdgeHalf *find_other_end_edge_half(BevelParams *bp, EdgeHalf *e, BevVert **r_bvother)
{
BevVert *bvo;
EdgeHalf *eother;
bvo = find_bevvert(bp, e->is_rev ? e->e->v1 : e->e->v2);
if (bvo) {
if (r_bvother)
*r_bvother = bvo;
eother = find_edge_half(bvo, e->e);
BLI_assert(eother != NULL);
return eother;
}
else if (r_bvother) {
*r_bvother = NULL;
}
return NULL;
}
static bool other_edge_half_visited(BevelParams *bp, EdgeHalf *e)
{
BevVert *bvo;
bvo = find_bevvert(bp, e->is_rev ? e->e->v1 : e->e->v2);
if (bvo)
return bvo->visited;
else
return false;
}
static bool edge_half_offset_changed(EdgeHalf *e)
{
return e->offset_l != e->offset_l_spec ||
e->offset_r != e->offset_r_spec;
}
static bool any_edge_half_offset_changed(BevVert *bv)
{
int i;
for (i = 0; i < bv->edgecount; i++) {
if (edge_half_offset_changed(&bv->edges[i]))
return true;
}
return false;
}
/* Return the next EdgeHalf after from_e that is beveled.
* If from_e is NULL, find the first beveled edge. */
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static EdgeHalf *next_bev(BevVert *bv, EdgeHalf *from_e)
{
EdgeHalf *e;
if (from_e == NULL)
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from_e = &bv->edges[bv->edgecount - 1];
e = from_e;
do {
if (e->is_bev) {
return e;
}
} while ((e = e->next) != from_e);
return NULL;
}
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/* Return a good representative face (for materials, etc.) for faces
* created around/near BoundVert v */
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static BMFace *boundvert_rep_face(BoundVert *v)
{
BLI_assert(v->efirst != NULL && v->elast != NULL);
if (v->efirst->fnext == v->elast->fprev)
return v->efirst->fnext;
else if (v->efirst->fnext)
return v->efirst->fnext;
else
return v->elast->fprev;
}
/**
* Make ngon from verts alone.
* Make sure to properly copy face attributes and do custom data interpolation from
* corresponding elements of face_arr, if that is non-NULL, else from facerep.
*
* \note ALL face creation goes through this function, this is important to keep!
*/
static BMFace *bev_create_ngon(BMesh *bm, BMVert **vert_arr, const int totv,
BMFace **face_arr, BMFace *facerep, bool do_interp)
{
BMIter iter;
BMLoop *l;
BMFace *f, *interp_f;
int i;
f = BM_face_create_verts(bm, vert_arr, totv, facerep, BM_CREATE_NOP, true);
if ((facerep || (face_arr && face_arr[0])) && f) {
BM_elem_attrs_copy(bm, bm, facerep ? facerep : face_arr[0], f);
if (do_interp) {
i = 0;
BM_ITER_ELEM (l, &iter, f, BM_LOOPS_OF_FACE) {
if (face_arr) {
/* assume loops of created face are in same order as verts */
BLI_assert(l->v == vert_arr[i]);
interp_f = face_arr[i];
}
else {
interp_f = facerep;
}
if (interp_f)
BM_loop_interp_from_face(bm, l, interp_f, TRUE, TRUE);
i++;
}
}
}
/* not essential for bevels own internal logic,
* this is done so the operator can select newly created faces */
if (f) {
BM_elem_flag_enable(f, BM_ELEM_TAG);
}
return f;
}
static BMFace *bev_create_quad_tri(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4,
BMFace *facerep, bool do_interp)
{
BMVert *varr[4] = {v1, v2, v3, v4};
return bev_create_ngon(bm, varr, v4 ? 4 : 3, NULL, facerep, do_interp);
}
static BMFace *bev_create_quad_tri_ex(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4,
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BMFace *f1, BMFace *f2, BMFace *f3, BMFace *f4)
{
BMVert *varr[4] = {v1, v2, v3, v4};
BMFace *farr[4] = {f1, f2, f3, f4};
return bev_create_ngon(bm, varr, v4 ? 4 : 3, farr, f1, true);
}
/* Is Loop layer layer_index contiguous across shared vertex of l1 and l2? */
static bool contig_ldata_across_loops(BMesh *bm, BMLoop *l1, BMLoop *l2,
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int layer_index)
{
const int offset = bm->ldata.layers[layer_index].offset;
const int type = bm->ldata.layers[layer_index].type;
return CustomData_data_equals(type,
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(char *)l1->head.data + offset,
(char *)l2->head.data + offset);
}
/* Are all loop layers with have math (e.g., UVs) contiguous from face f1 to face f2 across edge e? */
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static bool contig_ldata_across_edge(BMesh *bm, BMEdge *e, BMFace *f1, BMFace *f2)
{
BMLoop *lef1, *lef2;
BMLoop *lv1f1, *lv1f2, *lv2f1, *lv2f2;
BMVert *v1, *v2;
int i;
if (bm->ldata.totlayer == 0)
return true;
v1 = e->v1;
v2 = e->v2;
if (!BM_edge_loop_pair(e, &lef1, &lef2))
return false;
if (lef1->f == f2) {
SWAP(BMLoop *, lef1, lef2);
}
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if (lef1->v == v1) {
lv1f1 = lef1;
lv2f1 = BM_face_other_edge_loop(f1, e, v2);
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}
else {
lv2f1 = lef1;
lv1f1 = BM_face_other_edge_loop(f1, e, v1);
}
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if (lef2->v == v1) {
lv1f2 = lef2;
lv2f2 = BM_face_other_edge_loop(f2, e, v2);
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}
else {
lv2f2 = lef2;
lv1f2 = BM_face_other_edge_loop(f2, e, v1);
}
for (i = 0; i < bm->ldata.totlayer; i++) {
if (CustomData_layer_has_math(&bm->ldata, i) &&
(!contig_ldata_across_loops(bm, lv1f1, lv1f2, i) ||
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!contig_ldata_across_loops(bm, lv2f1, lv2f2, i)))
{
return false;
}
}
return true;
}
/* Like bev_create_quad_tri, but when verts straddle an old edge.
* e
* |
* v1+---|---+v4
* | | |
* | | |
* v2+---|---+v3
* |
* f1 | f2
*
* Most CustomData for loops can be interpolated in their respective
* faces' loops, but for UVs and other 'has_math_cd' layers, only
* do this if the UVs are continuous across the edge e, otherwise pick
* one side (f1, arbitrarily), and interpolate them all on that side.
* For face data, use f1 (arbitrarily) as face representative. */
static BMFace *bev_create_quad_straddle(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4,
BMFace *f1, BMFace *f2, bool is_seam)
{
BMFace *f, *facerep;
BMLoop *l;
BMIter iter;
f = bev_create_quad_tri(bm, v1, v2, v3, v4, f1, false);
if (!f)
return NULL;
BM_ITER_ELEM (l, &iter, f, BM_LOOPS_OF_FACE) {
if (is_seam || l->v == v1 || l->v == v2)
facerep = f1;
else
facerep = f2;
if (facerep)
BM_loop_interp_from_face(bm, l, facerep, TRUE, TRUE);
}
return f;
}
/* Merge (using average) all the UV values for loops of v's faces.
* Caller should ensure that no seams are violated by doing this. */
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static void bev_merge_uvs(BMesh *bm, BMVert *v)
{
BMIter iter;
MLoopUV *luv;
BMLoop *l;
float uv[2];
int n;
int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
if (cd_loop_uv_offset == -1)
return;
n = 0;
zero_v2(uv);
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BM_ITER_ELEM (l, &iter, v, BM_LOOPS_OF_VERT) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
add_v2_v2(uv, luv->uv);
n++;
}
if (n > 1) {
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mul_v2_fl(uv, 1.0f / (float)n);
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BM_ITER_ELEM (l, &iter, v, BM_LOOPS_OF_VERT) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
copy_v2_v2(luv->uv, uv);
}
}
}
/* Calculate coordinates of a point a distance d from v on e->e and return it in slideco */
static void slide_dist(EdgeHalf *e, BMVert *v, float d, float slideco[3])
{
float dir[3], len;
sub_v3_v3v3(dir, v->co, BM_edge_other_vert(e->e, v)->co);
len = normalize_v3(dir);
if (d > len)
d = len - (float)(50.0 * BEVEL_EPSILON_D);
copy_v3_v3(slideco, v->co);
madd_v3_v3fl(slideco, dir, -d);
}
/*
* Calculate the meeting point between the offset edges for e1 and e2, putting answer in meetco.
* e1 and e2 share vertex v and face f (may be NULL) and viewed from the normal side of
* the bevel vertex, e1 precedes e2 in CCW order.
* Offset edge is on right of both edges, where e1 enters v and e2 leave it.
* When offsets are equal, the new point is on the edge bisector, with length offset/sin(angle/2),
* but if the offsets are not equal (allowing for this, as bevel modifier has edge weights that may
* lead to different offsets) then meeting point can be found be intersecting offset lines.
* If making the meeting point significantly changes the left or right offset from the user spec,
* record the change in offset_l (or offset_r); later we can tell that a change has happened because
* the offset will differ from its original value in offset_l_spec (or offset_r_spec).
*/
static void offset_meet(EdgeHalf *e1, EdgeHalf *e2, BMVert *v, BMFace *f, float meetco[3])
{
float dir1[3], dir2[3], norm_v[3], norm_perp1[3], norm_perp2[3],
off1a[3], off1b[3], off2a[3], off2b[3], isect2[3], ang, d;
/* get direction vectors for two offset lines */
sub_v3_v3v3(dir1, v->co, BM_edge_other_vert(e1->e, v)->co);
sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, v)->co, v->co);
ang = angle_v3v3(dir1, dir2);
if (ang < 100.0f * BEVEL_EPSILON) {
/* special case: e1 and e2 are parallel; put offset point perp to both, from v.
* need to find a suitable plane.
* if offsets are different, we're out of luck: just use e1->offset_r */
if (f)
copy_v3_v3(norm_v, f->no);
else
copy_v3_v3(norm_v, v->no);
cross_v3_v3v3(norm_perp1, dir1, norm_v);
normalize_v3(norm_perp1);
copy_v3_v3(off1a, v->co);
madd_v3_v3fl(off1a, norm_perp1, e1->offset_r);
if (e2->offset_l != e1->offset_r)
e2->offset_l = e1->offset_r;
copy_v3_v3(meetco, off1a);
}
else if (fabsf(ang - (float)M_PI) < 100.0f * BEVEL_EPSILON) {
/* special case e1 and e2 are antiparallel, so bevel is into
* a zero-area face. Just make the offset point on the
* common line, at offset distance from v. */
slide_dist(e2, v, e1->offset_r, meetco);
if (e2->offset_l != e1->offset_r)
e2->offset_l = e1->offset_r;
}
else {
/* Get normal to plane where meet point should be,
* using cross product instead of f->no in case f is non-planar.
* If e1-v-e2 is a reflex angle (viewed from vertex normal side), need to flip*/
cross_v3_v3v3(norm_v, dir2, dir1);
normalize_v3(norm_v);
if (dot_v3v3(norm_v, v->no) < 0.0f)
negate_v3(norm_v);
/* get vectors perp to each edge, perp to norm_v, and pointing into face */
cross_v3_v3v3(norm_perp1, dir1, norm_v);
cross_v3_v3v3(norm_perp2, dir2, norm_v);
normalize_v3(norm_perp1);
normalize_v3(norm_perp2);
/* get points that are offset distances from each line, then another point on each line */
copy_v3_v3(off1a, v->co);
madd_v3_v3fl(off1a, norm_perp1, e1->offset_r);
add_v3_v3v3(off1b, off1a, dir1);
copy_v3_v3(off2a, v->co);
madd_v3_v3fl(off2a, norm_perp2, e2->offset_l);
add_v3_v3v3(off2b, off2a, dir2);
/* intersect the lines; by construction they should be on the same plane and not parallel */
if (!isect_line_line_v3(off1a, off1b, off2a, off2b, meetco, isect2)) {
#ifdef BEVEL_ASSERT_PROJECT
BLI_assert(!"offset_meet failure");
#endif
copy_v3_v3(meetco, off1a); /* just to do something */
d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e2->e, v)->co);
if (fabsf(d - e2->offset_l) > BEVEL_EPSILON)
e2->offset_l = d;
}
}
}
/* Calculate the meeting point between e1 and e2 (one of which should have zero offsets),
* where e1 precedes e2 in CCW order around their common vertex v (viewed from normal side).
* If r_angle is provided, return the angle between e and emeet in *r_angle.
* If the angle is 0, or it is 180 degrees or larger, there will be no meeting point;
* return false in that case, else true */
static bool offset_meet_edge(EdgeHalf *e1, EdgeHalf *e2, BMVert *v, float meetco[3], float *r_angle)
{
float dir1[3], dir2[3], fno[3], ang, sinang;
sub_v3_v3v3(dir1, BM_edge_other_vert(e1->e, v)->co, v->co);
sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, v)->co, v->co);
normalize_v3(dir1);
normalize_v3(dir2);
/* find angle from dir1 to dir2 as viewed from vertex normal side */
ang = angle_normalized_v3v3(dir1, dir2);
if (ang < BEVEL_EPSILON) {
if (r_angle)
*r_angle = 0.0f;
return false;
}
cross_v3_v3v3(fno, dir1, dir2);
if (dot_v3v3(fno, v->no) < 0.0f)
ang = 2.0f * (float)M_PI - ang; /* angle is reflex */
if (r_angle)
*r_angle = ang;
if (ang - (float)M_PI > BEVEL_EPSILON)
return false;
sinang = sinf(ang);
copy_v3_v3(meetco, v->co);
if (e1->offset_r == 0.0f)
madd_v3_v3fl(meetco, dir1, e2->offset_l / sinang);
else
madd_v3_v3fl(meetco, dir2, e1->offset_r / sinang);
return true;
}
/* Calculate the best place for a meeting point for the offsets from edges e1 and e2
* on the in-between edge emid. Viewed from the vertex normal side, the CCW
* order of these edges is e1, emid, e2.
* The offsets probably do not meet at a common point on emid, so need to pick
* one that causes the least problems. If the other end of one of e1 or e2 has been visited
* already, prefer to keep the offset the same on this end.
* Otherwise, pick a point between the two intersection points on emid that minimizes
* the sum of squares of errors from desired offset. */
static void offset_on_edge_between(BevelParams *bp, EdgeHalf *e1, EdgeHalf *e2, EdgeHalf *emid,
2013-11-17 22:00:57 +11:00
BMVert *v, float meetco[3])
{
float d, ang1, ang2, sina1, sina2, lambda;
float meet1[3], meet2[3];
bool visited1, visited2, ok1, ok2;
BLI_assert(e1->is_bev && e2->is_bev && !emid->is_bev);
visited1 = other_edge_half_visited(bp, e1);
visited2 = other_edge_half_visited(bp, e2);
ok1 = offset_meet_edge(e1, emid, v, meet1, &ang1);
ok2 = offset_meet_edge(emid, e2, v, meet2, &ang2);
if (ok1 && ok2) {
if (visited1 && !visited2) {
copy_v3_v3(meetco, meet1);
}
else if (!visited1 && visited2) {
copy_v3_v3(meetco, meet2);
}
else {
/* find best compromise meet point */
sina1 = sinf(ang1);
sina2 = sinf(ang2);
lambda = sina2 * sina2 / (sina1 * sina1 + sina2 * sina2);
interp_v3_v3v3(meetco, meet1, meet2, lambda);
}
}
else if (ok1 && !ok2) {
copy_v3_v3(meetco, meet1);
}
else if (!ok1 && ok2) {
copy_v3_v3(meetco, meet2);
}
else {
/* Neither offset line met emid.
* This should only happen if all three lines are on top of each other */
slide_dist(emid, v, e1->offset_r, meetco);
}
/* offsets may have changed now */
d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e1->e, v)->co);
if (fabsf(d - e1->offset_r) > BEVEL_EPSILON)
e1->offset_r = d;
d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e2->e, v)->co);
if (fabsf(d - e2->offset_l) > BEVEL_EPSILON)
e2->offset_l = d;
}
/* Calculate the best place for a meeting point for the offsets from edges e1 and e2
* when there is an in-between edge emid, and we prefer to have a point that may not
* be on emid if that does a better job of keeping offsets at the user spec.
* Viewed from the vertex normal side, the CCW order of the edges is e1, emid, e2.
* The offset lines may not meet exactly: the lines may be angled so that they can't meet.
* In that case, pick the the offset_on_edge_between. */
static void offset_in_two_planes(BevelParams *bp, EdgeHalf *e1, EdgeHalf *e2, EdgeHalf *emid,
BMVert *v, float meetco[3])
{
float dir1[3], dir2[3], dirmid[3], norm_perp1[3], norm_perp2[3],
off1a[3], off1b[3], off2a[3], off2b[3], isect2[3],
f1no[3], f2no[3], ang, d;
int iret;
/* get direction vectors for two offset lines */
sub_v3_v3v3(dir1, v->co, BM_edge_other_vert(e1->e, v)->co);
sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, v)->co, v->co);
sub_v3_v3v3(dirmid, BM_edge_other_vert(emid->e, v)->co, v->co);
/* get directions into offset planes */
/* calculate face normals at corner in case faces are nonplanar */
cross_v3_v3v3(f1no, dirmid, dir1);
cross_v3_v3v3(f2no, dirmid, dir2);
/* if e1-v-emid or emid-v-e2 are reflex angles, need to flip corner normals */
if (dot_v3v3(f1no, v->no) < 0.0f)
negate_v3(f1no);
if (dot_v3v3(f2no, v->no) < 0.0f)
negate_v3(f2no);
/* get vectors perpendicular to e1 and e2, pointing into the proper faces */
cross_v3_v3v3(norm_perp1, dir1, f1no);
normalize_v3(norm_perp1);
cross_v3_v3v3(norm_perp2, dir2, f2no);
normalize_v3(norm_perp2);
/* get points that are offset distances from each line, then another point on each line */
copy_v3_v3(off1a, v->co);
madd_v3_v3fl(off1a, norm_perp1, e1->offset_r);
sub_v3_v3v3(off1b, off1a, dir1);
copy_v3_v3(off2a, v->co);
madd_v3_v3fl(off2a, norm_perp2, e2->offset_l);
add_v3_v3v3(off2b, off2a, dir2);
ang = angle_v3v3(dir1, dir2);
if (ang < 100.0f * BEVEL_EPSILON) {
/* lines are parallel; put intersection on emid */
offset_on_edge_between(bp, e1, e2, emid, v, meetco);
}
else if (fabsf(ang - (float)M_PI) < 100.0f * BEVEL_EPSILON) {
slide_dist(e2, v, e2->offset_l, meetco);
d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e1->e, v)->co);
if (fabsf(d - e1->offset_r) > BEVEL_EPSILON)
e1->offset_r = d;
}
else {
iret = isect_line_line_v3(off1a, off1b, off2a, off2b, meetco, isect2);
if (iret == 0) {
/* lines colinear: another test says they are parallel. so shouldn't happen */
copy_v3_v3(meetco, off1a);
d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e2->e, v)->co);
if (fabsf(d - e2->offset_l) > BEVEL_EPSILON)
e2->offset_l = d;
}
else if (iret == 2) {
/* lines are not coplanar and don't meet; meetco and isect2 are nearest to first and second lines */
if (len_squared_v3v3(meetco, isect2) > 100.0f * BEVEL_EPSILON_SQ) {
/* offset lines don't meet so can't preserve widths */
offset_on_edge_between(bp, e1, e2, emid, v, meetco);
}
}
/* else iret == 1 and the lines are coplanar so meetco has the intersection */
}
}
/* Offset by e->offset in plane with normal plane_no, on left if left==TRUE,
* else on right. If no is NULL, choose an arbitrary plane different
* from eh's direction. */
static void offset_in_plane(EdgeHalf *e, const float plane_no[3], int left, float r[3])
{
float dir[3], no[3], fdir[3];
BMVert *v;
v = e->is_rev ? e->e->v2 : e->e->v1;
2012-11-08 16:00:18 +00:00
sub_v3_v3v3(dir, BM_edge_other_vert(e->e, v)->co, v->co);
normalize_v3(dir);
if (plane_no) {
copy_v3_v3(no, plane_no);
}
else {
zero_v3(no);
if (fabsf(dir[0]) < fabsf(dir[1]))
no[0] = 1.0f;
else
no[1] = 1.0f;
}
if (left)
cross_v3_v3v3(fdir, dir, no);
else
cross_v3_v3v3(fdir, no, dir);
normalize_v3(fdir);
copy_v3_v3(r, v->co);
madd_v3_v3fl(r, fdir, left ? e->offset_l : e->offset_r);
}
/* Calculate the point on e where line (co_a, co_b) comes closest to and return it in projco */
static void project_to_edge(BMEdge *e, const float co_a[3], const float co_b[3], float projco[3])
{
float otherco[3];
if (!isect_line_line_v3(e->v1->co, e->v2->co, co_a, co_b, projco, otherco)) {
#ifdef BEVEL_ASSERT_PROJECT
BLI_assert(!"project meet failure");
#endif
copy_v3_v3(projco, e->v1->co);
}
}
/* If there is a bndv->ebev edge, find the mid control point if necessary.
* It is the closest point on the beveled edge to the line segment between
* bndv and bndv->next. */
static void set_profile_params(BevelParams *bp, BoundVert *bndv)
{
EdgeHalf *e;
Profile *pro;
float co1[3], co2[3], co3[3], d1[3], d2[3];
bool do_linear_interp;
copy_v3_v3(co1, bndv->nv.co);
copy_v3_v3(co2, bndv->next->nv.co);
pro = &bndv->profile;
e = bndv->ebev;
do_linear_interp = true;
if (e) {
do_linear_interp = false;
pro->super_r = bp->pro_super_r;
/* projection direction is direction of the edge */
sub_v3_v3v3(pro->proj_dir, e->e->v1->co, e->e->v2->co);
project_to_edge(e->e, co1, co2, pro->midco);
/* put arc endpoints on plane with normal proj_dir, containing midco */
add_v3_v3v3(co3, co1, pro->proj_dir);
if (!isect_line_plane_v3(pro->coa, co1, co3, pro->midco, pro->proj_dir)) {
/* shouldn't happen */
copy_v3_v3(pro->coa, co1);
}
add_v3_v3v3(co3, co2, pro->proj_dir);
if (!isect_line_plane_v3(pro->cob, co2, co3, pro->midco, pro->proj_dir)) {
/* shouldn't happen */
copy_v3_v3(pro->cob, co2);
}
/* default plane to project onto is the one with triangle co1 - midco - co2 in it */
sub_v3_v3v3(d1, pro->midco, co1);
sub_v3_v3v3(d2, pro->midco, co2);
cross_v3_v3v3(pro->plane_no, d1, d2);
if (normalize_v3(pro->plane_no) < BEVEL_EPSILON) {
/* co1 - midco -co2 are collinear - project onto that plane */
cross_v3_v3v3(co3, d1, pro->proj_dir);
cross_v3_v3v3(pro->plane_no, d1, co3);
if (normalize_v3(pro->plane_no) < BEVEL_EPSILON) {
/* whole profile is collinear with edge: just interpolate */
do_linear_interp = true;
}
/* signal to weld that this is linear */
pro->super_r = PRO_LINE_R;
}
copy_v3_v3(pro->plane_co, co1);
}
if (do_linear_interp) {
pro->super_r = PRO_LINE_R;
copy_v3_v3(pro->coa, co1);
copy_v3_v3(pro->cob, co2);
mid_v3_v3v3(pro->midco, co1, co2);
/* won't use projection for this line profile */
zero_v3(pro->plane_co);
zero_v3(pro->plane_no);
zero_v3(pro->proj_dir);
}
}
/* Move the profile plane for bndv to the plane containing e1 and e2, which share a vert */
static void move_profile_plane(BoundVert *bndv, EdgeHalf *e1, EdgeHalf *e2)
{
float d1[3], d2[3], no[3], no2[3], dot;
/* only do this if projecting, and e1, e2, and proj_dir are not coplanar */
if (is_zero_v3(bndv->profile.proj_dir))
return;
sub_v3_v3v3(d1, e1->e->v1->co, e1->e->v2->co);
sub_v3_v3v3(d2, e2->e->v1->co, e2->e->v2->co);
cross_v3_v3v3(no, d1, d2);
cross_v3_v3v3(no2, d1, bndv->profile.proj_dir);
if (normalize_v3(no) > BEVEL_EPSILON && normalize_v3(no2) > BEVEL_EPSILON) {
dot = fabsf(dot_v3v3(no, no2));
if (fabsf(dot - 1.0f) > BEVEL_EPSILON)
copy_v3_v3(bndv->profile.plane_no, no);
}
}
/* Move the profile plane for the two BoundVerts involved in a weld.
* We want the plane that is most likely to have the intersections of the
* two edges' profile projections on it. bndv1 and bndv2 are by
* construction the intersection points of the outside parts of the profiles.
* The original vertex should form a third point of the desired plane. */
static void move_weld_profile_planes(BevVert *bv, BoundVert *bndv1, BoundVert *bndv2)
{
float d1[3], d2[3], no[3], no2[3], no3[3], dot1, dot2;
/* only do this if projecting, and d1, d2, and proj_dir are not coplanar */
if (is_zero_v3(bndv1->profile.proj_dir) || is_zero_v3(bndv2->profile.proj_dir))
return;
sub_v3_v3v3(d1, bv->v->co, bndv1->nv.co);
sub_v3_v3v3(d2, bv->v->co, bndv2->nv.co);
cross_v3_v3v3(no, d1, d2);
/* "no" is new normal projection plane, but don't move if
* it is coplanar with one or the other of the projection dirs */
cross_v3_v3v3(no2, d1, bndv1->profile.proj_dir);
cross_v3_v3v3(no3, d2, bndv2->profile.proj_dir);
if (normalize_v3(no) > BEVEL_EPSILON &&
normalize_v3(no2) > BEVEL_EPSILON &&
normalize_v3(no3) > BEVEL_EPSILON)
{
dot1 = fabsf(dot_v3v3(no, no2));
dot2 = fabsf(dot_v3v3(no, no3));
if (fabsf(dot1 - 1.0f) > BEVEL_EPSILON &&
fabsf(dot2 - 1.0f) > BEVEL_EPSILON)
{
copy_v3_v3(bndv1->profile.plane_no, no);
copy_v3_v3(bndv2->profile.plane_no, no);
}
}
}
/* return 1 if a and b are in CCW order on the normal side of f,
* and -1 if they are reversed, and 0 if there is no shared face f */
static int bev_ccw_test(BMEdge *a, BMEdge *b, BMFace *f)
{
BMLoop *la, *lb;
if (!f)
return 0;
la = BM_face_edge_share_loop(f, a);
lb = BM_face_edge_share_loop(f, b);
if (!la || !lb)
return 0;
return lb->next == la ? 1 : -1;
}
/* Fill matrix r_mat so that a point in the sheared parallelogram with corners
* va, vmid, vb (and the 4th that is implied by it being a parallelogram)
* is the result of transforming the unit square by multiplication with r_mat.
* If it can't be done because the parallelogram is degenerate, return FALSE
* else return TRUE.
* Method:
* Find vo, the origin of the parallelogram with other three points va, vmid, vb.
* Also find vd, which is in direction normal to parallelogram and 1 unit away
* from the origin.
* The quarter circle in first quadrant of unit square will be mapped to the
2013-06-25 22:58:23 +00:00
* quadrant of a sheared ellipse in the parallelogram, using a matrix.
* The matrix mat is calculated to map:
* (0,1,0) -> va
* (1,1,0) -> vmid
* (1,0,0) -> vb
* (0,1,1) -> vd
* We want M to make M*A=B where A has the left side above, as columns
* and B has the right side as columns - both extended into homogeneous coords.
* So M = B*(Ainverse). Doing Ainverse by hand gives the code below.
2013-02-02 04:58:03 +00:00
*/
static int make_unit_square_map(const float va[3], const float vmid[3], const float vb[3],
float r_mat[4][4])
{
float vo[3], vd[3], vb_vmid[3], va_vmid[3], vddir[3];
sub_v3_v3v3(va_vmid, vmid, va);
sub_v3_v3v3(vb_vmid, vmid, vb);
2013-01-21 02:30:40 +00:00
if (fabsf(angle_v3v3(va_vmid, vb_vmid) - (float)M_PI) > 100.0f * BEVEL_EPSILON) {
sub_v3_v3v3(vo, va, vb_vmid);
cross_v3_v3v3(vddir, vb_vmid, va_vmid);
normalize_v3(vddir);
add_v3_v3v3(vd, vo, vddir);
/* The cols of m are: {vmid - va, vmid - vb, vmid + vd - va -vb, va + vb - vmid;
* blender transform matrices are stored such that m[i][*] is ith column;
* the last elements of each col remain as they are in unity matrix */
sub_v3_v3v3(&r_mat[0][0], vmid, va);
r_mat[0][3] = 0.0f;
sub_v3_v3v3(&r_mat[1][0], vmid, vb);
r_mat[1][3] = 0.0f;
add_v3_v3v3(&r_mat[2][0], vmid, vd);
sub_v3_v3(&r_mat[2][0], va);
sub_v3_v3(&r_mat[2][0], vb);
r_mat[2][3] = 0.0f;
add_v3_v3v3(&r_mat[3][0], va, vb);
sub_v3_v3(&r_mat[3][0], vmid);
r_mat[3][3] = 1.0f;
return TRUE;
}
else
return FALSE;
}
/* Like make_unit_square_map, but this one makes a matrix that transforms the
* (1,1,1) corner of a unit cube into an arbitrary corner with corner vert d
* and verts around it a, b, c (in ccw order, viewed from d normal dir).
* The matrix mat is calculated to map:
* (1,0,0) -> va
* (0,1,0) -> vb
* (0,0,1) -> vc
* (1,1,1) -> vd
* We want M to make M*A=B where A has the left side above, as columns
* and B has the right side as columns - both extended into homogeneous coords.
* So M = B*(Ainverse). Doing Ainverse by hand gives the code below.
* The cols of M are 1/2{va-vb+vc-vd}, 1/2{-va+vb-vc+vd}, 1/2{-va-vb+vc+vd},
* and 1/2{va+vb+vc-vd}
* and Blender matrices have cols at m[i][*].
*/
static void make_unit_cube_map(const float va[3], const float vb[3], const float vc[3],
const float vd[3], float r_mat[4][4])
{
copy_v3_v3(r_mat[0], va);
sub_v3_v3(r_mat[0], vb);
sub_v3_v3(r_mat[0], vc);
add_v3_v3(r_mat[0], vd);
mul_v3_fl(r_mat[0], 0.5f);
r_mat[0][3] = 0.0f;
copy_v3_v3(r_mat[1], vb);
sub_v3_v3(r_mat[1], va);
sub_v3_v3(r_mat[1], vc);
add_v3_v3(r_mat[1], vd);
mul_v3_fl(r_mat[1], 0.5f);
r_mat[1][3] = 0.0f;
copy_v3_v3(r_mat[2], vc);
sub_v3_v3(r_mat[2], va);
sub_v3_v3(r_mat[2], vb);
add_v3_v3(r_mat[2], vd);
mul_v3_fl(r_mat[2], 0.5f);
r_mat[2][3] = 0.0f;
copy_v3_v3(r_mat[3], va);
add_v3_v3(r_mat[3], vb);
add_v3_v3(r_mat[3], vc);
sub_v3_v3(r_mat[3], vd);
mul_v3_fl(r_mat[3], 0.5f);
r_mat[3][3] = 1.0f;
}
#ifndef USE_ADJ_SUBDIV
/*
* Find the point (/n) of the way around the round profile for e,
* where start point is va, midarc point is vmid, and end point is vb.
* Return the answer in r_co.
* If va -- vmid -- vb is approximately a straight line, just
* interpolate along the line.
*/
static void get_point_on_round_edge(EdgeHalf *e, int k,
const float va[3], const float vmid[3], const float vb[3],
float r_co[3])
{
float p[3], angle;
float m[4][4];
int n = e->seg;
if (make_unit_square_map(va, vmid, vb, m)) {
/* Find point k/(e->seg) along quarter circle from (0,1,0) to (1,0,0) */
angle = (float)M_PI * (float)k / (2.0f * (float)n); /* angle from y axis */
p[0] = sinf(angle);
p[1] = cosf(angle);
p[2] = 0.0f;
mul_v3_m4v3(r_co, m, p);
}
else {
/* degenerate case: profile is a line */
interp_v3_v3v3(r_co, va, vb, (float)k / (float)n);
}
}
#endif
/* Find the point on given profile at parameter u which goes from 0 to 2 as
* the profile is moved from pro->coa to pro->cob. */
static void get_profile_point(const Profile *pro, float u, float r_co[3])
{
float co[3], co2[3], p[3], vo[3], angle, r, w;
float m[4][4];
if (u <= 0.0f)
copy_v3_v3(co, pro->coa);
else if (u >= 2.0f)
copy_v3_v3(co, pro->cob);
else {
r = pro->super_r;
if (r == 1.0f || !make_unit_square_map(pro->coa, pro->midco, pro->cob, m)) {
interp_v3_v3v3(co, pro->coa, pro->cob, u / 2.0f);
}
else if (r == PRO_SQUARE_IN_R) {
/* square inward concave */
zero_v3(p);
mul_v3_m4v3(vo, m, p);
if (u <= 1.0f)
interp_v3_v3v3(co, pro->coa, vo, u);
else
interp_v3_v3v3(co, vo, pro->cob, u - 1.0f);
}
else if (r >= PRO_SQUARE_R) {
/* square outward convex */
if (u <= 1.0f)
interp_v3_v3v3(co, pro->coa, pro->midco, u);
else
interp_v3_v3v3(co, pro->midco, pro->cob, u - 1.0f);
}
else {
angle = u * (float)M_PI / 4.0f; /* angle from y axis */
p[0] = sinf(angle);
p[1] = cosf(angle);
p[2] = 0.0f;
if (r != PRO_CIRCLE_R) {
2014-01-15 12:52:20 +11:00
w = powf(powf(p[0], r) + powf(p[1], r), -1.0f / r);
mul_v2_fl(p, w);
}
mul_v3_m4v3(co, m, p);
}
}
/* project co onto final profile plane */
if (!is_zero_v3(pro->proj_dir)) {
add_v3_v3v3(co2, co, pro->proj_dir);
if (!isect_line_plane_v3(r_co, co, co2, pro->plane_co, pro->plane_no)) {
/* shouldn't happen */
copy_v3_v3(r_co, co);
}
}
else {
copy_v3_v3(r_co, co);
}
}
#ifndef USE_ADJ_SUBDIV
/* Calculate a snapped point to the transformed profile of edge e, extended as
* in a cylinder-like surface in the direction of e.
* co is the point to snap and is modified in place.
* va and vb are the limits of the profile (with peak on e). */
static void snap_to_edge_profile(EdgeHalf *e, const float va[3], const float vb[3],
float co[3])
{
float m[4][4], minv[4][4];
float edir[3], va0[3], vb0[3], vmid0[3], p[3], snap[3], plane[4];
sub_v3_v3v3(edir, e->e->v1->co, e->e->v2->co);
/* project va and vb onto plane P, with normal edir and containing co */
plane_from_point_normal_v3(plane, co, edir);
closest_to_plane_v3(va0, plane, va);
closest_to_plane_v3(vb0, plane, vb);
project_to_edge(e->e, va0, vb0, vmid0);
if (make_unit_square_map(va0, vmid0, vb0, m)) {
/* Transform co and project it onto the unit circle.
* Projecting is in fact just normalizing the transformed co */
if (!invert_m4_m4(minv, m)) {
/* shouldn't happen, by angle test and construction of vd */
BLI_assert(!"failed inverse during profile snap");
return;
}
mul_v3_m4v3(p, minv, co);
normalize_v3(p);
mul_v3_m4v3(snap, m, p);
copy_v3_v3(co, snap);
}
else {
/* planar case: just snap to line va--vb */
closest_to_line_segment_v3(p, co, va, vb);
copy_v3_v3(co, p);
}
}
#endif
/* Snap a direction co to a superellipsoid with parameter super_r */
static void snap_to_superellipsoid(float co[3], const float super_r)
{
float a, b, c, x, y, z, r, rinv;
r = super_r;
if (r == PRO_CIRCLE_R) {
normalize_v3(co);
return;
}
x = a = max_ff(0.0f, co[0]);
y = b = max_ff(0.0f, co[1]);
z = c = max_ff(0.0f, co[2]);
if (r <= 0.0f)
r = 0.1f;
rinv = 1.0f / r;
if (a == 0.0f) {
if (b == 0.0f) {
x = 0.0f;
y = 0.0f;
z = powf(c, rinv);
}
else {
x = 0.0f;
y = powf(1.0f / (1.0f + powf(c / b, r)), rinv);
z = c * y / b;
}
}
else {
x = powf(1.0f / (1.0f + powf(b / a, r) + powf(c / a, r)), rinv);
y = b * x / a;
z = c * x / a;
}
co[0] = x;
co[1] = y;
co[2] = z;
}
static void snap_to_profile(BoundVert *bndv, EdgeHalf *e, float co[3])
{
float va[3], vb[3], edir[3], va0[3], vb0[3], vmid0[3];
float plane[4], m[4][4], minv[4][4], p[3], snap[3];
copy_v3_v3(va, bndv->nv.co);
copy_v3_v3(vb, bndv->next->nv.co);
sub_v3_v3v3(edir, e->e->v1->co, e->e->v2->co);
plane_from_point_normal_v3(plane, co, edir);
closest_to_plane_v3(va0, plane, va);
closest_to_plane_v3(vb0, plane, vb);
closest_to_plane_v3(vmid0, plane, bndv->profile.midco);
if (make_unit_square_map(va0, vmid0, vb0, m)) {
/* Transform co and project it onto superellipse */
if (!invert_m4_m4(minv, m)) {
/* shouldn't happen */
BLI_assert(!"failed inverse during profile snap");
return;
}
mul_v3_m4v3(p, minv, co);
snap_to_superellipsoid(p, bndv->profile.super_r);
mul_v3_m4v3(snap, m, p);
copy_v3_v3(co, snap);
}
else {
/* planar case: just snap to line va--vb */
closest_to_line_segment_v3(p, co, va, vb);
copy_v3_v3(co, p);
}
}
/* Set the any_seam property for a BevVert and all its BoundVerts */
static void set_bound_vert_seams(BevVert *bv)
{
BoundVert *v;
EdgeHalf *e;
bv->any_seam = false;
v = bv->vmesh->boundstart;
do {
v->any_seam = false;
for (e = v->efirst; e; e = e->next) {
v->any_seam |= e->is_seam;
if (e == v->elast)
break;
}
bv->any_seam |= v->any_seam;
} while ((v = v->next) != bv->vmesh->boundstart);
}
/* Make a circular list of BoundVerts for bv, each of which has the coordinates
* of a vertex on the the boundary of the beveled vertex bv->v.
* This may adjust some EdgeHalf widths, and there might have to be
* a subsequent pass to make the widths as consistent as possible.
* The first time through, construct will be true and we are making the BoundVerts
* and setting up the BoundVert and EdgeHalf pointers appropriately.
* For a width consistency path, we just recalculate the coordinates of the
* BoundVerts. If the other ends have been (re)built already, then we
* copy the offsets from there to match, else we use the ideal (user-specified)
* widths.
* Also, if construct, decide on the mesh pattern that will be used inside the boundary.
* Doesn't make the actual BMVerts */
static void build_boundary(BevelParams *bp, BevVert *bv, bool construct)
{
MemArena *mem_arena = bp->mem_arena;
EdgeHalf *efirst, *e, *eother;
BoundVert *v;
BevVert *bvother;
VMesh *vm;
float co[3];
const float *no;
float lastd;
vm = bv->vmesh;
if (bp->vertex_only) {
e = efirst = &bv->edges[0];
}
else {
e = efirst = next_bev(bv, NULL);
do {
eother = find_other_end_edge_half(bp, e, &bvother);
if (eother && bvother->visited && bp->offset_type != BEVEL_AMT_PERCENT) {
/* try to keep bevel even by matching other end offsets */
e->offset_l = eother->offset_r;
e->offset_r = eother->offset_l;
}
else {
/* reset to user spec */
e->offset_l = e->offset_l_spec;
e->offset_r = e->offset_r_spec;
}
} while ((e = e->next) != efirst);
e = efirst;
}
BLI_assert(bv->edgecount >= 2); /* since bevel edges incident to 2 faces */
if (bv->edgecount == 2 && bv->selcount == 1) {
/* special case: beveled edge meets non-beveled one at valence 2 vert */
2012-11-08 16:00:18 +00:00
no = e->fprev ? e->fprev->no : (e->fnext ? e->fnext->no : NULL);
offset_in_plane(e, no, TRUE, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = v->elast = v->ebev = e;
e->leftv = v;
}
else {
adjust_bound_vert(e->leftv, co);
}
2012-11-08 16:00:18 +00:00
no = e->fnext ? e->fnext->no : (e->fprev ? e->fprev->no : NULL);
offset_in_plane(e, no, FALSE, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = v->elast = e;
e->rightv = v;
}
else {
adjust_bound_vert(e->rightv, co);
}
/* make artifical extra point along unbeveled edge, and form triangle */
slide_dist(e->next, bv->v, e->offset_l, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = v->elast = e->next;
e->next->leftv = e->next->rightv = v;
/* could use M_POLY too, but tri-fan looks nicer)*/
vm->mesh_kind = M_TRI_FAN;
set_bound_vert_seams(bv);
}
else {
adjust_bound_vert(e->next->leftv, co);
}
set_profile_params(bp, vm->boundstart);
return;
}
lastd = bp->vertex_only ? bv->offset : e->offset_l;
do {
if (e->is_bev) {
/* handle only left side of beveled edge e here: next iteration should do right side */
if (e->prev->is_bev) {
BLI_assert(e->prev != e); /* see: wire edge special case */
offset_meet(e->prev, e, bv->v, e->fprev, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = e->prev;
v->elast = v->ebev = e;
e->leftv = v;
e->prev->rightv = v;
}
else {
v = e->leftv;
adjust_bound_vert(v, co);
}
}
else {
/* e->prev is not beveled */
if (e->prev->prev->is_bev) {
BLI_assert(e->prev->prev != e); /* see: edgecount 2, selcount 1 case */
/* find meet point between e->prev->prev and e and attach e->prev there */
if (bp->preserve_widths)
offset_in_two_planes(bp, e->prev->prev, e, e->prev, bv->v, co);
else
offset_on_edge_between(bp, e->prev->prev, e, e->prev, bv->v, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = e->prev->prev;
v->elast = v->ebev = e;
e->leftv = v;
e->prev->leftv = v;
e->prev->prev->rightv = v;
}
else {
v = e->leftv;
adjust_bound_vert(v, co);
}
}
else {
/* neither e->prev nor e->prev->prev are beveled: make on-edge on e->prev */
offset_meet(e->prev, e, bv->v, e->fprev, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = e->prev;
v->elast = v->ebev = e;
e->leftv = v;
e->prev->leftv = v;
}
else {
v = e->leftv;
adjust_bound_vert(v, co);
}
}
}
lastd = len_v3v3(bv->v->co, v->nv.co);
}
else {
/* e is not beveled */
if (e->next->is_bev) {
/* next iteration will place e between beveled previous and next edges */
/* do nothing... */
}
else if (e->prev->is_bev) {
/* on-edge meet between e->prev and e */
offset_meet(e->prev, e, bv->v, e->fprev, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = e->prev;
v->elast = e;
e->leftv = v;
e->prev->rightv = v;
}
else {
adjust_bound_vert(e->leftv, co);
}
}
else {
/* None of e->prev, e, e->next are beveled.
* could either leave alone or add slide points to make
* one polygon around bv->v. For now, we choose latter.
* Could slide to make an even bevel plane but for now will
* just use last distance a meet point moved from bv->v. */
slide_dist(e, bv->v, lastd, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = v->elast = e;
e->leftv = v;
}
else {
adjust_bound_vert(e->leftv, co);
}
}
}
} while ((e = e->next) != efirst);
v = vm->boundstart;
do {
set_profile_params(bp, v);
} while ((v = v->next) != vm->boundstart);
if (bv->selcount == 1 && bv->edgecount == 3) {
/* special case: snap profile to third face */
v = vm->boundstart;
BLI_assert(v->ebev != NULL);
move_profile_plane(v, v->efirst, v->next->elast);
}
if (construct) {
set_bound_vert_seams(bv);
BLI_assert(vm->count >= 2);
if (bp->vertex_only) {
if (vm->count == 2)
vm->mesh_kind = M_NONE;
else if (bp->seg > 1)
vm->mesh_kind = M_ADJ_SUBDIV;
else
vm->mesh_kind = M_POLY;
}
else if (vm->count == 2 && bv->edgecount == 3) {
vm->mesh_kind = M_NONE;
}
else if (bv->selcount == 2) {
vm->mesh_kind = M_QUAD_STRIP;
}
else if (efirst->seg == 1 || bv->selcount == 1) {
if (vm->count == 3 && bv->selcount == 1) {
vm->mesh_kind = M_TRI_FAN;
}
else {
vm->mesh_kind = M_POLY;
}
}
else {
#ifdef USE_ADJ_SUBDIV
vm->mesh_kind = M_ADJ_SUBDIV;
#else
vm->mesh_kind = M_ADJ;
#endif
}
}
}
/* Do a global pass to try to make offsets as even as possible.
* Consider this graph:
* nodes = BevVerts
* edges = { (u,v) } where u and v are nodes such that u and v
* are connected by a mesh edge that has at least one end
* whose offset does not match the user spec.
*
* Do a breadth-first search on this graph, starting from nodes
* that have any_adjust=true, and changing all
* not-already-changed offsets on EdgeHalfs to match the
* corresponding ones that changed on the other end.
* The graph is dynamic in the sense that having an offset that
* doesn't meet the user spec can be added as the search proceeds.
* We want this search to be deterministic (not dependendent
* on order of processing through hash table), so as to avoid
* flicker to to different decisions made if search is different
* while dragging the offset number in the UI. So look for the
* lower vertex number when there is a choice of where to start.
*
* Note that this might not process all BevVerts, only the ones
* that need adjustment.
*/
static void adjust_offsets(BevelParams *bp)
{
BevVert *bv, *searchbv, *bvother;
int i, searchi;
GHashIterator giter;
EdgeHalf *e, *efirst, *eother;
GSQueue *q;
BLI_assert(!bp->vertex_only);
GHASH_ITER(giter, bp->vert_hash) {
bv = BLI_ghashIterator_getValue(&giter);
bv->visited = false;
}
q = BLI_gsqueue_new((int)sizeof(BevVert *));
/* the following loop terminates because at least one node is visited each time */
for (;;) {
/* look for root of a connected component in search graph */
searchbv = NULL;
searchi = -1;
GHASH_ITER(giter, bp->vert_hash) {
bv = BLI_ghashIterator_getValue(&giter);
if (!bv->visited && any_edge_half_offset_changed(bv)) {
i = BM_elem_index_get(bv->v);
if (!searchbv || i < searchi) {
searchbv = bv;
searchi = i;
}
}
}
if (searchbv == NULL)
break;
BLI_gsqueue_push(q, &searchbv);
while (!BLI_gsqueue_is_empty(q)) {
BLI_gsqueue_pop(q, &bv);
/* If do this check, don't have to check for already-on-queue before push, below */
if (bv->visited)
continue;
bv->visited = true;
build_boundary(bp, bv, false);
e = efirst = &bv->edges[0];
do {
eother = find_other_end_edge_half(bp, e, &bvother);
if (eother && !bvother->visited && edge_half_offset_changed(e)) {
BLI_gsqueue_push(q, &bvother);
}
} while ((e = e->next) != efirst);
}
}
BLI_gsqueue_free(q);
}
/* Do the edges at bv form a "pipe"?
* Current definition: at least three beveled edges,
* two in line, and sharing a face. */
static EdgeHalf *pipe_test(BevVert *bv)
{
EdgeHalf *e1, *e2, *epipe;
epipe = NULL;
if (bv->selcount > 2) {
for (e1 = &bv->edges[0]; epipe == NULL && e1 != &bv->edges[bv->edgecount]; e1++) {
if (e1->is_bev) {
for (e2 = &bv->edges[0]; e2 != &bv->edges[bv->edgecount]; e2++) {
if (e1 != e2 && e2->is_bev) {
if ((e1->fnext == e2->fprev) || (e1->fprev == e2->fnext)) {
float dir1[3], dir2[3];
sub_v3_v3v3(dir1, bv->v->co, BM_edge_other_vert(e1->e, bv->v)->co);
sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, bv->v)->co, bv->v->co);
2013-01-21 02:30:40 +00:00
if (angle_v3v3(dir1, dir2) < 100.0f * BEVEL_EPSILON) {
epipe = e1;
break;
}
}
}
}
}
}
}
return epipe;
}
#ifndef USE_ADJ_SUBDIV
/*
* Given that the boundary is built and the boundary BMVerts have been made,
* calculate the positions of the interior mesh points for the M_ADJ pattern,
* then make the BMVerts and the new faces. */
static void bevel_build_rings(BMesh *bm, BevVert *bv)
{
int k, ring, i, n, ns, ns2, nn, odd;
VMesh *vm = bv->vmesh;
BoundVert *v, *vprev, *vnext;
NewVert *nv, *nvprev, *nvnext;
EdgeHalf *epipe;
BMVert *bmv, *bmv1, *bmv2, *bmv3, *bmv4;
BMFace *f, *f2, *f23;
float co[3], coa[3], cob[3], midco[3];
float va_pipe[3], vb_pipe[3];
n = vm->count;
ns = vm->seg;
ns2 = ns / 2;
odd = (ns % 2) != 0;
BLI_assert(n > 2 && ns > 1);
epipe = pipe_test(bv);
2012-11-12 02:52:24 +00:00
/* Make initial rings, going between points on neighbors.
* After this loop, will have coords for all (i, r, k) where
* BoundVert for i has a bevel, 0 <= r <= ns2, 0 <= k <= ns */
for (ring = 1; ring <= ns2; ring++) {
v = vm->boundstart;
do {
i = v->index;
if (v->ebev) {
/* get points coords of points a and b, on outer rings
* of prev and next edges, k away from this edge */
vprev = v->prev;
vnext = v->next;
if (vprev->ebev)
nvprev = mesh_vert(vm, vprev->index, 0, ns - ring);
else
nvprev = mesh_vert(vm, vprev->index, 0, ns);
copy_v3_v3(coa, nvprev->co);
nv = mesh_vert(vm, i, ring, 0);
copy_v3_v3(nv->co, coa);
nv->v = nvprev->v;
if (vnext->ebev)
nvnext = mesh_vert(vm, vnext->index, 0, ring);
else
nvnext = mesh_vert(vm, vnext->index, 0, 0);
copy_v3_v3(cob, nvnext->co);
nv = mesh_vert(vm, i, ring, ns);
copy_v3_v3(nv->co, cob);
nv->v = nvnext->v;
/* TODO: better calculation of new midarc point? */
project_to_edge(v->ebev->e, coa, cob, midco);
for (k = 1; k < ns; k++) {
get_point_on_round_edge(v->ebev, k, coa, midco, cob, co);
copy_v3_v3(mesh_vert(vm, i, ring, k)->co, co);
}
if (v->ebev == epipe) {
/* save profile extremes for later snapping */
copy_v3_v3(va_pipe, mesh_vert(vm, i, 0, 0)->co);
copy_v3_v3(vb_pipe, mesh_vert(vm, i, 0, ns)->co);
}
}
} while ((v = v->next) != vm->boundstart);
}
2012-11-12 02:52:24 +00:00
/* Now make sure cross points of rings share coordinates and vertices.
* After this loop, will have BMVerts for all (i, r, k) where
* i is for a BoundVert that is beveled and has either a predecessor or
* successor BoundVert beveled too, and
* for odd ns: 0 <= r <= ns2, 0 <= k <= ns
* for even ns: 0 <= r < ns2, 0 <= k <= ns except k=ns2 */
v = vm->boundstart;
do {
i = v->index;
if (v->ebev) {
vprev = v->prev;
vnext = v->next;
if (vprev->ebev) {
for (ring = 1; ring <= ns2; ring++) {
for (k = 1; k <= ns2; k++) {
if (!odd && (k == ns2 || ring == ns2))
continue; /* center line is special case: do after the rest are done */
nv = mesh_vert(vm, i, ring, k);
nvprev = mesh_vert(vm, vprev->index, k, ns - ring);
mid_v3_v3v3(co, nv->co, nvprev->co);
if (epipe)
snap_to_edge_profile(epipe, va_pipe, vb_pipe, co);
copy_v3_v3(nv->co, co);
BLI_assert(nv->v == NULL && nvprev->v == NULL);
create_mesh_bmvert(bm, vm, i, ring, k, bv->v);
copy_mesh_vert(vm, vprev->index, k, ns - ring, i, ring, k);
}
}
if (!vprev->prev->ebev) {
for (ring = 1; ring <= ns2; ring++) {
for (k = 1; k <= ns2; k++) {
if (!odd && (k == ns2 || ring == ns2))
continue;
create_mesh_bmvert(bm, vm, vprev->index, ring, k, bv->v);
}
}
}
if (!vnext->ebev) {
for (ring = 1; ring <= ns2; ring++) {
for (k = ns - ns2; k < ns; k++) {
if (!odd && (k == ns2 || ring == ns2))
continue;
create_mesh_bmvert(bm, vm, i, ring, k, bv->v);
}
}
}
}
}
} while ((v = v->next) != vm->boundstart);
if (!odd) {
2012-11-12 02:52:24 +00:00
/* Do special case center lines.
* This loop makes verts for (i, ns2, k) for 1 <= k <= ns-1, k!=ns2
* and for (i, r, ns2) for 1 <= r <= ns2-1,
* whenever i is in a sequence of at least two beveled verts */
v = vm->boundstart;
do {
i = v->index;
if (v->ebev) {
vprev = v->prev;
vnext = v->next;
for (k = 1; k < ns2; k++) {
nv = mesh_vert(vm, i, k, ns2);
if (vprev->ebev)
nvprev = mesh_vert(vm, vprev->index, ns2, ns - k);
if (vnext->ebev)
nvnext = mesh_vert(vm, vnext->index, ns2, k);
if (vprev->ebev && vnext->ebev) {
mid_v3_v3v3v3(co, nvprev->co, nv->co, nvnext->co);
if (epipe)
snap_to_edge_profile(epipe, va_pipe, vb_pipe, co);
copy_v3_v3(nv->co, co);
create_mesh_bmvert(bm, vm, i, k, ns2, bv->v);
copy_mesh_vert(vm, vprev->index, ns2, ns - k, i, k, ns2);
copy_mesh_vert(vm, vnext->index, ns2, k, i, k, ns2);
2012-11-08 16:00:18 +00:00
}
else if (vprev->ebev) {
mid_v3_v3v3(co, nvprev->co, nv->co);
if (epipe)
snap_to_edge_profile(epipe, va_pipe, vb_pipe, co);
copy_v3_v3(nv->co, co);
create_mesh_bmvert(bm, vm, i, k, ns2, bv->v);
copy_mesh_vert(vm, vprev->index, ns2, ns - k, i, k, ns2);
2012-11-12 02:52:24 +00:00
create_mesh_bmvert(bm, vm, i, ns2, ns - k, bv->v);
}
else if (vnext->ebev) {
mid_v3_v3v3(co, nv->co, nvnext->co);
if (epipe)
snap_to_edge_profile(epipe, va_pipe, vb_pipe, co);
copy_v3_v3(nv->co, co);
create_mesh_bmvert(bm, vm, i, k, ns2, bv->v);
copy_mesh_vert(vm, vnext->index, ns2, k, i, k, ns2);
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create_mesh_bmvert(bm, vm, i, ns2, k, bv->v);
}
}
}
} while ((v = v->next) != vm->boundstart);
/* center point need to be average of all centers of rings */
/* TODO: this is wrong if not all verts have ebev: could have
* several disconnected sections of mesh. */
zero_v3(midco);
nn = 0;
v = vm->boundstart;
do {
i = v->index;
if (v->ebev) {
nv = mesh_vert(vm, i, ns2, ns2);
add_v3_v3(midco, nv->co);
nn++;
}
} while ((v = v->next) != vm->boundstart);
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mul_v3_fl(midco, 1.0f / nn);
if (epipe)
snap_to_edge_profile(epipe, va_pipe, vb_pipe, midco);
bmv = BM_vert_create(bm, midco, NULL, BM_CREATE_NOP);
v = vm->boundstart;
do {
i = v->index;
if (v->ebev) {
nv = mesh_vert(vm, i, ns2, ns2);
copy_v3_v3(nv->co, midco);
nv->v = bmv;
}
} while ((v = v->next) != vm->boundstart);
}
/* Make the ring quads */
for (ring = 0; ring < ns2; ring++) {
v = vm->boundstart;
do {
i = v->index;
f = boundvert_rep_face(v);
f2 = boundvert_rep_face(v->next);
if (v->ebev && (v->prev->ebev || v->next->ebev)) {
for (k = 0; k < ns2 + odd; k++) {
bmv1 = mesh_vert(vm, i, ring, k)->v;
bmv2 = mesh_vert(vm, i, ring, k + 1)->v;
bmv3 = mesh_vert(vm, i, ring + 1, k + 1)->v;
bmv4 = mesh_vert(vm, i, ring + 1, k)->v;
BLI_assert(bmv1 && bmv2 && bmv3 && bmv4);
if (bmv3 == bmv4 || bmv1 == bmv4)
bmv4 = NULL;
/* f23 is interp face for bmv2 and bmv3 */
f23 = f;
if (odd && k == ns2 && f2 && !v->any_seam)
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f23 = f2;
bev_create_quad_tri_ex(bm, bmv1, bmv2, bmv3, bmv4,
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f, f23, f23, f);
}
}
else if (v->prev->ebev && v->prev->prev->ebev) {
/* finish off a sequence of beveled edges */
i = v->prev->index;
f = boundvert_rep_face(v->prev);
f2 = boundvert_rep_face(v);
for (k = ns2 + (ns % 2); k < ns; k++) {
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bmv1 = mesh_vert(vm, i, ring, k)->v;
bmv2 = mesh_vert(vm, i, ring, k + 1)->v;
bmv3 = mesh_vert(vm, i, ring + 1, k + 1)->v;
bmv4 = mesh_vert(vm, i, ring + 1, k)->v;
BLI_assert(bmv1 && bmv2 && bmv3 && bmv4);
if (bmv2 == bmv3) {
bmv3 = bmv4;
bmv4 = NULL;
}
f23 = f;
if (odd && k == ns2 && f2 && !v->any_seam)
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f23 = f2;
bev_create_quad_tri_ex(bm, bmv1, bmv2, bmv3, bmv4,
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f, f23, f23, f);
}
}
} while ((v = v->next) != vm->boundstart);
}
/* Fix UVs along center lines if even number of segments */
if (!odd) {
v = vm->boundstart;
do {
i = v->index;
f = boundvert_rep_face(v);
// f2 = boundvert_rep_face(v->next); // UNUSED
if (!v->any_seam) {
for (ring = 1; ring < ns2; ring++) {
BMVert *v_uv = mesh_vert(vm, i, ring, ns2)->v;
if (v_uv) {
bev_merge_uvs(bm, v_uv);
}
}
}
} while ((v = v->next) != vm->boundstart);
if (!bv->any_seam)
bev_merge_uvs(bm, mesh_vert(vm, 0, ns2, ns2)->v);
}
/* Make center ngon if odd number of segments and fully beveled */
if (odd && vm->count == bv->selcount) {
BMVert **vv = NULL;
BMFace **vf = NULL;
BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(vf, BM_DEFAULT_NGON_STACK_SIZE);
v = vm->boundstart;
do {
i = v->index;
BLI_assert(v->ebev);
BLI_array_append(vv, mesh_vert(vm, i, ns2, ns2)->v);
BLI_array_append(vf, bv->any_seam ? f : boundvert_rep_face(v));
} while ((v = v->next) != vm->boundstart);
f = boundvert_rep_face(vm->boundstart);
bev_create_ngon(bm, vv, BLI_array_count(vv), vf, f, true);
BLI_array_free(vv);
}
/* Make 'rest-of-vmesh' polygon if not fully beveled */
/* TODO: use interpolation face array here too */
if (vm->count > bv->selcount) {
int j;
BMVert **vv = NULL;
BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
v = vm->boundstart;
f = boundvert_rep_face(v);
j = 0;
do {
i = v->index;
if (v->ebev) {
if (!v->prev->ebev) {
for (k = 0; k < ns2; k++) {
bmv1 = mesh_vert(vm, i, ns2, k)->v;
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if (!bmv1)
bmv1 = mesh_vert(vm, i, 0, k)->v;
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if (!(j > 0 && bmv1 == vv[j - 1])) {
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BLI_assert(bmv1 != NULL);
BLI_array_append(vv, bmv1);
j++;
}
}
}
bmv1 = mesh_vert(vm, i, ns2, ns2)->v;
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if (!bmv1)
bmv1 = mesh_vert(vm, i, 0, ns2)->v;
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if (!(j > 0 && bmv1 == vv[j - 1])) {
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BLI_assert(bmv1 != NULL);
BLI_array_append(vv, bmv1);
j++;
}
if (!v->next->ebev) {
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for (k = ns - ns2; k < ns; k++) {
bmv1 = mesh_vert(vm, i, ns2, k)->v;
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if (!bmv1)
bmv1 = mesh_vert(vm, i, 0, k)->v;
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if (!(j > 0 && bmv1 == vv[j - 1])) {
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BLI_assert(bmv1 != NULL);
BLI_array_append(vv, bmv1);
j++;
}
}
}
}
else {
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BLI_assert(mesh_vert(vm, i, 0, 0)->v != NULL);
BLI_array_append(vv, mesh_vert(vm, i, 0, 0)->v);
j++;
}
} while ((v = v->next) != vm->boundstart);
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if (vv[0] == vv[j - 1])
j--;
bev_create_ngon(bm, vv, j, NULL, f, true);
BLI_array_free(vv);
}
}
#endif
static VMesh *new_adj_subdiv_vmesh(MemArena *mem_arena, int count, int seg, BoundVert *bounds)
{
VMesh *vm;
vm = (VMesh *)BLI_memarena_alloc(mem_arena, sizeof(VMesh));
vm->count = count;
vm->seg = seg;
vm->boundstart = bounds;
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vm->mesh = (NewVert *)BLI_memarena_alloc(mem_arena, count * (1 + seg / 2) * (1 + seg) * sizeof(NewVert));
vm->mesh_kind = M_ADJ_SUBDIV;
return vm;
}
/* VMesh verts for vertex i have data for (i, 0 <= j <= ns2, 0 <= k <= ns), where ns2 = floor(nseg / 2).
* But these overlap data from previous and next i: there are some forced equivalences.
* Let's call these indices the canonical ones: we will just calculate data for these
* 0 <= j <= ns2, 0 <= k < ns2 (for odd ns2)
* 0 <= j < ns2, 0 <= k <= ns2 (for even ns2)
* also (j=ns2, k=ns2) at i=0 (for even ns2)
* This function returns the canonical one for any i, j, k in [0,n],[0,ns],[0,ns] */
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static NewVert *mesh_vert_canon(VMesh *vm, int i, int j, int k)
{
int n, ns, ns2, odd;
NewVert *ans;
n = vm->count;
ns = vm->seg;
ns2 = ns / 2;
odd = ns % 2;
BLI_assert(0 <= i && i <= n && 0 <= j && j <= ns && 0 <= k && k <= ns);
if (!odd && j == ns2 && k == ns2)
ans = mesh_vert(vm, 0, j, k);
else if (j <= ns2 - 1 + odd && k <= ns2)
ans = mesh_vert(vm, i, j, k);
else if (k <= ns2)
ans = mesh_vert(vm, (i + n - 1) % n, k, ns - j);
else
ans = mesh_vert(vm, (i + 1) % n, ns - k, j);
return ans;
}
static int is_canon(VMesh *vm, int i, int j, int k)
{
int ns2 = vm->seg / 2;
if (vm->seg % 2 == 1)
return (j <= ns2 && k <= ns2);
else
return ((j < ns2 && k <= ns2) || (j == ns2 && k == ns2 && i == 0));
}
/* Copy the vertex data to all of vm verts from canonical ones */
static void vmesh_copy_equiv_verts(VMesh *vm)
{
int n, ns, ns2, i, j, k;
NewVert *v0, *v1;
n = vm->count;
ns = vm->seg;
ns2 = ns / 2;
for (i = 0; i < n; i++) {
for (j = 0; j <= ns2; j++) {
for (k = 0; k <= ns; k++) {
if (is_canon(vm, i, j, k))
continue;
v1 = mesh_vert(vm, i, j, k);
v0 = mesh_vert_canon(vm, i, j, k);
copy_v3_v3(v1->co, v0->co);
v1->v = v0->v;
}
}
}
}
/* Calculate and return in r_cent the centroid of the center poly */
static void vmesh_center(VMesh *vm, float r_cent[3])
{
int n, ns2, i;
n = vm->count;
ns2 = vm->seg / 2;
if (vm->seg % 2) {
zero_v3(r_cent);
for (i = 0; i < n; i++) {
add_v3_v3(r_cent, mesh_vert(vm, i, ns2, ns2)->co);
}
mul_v3_fl(r_cent, 1.0f / (float) n);
}
else {
copy_v3_v3(r_cent, mesh_vert(vm, 0, ns2, ns2)->co);
}
}
static void avg4(float co[3],
const NewVert *v0, const NewVert *v1,
const NewVert *v2, const NewVert *v3)
{
add_v3_v3v3(co, v0->co, v1->co);
add_v3_v3(co, v2->co);
add_v3_v3(co, v3->co);
mul_v3_fl(co, 0.25f);
}
/* gamma needed for smooth Catmull-Clark, Sabin modification */
static float sabin_gamma(int n)
{
double ans, k, k2, k4, k6, x, y;
/* precalculated for common cases of n */
if (n < 3)
return 0.0f;
else if (n == 3)
ans = 0.065247584f;
else if (n == 4)
ans = 0.25f;
else if (n == 5)
ans = 0.401983447f;
else if (n == 6)
ans = 0.523423277f;
else {
k = cos(M_PI / (double)n);
/* need x, real root of x^3 + (4k^2 - 3)x - 2k = 0.
* answer calculated via Wolfram Alpha */
k2 = k * k;
k4 = k2 * k2;
k6 = k4 * k2;
y = pow(1.73205080756888 * sqrt(64.0 * k6 - 144.0 * k4 + 135.0 * k2 - 27.0) + 9.0 * k,
1.0 / 3.0);
x = 0.480749856769136 * y - (0.231120424783545 * (12.0 * k2 - 9.0)) / y;
ans = (k * x + 2.0 * k2 - 1.0) / (x * x * (k * x + 1.0));
}
return (float)ans;
}
/* Fill frac with fractions of way along ring 0 for vertex i, for use with interp_range function */
static void fill_vmesh_fracs(VMesh *vm, float *frac, int i)
{
int k, ns;
float total = 0.0f;
ns = vm->seg;
frac[0] = 0.0f;
for (k = 0; k < ns; k++) {
total += len_v3v3(mesh_vert(vm, i, 0, k)->co, mesh_vert(vm, i, 0, k + 1)->co);
frac[k + 1] = total;
}
if (total > BEVEL_EPSILON) {
for (k = 1; k <= ns; k++)
frac[k] /= total;
}
}
/* Like fill_vmesh_fracs but want fractions for profile points of bndv, with ns segments */
static void fill_profile_fracs(BoundVert *bndv, float *frac, int ns)
{
int k;
float co[3], nextco[3];
float total = 0.0f;
frac[0] = 0.0f;
copy_v3_v3(co, bndv->nv.co);
for (k = 0; k < ns; k++) {
get_profile_point(&bndv->profile, 2.0f * (float) (k + 1) / (float) ns, nextco);
total += len_v3v3(co, nextco);
frac[k + 1] = total;
copy_v3_v3(co, nextco);
}
if (total > BEVEL_EPSILON) {
for (k = 1; k <= ns; k++) {
frac[k] /= total;
}
}
}
/* Return i such that frac[i] <= f <= frac[i + 1], where frac[n] == 1.0
* and put fraction of rest of way between frac[i] and frac[i + 1] into r_rest */
static int interp_range(const float *frac, int n, const float f, float *r_rest)
{
int i;
float rest;
/* could binary search in frac, but expect n to be reasonably small */
for (i = 0; i < n; i++) {
if (f <= frac[i + 1]) {
rest = f - frac[i];
if (rest == 0)
*r_rest = 0.0f;
else
*r_rest = rest / (frac[i + 1] - frac[i]);
if (i == n - 1 && *r_rest == 1.0f) {
i = n;
*r_rest = 0.0f;
}
return i;
}
}
*r_rest = 0.0f;
return n;
}
/* Interpolate given vmesh to make one with target nseg border vertices on the profiles */
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static VMesh *interp_vmesh(MemArena *mem_arena, VMesh *vm0, int nseg)
{
int n, ns0, nseg2, odd, i, j, k, j0, k0, k0prev;
float *prev_frac, *frac, *new_frac, *prev_new_frac;
float f, restj, restk, restkprev;
float quad[4][3], co[3], center[3];
VMesh *vm1;
BoundVert *bndv;
n = vm0->count;
ns0 = vm0->seg;
nseg2 = nseg / 2;
odd = nseg % 2;
vm1 = new_adj_subdiv_vmesh(mem_arena, n, nseg, vm0->boundstart);
prev_frac = BLI_array_alloca(prev_frac, (ns0 + 1));
frac = BLI_array_alloca(frac, (ns0 + 1));
new_frac = BLI_array_alloca(new_frac, (nseg + 1));
prev_new_frac = BLI_array_alloca(prev_new_frac, (nseg + 1));
fill_vmesh_fracs(vm0, prev_frac, n - 1);
bndv = vm0->boundstart;
fill_profile_fracs(bndv->prev, prev_new_frac, nseg);
for (i = 0; i < n; i++) {
fill_vmesh_fracs(vm0, frac, i);
fill_profile_fracs(bndv, new_frac, nseg);
for (j = 0; j <= nseg2 - 1 + odd; j++) {
for (k = 0; k <= nseg2; k++) {
f = new_frac[k];
k0 = interp_range(frac, ns0, f, &restk);
f = prev_new_frac[nseg - j];
k0prev = interp_range(prev_frac, ns0, f, &restkprev);
j0 = ns0 - k0prev;
restj = -restkprev;
if (restj > -BEVEL_EPSILON) {
restj = 0.0f;
}
else {
j0 = j0 - 1;
restj = 1.0f + restj;
}
/* Use bilinear interpolation within the source quad; could be smarter here */
if (restj < BEVEL_EPSILON && restk < BEVEL_EPSILON) {
copy_v3_v3(co, mesh_vert_canon(vm0, i, j0, k0)->co);
}
else {
copy_v3_v3(quad[0], mesh_vert_canon(vm0, i, j0, k0)->co);
copy_v3_v3(quad[1], mesh_vert_canon(vm0, i, j0, k0 + 1)->co);
copy_v3_v3(quad[2], mesh_vert_canon(vm0, i, j0 + 1, k0 + 1)->co);
copy_v3_v3(quad[3], mesh_vert_canon(vm0, i, j0 + 1, k0)->co);
interp_bilinear_quad_v3(quad, restk, restj, co);
}
copy_v3_v3(mesh_vert(vm1, i, j, k)->co, co);
}
}
bndv = bndv->next;
memcpy(prev_frac, frac, (ns0 + 1) * sizeof(float));
memcpy(prev_new_frac, new_frac, (nseg + 1) * sizeof(float));
}
if (!odd) {
vmesh_center(vm0, center);
copy_v3_v3(mesh_vert(vm1, 0, nseg2, nseg2)->co, center);
}
vmesh_copy_equiv_verts(vm1);
return vm1;
}
/* Do one step of cubic subdivision (Catmull-Clark), with special rules at boundaries.
* For now, this is written assuming vm0->nseg is even and > 0.
* We are allowed to modify vm0, as it will not be used after this call.
* See Levin 1999 paper: "Filling an N-sided hole using combined subdivision schemes". */
static VMesh *cubic_subdiv(MemArena *mem_arena, VMesh *vm0)
{
int n, ns0, ns20, ns1;
int i, j, k, inext;
float co[3], co1[3], co2[3], acc[3];
float beta, gamma, u;
VMesh *vm1;
BoundVert *bndv;
n = vm0->count;
ns0 = vm0->seg;
ns20 = ns0 / 2;
BLI_assert(ns0 % 2 == 0);
ns1 = 2 * ns0;
vm1 = new_adj_subdiv_vmesh(mem_arena, n, ns1, vm0->boundstart);
/* First we adjust the boundary vertices of the input mesh, storing in output mesh */
for (i = 0; i < n; i++) {
copy_v3_v3(mesh_vert(vm1, i, 0, 0)->co, mesh_vert(vm0, i, 0, 0)->co);
for (k = 1; k < ns0; k++) {
/* smooth boundary rule */
copy_v3_v3(co, mesh_vert(vm0, i, 0, k)->co);
copy_v3_v3(co1, mesh_vert(vm0, i, 0, k - 1)->co);
copy_v3_v3(co2, mesh_vert(vm0, i, 0, k + 1)->co);
add_v3_v3v3(acc, co1, co2);
madd_v3_v3fl(acc, co, -2.0f);
madd_v3_v3fl(co, acc, -1.0f / 6.0f);
copy_v3_v3(mesh_vert_canon(vm1, i, 0, 2 * k)->co, co);
}
}
/* now do odd ones in output mesh, based on even ones */
bndv = vm1->boundstart;
for (i = 0; i < n; i++) {
for (k = 1; k < ns1; k += 2) {
get_profile_point(&bndv->profile, 2.0f * (float) k / (float) ns1, co);
copy_v3_v3(co1, mesh_vert_canon(vm1, i, 0, k - 1)->co);
copy_v3_v3(co2, mesh_vert_canon(vm1, i, 0, k + 1)->co);
add_v3_v3v3(acc, co1, co2);
madd_v3_v3fl(acc, co, -2.0f);
madd_v3_v3fl(co, acc, -1.0f / 6.0f);
copy_v3_v3(mesh_vert_canon(vm1, i, 0, k)->co, co);
}
bndv = bndv->next;
}
vmesh_copy_equiv_verts(vm1);
/* Copy adjusted verts back into vm0 */
for (i = 0; i < n; i++) {
for (k = 0; k < ns0; k++) {
copy_v3_v3(mesh_vert(vm0, i, 0, k)->co,
mesh_vert(vm1, i, 0, 2 * k)->co);
}
}
vmesh_copy_equiv_verts(vm0);
/* Now we do the internal vertices, using standard Catmull-Clark
* and assuming all boundary vertices have valence 4 */
/* The new face vertices */
for (i = 0; i < n; i++) {
for (j = 0; j < ns20; j++) {
for (k = 0; k < ns20; k++) {
/* face up and right from (j, k) */
avg4(co,
mesh_vert(vm0, i, j, k),
mesh_vert(vm0, i, j, k + 1),
mesh_vert(vm0, i, j + 1, k),
mesh_vert(vm0, i, j + 1, k + 1));
copy_v3_v3(mesh_vert(vm1, i, 2 * j + 1, 2 * k + 1)->co, co);
}
}
}
/* The new vertical edge vertices */
for (i = 0; i < n; i++) {
for (j = 0; j < ns20; j++) {
for (k = 1; k <= ns20; k++) {
/* vertical edge between (j, k) and (j+1, k) */
avg4(co, mesh_vert(vm0, i, j, k),
mesh_vert(vm0, i, j + 1, k),
mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k - 1),
mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k + 1));
copy_v3_v3(mesh_vert(vm1, i, 2 * j + 1, 2 * k)->co, co);
}
}
}
/* The new horizontal edge vertices */
for (i = 0; i < n; i++) {
for (j = 1; j < ns20; j++) {
for (k = 0; k < ns20; k++) {
/* horizontal edge between (j, k) and (j, k+1) */
avg4(co, mesh_vert(vm0, i, j, k),
mesh_vert(vm0, i, j, k + 1),
mesh_vert_canon(vm1, i, 2 * j - 1, 2 * k + 1),
mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k + 1));
copy_v3_v3(mesh_vert(vm1, i, 2 * j, 2 * k + 1)->co, co);
}
}
}
/* The new vertices, not on border */
gamma = 0.25f;
beta = -gamma;
for (i = 0; i < n; i++) {
for (j = 1; j < ns20; j++) {
for (k = 1; k <= ns20; k++) {
/* co1 = centroid of adjacent new edge verts */
avg4(co1, mesh_vert_canon(vm1, i, 2 * j, 2 * k - 1),
mesh_vert_canon(vm1, i, 2 * j, 2 * k + 1),
mesh_vert_canon(vm1, i, 2 * j - 1, 2 * k),
mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k));
/* co2 = centroid of adjacent new face verts */
avg4(co2, mesh_vert_canon(vm1, i, 2 * j - 1, 2 * k - 1),
mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k - 1),
mesh_vert_canon(vm1, i, 2 * j - 1, 2 * k + 1),
mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k + 1));
/* combine with original vert with alpha, beta, gamma factors */
copy_v3_v3(co, co1); /* alpha = 1.0 */
madd_v3_v3fl(co, co2, beta);
madd_v3_v3fl(co, mesh_vert(vm0, i, j, k)->co, gamma);
copy_v3_v3(mesh_vert(vm1, i, 2 * j, 2 * k)->co, co);
}
}
}
vmesh_copy_equiv_verts(vm1);
/* The center vertex is special */
gamma = sabin_gamma(n);
beta = -gamma;
/* accumulate edge verts in co1, face verts in co2 */
zero_v3(co1);
zero_v3(co2);
for (i = 0; i < n; i++) {
add_v3_v3(co1, mesh_vert(vm1, i, ns0, ns0 - 1)->co);
add_v3_v3(co2, mesh_vert(vm1, i, ns0 - 1, ns0 - 1)->co);
add_v3_v3(co2, mesh_vert(vm1, i, ns0 - 1, ns0 + 1)->co);
}
copy_v3_v3(co, co1);
mul_v3_fl(co, 1.0f / (float)n);
madd_v3_v3fl(co, co2, beta / (2.0f * (float)n));
madd_v3_v3fl(co, mesh_vert(vm0, 0, ns20, ns20)->co, gamma);
for (i = 0; i < n; i++)
copy_v3_v3(mesh_vert(vm1, i, ns0, ns0)->co, co);
/* Final step: sample the boundary vertices at even parameter spacing */
bndv = vm1->boundstart;
for (i = 0; i < n; i++) {
inext = (i + 1) % n;
for (k = 0; k <= ns1; k++) {
u = 2.0f * (float)k / (float)ns1;
get_profile_point(&bndv->profile, u, co);
copy_v3_v3(mesh_vert(vm1, i, 0, k)->co, co);
if (k >= ns0 && k < ns1) {
copy_v3_v3(mesh_vert(vm1, inext, ns1 - k, 0)->co, co);
}
}
bndv = bndv->next;
}
return vm1;
}
/* Special case for cube corner, when r is PRO_SQUARE_R,
* meaning straight sides */
static VMesh *make_cube_corner_straight(MemArena *mem_arena, int nseg)
{
VMesh *vm;
float co[3];
int i, j, k, ns2;
ns2 = nseg / 2;
vm = new_adj_subdiv_vmesh(mem_arena, 3, nseg, NULL);
vm->count = 0; // reset, so following loop will end up with correct count
for (i = 0; i < 3; i++) {
zero_v3(co);
co[i] = 1.0f;
add_new_bound_vert(mem_arena, vm, co);
}
for (i = 0; i < 3; i++) {
for (j = 0; j <= ns2; j++) {
for (k = 0; k <= ns2; k++) {
if (!is_canon(vm, i, j, k))
continue;
co[i] = 1.0f;
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co[(i + 1) % 3] = (float)k * 2.0f / (float)nseg;
co[(i + 2) % 3] = (float)j * 2.0f / (float)nseg;
copy_v3_v3(mesh_vert(vm, i, j, k)->co, co);
}
}
}
vmesh_copy_equiv_verts(vm);
return vm;
}
/* Make a VMesh with nseg segments that covers the unit radius sphere octant
* with center at (0,0,0).
* This has BoundVerts at (1,0,0), (0,1,0) and (0,0,1), with quarter circle arcs
* on the faces for the orthogonal planes through the origin.
*/
static VMesh *make_cube_corner_adj_vmesh(MemArena *mem_arena, int nseg, float r)
{
VMesh *vm0, *vm1;
BoundVert *bndv;
int i, j, k, ns2;
float co[3], coc[3];
float w;
if (r == PRO_SQUARE_R)
return make_cube_corner_straight(mem_arena, nseg);
/* initial mesh has 3 sides, 2 segments */
vm0 = new_adj_subdiv_vmesh(mem_arena, 3, 2, NULL);
vm0->count = 0; // reset, so following loop will end up with correct count
for (i = 0; i < 3; i++) {
zero_v3(co);
co[i] = 1.0f;
add_new_bound_vert(mem_arena, vm0, co);
}
bndv = vm0->boundstart;
for (i = 0; i < 3; i++) {
/* Get point, 1/2 of the way around profile, on arc between this and next */
coc[i] = 1.0f;
coc[(i + 1) % 3] = 1.0f;
coc[(i + 2) % 3] = 0.0f;
bndv->profile.super_r = r;
copy_v3_v3(bndv->profile.coa, bndv->nv.co);
copy_v3_v3(bndv->profile.cob, bndv->next->nv.co);
copy_v3_v3(bndv->profile.midco, coc);
copy_v3_v3(mesh_vert(vm0, i, 0, 0)->co, bndv->profile.coa);
copy_v3_v3(bndv->profile.plane_co, bndv->profile.coa);
cross_v3_v3v3(bndv->profile.plane_no, bndv->profile.coa, bndv->profile.cob);
copy_v3_v3(bndv->profile.proj_dir, bndv->profile.plane_no);
get_profile_point(&bndv->profile, 1.0f, mesh_vert(vm0, i, 0, 1)->co);
bndv = bndv->next;
}
/* center vertex */
w = 0.57735027f; /* 1/sqrt(3) */
co[0] = w;
co[1] = w;
co[2] = w;
if (nseg > 2) {
if (r > 1.5f)
mul_v3_fl(co, 1.4f);
else if (r < 0.75f)
mul_v3_fl(co, 0.6f);
}
copy_v3_v3(mesh_vert(vm0, 0, 1, 1)->co, co);
vmesh_copy_equiv_verts(vm0);
vm1 = vm0;
while (vm1->seg < nseg) {
vm1 = cubic_subdiv(mem_arena, vm1);
}
if (vm1->seg != nseg)
vm1 = interp_vmesh(mem_arena, vm1, nseg);
/* Now snap each vertex to the superellipsoid */
ns2 = nseg / 2;
for (i = 0; i < 3; i++) {
for (j = 0; j <= ns2; j++) {
for (k = 0; k <= nseg; k++) {
snap_to_superellipsoid(mesh_vert(vm1, i, j, k)->co, r);
}
}
}
return vm1;
}
/* Is this a good candidate for using tri_corner_adj_vmesh? */
static bool tri_corner_test(BevelParams *bp, BevVert *bv)
{
float ang, totang, angdiff;
EdgeHalf *e;
int i;
if (bv->edgecount != 3 || bv->selcount != 3)
return false;
totang = 0.0f;
for (i = 0; i < 3; i++) {
e = &bv->edges[i];
ang = BM_edge_calc_face_angle_signed_ex(e->e, 0.0f);
if (ang <= (float) M_PI_4 || ang >= 3.0f * (float) M_PI_4)
return false;
totang += ang;
}
angdiff = fabsf(totang - 3.0f * (float)M_PI_2);
if ((bp->pro_super_r == PRO_SQUARE_R && angdiff > (float)M_PI / 16.0f) ||
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(angdiff > (float)M_PI_4))
{
return false;
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}
return true;
}
static VMesh *tri_corner_adj_vmesh(BevelParams *bp, BevVert *bv)
{
int i, j, k, ns, ns2;
float co0[3], co1[3], co2[3];
float mat[4][4], v[4];
VMesh *vm;
BoundVert *bndv;
BLI_assert(bv->edgecount == 3 && bv->selcount == 3);
bndv = bv->vmesh->boundstart;
copy_v3_v3(co0, bndv->nv.co);
bndv = bndv->next;
copy_v3_v3(co1, bndv->nv.co);
bndv = bndv->next;
copy_v3_v3(co2, bndv->nv.co);
make_unit_cube_map(co0, co1, co2, bv->v->co, mat);
ns = bp->seg;
ns2 = ns / 2;
vm = make_cube_corner_adj_vmesh(bp->mem_arena, bp->seg, bp->pro_super_r);
for (i = 0; i < 3; i++) {
for (j = 0; j <= ns2; j++) {
for (k = 0; k <= ns; k++) {
copy_v3_v3(v, mesh_vert(vm, i, j, k)->co);
v[3] = 1.0f;
mul_m4_v4(mat, v);
copy_v3_v3(mesh_vert(vm, i, j, k)->co, v);
}
}
}
return vm;
}
static VMesh *adj_vmesh(BevelParams *bp, BevVert *bv)
{
int n, ns, i;
VMesh *vm0, *vm1;
float co[3], coa[3], cob[3], dir[3];
BoundVert *bndv;
MemArena *mem_arena = bp->mem_arena;
float r, fac, fullness;
/* First construct an initial control mesh, with nseg==2 */
n = bv->vmesh->count;
ns = bv->vmesh->seg;
vm0 = new_adj_subdiv_vmesh(mem_arena, n, 2, bv->vmesh->boundstart);
bndv = vm0->boundstart;
zero_v3(co);
for (i = 0; i < n; i++) {
/* Boundaries just divide input polygon edges into 2 even segments */
copy_v3_v3(mesh_vert(vm0, i, 0, 0)->co, bndv->nv.co);
get_profile_point(&bndv->profile, 1.0f, mesh_vert(vm0, i, 0, 1)->co);
add_v3_v3(co, bndv->nv.co);
bndv = bndv->next;
}
/* To place center vertex:
* coa is original vertex
* co is centroid of boundary corners
* cob is reflection of coa in across co.
* Calculate 'fullness' = fraction of way
* from co to coa (if positive) or to cob (if negative).
*/
copy_v3_v3(coa, bv->v->co);
mul_v3_fl(co, 1.0f / (float)n);
sub_v3_v3v3(cob, co, coa);
add_v3_v3(cob, co);
r = bp->pro_super_r;
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if (r == 1.0f)
fullness = 0.0f;
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else if (r > 1.0f) {
if (bp->vertex_only)
fac = 0.25f;
else if (r == PRO_SQUARE_R)
fac = -2.0;
else
fac = 0.5f;
fullness = 1.0f - fac / r;
}
else {
fullness = r - 1.0f;
}
sub_v3_v3v3(dir, coa, co);
if (len_squared_v3(dir) > BEVEL_EPSILON_SQ)
madd_v3_v3fl(co, dir, fullness);
copy_v3_v3(mesh_vert(vm0, 0, 1, 1)->co, co);
vmesh_copy_equiv_verts(vm0);
vm1 = vm0;
do {
vm1 = cubic_subdiv(mem_arena, vm1);
} while (vm1->seg < ns);
if (vm1->seg != ns)
vm1 = interp_vmesh(mem_arena, vm1, ns);
return vm1;
}
static VMesh *pipe_adj_vmesh(BevelParams *bp, BevVert *bv, EdgeHalf *epipe)
{
int i, j, k, n, ns, ns2;
VMesh *vm;
BoundVert *bndv;
vm = adj_vmesh(bp, bv);
/* Now snap all interior coordinates to be on the epipe profile */
n = bv->vmesh->count;
ns = bv->vmesh->seg;
ns2 = ns / 2;
bndv = vm->boundstart;
for (i = 0; i < n; i++) {
if (bndv->ebev == epipe)
break;
bndv = bndv->next;
}
for (i = 0; i < n; i++) {
for (j = 1; j <= ns2; j++) {
for (k = 0; k <= ns2; k++) {
if (!is_canon(vm, i, j, k))
continue;
snap_to_profile(bndv, epipe, mesh_vert(vm, i, j, k)->co);
}
}
}
return vm;
}
/*
* Given that the boundary is built and the boundary BMVerts have been made,
* calculate the positions of the interior mesh points for the M_ADJ_SUBDIV pattern,
* using cubic subdivision, then make the BMVerts and the new faces. */
static void bevel_build_rings_subdiv(BevelParams *bp, BMesh *bm, BevVert *bv)
{
int n, ns, ns2, odd, i, j, k, ring;
VMesh *vm1, *vm;
BoundVert *v;
BMVert *bmv1, *bmv2, *bmv3, *bmv4;
BMFace *f, *f2, *f23;
EdgeHalf *epipe;
n = bv->vmesh->count;
ns = bv->vmesh->seg;
ns2 = ns / 2;
odd = ns % 2;
BLI_assert(n >= 3 && ns > 1);
epipe = pipe_test(bv);
if (epipe)
vm1 = pipe_adj_vmesh(bp, bv, epipe);
else if (tri_corner_test(bp, bv))
vm1 = tri_corner_adj_vmesh(bp, bv);
else
vm1 = adj_vmesh(bp, bv);
/* copy final vmesh into bv->vmesh, make BMVerts and BMFaces */
vm = bv->vmesh;
for (i = 0; i < n; i++) {
for (j = 0; j <= ns2; j++) {
for (k = 0; k <= ns; k++) {
if (j == 0 && (k == 0 || k == ns))
continue; /* boundary corners already made */
if (!is_canon(vm, i, j, k))
continue;
copy_v3_v3(mesh_vert(vm, i, j, k)->co, mesh_vert(vm1, i, j, k)->co);
create_mesh_bmvert(bm, vm, i, j, k, bv->v);
}
}
}
vmesh_copy_equiv_verts(vm);
/* make the polygons */
v = vm->boundstart;
do {
i = v->index;
f = boundvert_rep_face(v);
f2 = boundvert_rep_face(v->next);
/* For odd ns, make polys with lower left corner at (i,j,k) for
* j in [0, ns2-1], k in [0, ns2]. And then the center ngon.
* For even ns,
* j in [0, ns2-1], k in [0, ns2-1] */
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for (j = 0; j < ns2; j++) {
for (k = 0; k < ns2 + odd; k++) {
bmv1 = mesh_vert(vm, i, j, k)->v;
bmv2 = mesh_vert(vm, i, j, k + 1)->v;
bmv3 = mesh_vert(vm, i, j + 1, k + 1)->v;
bmv4 = mesh_vert(vm, i, j + 1, k)->v;
BLI_assert(bmv1 && bmv2 && bmv3 && bmv4);
f23 = f;
if (odd && k == ns2 && f2 && !v->any_seam)
f23 = f2;
bev_create_quad_tri_ex(bm, bmv1, bmv2, bmv3, bmv4,
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f, f23, f23, f);
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}
}
} while ((v = v->next) != vm->boundstart);
/* Fix UVs along center lines if even number of segments */
if (!odd) {
v = vm->boundstart;
do {
i = v->index;
f = boundvert_rep_face(v);
f2 = boundvert_rep_face(v->next);
if (!v->any_seam) {
for (ring = 1; ring < ns2; ring++) {
BMVert *v_uv = mesh_vert(vm, i, ring, ns2)->v;
if (v_uv) {
bev_merge_uvs(bm, v_uv);
}
}
}
} while ((v = v->next) != vm->boundstart);
if (!bv->any_seam)
bev_merge_uvs(bm, mesh_vert(vm, 0, ns2, ns2)->v);
}
/* center ngon */
if (odd) {
BMVert **vv = NULL;
BMFace **vf = NULL;
BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(vf, BM_DEFAULT_NGON_STACK_SIZE);
v = vm->boundstart;
do {
i = v->index;
BLI_array_append(vv, mesh_vert(vm, i, ns2, ns2)->v);
BLI_array_append(vf, v->any_seam ? f : boundvert_rep_face(v));
} while ((v = v->next) != vm->boundstart);
f = boundvert_rep_face(vm->boundstart);
bev_create_ngon(bm, vv, BLI_array_count(vv), vf, f, true);
BLI_array_free(vv);
}
}
static BMFace *bevel_build_poly(BMesh *bm, BevVert *bv)
{
BMFace *f;
int n, k;
VMesh *vm = bv->vmesh;
BoundVert *v;
BMFace *frep;
BMVert **vv = NULL;
BMFace **vf = NULL;
BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(vf, BM_DEFAULT_NGON_STACK_SIZE);
frep = boundvert_rep_face(vm->boundstart);
v = vm->boundstart;
n = 0;
do {
/* accumulate vertices for vertex ngon */
/* also accumulate faces in which uv interpolation is to happen for each */
BLI_array_append(vv, v->nv.v);
BLI_array_append(vf, bv->any_seam ? frep : boundvert_rep_face(v));
n++;
if (v->ebev && v->ebev->seg > 1) {
for (k = 1; k < v->ebev->seg; k++) {
BLI_array_append(vv, mesh_vert(vm, v->index, 0, k)->v);
BLI_array_append(vf, bv->any_seam ? frep : boundvert_rep_face(v));
n++;
}
}
} while ((v = v->next) != vm->boundstart);
if (n > 2) {
f = bev_create_ngon(bm, vv, n, vf, boundvert_rep_face(v), true);
}
else {
f = NULL;
}
BLI_array_free(vv);
return f;
}
static void bevel_build_trifan(BMesh *bm, BevVert *bv)
{
BMFace *f;
BLI_assert(next_bev(bv, NULL)->seg == 1 || bv->selcount == 1);
f = bevel_build_poly(bm, bv);
if (f) {
/* we have a polygon which we know starts at the previous vertex, make it into a fan */
BMLoop *l_fan = BM_FACE_FIRST_LOOP(f)->prev;
BMVert *v_fan = l_fan->v;
while (f->len > 3) {
BMLoop *l_new;
BMFace *f_new;
BLI_assert(v_fan == l_fan->v);
f_new = BM_face_split(bm, f, l_fan, l_fan->next->next, &l_new, NULL, FALSE);
if (f_new->len > f->len) {
f = f_new;
if (l_new->v == v_fan) { l_fan = l_new; }
else if (l_new->next->v == v_fan) { l_fan = l_new->next; }
else if (l_new->prev->v == v_fan) { l_fan = l_new->prev; }
else { BLI_assert(0); }
}
else {
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if (l_fan->v == v_fan) { /* l_fan = l_fan; */ }
else if (l_fan->next->v == v_fan) { l_fan = l_fan->next; }
else if (l_fan->prev->v == v_fan) { l_fan = l_fan->prev; }
else { BLI_assert(0); }
}
}
}
}
static void bevel_build_quadstrip(BMesh *bm, BevVert *bv)
{
BMFace *f;
BLI_assert(bv->selcount == 2);
f = bevel_build_poly(bm, bv);
if (f) {
/* we have a polygon which we know starts at this vertex, make it into strips */
EdgeHalf *eh_a = bv->vmesh->boundstart->elast;
EdgeHalf *eh_b = next_bev(bv, eh_a->next); /* since (selcount == 2) we know this is valid */
BMLoop *l_a = BM_face_vert_share_loop(f, eh_a->rightv->nv.v);
BMLoop *l_b = BM_face_vert_share_loop(f, eh_b->leftv->nv.v);
int split_count = bv->vmesh->seg + 1; /* ensure we don't walk past the segments */
while (f->len > 4 && split_count > 0) {
BMLoop *l_new;
BLI_assert(l_a->f == f);
BLI_assert(l_b->f == f);
if (l_a-> v == l_b->v || l_a->next == l_b) {
/* l_a->v and l_b->v can be the same or such that we'd make a 2-vertex poly */
l_a = l_a->prev;
l_b = l_b->next;
}
else {
BM_face_split(bm, f, l_a, l_b, &l_new, NULL, FALSE);
f = l_new->f;
/* walk around the new face to get the next verts to split */
l_a = l_new->prev;
l_b = l_new->next->next;
}
split_count--;
}
}
}
/* Given that the boundary is built, now make the actual BMVerts
* for the boundary and the interior of the vertex mesh. */
static void build_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv)
{
MemArena *mem_arena = bp->mem_arena;
VMesh *vm = bv->vmesh;
BoundVert *v, *weld1, *weld2;
int n, ns, ns2, i, k, weld;
float *va, *vb, co[3];
n = vm->count;
ns = vm->seg;
ns2 = ns / 2;
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vm->mesh = (NewVert *)BLI_memarena_alloc(mem_arena, n * (ns2 + 1) * (ns + 1) * sizeof(NewVert));
/* special case: two beveled ends welded together */
weld = (bv->selcount == 2) && (vm->count == 2);
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weld1 = weld2 = NULL; /* will hold two BoundVerts involved in weld */
/* make (i, 0, 0) mesh verts for all i */
v = vm->boundstart;
do {
i = v->index;
copy_v3_v3(mesh_vert(vm, i, 0, 0)->co, v->nv.co);
create_mesh_bmvert(bm, vm, i, 0, 0, bv->v);
v->nv.v = mesh_vert(vm, i, 0, 0)->v;
if (weld && v->ebev) {
if (!weld1)
weld1 = v;
else {
weld2 = v;
move_weld_profile_planes(bv, weld1, weld2);
}
}
} while ((v = v->next) != vm->boundstart);
/* copy other ends to (i, 0, ns) for all i, and fill in profiles for edges */
v = vm->boundstart;
do {
i = v->index;
copy_mesh_vert(vm, i, 0, ns, v->next->index, 0, 0);
#ifdef USE_ADJ_SUBDIV
for (k = 1; k < ns; k++) {
if (v->ebev && vm->mesh_kind != M_ADJ_SUBDIV) {
get_profile_point(&v->profile, 2.0f * (float)k / (float) ns, co);
copy_v3_v3(mesh_vert(vm, i, 0, k)->co, co);
if (!weld)
create_mesh_bmvert(bm, vm, i, 0, k, bv->v);
}
}
#else
if (v->ebev) {
float midco[3];
va = mesh_vert(vm, i, 0, 0)->co;
vb = mesh_vert(vm, i, 0, ns)->co;
if (bv->edgecount == 3 && bv->selcount == 1) {
/* special case: profile cuts the third face, so line it up with that */
copy_v3_v3(midco, bv->v->co);
}
else {
project_to_edge(v->ebev->e, va, vb, midco);
}
for (k = 1; k < ns; k++) {
get_point_on_round_edge(v->ebev, k, va, midco, vb, co);
copy_v3_v3(mesh_vert(vm, i, 0, k)->co, co);
if (!weld)
create_mesh_bmvert(bm, vm, i, 0, k, bv->v);
}
}
#endif
} while ((v = v->next) != vm->boundstart);
if (weld) {
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vm->mesh_kind = M_NONE;
for (k = 1; k < ns; k++) {
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va = mesh_vert(vm, weld1->index, 0, k)->co;
vb = mesh_vert(vm, weld2->index, 0, ns - k)->co;
/* if one of the profiles is on a flat plane,
* just use the boundary point of the other */
if (weld1->profile.super_r == PRO_LINE_R &&
weld2->profile.super_r != PRO_LINE_R)
copy_v3_v3(co, vb);
else if (weld2->profile.super_r == PRO_LINE_R &&
weld1->profile.super_r != PRO_LINE_R)
copy_v3_v3(co, va);
else
mid_v3_v3v3(co, va, vb);
copy_v3_v3(mesh_vert(vm, weld1->index, 0, k)->co, co);
create_mesh_bmvert(bm, vm, weld1->index, 0, k, bv->v);
}
for (k = 1; k < ns; k++)
copy_mesh_vert(vm, weld2->index, 0, ns - k, weld1->index, 0, k);
}
switch (vm->mesh_kind) {
case M_NONE:
/* do nothing */
break;
case M_POLY:
bevel_build_poly(bm, bv);
break;
case M_ADJ:
#ifndef USE_ADJ_SUBDIV
bevel_build_rings(bm, bv);
break;
#endif
case M_ADJ_SUBDIV:
bevel_build_rings_subdiv(bp, bm, bv);
break;
case M_TRI_FAN:
bevel_build_trifan(bm, bv);
break;
case M_QUAD_STRIP:
bevel_build_quadstrip(bm, bv);
break;
}
}
/* Return the angle between the two faces adjacent to e.
* If there are not two, return 0. */
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static float edge_face_angle(EdgeHalf *e)
{
if (e->fprev && e->fnext) {
/* angle between faces is supplement of angle between face normals */
return (float)M_PI - angle_normalized_v3v3(e->fprev->no, e->fnext->no);
}
else {
return 0.0f;
}
}
/* take care, this flag isn't cleared before use, it just so happens that its not set */
#define BM_BEVEL_EDGE_TAG_ENABLE(bme) BM_ELEM_API_FLAG_ENABLE( (bme), _FLAG_OVERLAP)
#define BM_BEVEL_EDGE_TAG_DISABLE(bme) BM_ELEM_API_FLAG_DISABLE( (bme), _FLAG_OVERLAP)
#define BM_BEVEL_EDGE_TAG_TEST(bme) BM_ELEM_API_FLAG_TEST( (bme), _FLAG_OVERLAP)
/*
* Construction around the vertex
*/
static BevVert *bevel_vert_construct(BMesh *bm, BevelParams *bp, BMVert *v)
{
BMEdge *bme;
BevVert *bv;
BMEdge *bme2, *unflagged_bme, *first_bme;
BMFace *f;
BMVert *v1, *v2;
BMIter iter, iter2;
EdgeHalf *e;
float weight, z;
int i, found_shared_face, ccw_test_sum;
int nsel = 0;
int ntot = 0;
int fcnt;
/* Gather input selected edges.
* Only bevel selected edges that have exactly two incident faces.
* Want edges to be ordered so that they share faces.
* There may be one or more chains of shared faces broken by
* gaps where there are no faces.
* TODO: make following work when more than one gap.
*/
first_bme = NULL;
BM_ITER_ELEM (bme, &iter, v, BM_EDGES_OF_VERT) {
fcnt = BM_edge_face_count(bme);
if (BM_elem_flag_test(bme, BM_ELEM_TAG) && !bp->vertex_only) {
BLI_assert(fcnt == 2);
nsel++;
if (!first_bme)
first_bme = bme;
}
if (fcnt == 1) {
/* good to start face chain from this edge */
first_bme = bme;
}
ntot++;
BM_BEVEL_EDGE_TAG_DISABLE(bme);
}
if (!first_bme)
first_bme = v->e;
if ((nsel == 0 && !bp->vertex_only) || (ntot < 2 && bp->vertex_only)) {
/* signal this vert isn't being beveled */
BM_elem_flag_disable(v, BM_ELEM_TAG);
return NULL;
}
/* avoid calling BM_vert_edge_count since we loop over edges already */
// ntot = BM_vert_edge_count(v);
// BLI_assert(ntot == BM_vert_edge_count(v));
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bv = (BevVert *)BLI_memarena_alloc(bp->mem_arena, (sizeof(BevVert)));
bv->v = v;
bv->edgecount = ntot;
bv->selcount = nsel;
bv->offset = bp->offset;
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bv->edges = (EdgeHalf *)BLI_memarena_alloc(bp->mem_arena, ntot * sizeof(EdgeHalf));
bv->vmesh = (VMesh *)BLI_memarena_alloc(bp->mem_arena, sizeof(VMesh));
bv->vmesh->seg = bp->seg;
if (bp->vertex_only) {
/* if weighted, modify offset by weight */
if (bp->dvert != NULL && bp->vertex_group != -1) {
weight = defvert_find_weight(bp->dvert + BM_elem_index_get(v), bp->vertex_group);
if (weight <= 0.0f) {
BM_elem_flag_disable(v, BM_ELEM_TAG);
return NULL;
}
bv->offset *= weight;
}
}
BLI_ghash_insert(bp->vert_hash, v, bv);
/* add edges to bv->edges in order that keeps adjacent edges sharing
* a face, if possible */
i = 0;
bme = first_bme;
BM_BEVEL_EDGE_TAG_ENABLE(bme);
e = &bv->edges[0];
e->e = bme;
for (i = 0; i < ntot; i++) {
if (i > 0) {
/* find an unflagged edge bme2 that shares a face f with previous bme */
found_shared_face = 0;
unflagged_bme = NULL;
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BM_ITER_ELEM (bme2, &iter, v, BM_EDGES_OF_VERT) {
if (BM_BEVEL_EDGE_TAG_TEST(bme2))
continue;
if (!unflagged_bme)
unflagged_bme = bme2;
if (!bme->l)
continue;
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BM_ITER_ELEM (f, &iter2, bme2, BM_FACES_OF_EDGE) {
if (BM_face_edge_share_loop(f, bme)) {
found_shared_face = 1;
break;
}
}
if (found_shared_face)
break;
}
e = &bv->edges[i];
if (found_shared_face) {
e->e = bme2;
e->fprev = f;
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bv->edges[i - 1].fnext = f;
}
else {
e->e = unflagged_bme;
}
}
bme = e->e;
BM_BEVEL_EDGE_TAG_ENABLE(bme);
if (BM_elem_flag_test(bme, BM_ELEM_TAG) && !bp->vertex_only) {
e->is_bev = TRUE;
e->seg = bp->seg;
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}
else {
e->is_bev = FALSE;
e->seg = 0;
}
e->is_rev = (bme->v2 == v);
}
/* find wrap-around shared face */
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BM_ITER_ELEM (f, &iter2, bme, BM_FACES_OF_EDGE) {
if (bv->edges[0].e->l && BM_face_edge_share_loop(f, bv->edges[0].e)) {
if (bv->edges[0].fnext == f)
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continue; /* if two shared faces, want the other one now */
bv->edges[ntot - 1].fnext = f;
bv->edges[0].fprev = f;
break;
}
}
/* if edge array doesn't go CCW around vertex from average normal side,
* reverse the array, being careful to reverse face pointers too */
if (ntot > 1) {
ccw_test_sum = 0;
for (i = 0; i < ntot; i++)
ccw_test_sum += bev_ccw_test(bv->edges[i].e, bv->edges[(i + 1) % ntot].e,
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bv->edges[i].fnext);
if (ccw_test_sum < 0) {
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for (i = 0; i <= (ntot / 2) - 1; i++) {
SWAP(EdgeHalf, bv->edges[i], bv->edges[ntot - i - 1]);
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SWAP(BMFace *, bv->edges[i].fprev, bv->edges[i].fnext);
SWAP(BMFace *, bv->edges[ntot - i - 1].fprev, bv->edges[ntot - i - 1].fnext);
}
if (ntot % 2 == 1) {
i = ntot / 2;
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SWAP(BMFace *, bv->edges[i].fprev, bv->edges[i].fnext);
}
}
}
for (i = 0, e = bv->edges; i < ntot; i++, e++) {
e->next = &bv->edges[(i + 1) % ntot];
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e->prev = &bv->edges[(i + ntot - 1) % ntot];
/* set offsets */
if (e->is_bev) {
/* Convert distance as specified by user into offsets along
* faces on left side and right side of this edgehalf.
* Except for percent method, offset will be same on each side. */
switch (bp->offset_type) {
case BEVEL_AMT_OFFSET:
e->offset_l_spec = bp->offset;
break;
case BEVEL_AMT_WIDTH:
z = fabsf(2.0f * sinf(edge_face_angle(e) / 2.0f));
if (z < BEVEL_EPSILON)
e->offset_l_spec = 0.01f * bp->offset; /* undefined behavior, so tiny bevel */
else
e->offset_l_spec = bp->offset / z;
break;
case BEVEL_AMT_DEPTH:
z = fabsf(cosf(edge_face_angle(e) / 2.0f));
if (z < BEVEL_EPSILON)
e->offset_l_spec = 0.01f * bp->offset; /* undefined behavior, so tiny bevel */
else
e->offset_l_spec = bp->offset / z;
break;
case BEVEL_AMT_PERCENT:
/* offset needs to be such that it meets adjacent edges at percentage of their lengths */
v1 = BM_edge_other_vert(e->prev->e, v);
v2 = BM_edge_other_vert(e->e, v);
z = sinf(angle_v3v3v3(v1->co, v->co, v2->co));
e->offset_l_spec = BM_edge_calc_length(e->prev->e) * bp->offset * z / 100.0f;
v1 = BM_edge_other_vert(e->e, v);
v2 = BM_edge_other_vert(e->next->e, v);
z = sinf(angle_v3v3v3(v1->co, v->co, v2->co));
e->offset_r_spec = BM_edge_calc_length(e->next->e) * bp->offset * z / 100.0f;
break;
default:
BLI_assert(!"bad bevel offset kind");
e->offset_l_spec = bp->offset;
break;
}
if (bp->offset_type != BEVEL_AMT_PERCENT)
e->offset_r_spec = e->offset_l_spec;
if (bp->use_weights) {
weight = BM_elem_float_data_get(&bm->edata, e->e, CD_BWEIGHT);
e->offset_l_spec *= weight;
e->offset_r_spec *= weight;
}
}
else {
e->offset_l_spec = e->offset_r_spec = 0.0f;
}
e->offset_l = e->offset_l_spec;
e->offset_r = e->offset_r_spec;
BM_BEVEL_EDGE_TAG_DISABLE(e->e);
if (e->fprev && e->fnext)
e->is_seam = !contig_ldata_across_edge(bm, e->e, e->fprev, e->fnext);
else
e->is_seam = true;
}
return bv;
}
/* Face f has at least one beveled vertex. Rebuild f */
static int bev_rebuild_polygon(BMesh *bm, BevelParams *bp, BMFace *f)
{
BMIter liter;
BMLoop *l, *lprev;
BevVert *bv;
BoundVert *v, *vstart, *vend;
EdgeHalf *e, *eprev;
VMesh *vm;
int i, k;
int do_rebuild = FALSE;
BMVert *bmv;
BMVert **vv = NULL;
BMVert **vv_fix = NULL;
BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(vv_fix, BM_DEFAULT_NGON_STACK_SIZE);
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BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
lprev = l->prev;
bv = find_bevvert(bp, l->v);
e = find_edge_half(bv, l->e);
eprev = find_edge_half(bv, lprev->e);
BLI_assert(e != NULL && eprev != NULL);
vstart = eprev->leftv;
if (e->is_bev)
vend = e->rightv;
else
vend = e->leftv;
v = vstart;
vm = bv->vmesh;
BLI_array_append(vv, v->nv.v);
while (v != vend) {
if (vm->mesh_kind == M_NONE && v->ebev && v->ebev->seg > 1 && v->ebev != e && v->ebev != eprev) {
/* case of 3rd face opposite a beveled edge, with no vmesh */
i = v->index;
e = v->ebev;
for (k = 1; k < e->seg; k++) {
bmv = mesh_vert(vm, i, 0, k)->v;
BLI_array_append(vv, bmv);
/* may want to merge UVs of these later */
if (!e->is_seam)
BLI_array_append(vv_fix, bmv);
}
}
else if (bp->vertex_only && vm->mesh_kind == M_ADJ_SUBDIV && vm->seg > 1) {
BLI_assert(v->prev == vend);
i = vend->index;
for (k = vm->seg - 1; k > 0; k--) {
bmv = mesh_vert(vm, i, 0, k)->v;
BLI_array_append(vv, bmv);
}
}
v = v->prev;
BLI_array_append(vv, v->nv.v);
}
do_rebuild = TRUE;
}
else {
BLI_array_append(vv, l->v);
}
}
if (do_rebuild) {
BMFace *f_new = bev_create_ngon(bm, vv, BLI_array_count(vv), NULL, f, true);
for (k = 0; k < BLI_array_count(vv_fix); k++) {
bev_merge_uvs(bm, vv_fix[k]);
}
/* don't select newly created boundary faces... */
if (f_new) {
BM_elem_flag_disable(f_new, BM_ELEM_TAG);
}
}
BLI_array_free(vv);
return do_rebuild;
}
/* All polygons touching v need rebuilding because beveling v has made new vertices */
static void bevel_rebuild_existing_polygons(BMesh *bm, BevelParams *bp, BMVert *v)
{
void *faces_stack[BM_DEFAULT_ITER_STACK_SIZE];
int faces_len, f_index;
BMFace **faces = BM_iter_as_arrayN(bm, BM_FACES_OF_VERT, v, &faces_len,
faces_stack, BM_DEFAULT_ITER_STACK_SIZE);
if (LIKELY(faces != NULL)) {
for (f_index = 0; f_index < faces_len; f_index++) {
BMFace *f = faces[f_index];
if (bev_rebuild_polygon(bm, bp, f)) {
BM_face_kill(bm, f);
}
}
if (faces != (BMFace **)faces_stack) {
MEM_freeN(faces);
}
}
}
static void bev_merge_end_uvs(BMesh *bm, BevVert *bv, EdgeHalf *e)
{
VMesh *vm = bv->vmesh;
int i, k, nseg;
nseg = e->seg;
i = e->leftv->index;
for (k = 1; k < nseg; k++) {
bev_merge_uvs(bm, mesh_vert(vm, i, 0, k)->v);
}
}
/*
2012-11-08 16:00:18 +00:00
* Build the polygons along the selected Edge
*/
static void bevel_build_edge_polygons(BMesh *bm, BevelParams *bp, BMEdge *bme)
{
BevVert *bv1, *bv2;
BMVert *bmv1, *bmv2, *bmv3, *bmv4, *bmv1i, *bmv2i, *bmv3i, *bmv4i;
VMesh *vm1, *vm2;
EdgeHalf *e1, *e2;
BMEdge *bme1, *bme2;
BMFace *f1, *f2, *f;
int k, nseg, i1, i2, odd, mid;
if (!BM_edge_is_manifold(bme))
return;
bv1 = find_bevvert(bp, bme->v1);
bv2 = find_bevvert(bp, bme->v2);
BLI_assert(bv1 && bv2);
e1 = find_edge_half(bv1, bme);
e2 = find_edge_half(bv2, bme);
BLI_assert(e1 && e2);
/* v4 v3
* \ /
* e->v1 - e->v2
* / \
* v1 v2
*/
nseg = e1->seg;
BLI_assert(nseg > 0 && nseg == e2->seg);
bmv1 = e1->leftv->nv.v;
bmv4 = e1->rightv->nv.v;
bmv2 = e2->rightv->nv.v;
bmv3 = e2->leftv->nv.v;
BLI_assert(bmv1 && bmv2 && bmv3 && bmv4);
f1 = e1->fprev;
f2 = e1->fnext;
if (nseg == 1) {
bev_create_quad_straddle(bm, bmv1, bmv2, bmv3, bmv4, f1, f2, e1->is_seam);
}
else {
i1 = e1->leftv->index;
i2 = e2->leftv->index;
vm1 = bv1->vmesh;
vm2 = bv2->vmesh;
bmv1i = bmv1;
bmv2i = bmv2;
odd = nseg % 2;
mid = nseg / 2;
for (k = 1; k <= nseg; k++) {
bmv4i = mesh_vert(vm1, i1, 0, k)->v;
bmv3i = mesh_vert(vm2, i2, 0, nseg - k)->v;
if (odd && k == mid + 1) {
bev_create_quad_straddle(bm, bmv1i, bmv2i, bmv3i, bmv4i, f1, f2, e1->is_seam);
}
else {
f = (k <= mid) ? f1 : f2;
bev_create_quad_tri(bm, bmv1i, bmv2i, bmv3i, bmv4i, f, true);
}
bmv1i = bmv4i;
bmv2i = bmv3i;
}
if (!odd && !e1->is_seam) {
bev_merge_uvs(bm, mesh_vert(vm1, i1, 0, mid)->v);
bev_merge_uvs(bm, mesh_vert(vm2, i2, 0, mid)->v);
}
}
/* Fix UVs along end edge joints. A nop unless other side built already. */
if (!e1->is_seam && bv1->vmesh->mesh_kind == M_NONE)
bev_merge_end_uvs(bm, bv1, e1);
if (!e2->is_seam && bv2->vmesh->mesh_kind == M_NONE)
bev_merge_end_uvs(bm, bv2, e2);
/* Copy edge data to first and last edge */
bme1 = BM_edge_exists(bmv1, bmv2);
bme2 = BM_edge_exists(bmv3, bmv4);
BLI_assert(bme1 && bme2);
BM_elem_attrs_copy(bm, bm, bme, bme1);
BM_elem_attrs_copy(bm, bm, bme, bme2);
}
/*
* Calculate and return an offset that is the lesser of the current
* bp.offset and the maximum possible offset before geometry
* collisions happen.
* Currently this is a quick and dirty estimate of the max
* possible: half the minimum edge length of any vertex involved
* in a bevel. This is usually conservative.
* The correct calculation is quite complicated.
* TODO: implement this correctly.
*/
static float bevel_limit_offset(BMesh *bm, BevelParams *bp)
{
BMVert *v;
BMEdge *e;
BMIter v_iter, e_iter;
float limited_offset, half_elen;
bool vbeveled;
limited_offset = bp->offset;
if (bp->offset_type == BEVEL_AMT_PERCENT) {
if (limited_offset > 50.0f)
limited_offset = 50.0f;
return limited_offset;
}
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BM_ITER_MESH (v, &v_iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
if (bp->vertex_only) {
vbeveled = true;
}
else {
vbeveled = false;
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BM_ITER_ELEM (e, &e_iter, v, BM_EDGES_OF_VERT) {
if (BM_elem_flag_test(BM_edge_other_vert(e, v), BM_ELEM_TAG)) {
vbeveled = true;
break;
}
}
}
if (vbeveled) {
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BM_ITER_ELEM (e, &e_iter, v, BM_EDGES_OF_VERT) {
half_elen = 0.5f * BM_edge_calc_length(e);
if (half_elen < limited_offset)
limited_offset = half_elen;
}
}
}
}
return limited_offset;
}
/**
* - Currently only bevels BM_ELEM_TAG'd verts and edges.
*
* - Newly created faces are BM_ELEM_TAG'd too,
* the caller needs to ensure this is cleared before calling
* if its going to use this face tag.
*
* - If limit_offset is set, adjusts offset down if necessary
* to avoid geometry collisions.
*
* \warning all tagged edges _must_ be manifold.
*/
void BM_mesh_bevel(BMesh *bm, const float offset, const int offset_type,
const float segments, const float profile,
const bool vertex_only, const bool use_weights, const bool limit_offset,
const struct MDeformVert *dvert, const int vertex_group)
{
BMIter iter;
BMVert *v, *v_next;
BMEdge *e;
BevVert *bv;
BevelParams bp = {NULL};
bp.offset = offset;
bp.offset_type = offset_type;
bp.seg = segments;
bp.pro_super_r = 4.0f * profile; /* convert to superellipse exponent */
bp.vertex_only = vertex_only;
bp.use_weights = use_weights;
bp.preserve_widths = false;
bp.limit_offset = limit_offset;
bp.dvert = dvert;
bp.vertex_group = vertex_group;
if (bp.pro_super_r < 0.60f)
bp.pro_super_r = 0.60f; /* TODO: implement 0 case properly */
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if (bp.offset > 0) {
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/* primary alloc */
bp.vert_hash = BLI_ghash_ptr_new(__func__);
bp.mem_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 16), __func__);
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BLI_memarena_use_calloc(bp.mem_arena);
if (limit_offset)
bp.offset = bevel_limit_offset(bm, &bp);
/* Analyze input vertices, sorting edges and assigning initial new vertex positions */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bv = bevel_vert_construct(bm, &bp, v);
if (bv)
build_boundary(&bp, bv, true);
}
}
/* Perhaps do a pass to try to even out widths */
if (!bp.vertex_only) {
adjust_offsets(&bp);
}
/* Build the meshes around vertices, now that positions are final */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bv = find_bevvert(&bp, v);
if (bv)
build_vmesh(&bp, bm, bv);
}
}
/* Build polygons for edges */
if (!bp.vertex_only) {
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
bevel_build_edge_polygons(bm, &bp, e);
}
}
}
/* Rebuild face polygons around affected vertices */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bevel_rebuild_existing_polygons(bm, &bp, v);
}
}
BM_ITER_MESH_MUTABLE (v, v_next, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
BLI_assert(find_bevvert(&bp, v) != NULL);
BM_vert_kill(bm, v);
}
}
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/* primary free */
BLI_ghash_free(bp.vert_hash, NULL, NULL);
BLI_memarena_free(bp.mem_arena);
}
}