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blender-archive/source/blender/editors/mesh/bmesh_tools.c

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/* $Id: bmesh_tools.c
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2004 by Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joseph Eagar
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <float.h>
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "BLO_sys_types.h" // for intptr_t support
#include "DNA_mesh_types.h"
#include "DNA_material_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_key_types.h"
#include "DNA_windowmanager_types.h"
#include "RNA_types.h"
#include "RNA_define.h"
#include "RNA_access.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "BLI_rand.h"
#include "BLI_ghash.h"
#include "BLI_linklist.h"
#include "BLI_heap.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_bmesh.h"
#include "BKE_report.h"
#include "BKE_tessmesh.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_mesh.h"
#include "ED_view3d.h"
#include "ED_util.h"
#include "ED_screen.h"
#include "BIF_transform.h"
#include "UI_interface.h"
#include "mesh_intern.h"
#include "bmesh.h"
static void add_normal_aligned(float *nor, float *add)
{
if( INPR(nor, add) < -0.9999f)
VecSubf(nor, nor, add);
else
VecAddf(nor, nor, add);
}
static int subdivide_exec(bContext *C, wmOperator *op)
{
Object *obedit= CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
BM_esubdivideflag(obedit, em->bm, 1, 0.0, scene->toolsettings->editbutflag, 1, 0);
WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_subdivide(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Subdivide";
ot->idname= "MESH_OT_subdivide";
/* api callbacks */
ot->exec= subdivide_exec;
ot->poll= ED_operator_editmesh;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
static int subdivide_multi_exec(bContext *C, wmOperator *op)
{
Object *obedit= CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
BM_esubdivideflag(obedit, em->bm, 1, 0.0, scene->toolsettings->editbutflag, RNA_int_get(op->ptr,"number_cuts"), 0);
WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_subdivide_multi(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Subdivide Multi";
ot->idname= "MESH_OT_subdivide_multi";
/* api callbacks */
ot->exec= subdivide_multi_exec;
ot->poll= ED_operator_editmesh;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
RNA_def_int(ot->srna, "number_cuts", 4, 1, 100, "Number of Cuts", "", 1, INT_MAX);
}
static int subdivide_multi_fractal_exec(bContext *C, wmOperator *op)
{
Object *obedit= CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
BM_esubdivideflag(obedit, em->bm, 1, -(RNA_float_get(op->ptr, "random_factor")/100), scene->toolsettings->editbutflag, RNA_int_get(op->ptr, "number_cuts"), 0);
WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_subdivide_multi_fractal(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Subdivide Multi Fractal";
ot->idname= "MESH_OT_subdivide_multi_fractal";
/* api callbacks */
ot->exec= subdivide_multi_fractal_exec;
ot->poll= ED_operator_editmesh;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
RNA_def_int(ot->srna, "number_cuts", 4, 1, 100, "Number of Cuts", "", 1, INT_MAX);
RNA_def_float(ot->srna, "random_factor", 5.0, 0.0f, FLT_MAX, "Random Factor", "", 0.0f, 1000.0f);
}
static int subdivide_smooth_exec(bContext *C, wmOperator *op)
{
Object *obedit= CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
BM_esubdivideflag(obedit, em->bm, 1, 0.292f*RNA_float_get(op->ptr, "smoothness"), scene->toolsettings->editbutflag | B_SMOOTH, 1, 0);
WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_subdivide_smooth(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Subdivide Smooth";
ot->idname= "MESH_OT_subdivide_smooth";
/* api callbacks */
ot->exec= subdivide_smooth_exec;
ot->poll= ED_operator_editmesh;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
RNA_def_float(ot->srna, "smoothness", 1.0f, 0.0f, 1000.0f, "Smoothness", "", 0.0f, FLT_MAX);
}
static int subdivs_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
uiPopupMenu *pup;
uiLayout *layout;
pup= uiPupMenuBegin(C, "Subdivision Type", 0);
layout= uiPupMenuLayout(pup);
uiItemsEnumO(layout, "MESH_OT_subdivs", "type");
uiPupMenuEnd(C, pup);
return OPERATOR_CANCELLED;
}
static int subdivs_exec(bContext *C, wmOperator *op)
{
switch(RNA_int_get(op->ptr, "type"))
{
case 0: // simple
subdivide_exec(C,op);
break;
case 1: // multi
subdivide_multi_exec(C,op);
break;
case 2: // fractal;
subdivide_multi_fractal_exec(C,op);
break;
case 3: //smooth
subdivide_smooth_exec(C,op);
break;
}
return OPERATOR_FINISHED;
}
void MESH_OT_subdivs(wmOperatorType *ot)
{
static EnumPropertyItem type_items[]= {
{0, "SIMPLE", "Simple", ""},
{1, "MULTI", "Multi", ""},
{2, "FRACTAL", "Fractal", ""},
{3, "SMOOTH", "Smooth", ""},
{0, NULL, NULL}};
/* identifiers */
ot->name= "subdivs";
ot->idname= "MESH_OT_subdivs";
/* api callbacks */
ot->invoke= subdivs_invoke;
ot->exec= subdivs_exec;
ot->poll= ED_operator_editmesh;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/*props */
RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "");
/* this is temp, the ops are different, but they are called from subdivs, so all the possible props should be here as well*/
RNA_def_int(ot->srna, "number_cuts", 4, 1, 10, "Number of Cuts", "", 1, INT_MAX);
RNA_def_float(ot->srna, "random_factor", 5.0, 0.0f, FLT_MAX, "Random Factor", "", 0.0f, 1000.0f);
RNA_def_float(ot->srna, "smoothness", 1.0f, 0.0f, 1000.0f, "Smoothness", "", 0.0f, FLT_MAX);
}
/* individual face extrude */
/* will use vertex normals for extrusion directions, so *nor is unaffected */
short EDBM_Extrude_face_indiv(BMEditMesh *em, short flag, float *nor)
{
#if 0
EditVert *eve, *v1, *v2, *v3, *v4;
EditEdge *eed;
EditFace *efa, *nextfa;
if(em==NULL) return 0;
/* selected edges with 1 or more selected face become faces */
/* selected faces each makes new faces */
/* always remove old faces, keeps volumes manifold */
/* select the new extrusion, deselect old */
/* step 1; init, count faces in edges */
recalc_editnormals(em);
for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0; // new select flag
for(eed= em->edges.first; eed; eed= eed->next) {
eed->f2= 0; // amount of unselected faces
}
for(efa= em->faces.first; efa; efa= efa->next) {
if(efa->f & SELECT);
else {
efa->e1->f2++;
efa->e2->f2++;
efa->e3->f2++;
if(efa->e4) efa->e4->f2++;
}
}
/* step 2: make new faces from faces */
for(efa= em->faces.last; efa; efa= efa->prev) {
if(efa->f & SELECT) {
v1= addvertlist(em, efa->v1->co, efa->v1);
v2= addvertlist(em, efa->v2->co, efa->v2);
v3= addvertlist(em, efa->v3->co, efa->v3);
v1->f1= v2->f1= v3->f1= 1;
VECCOPY(v1->no, efa->n);
VECCOPY(v2->no, efa->n);
VECCOPY(v3->no, efa->n);
if(efa->v4) {
v4= addvertlist(em, efa->v4->co, efa->v4);
v4->f1= 1;
VECCOPY(v4->no, efa->n);
}
else v4= NULL;
/* side faces, clockwise */
addfacelist(em, efa->v2, v2, v1, efa->v1, efa, NULL);
addfacelist(em, efa->v3, v3, v2, efa->v2, efa, NULL);
if(efa->v4) {
addfacelist(em, efa->v4, v4, v3, efa->v3, efa, NULL);
addfacelist(em, efa->v1, v1, v4, efa->v4, efa, NULL);
}
else {
addfacelist(em, efa->v1, v1, v3, efa->v3, efa, NULL);
}
/* top face */
addfacelist(em, v1, v2, v3, v4, efa, NULL);
}
}
/* step 3: remove old faces */
efa= em->faces.first;
while(efa) {
nextfa= efa->next;
if(efa->f & SELECT) {
BLI_remlink(&em->faces, efa);
free_editface(em, efa);
}
efa= nextfa;
}
/* step 4: redo selection */
EM_clear_flag_all(em, SELECT);
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f1) eve->f |= SELECT;
}
EM_select_flush(em);
return 'n';
#endif
}
/* extrudes individual edges */
/* nor is filled with constraint vector */
short EDBM_Extrude_edges_indiv(BMEditMesh *em, short flag, float *nor)
{
#if 0
EditVert *eve;
EditEdge *eed;
EditFace *efa;
for(eve= em->verts.first; eve; eve= eve->next) eve->tmp.v = NULL;
for(eed= em->edges.first; eed; eed= eed->next) {
eed->tmp.f = NULL;
eed->f2= ((eed->f & flag)!=0);
}
set_edge_directions_f2(em, 2);
/* sample for next loop */
for(efa= em->faces.first; efa; efa= efa->next) {
efa->e1->tmp.f = efa;
efa->e2->tmp.f = efa;
efa->e3->tmp.f = efa;
if(efa->e4) efa->e4->tmp.f = efa;
}
/* make the faces */
for(eed= em->edges.first; eed; eed= eed->next) {
if(eed->f & flag) {
if(eed->v1->tmp.v == NULL)
eed->v1->tmp.v = addvertlist(em, eed->v1->co, eed->v1);
if(eed->v2->tmp.v == NULL)
eed->v2->tmp.v = addvertlist(em, eed->v2->co, eed->v2);
if(eed->dir==1)
addfacelist(em, eed->v1, eed->v2,
eed->v2->tmp.v, eed->v1->tmp.v,
eed->tmp.f, NULL);
else
addfacelist(em, eed->v2, eed->v1,
eed->v1->tmp.v, eed->v2->tmp.v,
eed->tmp.f, NULL);
/* for transform */
if(eed->tmp.f) {
efa = eed->tmp.f;
if (efa->f & SELECT) add_normal_aligned(nor, efa->n);
}
}
}
Normalize(nor);
/* set correct selection */
EM_clear_flag_all(em, SELECT);
for(eve= em->verts.last; eve; eve= eve->prev) {
if(eve->tmp.v) {
eve->tmp.v->f |= flag;
}
}
for(eed= em->edges.first; eed; eed= eed->next) {
if(eed->v1->f & eed->v2->f & flag) eed->f |= flag;
}
if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // g is grab
#endif
return 'n'; // n is for normal constraint
}
/* extrudes individual vertices */
short EDBM_Extrude_verts_indiv(BMEditMesh *em, wmOperator *op, short flag, float *nor)
{
BMOperator bmop;
BMIter iter;
BMOIter siter;
BMVert *v;
EDBM_InitOpf(em, &bmop, op, "extrude_vert_indiv verts=%hv", flag);
/*deselect original verts*/
v = BMO_IterNew(&siter, em->bm, &bmop, "verts");
for (; v; v=BMO_IterStep(&siter)) {
BM_Select(em->bm, v, 0);
}
BMO_Exec_Op(em->bm, &bmop);
v = BMO_IterNew(&siter, em->bm, &bmop, "vertout");
for (; v; v=BMO_IterStep(&siter)) {
BM_Select(em->bm, v, 1);
}
if (!EDBM_FinishOp(em, &bmop, op, 1)) return 0;
return 'g'; // g is grab
}
short EDBM_Extrude_edge(Object *obedit, BMEditMesh *em, int eflag, float *nor)
{
BMesh *bm = em->bm;
BMIter iter;
BMOIter siter;
BMOperator extop;
BMVert *vert;
BMEdge *edge;
BMFace *f;
void *el;
ModifierData *md;
int flag;
switch (eflag) {
case SELECT:
flag = BM_SELECT;
break;
default:
flag = BM_SELECT;
break;
}
for (f=BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL);f;f=BMIter_Step(&iter)) {
add_normal_aligned(nor, f->no);
}
Normalize(nor);
BMO_Init_Op(&extop, "extrudefaceregion");
BMO_HeaderFlag_To_Slot(bm, &extop, "edgefacein",
flag, BM_VERT|BM_EDGE|BM_FACE);
BM_ITER(vert, &iter, bm, BM_VERTS_OF_MESH, NULL) {
BM_Select(bm, vert, 0);
}
BM_ITER(edge, &iter, bm, BM_EDGES_OF_MESH, NULL) {
BM_Select(bm, edge, 0);
}
BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
BM_Select(bm, f, 0);
}
/* If a mirror modifier with clipping is on, we need to adjust some
* of the cases above to handle edges on the line of symmetry.
*/
md = obedit->modifiers.first;
for (; md; md=md->next) {
if (md->type==eModifierType_Mirror) {
MirrorModifierData *mmd = (MirrorModifierData*) md;
if(mmd->flag & MOD_MIR_CLIPPING) {
float mtx[4][4];
if (mmd->mirror_ob) {
float imtx[4][4];
Mat4Invert(imtx, mmd->mirror_ob->obmat);
Mat4MulMat4(mtx, obedit->obmat, imtx);
}
for (edge=BMIter_New(&iter,bm,BM_EDGES_OF_MESH,NULL);
edge; edge=BMIter_Step(&iter))
{
if(edge->head.flag & flag) {
float co1[3], co2[3];
VecCopyf(co1, edge->v1->co);
VecCopyf(co2, edge->v2->co);
if (mmd->mirror_ob) {
VecMat4MulVecfl(co1, mtx, co1);
VecMat4MulVecfl(co2, mtx, co2);
}
if (mmd->flag & MOD_MIR_AXIS_X)
if ( (fabs(co1[0]) < mmd->tolerance) &&
(fabs(co2[0]) < mmd->tolerance) )
BMO_Insert_MapPointer(bm, &extop, "exclude", edge, NULL);
if (mmd->flag & MOD_MIR_AXIS_Y)
if ( (fabs(co1[1]) < mmd->tolerance) &&
(fabs(co2[1]) < mmd->tolerance) )
BMO_Insert_MapPointer(bm, &extop, "exclude", edge, NULL);
if (mmd->flag & MOD_MIR_AXIS_Z)
if ( (fabs(co1[2]) < mmd->tolerance) &&
(fabs(co2[2]) < mmd->tolerance) )
BMO_Insert_MapPointer(bm, &extop, "exclude", edge, NULL);
}
}
}
}
}
BMO_Exec_Op(bm, &extop);
BMO_ITER(el, &siter, bm, &extop, "geomout") {
BM_Select(bm, el, 1);
}
BMO_Finish_Op(bm, &extop);
if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // grab
return 'n'; // normal constraint
}
short EDBM_Extrude_vert(Object *obedit, BMEditMesh *em, short flag, float *nor)
{
BMIter iter;
BMEdge *eed;
/*ensure vert flags are consistent for edge selections*/
eed = BMIter_New(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
for ( ; eed; eed=BMIter_Step(&iter)) {
if (BM_TestHFlag(eed, flag)) {
BM_SetHFlag(eed->v1, flag);
BM_SetHFlag(eed->v2, flag);
} else {
if (BM_TestHFlag(eed->v1, flag) && BM_TestHFlag(eed->v2, flag))
BM_SetHFlag(eed, flag);
}
}
return EDBM_Extrude_edge(obedit, em, flag, nor);
}
/* generic extrude */
short EDBM_Extrude(Object *obedit, BMEditMesh *em, short flag, float *nor)
{
if(em->selectmode & SCE_SELECT_VERTEX) {
BMIter iter;
BMEdge *eed;
/*ensure vert flags are consistent for edge selections*/
eed = BMIter_New(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
for ( ; eed; eed=BMIter_Step(&iter)) {
if (BM_TestHFlag(eed, flag)) {
if (flag != BM_SELECT) {
BM_SetHFlag(eed->v1, flag);
BM_SetHFlag(eed->v2, flag);
} else {
BM_Select(em->bm, eed->v1, 1);
BM_Select(em->bm, eed->v2, 1);
}
} else {
if (BM_TestHFlag(eed->v1, flag) && BM_TestHFlag(eed->v2, flag)) {
if (flag != BM_SELECT)
BM_SetHFlag(eed, flag);
else BM_Select(em->bm, eed, 1);
}
}
}
return EDBM_Extrude_edge(obedit, em, flag, nor);
} else
return EDBM_Extrude_edge(obedit, em, flag, nor);
}
static int extrude_repeat_mesh(bContext *C, wmOperator *op)
{
#if 0
Object *obedit= CTX_data_edit_object(C);
EditMesh *em= EM_GetEditMesh((Mesh *)obedit->data);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
int steps = RNA_int_get(op->ptr,"steps");
float offs = RNA_float_get(op->ptr,"offset");
float dvec[3], tmat[3][3], bmat[3][3], nor[3]= {0.0, 0.0, 0.0};
short a;
/* dvec */
dvec[0]= rv3d->persinv[2][0];
dvec[1]= rv3d->persinv[2][1];
dvec[2]= rv3d->persinv[2][2];
Normalize(dvec);
dvec[0]*= offs;
dvec[1]*= offs;
dvec[2]*= offs;
/* base correction */
Mat3CpyMat4(bmat, obedit->obmat);
Mat3Inv(tmat, bmat);
Mat3MulVecfl(tmat, dvec);
for(a=0; a<steps; a++) {
extrudeflag(obedit, em, SELECT, nor);
translateflag(em, SELECT, dvec);
}
recalc_editnormals(em);
EM_fgon_flags(em);
WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
EM_EndEditMesh(obedit->data, em);
#endif
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_repeat(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Extrude Repeat Mesh";
ot->idname= "MESH_OT_extrude_repeat";
/* api callbacks */
ot->exec= extrude_repeat_mesh;
ot->poll= ED_operator_editmesh;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
RNA_def_float(ot->srna, "offset", 2.0f, 0.0f, 100.0f, "Offset", "", 0.0f, FLT_MAX);
RNA_def_int(ot->srna, "steps", 10, 0, 180, "Steps", "", 0, INT_MAX);
}
/* generic extern called extruder */
void EDBM_Extrude_Mesh(Object *obedit, BMEditMesh *em, wmOperator *op)
{
Scene *scene= NULL; // XXX CTX!
float nor[3]= {0.0, 0.0, 0.0};
short nr, transmode= 0;
if(em->selectmode & SCE_SELECT_VERTEX) {
if(em->bm->totvertsel==0) nr= 0;
else if(em->bm->totvertsel==1) nr= 4;
else if(em->bm->totedgesel==0) nr= 4;
else if(em->bm->totfacesel==0)
nr= 3; // pupmenu("Extrude %t|Only Edges%x3|Only Vertices%x4");
else if(em->bm->totfacesel==1)
nr= 1; // pupmenu("Extrude %t|Region %x1|Only Edges%x3|Only Vertices%x4");
else
nr= 1; // pupmenu("Extrude %t|Region %x1||Individual Faces %x2|Only Edges%x3|Only Vertices%x4");
}
else if(em->selectmode & SCE_SELECT_EDGE) {
if (em->bm->totedgesel==0) nr = 0;
nr = 1;
/*else if (em->totedgesel==1) nr = 3;
else if(em->totfacesel==0) nr = 3;
else if(em->totfacesel==1)
nr= 1; // pupmenu("Extrude %t|Region %x1|Only Edges%x3");
else
nr= 1; // pupmenu("Extrude %t|Region %x1||Individual Faces %x2|Only Edges%x3");
*/
}
else {
if (em->bm->totfacesel == 0) nr = 0;
else if (em->bm->totfacesel == 1) nr = 1;
else
nr= 1; // pupmenu("Extrude %t|Region %x1||Individual Faces %x2");
}
if(nr<1) return;
if(nr==1) transmode= EDBM_Extrude(obedit, em, SELECT, nor);
else if(nr==4) transmode= EDBM_Extrude_verts_indiv(em, op, SELECT, nor);
else if(nr==3) transmode= EDBM_Extrude_edges_indiv(em, SELECT, nor);
else transmode= EDBM_Extrude_face_indiv(em, SELECT, nor);
if(transmode==0) {
BKE_report(op->reports, RPT_ERROR, "Not a valid selection for extrude");
}
else {
/* We need to force immediate calculation here because
* transform may use derived objects (which are now stale).
*
* This shouldn't be necessary, derived queries should be
* automatically building this data if invalid. Or something.
*/
// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
object_handle_update(scene, obedit);
/* individual faces? */
// BIF_TransformSetUndo("Extrude");
if(nr==2) {
// initTransform(TFM_SHRINKFATTEN, CTX_NO_PET|CTX_NO_MIRROR);
// Transform();
}
else {
// initTransform(TFM_TRANSLATION, CTX_NO_PET|CTX_NO_MIRROR);
if(transmode=='n') {
Mat4MulVecfl(obedit->obmat, nor);
VecSubf(nor, nor, obedit->obmat[3]);
// BIF_setSingleAxisConstraint(nor, "along normal");
}
// Transform();
}
}
}
// XXX should be a menu item
static int mesh_extrude_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Object *obedit= CTX_data_edit_object(C);
BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
EDBM_Extrude_Mesh(obedit,em, op);
RNA_int_set(op->ptr, "mode", TFM_TRANSLATION);
WM_operator_name_call(C, "TFM_OT_transform", WM_OP_INVOKE_REGION_WIN, op->ptr);
WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
return OPERATOR_FINISHED;
}
/* extrude without transform */
static int mesh_extrude_exec(bContext *C, wmOperator *op)
{
Object *obedit= CTX_data_edit_object(C);
BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
EDBM_Extrude_Mesh(obedit, em, op);
WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_extrude(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Extrude Mesh";
ot->idname= "MESH_OT_extrude";
/* api callbacks */
ot->invoke= mesh_extrude_invoke;
ot->exec= mesh_extrude_exec;
ot->poll= ED_operator_editmesh;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* to give to transform */
RNA_def_int(ot->srna, "mode", TFM_TRANSLATION, 0, INT_MAX, "Mode", "", 0, INT_MAX);
}
/* ******************** (de)select all operator **************** */
void EDBM_toggle_select_all(BMEditMesh *em) /* exported for UV */
{
if(em->bm->totvertsel || em->bm->totedgesel || em->bm->totfacesel)
EDBM_clear_flag_all(em, SELECT);
else
EDBM_set_flag_all(em, SELECT);
}
static int toggle_select_all_exec(bContext *C, wmOperator *op)
{
Object *obedit= CTX_data_edit_object(C);
BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
EDBM_toggle_select_all(em);
WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
return OPERATOR_FINISHED;
}
void MESH_OT_select_all_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Select or Deselect All";
ot->idname= "MESH_OT_select_all_toggle";
/* api callbacks */
ot->exec= toggle_select_all_exec;
ot->poll= ED_operator_editmesh;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}