2011-02-23 10:52:22 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/*
  
						 
					
						
							
								
									
										
										
										
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								 *  $ Id $ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 * 
							 
						 
					
						
							
								
									
										
										
										
											2008-01-07 19:13:47 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								 *  * * * * *  BEGIN  GPL  LICENSE  BLOCK  * * * * * 
							 
						 
					
						
							
								
									
										
										
										
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								 * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  This  program  is  free  software ;  you  can  redistribute  it  and / or 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  modify  it  under  the  terms  of  the  GNU  General  Public  License 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  as  published  by  the  Free  Software  Foundation ;  either  version  2 
							 
						 
					
						
							
								
									
										
										
										
											2008-01-07 19:13:47 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								 *  of  the  License ,  or  ( at  your  option )  any  later  version . 
							 
						 
					
						
							
								
									
										
										
										
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								 * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  This  program  is  distributed  in  the  hope  that  it  will  be  useful , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  but  WITHOUT  ANY  WARRANTY ;  without  even  the  implied  warranty  of 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  MERCHANTABILITY  or  FITNESS  FOR  A  PARTICULAR  PURPOSE .   See  the 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  GNU  General  Public  License  for  more  details . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  You  should  have  received  a  copy  of  the  GNU  General  Public  License 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  along  with  this  program ;  if  not ,  write  to  the  Free  Software  Foundation , 
							 
						 
					
						
							
								
									
										
										
										
											2010-02-12 13:34:04 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								 *  Inc . ,  51  Franklin  Street ,  Fifth  Floor ,  Boston ,  MA  02110 - 1301 ,  USA . 
							 
						 
					
						
							
								
									
										
										
										
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								 * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  The  Original  Code  is  Copyright  ( C )  2001 - 2002  by  NaN  Holding  BV . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  All  rights  reserved . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  The  Original  Code  is :  all  of  this  file . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  Contributor ( s ) :  none  yet . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 * 
							 
						 
					
						
							
								
									
										
										
										
											2008-01-07 19:13:47 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								 *  * * * * *  END  GPL  LICENSE  BLOCK  * * * * * 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								 *  Initialize  Python  thingies . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2011-02-25 13:35:59 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/** \file gameengine/Ketsji/KX_PythonInit.cpp
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *   \ ingroup  ketsji 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Merge of apricot branch game engine changes into trunk, excluding GLSL.
GLEW
====
Added the GLEW opengl extension library into extern/, always compiled
into Blender now. This is much nicer than doing this kind of extension
management manually, and will be used in the game engine, for GLSL, and
other opengl extensions.
* According to the GLEW website it works on Windows, Linux, Mac OS X,
  FreeBSD, Irix, and Solaris. There might still be platform specific
  issues due to this commit, so let me know and I'll look into it.
* This means also that all extensions will now always be compiled in,
  regardless of the glext.h on the platform where compilation happens.
Game Engine
===========
Refactoring of the use of opengl extensions and other drawing code
in the game engine, and cleaning up some hacks related to GLSL
integration. These changes will be merged into trunk too after this.
The game engine graphics demos & apricot level survived my tests,
but this could use some good testing of course.
For users: please test with the options "Generate Display Lists" and
"Vertex Arrays" enabled, these should be the fastest and are supposed
to be "unreliable", but if that's the case that's probably due to bugs
that can be fixed.
* The game engine now also uses GLEW for extensions, replacing the
  custom opengl extensions code that was there. Removes a lot of
  #ifdef's, but the runtime checks stay of course.
* Removed the WITHOUT_GLEXT environment variable. This was added to
  work around a specific bug and only disabled multitexturing anyway.
  It might also have caused a slowdown since it was retrieving the
  environment variable for every vertex in immediate mode (bug #13680).
* Refactored the code to allow drawing skinned meshes with vertex
  arrays too, removing some specific immediate mode drawing functions
  for this that only did extra normal calculation. Now it always splits
  vertices of flat faces instead.
* Refactored normal recalculation with some minor optimizations,
  required for the above change.
* Removed some outdated code behind the __NLA_OLDDEFORM #ifdef.
* Fixed various bugs in setting of multitexture coordinates and vertex
  attributes for vertex arrays. These were not being enabled/disabled
  correct according to the opengl spec, leading to crashes. Also tangent
  attributes used an immediate mode call for vertex arrays, which can't
  work.
* Fixed use of uninitialized variable in RAS_TexVert.
* Exporting skinned meshes was doing O(n^2) lookups for vertices and
  deform weights, now uses same trick as regular meshes.
											 
										 
										
											2008-06-17 10:27:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "GL/glew.h" 
  
						 
					
						
							
								
									
										
										
										
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											2010-09-15 16:13:32 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# if defined(WIN32) && !defined(FREE_WINDOWS) 
  
						 
					
						
							
								
									
										
										
										
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								# pragma warning (disable : 4786) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif  //WIN32
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-10-31 04:11:39 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef WITH_PYTHON 
  
						 
					
						
							
								
									
										
										
										
											2009-09-29 21:42:40 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-10-27 06:05:22 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef _POSIX_C_SOURCE 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# undef _POSIX_C_SOURCE 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef _XOPEN_SOURCE 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# undef _XOPEN_SOURCE 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  <Python.h> 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-17 20:33:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								extern  " C "  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									# include  "bpy_internal_import.h"    /* from the blender python api, but we want to import text too! */ 
 
							 
						 
					
						
							
								
									
										
										
										
											2010-09-18 19:38:27 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									# include  "py_capi_utils.h" 
 
							 
						 
					
						
							
								
									
										
										
										
											2010-04-11 12:05:27 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									# include  "mathutils.h"   // Blender.Mathutils module copied here so the blenderlayer can use.
 
							 
						 
					
						
							
								
									
										
										
										
											2010-02-28 14:57:26 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									# include  "bgl.h" 
 
							 
						 
					
						
							
								
									
										
										
										
											2010-12-09 17:31:42 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									# include  "blf_py_api.h" 
 
							 
						 
					
						
							
								
									
										
										
										
											2009-09-29 21:42:40 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									# include  "marshal.h"   /* python header for loading/saving dicts */ 
 
							 
						 
					
						
							
								
									
										
										
										
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								}  
						 
					
						
							
								
									
										
										
										
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											2010-08-16 20:05:59 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "AUD_PyInit.h" 
  
						 
					
						
							
								
									
										
										
										
											2010-07-09 12:35:40 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-09-29 21:42:40 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2009-06-17 20:33:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# include  "KX_PythonInit.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// directory header for py function getBlendFileList
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifndef WIN32 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  # include  <dirent.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  # include  <stdlib.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  # include  <io.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  # include  "BLI_winstuff.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2005-03-25 10:33:39 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								//python physics binding
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "KX_PyConstraintBinding.h" 
  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2004-10-16 11:41:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "KX_KetsjiEngine.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-02-28 21:00:27 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "KX_RadarSensor.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "KX_RaySensor.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-09-24 21:22:24 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "KX_ArmatureSensor.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "KX_SceneActuator.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "KX_GameActuator.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "KX_ParentActuator.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "KX_SCA_DynamicActuator.h" 
  
						 
					
						
							
								
									
										
										
										
											2004-10-16 11:41:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# include  "SCA_IInputDevice.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "SCA_PropertySensor.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "SCA_RandomActuator.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "SCA_KeyboardSensor.h"   /* IsPrintable, ToCharacter */ 
  
						 
					
						
							
								
									
										
										
										
											2010-04-17 06:52:14 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "SCA_PythonKeyboard.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "SCA_PythonMouse.h" 
  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# include  "KX_ConstraintActuator.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "KX_IpoActuator.h" 
  
						 
					
						
							
								
									
										
										
										
											2004-07-17 05:28:23 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "KX_SoundActuator.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "KX_StateActuator.h" 
  
						 
					
						
							
								
									
										
										
										
											2004-07-17 05:28:23 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "BL_ActionActuator.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-09-24 21:22:24 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "BL_ArmatureObject.h" 
  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# include  "RAS_IRasterizer.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "RAS_ICanvas.h" 
  
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "RAS_BucketManager.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "RAS_2DFilterManager.h" 
  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# include  "MT_Vector3.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "MT_Point3.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "ListValue.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-06-16 07:16:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "InputParser.h" 
  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# include  "KX_Scene.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "NG_NetworkScene.h"   //Needed for sendMessage()
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2006-02-13 05:45:32 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "BL_Shader.h" 
  
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2004-05-16 12:53:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "KX_PyMath.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "PyObjectPlus.h" 
  
						 
					
						
							
								
									
										
										
										
											2008-09-06 02:46:11 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "KX_PythonInitTypes.h"   
  
						 
					
						
							
								
									
										
										
										
											2008-09-06 02:46:11 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/* we only need this to get a list of libraries from the main struct */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "DNA_ID.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "DNA_scene_types.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2005-07-29 18:14:41 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "PHY_IPhysicsEnvironment.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "BKE_main.h" 
  
						 
					
						
							
								
									
										
										
										
											2008-05-11 18:45:30 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "BKE_utildefines.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "BKE_global.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "BLI_blenlib.h" 
  
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "GPU_material.h" 
  
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "MEM_guardedalloc.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* for converting new scenes */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "KX_BlenderSceneConverter.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "KX_MeshProxy.h"   /* for creating a new library of mesh objects */ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								extern  " C "  {  
						 
					
						
							
								
									
										
										
										
											2010-08-10 15:14:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									# include  "BKE_idcode.h" 
 
							 
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-09-06 13:20:05 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# include  "NG_NetworkScene.h"   //Needed for sendMessage()
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								// 'local' copy of canvas ptr, for window height/width python scripts
  
						 
					
						
							
								
									
										
										
										
											2010-06-06 01:15:44 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-10-31 04:11:39 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef WITH_PYTHON 
  
						 
					
						
							
								
									
										
										
										
											2010-06-06 01:15:44 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								static  RAS_ICanvas *  gp_Canvas  =  NULL ;  
						 
					
						
							
								
									
										
										
										
											2010-06-06 01:15:44 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  char  gp_GamePythonPath [ FILE_MAXDIR  +  FILE_MAXFILE ]  =  " " ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  char  gp_GamePythonPathOrig [ FILE_MAXDIR  +  FILE_MAXFILE ]  =  " " ;  // not super happy about this, but we need to remember the first loaded file for the global/dict load save
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-10-10 20:59:30 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  SCA_PythonKeyboard *  gp_PythonKeyboard  =  NULL ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  SCA_PythonMouse *  gp_PythonMouse  =  NULL ;  
						 
					
						
							
								
									
										
										
										
											2010-10-31 04:11:39 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif  // WITH_PYTHON
  
						 
					
						
							
								
									
										
										
										
											2010-06-06 01:15:44 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								static  KX_Scene * 	gp_KetsjiScene  =  NULL ;  
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  KX_KetsjiEngine * 	gp_KetsjiEngine  =  NULL ;  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								static  RAS_IRasterizer *  gp_Rasterizer  =  NULL ;  
						 
					
						
							
								
									
										
										
										
											2010-10-10 20:59:30 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-09-29 21:42:40 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  KX_SetActiveScene ( class  KX_Scene *  scene )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_KetsjiScene  =  scene ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  KX_Scene *  KX_GetActiveScene ( )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  gp_KetsjiScene ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  KX_KetsjiEngine *  KX_GetActiveEngine ( )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  gp_KetsjiEngine ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* why is this in python? */  
						 
					
						
							
								
									
										
										
										
											2005-07-27 09:30:53 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void 	KX_RasterizerDrawDebugLine ( const  MT_Vector3 &  from , const  MT_Vector3 &  to , const  MT_Vector3 &  color )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( gp_Rasterizer ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										gp_Rasterizer - > DrawDebugLine ( from , to , color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-10-31 04:11:39 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef WITH_PYTHON 
  
						 
					
						
							
								
									
										
										
										
											2009-09-29 21:42:40 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject  * gp_OrigPythonSysPath =  NULL ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject  * gp_OrigPythonSysModules =  NULL ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								/* Macro for building the keyboard translation */  
						 
					
						
							
								
									
										
										
										
											2009-06-29 02:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								//#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromSsize_t(SCA_IInputDevice::KX_##name))
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name)); Py_DECREF(item) 
  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								/* For the defines for types from logic bricks, we do stuff explicitly... */  
						 
					
						
							
								
									
										
										
										
											2009-06-29 02:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name2)); Py_DECREF(item) 
  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// temporarily python stuff, will be put in another place later !
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "KX_Python.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "SCA_PythonController.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// List of methods defined in the module
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  ErrorObject ;  
						 
					
						
							
								
									
										
										
										
											2009-08-19 10:26:43 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  const  char  * gPyGetRandomFloat_doc = " getRandomFloat returns a random floating point value in the range [0..1] " ;  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-07-04 19:00:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyGetRandomFloat ( PyObject * )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  PyFloat_FromDouble ( MT_random ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-02-23 06:41:10 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPySetGravity ( PyObject * ,  PyObject *  value )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-02-23 06:41:10 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									MT_Vector3  vec ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyVecTo ( value ,  vec ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( gp_KetsjiScene ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										gp_KetsjiScene - > SetGravity ( vec ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-05-11 18:45:30 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  char  gPyExpandPath_doc [ ]  =  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								" (path) - Converts a blender internal path into a proper file system path. \n \
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								path  -  the  string  path  to  convert . \ n \ n \ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Use  /  as  directory  separator  in  path \ n \ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								You  can  use  ' / / '  at  the  start  of  the  string  to  define  a  relative  path ; \ n \ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Blender  replaces  that  string  by  the  directory  of  the  startup  . blend  or  runtime \ n \ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								file  to  make  a  full  path  name  ( doesn ' t  change  during  the  game ,  even  if  you  load \ n \ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								other  . blend ) . \ n \ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								The  function  also  converts  the  directory  separator  to  the  local  file  system  format . " ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyExpandPath ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2008-05-11 18:45:30 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  expanded [ FILE_MAXDIR  +  FILE_MAXFILE ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char *  filename ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " s:ExpandPath " , & filename ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									BLI_strncpy ( expanded ,  filename ,  FILE_MAXDIR  +  FILE_MAXFILE ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-03-09 17:36:23 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									BLI_path_abs ( expanded ,  gp_GamePythonPath ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2011-01-06 05:04:07 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  PyUnicode_DecodeFSDefault ( expanded ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-10-29 21:59:31 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  char  gPyStartGame_doc [ ]  =  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								" startGame(blend) \n \
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Loads  the  blend  file " ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPyStartGame ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char *  blendfile ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args ,  " s:startGame " ,  & blendfile ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_KetsjiEngine - > RequestExit ( KX_EXIT_REQUEST_START_OTHER_GAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_KetsjiEngine - > SetNameNextGame ( blendfile ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  char  gPyEndGame_doc [ ]  =  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								" endGame() \n \
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Ends  the  current  game " ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPyEndGame ( PyObject * )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_KetsjiEngine - > RequestExit ( KX_EXIT_REQUEST_QUIT_GAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//printf("%s\n", gp_GamePythonPath);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  char  gPyRestartGame_doc [ ]  =  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								" restartGame() \n \
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Restarts  the  current  game  by  reloading  the  . blend  file " ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPyRestartGame ( PyObject * )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_KetsjiEngine - > RequestExit ( KX_EXIT_REQUEST_RESTART_GAME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_KetsjiEngine - > SetNameNextGame ( gp_GamePythonPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  char  gPySaveGlobalDict_doc [ ]  =  
						 
					
						
							
								
									
										
										
										
											2010-08-11 12:14:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" saveGlobalDict() \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" Saves bge.logic.globalDict to a file " ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-10-29 21:59:31 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPySaveGlobalDict ( PyObject * )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  marshal_path [ 512 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  * marshal_buffer  =  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									unsigned  int  marshal_length ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									FILE  * fp  =  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									pathGamePythonConfig ( marshal_path ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									marshal_length  =  saveGamePythonConfig ( & marshal_buffer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( marshal_length  & &  marshal_buffer ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										fp  =  fopen ( marshal_path ,  " wb " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( fp ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( fwrite ( marshal_buffer ,  1 ,  marshal_length ,  fp )  ! =  marshal_length ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												printf ( " Warning: could not write marshal data \n " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											fclose ( fp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											printf ( " Warning: could not open marshal file \n " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										printf ( " Warning: could not create marshal buffer \n " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( marshal_buffer ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										delete  [ ]  marshal_buffer ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  char  gPyLoadGlobalDict_doc [ ]  =  
						 
					
						
							
								
									
										
										
										
											2010-08-11 12:14:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" LoadGlobalDict() \n " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" Loads bge.logic.globalDict from a file " ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-10-29 21:59:31 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPyLoadGlobalDict ( PyObject * )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  marshal_path [ 512 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  * marshal_buffer  =  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2011-07-06 10:19:04 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									size_t  marshal_length ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-10-29 21:59:31 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									FILE  * fp  =  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  result ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									pathGamePythonConfig ( marshal_path ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									fp  =  fopen ( marshal_path ,  " rb " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( fp )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// obtain file size:
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										fseek  ( fp ,  0 ,  SEEK_END ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2011-07-06 10:19:04 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										marshal_length  =  ( size_t ) ftell ( fp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-10-29 21:59:31 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										rewind ( fp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										marshal_buffer  =  ( char * ) malloc  ( sizeof ( char ) * marshal_length ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										result  =  fread ( marshal_buffer ,  1 ,  marshal_length ,  fp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( result  = =  marshal_length )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											loadGamePythonConfig ( marshal_buffer ,  marshal_length ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											printf ( " Warning: could not read all of '%s' \n " ,  marshal_path ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										free ( marshal_buffer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										fclose ( fp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										printf ( " Warning: could not open '%s' \n " ,  marshal_path ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  char  gPySendMessage_doc [ ]  =   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								" sendMessage(subject, [body, to, from]) \n \
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								sends  a  message  in  same  manner  as  a  message  actuator \ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								subject  =  Subject  of  the  message \ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								body  =  Message  body \ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								to  =  Name  of  object  to  send  the  message  to \ 
						 
					
						
							
								
									
										
										
										
											2010-01-30 18:23:13 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								from  =  Name  of  object  to  send  the  string  from " ;  
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPySendMessage ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char *  subject ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char *  body  =  ( char  * ) " " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char *  to  =  ( char  * ) " " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char *  from  =  ( char  * ) " " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args ,  " s|sss:sendMessage " ,  & subject ,  & body ,  & to ,  & from ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_KetsjiScene - > GetNetworkScene ( ) - > SendMessage ( to ,  from ,  subject ,  body ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// this gets a pointer to an array filled with floats
  
						 
					
						
							
								
									
										
										
										
											2008-07-04 19:00:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyGetSpectrum ( PyObject * )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject *  resultlist  =  PyList_New ( 512 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-08-10 15:39:11 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  ( int  index  =  0 ;  index  <  512 ;  index + + ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                PyList_SET_ITEM ( resultlist ,  index ,  PyFloat_FromDouble ( 0.0 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  resultlist ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPySetLogicTicRate ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2004-10-16 11:41:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									float  ticrate ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args ,  " f:setLogicTicRate " ,  & ticrate ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-16 11:41:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_KetsjiEngine : : SetTicRate ( ticrate ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-16 11:41:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-07-04 19:00:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyGetLogicTicRate ( PyObject * )  
						 
					
						
							
								
									
										
										
										
											2004-10-16 11:41:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  PyFloat_FromDouble ( KX_KetsjiEngine : : GetTicRate ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPySetMaxLogicFrame ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  frame ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args ,  " i:setMaxLogicFrame " ,  & frame ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_KetsjiEngine : : SetMaxLogicFrame ( frame ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPyGetMaxLogicFrame ( PyObject * )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-06-29 02:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  PyLong_FromSsize_t ( KX_KetsjiEngine : : GetMaxLogicFrame ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPySetMaxPhysicsFrame ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  frame ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args ,  " i:setMaxPhysicsFrame " ,  & frame ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_KetsjiEngine : : SetMaxPhysicsFrame ( frame ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPyGetMaxPhysicsFrame ( PyObject * )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-06-29 02:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  PyLong_FromSsize_t ( KX_KetsjiEngine : : GetMaxPhysicsFrame ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPySetPhysicsTicRate ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2004-10-16 11:41:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									float  ticrate ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args ,  " f:setPhysicsTicRate " ,  & ticrate ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-16 11:41:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									PHY_GetActiveEnvironment ( ) - > setFixedTimeStep ( true , ticrate ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-16 11:41:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2009-02-25 03:26:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								#if 0  // unused
  
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPySetPhysicsDebug ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2005-07-29 18:14:41 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  debugMode ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args ,  " i:setPhysicsDebug " ,  & debugMode ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2005-07-29 18:14:41 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									PHY_GetActiveEnvironment ( ) - > setDebugMode ( debugMode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2005-07-29 18:14:41 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2009-02-25 03:26:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2005-07-29 18:14:41 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-07-04 19:00:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyGetPhysicsTicRate ( PyObject * )  
						 
					
						
							
								
									
										
										
										
											2004-10-16 11:41:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2005-03-25 10:33:39 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  PyFloat_FromDouble ( PHY_GetActiveEnvironment ( ) - > getFixedTimeStep ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-16 11:41:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyGetAverageFrameRate ( PyObject * )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  PyFloat_FromDouble ( KX_KetsjiEngine : : GetAverageFrameRate ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyGetBlendFileList ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2008-10-11 00:56:49 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									char  cpath [ sizeof ( gp_GamePythonPath ) ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									char  * searchpath  =  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-03 23:51:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									PyObject *  list ,  * value ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    DIR  * dp ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    struct  dirent  * dirp ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args ,  " |s:getBlendFileList " ,  & searchpath ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									list  =  PyList_New ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( searchpath )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										BLI_strncpy ( cpath ,  searchpath ,  FILE_MAXDIR  +  FILE_MAXFILE ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-03-09 17:36:23 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										BLI_path_abs ( cpath ,  gp_GamePythonPath ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										/* Get the dir only */ 
							 
						 
					
						
							
								
									
										
										
										
											2010-03-08 20:08:04 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										BLI_split_dirfile ( gp_GamePythonPath ,  cpath ,  NULL ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if ( ( dp   =  opendir ( cpath ) )  = =  NULL )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										/* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */ 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										fprintf ( stderr ,  " Could not read directoty (%s) failed, code %d (%s) \n " ,  cpath ,  errno ,  strerror ( errno ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  list ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    while  ( ( dirp  =  readdir ( dp ) )  ! =  NULL )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( BLI_testextensie ( dirp - > d_name ,  " .blend " ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2011-01-06 05:04:07 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											value =  PyUnicode_DecodeFSDefault ( dirp - > d_name ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-03 23:51:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											PyList_Append ( list ,  value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Py_DECREF ( value ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    closedir ( dp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  list ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-01-30 18:23:13 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  char  gPyAddScene_doc [ ]  =   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								" addScene(name, [overlay]) \n \
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								adds  a  scene  to  the  game  engine \ n \ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								name  =  Name  of  the  scene \ n \ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								overlay  =  Overlay  or  underlay " ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPyAddScene ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char *  name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  overlay  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args ,  " s|i:addScene " ,  & name  ,  & overlay ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_KetsjiEngine - > ConvertAndAddScene ( name ,  ( overlay  ! =  0 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-08-19 10:26:43 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  const  char  * gPyGetCurrentScene_doc  =  
						 
					
						
							
								
									
										
										
										
											2004-06-07 11:03:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								" getCurrentScene() \n "  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								" Gets a reference to the current scene. \n " ;  
						 
					
						
							
								
									
										
										
										
											2008-07-04 19:00:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyGetCurrentScene ( PyObject *  self )  
						 
					
						
							
								
									
										
										
										
											2004-06-07 11:03:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  gp_KetsjiScene - > GetProxy ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-06-07 11:03:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-08-19 10:26:43 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  const  char  * gPyGetSceneList_doc  =  
						 
					
						
							
								
									
										
										
										
											2009-02-27 23:53:09 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								" getSceneList() \n "  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								" Return a list of converted scenes. \n " ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPyGetSceneList ( PyObject *  self )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_KetsjiEngine *  m_engine  =  KX_GetActiveEngine ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject *  list ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_SceneList *  scenes  =  m_engine - > CurrentScenes ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  numScenes  =  scenes - > size ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  i ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									list  =  PyList_New ( numScenes ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( i = 0 ; i < numScenes ; i + + ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										KX_Scene *  scene  =  scenes - > at ( i ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyList_SET_ITEM ( list ,  i ,  scene - > GetProxy ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-02-27 23:53:09 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  list ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-02-27 23:53:09 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject  * pyPrintStats ( PyObject  * , PyObject  * , PyObject  * )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_KetsjiScene - > GetSceneConverter ( ) - > PrintStats ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject  * pyPrintExt ( PyObject  * , PyObject  * , PyObject  * )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define pprint(x) std::cout << x << std::endl; 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  count = 0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-15 11:34:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  support = 0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									pprint ( " Supported Extensions... " ) ; 
							 
						 
					
						
							
								
									
										
											 
										
											
												Merge of apricot branch game engine changes into trunk, excluding GLSL.
GLEW
====
Added the GLEW opengl extension library into extern/, always compiled
into Blender now. This is much nicer than doing this kind of extension
management manually, and will be used in the game engine, for GLSL, and
other opengl extensions.
* According to the GLEW website it works on Windows, Linux, Mac OS X,
  FreeBSD, Irix, and Solaris. There might still be platform specific
  issues due to this commit, so let me know and I'll look into it.
* This means also that all extensions will now always be compiled in,
  regardless of the glext.h on the platform where compilation happens.
Game Engine
===========
Refactoring of the use of opengl extensions and other drawing code
in the game engine, and cleaning up some hacks related to GLSL
integration. These changes will be merged into trunk too after this.
The game engine graphics demos & apricot level survived my tests,
but this could use some good testing of course.
For users: please test with the options "Generate Display Lists" and
"Vertex Arrays" enabled, these should be the fastest and are supposed
to be "unreliable", but if that's the case that's probably due to bugs
that can be fixed.
* The game engine now also uses GLEW for extensions, replacing the
  custom opengl extensions code that was there. Removes a lot of
  #ifdef's, but the runtime checks stay of course.
* Removed the WITHOUT_GLEXT environment variable. This was added to
  work around a specific bug and only disabled multitexturing anyway.
  It might also have caused a slowdown since it was retrieving the
  environment variable for every vertex in immediate mode (bug #13680).
* Refactored the code to allow drawing skinned meshes with vertex
  arrays too, removing some specific immediate mode drawing functions
  for this that only did extra normal calculation. Now it always splits
  vertices of flat faces instead.
* Refactored normal recalculation with some minor optimizations,
  required for the above change.
* Removed some outdated code behind the __NLA_OLDDEFORM #ifdef.
* Fixed various bugs in setting of multitexture coordinates and vertex
  attributes for vertex arrays. These were not being enabled/disabled
  correct according to the opengl spec, leading to crashes. Also tangent
  attributes used an immediate mode call for vertex arrays, which can't
  work.
* Fixed use of uninitialized variable in RAS_TexVert.
* Exporting skinned meshes was doing O(n^2) lookups for vertices and
  deform weights, now uses same trick as regular meshes.
											 
										 
										
											2008-06-17 10:27:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									pprint ( "  GL_ARB_shader_objects supported?        " < <  ( GLEW_ARB_shader_objects ? " yes. " : " no. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									count  =  1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-15 11:34:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												Merge of apricot branch game engine changes into trunk, excluding GLSL.
GLEW
====
Added the GLEW opengl extension library into extern/, always compiled
into Blender now. This is much nicer than doing this kind of extension
management manually, and will be used in the game engine, for GLSL, and
other opengl extensions.
* According to the GLEW website it works on Windows, Linux, Mac OS X,
  FreeBSD, Irix, and Solaris. There might still be platform specific
  issues due to this commit, so let me know and I'll look into it.
* This means also that all extensions will now always be compiled in,
  regardless of the glext.h on the platform where compilation happens.
Game Engine
===========
Refactoring of the use of opengl extensions and other drawing code
in the game engine, and cleaning up some hacks related to GLSL
integration. These changes will be merged into trunk too after this.
The game engine graphics demos & apricot level survived my tests,
but this could use some good testing of course.
For users: please test with the options "Generate Display Lists" and
"Vertex Arrays" enabled, these should be the fastest and are supposed
to be "unreliable", but if that's the case that's probably due to bugs
that can be fixed.
* The game engine now also uses GLEW for extensions, replacing the
  custom opengl extensions code that was there. Removes a lot of
  #ifdef's, but the runtime checks stay of course.
* Removed the WITHOUT_GLEXT environment variable. This was added to
  work around a specific bug and only disabled multitexturing anyway.
  It might also have caused a slowdown since it was retrieving the
  environment variable for every vertex in immediate mode (bug #13680).
* Refactored the code to allow drawing skinned meshes with vertex
  arrays too, removing some specific immediate mode drawing functions
  for this that only did extra normal calculation. Now it always splits
  vertices of flat faces instead.
* Refactored normal recalculation with some minor optimizations,
  required for the above change.
* Removed some outdated code behind the __NLA_OLDDEFORM #ifdef.
* Fixed various bugs in setting of multitexture coordinates and vertex
  attributes for vertex arrays. These were not being enabled/disabled
  correct according to the opengl spec, leading to crashes. Also tangent
  attributes used an immediate mode call for vertex arrays, which can't
  work.
* Fixed use of uninitialized variable in RAS_TexVert.
* Exporting skinned meshes was doing O(n^2) lookups for vertices and
  deform weights, now uses same trick as regular meshes.
											 
										 
										
											2008-06-17 10:27:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									support =  GLEW_ARB_vertex_shader ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-15 11:34:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									pprint ( "  GL_ARB_vertex_shader supported?         " < <  ( support ? " yes. " : " no. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									count  =  1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-15 11:34:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if ( support ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( "  ----------Details---------- " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  max = 0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glGetIntegerv ( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB ,  ( GLint * ) & max ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( "   Max uniform components. "  < <  max ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glGetIntegerv ( GL_MAX_VARYING_FLOATS_ARB ,  ( GLint * ) & max ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( "   Max varying floats. "  < <  max ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glGetIntegerv ( GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB ,  ( GLint * ) & max ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( "   Max vertex texture units. "  < <  max ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glGetIntegerv ( GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB ,  ( GLint * ) & max ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( "   Max combined texture units. "  < <  max ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( " " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
											 
										
											
												Merge of apricot branch game engine changes into trunk, excluding GLSL.
GLEW
====
Added the GLEW opengl extension library into extern/, always compiled
into Blender now. This is much nicer than doing this kind of extension
management manually, and will be used in the game engine, for GLSL, and
other opengl extensions.
* According to the GLEW website it works on Windows, Linux, Mac OS X,
  FreeBSD, Irix, and Solaris. There might still be platform specific
  issues due to this commit, so let me know and I'll look into it.
* This means also that all extensions will now always be compiled in,
  regardless of the glext.h on the platform where compilation happens.
Game Engine
===========
Refactoring of the use of opengl extensions and other drawing code
in the game engine, and cleaning up some hacks related to GLSL
integration. These changes will be merged into trunk too after this.
The game engine graphics demos & apricot level survived my tests,
but this could use some good testing of course.
For users: please test with the options "Generate Display Lists" and
"Vertex Arrays" enabled, these should be the fastest and are supposed
to be "unreliable", but if that's the case that's probably due to bugs
that can be fixed.
* The game engine now also uses GLEW for extensions, replacing the
  custom opengl extensions code that was there. Removes a lot of
  #ifdef's, but the runtime checks stay of course.
* Removed the WITHOUT_GLEXT environment variable. This was added to
  work around a specific bug and only disabled multitexturing anyway.
  It might also have caused a slowdown since it was retrieving the
  environment variable for every vertex in immediate mode (bug #13680).
* Refactored the code to allow drawing skinned meshes with vertex
  arrays too, removing some specific immediate mode drawing functions
  for this that only did extra normal calculation. Now it always splits
  vertices of flat faces instead.
* Refactored normal recalculation with some minor optimizations,
  required for the above change.
* Removed some outdated code behind the __NLA_OLDDEFORM #ifdef.
* Fixed various bugs in setting of multitexture coordinates and vertex
  attributes for vertex arrays. These were not being enabled/disabled
  correct according to the opengl spec, leading to crashes. Also tangent
  attributes used an immediate mode call for vertex arrays, which can't
  work.
* Fixed use of uninitialized variable in RAS_TexVert.
* Exporting skinned meshes was doing O(n^2) lookups for vertices and
  deform weights, now uses same trick as regular meshes.
											 
										 
										
											2008-06-17 10:27:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									support = GLEW_ARB_fragment_shader ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-15 11:34:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									pprint ( "  GL_ARB_fragment_shader supported?       " < <  ( support ? " yes. " : " no. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									count  =  1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-15 11:34:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if ( support ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( "  ----------Details---------- " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  max = 0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glGetIntegerv ( GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB ,  ( GLint * ) & max ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( "   Max uniform components. "  < <  max ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( " " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
											 
										
											
												Merge of apricot branch game engine changes into trunk, excluding GLSL.
GLEW
====
Added the GLEW opengl extension library into extern/, always compiled
into Blender now. This is much nicer than doing this kind of extension
management manually, and will be used in the game engine, for GLSL, and
other opengl extensions.
* According to the GLEW website it works on Windows, Linux, Mac OS X,
  FreeBSD, Irix, and Solaris. There might still be platform specific
  issues due to this commit, so let me know and I'll look into it.
* This means also that all extensions will now always be compiled in,
  regardless of the glext.h on the platform where compilation happens.
Game Engine
===========
Refactoring of the use of opengl extensions and other drawing code
in the game engine, and cleaning up some hacks related to GLSL
integration. These changes will be merged into trunk too after this.
The game engine graphics demos & apricot level survived my tests,
but this could use some good testing of course.
For users: please test with the options "Generate Display Lists" and
"Vertex Arrays" enabled, these should be the fastest and are supposed
to be "unreliable", but if that's the case that's probably due to bugs
that can be fixed.
* The game engine now also uses GLEW for extensions, replacing the
  custom opengl extensions code that was there. Removes a lot of
  #ifdef's, but the runtime checks stay of course.
* Removed the WITHOUT_GLEXT environment variable. This was added to
  work around a specific bug and only disabled multitexturing anyway.
  It might also have caused a slowdown since it was retrieving the
  environment variable for every vertex in immediate mode (bug #13680).
* Refactored the code to allow drawing skinned meshes with vertex
  arrays too, removing some specific immediate mode drawing functions
  for this that only did extra normal calculation. Now it always splits
  vertices of flat faces instead.
* Refactored normal recalculation with some minor optimizations,
  required for the above change.
* Removed some outdated code behind the __NLA_OLDDEFORM #ifdef.
* Fixed various bugs in setting of multitexture coordinates and vertex
  attributes for vertex arrays. These were not being enabled/disabled
  correct according to the opengl spec, leading to crashes. Also tangent
  attributes used an immediate mode call for vertex arrays, which can't
  work.
* Fixed use of uninitialized variable in RAS_TexVert.
* Exporting skinned meshes was doing O(n^2) lookups for vertices and
  deform weights, now uses same trick as regular meshes.
											 
										 
										
											2008-06-17 10:27:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									support  =  GLEW_ARB_texture_cube_map ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-15 11:34:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									pprint ( "  GL_ARB_texture_cube_map supported?      " < <  ( support ? " yes. " : " no. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									count  =  1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-15 11:34:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if ( support ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( "  ----------Details---------- " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  size = 0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glGetIntegerv ( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB ,  ( GLint * ) & size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( "   Max cubemap size. "  < <  size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( " " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
											 
										
											
												Merge of apricot branch game engine changes into trunk, excluding GLSL.
GLEW
====
Added the GLEW opengl extension library into extern/, always compiled
into Blender now. This is much nicer than doing this kind of extension
management manually, and will be used in the game engine, for GLSL, and
other opengl extensions.
* According to the GLEW website it works on Windows, Linux, Mac OS X,
  FreeBSD, Irix, and Solaris. There might still be platform specific
  issues due to this commit, so let me know and I'll look into it.
* This means also that all extensions will now always be compiled in,
  regardless of the glext.h on the platform where compilation happens.
Game Engine
===========
Refactoring of the use of opengl extensions and other drawing code
in the game engine, and cleaning up some hacks related to GLSL
integration. These changes will be merged into trunk too after this.
The game engine graphics demos & apricot level survived my tests,
but this could use some good testing of course.
For users: please test with the options "Generate Display Lists" and
"Vertex Arrays" enabled, these should be the fastest and are supposed
to be "unreliable", but if that's the case that's probably due to bugs
that can be fixed.
* The game engine now also uses GLEW for extensions, replacing the
  custom opengl extensions code that was there. Removes a lot of
  #ifdef's, but the runtime checks stay of course.
* Removed the WITHOUT_GLEXT environment variable. This was added to
  work around a specific bug and only disabled multitexturing anyway.
  It might also have caused a slowdown since it was retrieving the
  environment variable for every vertex in immediate mode (bug #13680).
* Refactored the code to allow drawing skinned meshes with vertex
  arrays too, removing some specific immediate mode drawing functions
  for this that only did extra normal calculation. Now it always splits
  vertices of flat faces instead.
* Refactored normal recalculation with some minor optimizations,
  required for the above change.
* Removed some outdated code behind the __NLA_OLDDEFORM #ifdef.
* Fixed various bugs in setting of multitexture coordinates and vertex
  attributes for vertex arrays. These were not being enabled/disabled
  correct according to the opengl spec, leading to crashes. Also tangent
  attributes used an immediate mode call for vertex arrays, which can't
  work.
* Fixed use of uninitialized variable in RAS_TexVert.
* Exporting skinned meshes was doing O(n^2) lookups for vertices and
  deform weights, now uses same trick as regular meshes.
											 
										 
										
											2008-06-17 10:27:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									support  =  GLEW_ARB_multitexture ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									count  =  1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-15 11:34:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									pprint ( "  GL_ARB_multitexture supported?          " < <  ( support ? " yes. " : " no. " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if ( support ) { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( "  ----------Details---------- " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  units = 0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										glGetIntegerv ( GL_MAX_TEXTURE_UNITS_ARB ,  ( GLint * ) & units ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( "   Max texture units available.   "  < <  units ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( " " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
											 
										
											
												Merge of apricot branch game engine changes into trunk, excluding GLSL.
GLEW
====
Added the GLEW opengl extension library into extern/, always compiled
into Blender now. This is much nicer than doing this kind of extension
management manually, and will be used in the game engine, for GLSL, and
other opengl extensions.
* According to the GLEW website it works on Windows, Linux, Mac OS X,
  FreeBSD, Irix, and Solaris. There might still be platform specific
  issues due to this commit, so let me know and I'll look into it.
* This means also that all extensions will now always be compiled in,
  regardless of the glext.h on the platform where compilation happens.
Game Engine
===========
Refactoring of the use of opengl extensions and other drawing code
in the game engine, and cleaning up some hacks related to GLSL
integration. These changes will be merged into trunk too after this.
The game engine graphics demos & apricot level survived my tests,
but this could use some good testing of course.
For users: please test with the options "Generate Display Lists" and
"Vertex Arrays" enabled, these should be the fastest and are supposed
to be "unreliable", but if that's the case that's probably due to bugs
that can be fixed.
* The game engine now also uses GLEW for extensions, replacing the
  custom opengl extensions code that was there. Removes a lot of
  #ifdef's, but the runtime checks stay of course.
* Removed the WITHOUT_GLEXT environment variable. This was added to
  work around a specific bug and only disabled multitexturing anyway.
  It might also have caused a slowdown since it was retrieving the
  environment variable for every vertex in immediate mode (bug #13680).
* Refactored the code to allow drawing skinned meshes with vertex
  arrays too, removing some specific immediate mode drawing functions
  for this that only did extra normal calculation. Now it always splits
  vertices of flat faces instead.
* Refactored normal recalculation with some minor optimizations,
  required for the above change.
* Removed some outdated code behind the __NLA_OLDDEFORM #ifdef.
* Fixed various bugs in setting of multitexture coordinates and vertex
  attributes for vertex arrays. These were not being enabled/disabled
  correct according to the opengl spec, leading to crashes. Also tangent
  attributes used an immediate mode call for vertex arrays, which can't
  work.
* Fixed use of uninitialized variable in RAS_TexVert.
* Exporting skinned meshes was doing O(n^2) lookups for vertices and
  deform weights, now uses same trick as regular meshes.
											 
										 
										
											2008-06-17 10:27:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									pprint ( "  GL_ARB_texture_env_combine supported?   " < <  ( GLEW_ARB_texture_env_combine ? " yes. " : " no. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									count  =  1 ; 
							 
						 
					
						
							
								
									
										
											 
										
											
												Merge of apricot branch game engine changes into trunk, excluding GLSL.
GLEW
====
Added the GLEW opengl extension library into extern/, always compiled
into Blender now. This is much nicer than doing this kind of extension
management manually, and will be used in the game engine, for GLSL, and
other opengl extensions.
* According to the GLEW website it works on Windows, Linux, Mac OS X,
  FreeBSD, Irix, and Solaris. There might still be platform specific
  issues due to this commit, so let me know and I'll look into it.
* This means also that all extensions will now always be compiled in,
  regardless of the glext.h on the platform where compilation happens.
Game Engine
===========
Refactoring of the use of opengl extensions and other drawing code
in the game engine, and cleaning up some hacks related to GLSL
integration. These changes will be merged into trunk too after this.
The game engine graphics demos & apricot level survived my tests,
but this could use some good testing of course.
For users: please test with the options "Generate Display Lists" and
"Vertex Arrays" enabled, these should be the fastest and are supposed
to be "unreliable", but if that's the case that's probably due to bugs
that can be fixed.
* The game engine now also uses GLEW for extensions, replacing the
  custom opengl extensions code that was there. Removes a lot of
  #ifdef's, but the runtime checks stay of course.
* Removed the WITHOUT_GLEXT environment variable. This was added to
  work around a specific bug and only disabled multitexturing anyway.
  It might also have caused a slowdown since it was retrieving the
  environment variable for every vertex in immediate mode (bug #13680).
* Refactored the code to allow drawing skinned meshes with vertex
  arrays too, removing some specific immediate mode drawing functions
  for this that only did extra normal calculation. Now it always splits
  vertices of flat faces instead.
* Refactored normal recalculation with some minor optimizations,
  required for the above change.
* Removed some outdated code behind the __NLA_OLDDEFORM #ifdef.
* Fixed various bugs in setting of multitexture coordinates and vertex
  attributes for vertex arrays. These were not being enabled/disabled
  correct according to the opengl spec, leading to crashes. Also tangent
  attributes used an immediate mode call for vertex arrays, which can't
  work.
* Fixed use of uninitialized variable in RAS_TexVert.
* Exporting skinned meshes was doing O(n^2) lookups for vertices and
  deform weights, now uses same trick as regular meshes.
											 
										 
										
											2008-06-17 10:27:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if ( ! count ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pprint ( " No extenstions are used in this build " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-14 03:23:36 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2004-06-07 11:03:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2011-03-22 02:39:08 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject  * gLibLoad ( PyObject * ,  PyObject *  args ,  PyObject *  kwds )  
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_Scene  * kx_scene =  gp_KetsjiScene ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  * path ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  * group ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-08-28 02:07:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Py_buffer  py_buffer ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									py_buffer . buf  =  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									char  * err_str =  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2011-03-22 02:39:08 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									short  options = 0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  load_actions = 0 ,  verbose = 0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									static  const  char  * kwlist [ ]  =  { " path " ,  " group " ,  " buffer " ,  " load_actions " ,  " verbose " ,  NULL } ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2011-03-22 02:39:08 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTupleAndKeywords ( args ,  kwds ,  " ss|y*ii:LibLoad " ,  const_cast < char * * > ( kwlist ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	& path ,  & group ,  & py_buffer ,  & load_actions ,  & verbose ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2011-03-22 02:39:08 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* setup options */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( load_actions  ! =  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										options  | =  KX_BlenderSceneConverter : : LIB_LOAD_LOAD_ACTIONS ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( verbose  ! =  0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										options  | =  KX_BlenderSceneConverter : : LIB_LOAD_VERBOSE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-08-28 02:07:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! py_buffer . buf ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
									
										
										
										
											2011-03-21 12:40:06 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										char  abs_path [ FILE_MAX ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2011-03-21 09:29:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										// Make the path absolute
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										BLI_strncpy ( abs_path ,  path ,  sizeof ( abs_path ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										BLI_path_abs ( abs_path ,  gp_GamePythonPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2011-03-22 02:39:08 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if ( kx_scene - > GetSceneConverter ( ) - > LinkBlendFilePath ( abs_path ,  group ,  kx_scene ,  & err_str ,  options ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2010-08-28 02:07:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Py_RETURN_TRUE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2011-03-22 02:39:08 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if ( kx_scene - > GetSceneConverter ( ) - > LinkBlendFileMemory ( py_buffer . buf ,  py_buffer . len ,  path ,  group ,  kx_scene ,  & err_str ,  options ) ) 	{ 
							 
						 
					
						
							
								
									
										
										
										
											2010-08-28 02:07:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											PyBuffer_Release ( & py_buffer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Py_RETURN_TRUE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyBuffer_Release ( & py_buffer ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if ( err_str )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_ValueError ,  err_str ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_FALSE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject  * gLibNew ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_Scene  * kx_scene =  gp_KetsjiScene ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  * path ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  * group ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  * name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject  * names ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  idcode ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " ssO!:LibNew " , & path ,  & group ,  & PyList_Type ,  & names ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if ( kx_scene - > GetSceneConverter ( ) - > GetMainDynamicPath ( path ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_KeyError ,  " the name of the path given exists " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2010-08-10 15:14:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									idcode =  BKE_idcode_from_name ( group ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if ( idcode = = 0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyErr_Format ( PyExc_ValueError ,  " invalid group given  \" %s \" " ,  group ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Main  * maggie =  ( Main  * ) MEM_callocN (  sizeof ( Main ) ,  " BgeMain " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									kx_scene - > GetSceneConverter ( ) - > GetMainDynamic ( ) . push_back ( maggie ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									strncpy ( maggie - > name ,  path ,  sizeof ( maggie - > name ) - 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* Copy the object into main */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if ( idcode = = ID_ME )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyObject  * ret =  PyList_New ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyObject  * item ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for ( int  i =  0 ;  i  <  PyList_GET_SIZE ( names ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											name =  _PyUnicode_AsString ( PyList_GET_ITEM ( names ,  i ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if ( name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												RAS_MeshObject  * meshobj =  kx_scene - > GetSceneConverter ( ) - > ConvertMeshSpecial ( kx_scene ,  maggie ,  name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if ( meshobj )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													KX_MeshProxy *  meshproxy  =  new  KX_MeshProxy ( meshobj ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													item =  meshproxy - > NewProxy ( true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													PyList_Append ( ret ,  item ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Py_DECREF ( item ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												PyErr_Clear ( ) ;  /* wasnt a string, ignore for now */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyErr_Format ( PyExc_ValueError ,  " only  \" Mesh \"  group currently supported " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject  * gLibFree ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_Scene  * kx_scene =  gp_KetsjiScene ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  * path ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " s:LibFree " , & path ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( kx_scene - > GetSceneConverter ( ) - > FreeBlendFile ( path ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Py_RETURN_TRUE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Py_RETURN_FALSE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject  * gLibList ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									vector < Main * >  & dynMaggie  =  gp_KetsjiScene - > GetSceneConverter ( ) - > GetMainDynamic ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  i =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject  * list =  PyList_New ( dynMaggie . size ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( vector < Main * > : : iterator  it = dynMaggie . begin ( ) ;  ! ( it = = dynMaggie . end ( ) ) ;  it + + ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyList_SET_ITEM ( list ,  i + + ,  PyUnicode_FromString (  ( * it ) - > name )  ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  list ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  struct  PyMethodDef  game_methods [ ]  =  {  
						 
					
						
							
								
									
										
										
										
											2009-08-10 00:07:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ " expandPath " ,  ( PyCFunction ) gPyExpandPath ,  METH_VARARGS ,  ( const  char  * ) gPyExpandPath_doc } , 
							 
						 
					
						
							
								
									
										
										
										
											2009-10-29 21:59:31 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ " startGame " ,  ( PyCFunction ) gPyStartGame ,  METH_VARARGS ,  ( const  char  * ) gPyStartGame_doc } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " endGame " ,  ( PyCFunction ) gPyEndGame ,  METH_NOARGS ,  ( const  char  * ) gPyEndGame_doc } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " restartGame " ,  ( PyCFunction ) gPyRestartGame ,  METH_NOARGS ,  ( const  char  * ) gPyRestartGame_doc } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " saveGlobalDict " ,  ( PyCFunction ) gPySaveGlobalDict ,  METH_NOARGS ,  ( const  char  * ) gPySaveGlobalDict_doc } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " loadGlobalDict " ,  ( PyCFunction ) gPyLoadGlobalDict ,  METH_NOARGS ,  ( const  char  * ) gPyLoadGlobalDict_doc } , 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-10 00:07:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ " sendMessage " ,  ( PyCFunction ) gPySendMessage ,  METH_VARARGS ,  ( const  char  * ) gPySendMessage_doc } , 
							 
						 
					
						
							
								
									
										
										
										
											2010-01-30 18:23:13 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ " getCurrentController " ,  ( PyCFunction )  SCA_PythonController : : sPyGetCurrentController ,  METH_NOARGS ,  SCA_PythonController : : sPyGetCurrentController__doc__ } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " getCurrentScene " ,  ( PyCFunction )  gPyGetCurrentScene ,  METH_NOARGS ,  gPyGetCurrentScene_doc } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " getSceneList " ,  ( PyCFunction )  gPyGetSceneList ,  METH_NOARGS ,  ( const  char  * ) gPyGetSceneList_doc } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " addScene " ,  ( PyCFunction ) gPyAddScene ,  METH_VARARGS ,  ( const  char  * ) gPyAddScene_doc } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " getRandomFloat " , ( PyCFunction )  gPyGetRandomFloat ,  METH_NOARGS ,  ( const  char  * ) gPyGetRandomFloat_doc } , 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-10 00:07:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ " setGravity " , ( PyCFunction )  gPySetGravity ,  METH_O ,  ( const  char  * ) " set Gravitation " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " getSpectrum " , ( PyCFunction )  gPyGetSpectrum ,  METH_NOARGS ,  ( const  char  * ) " get audio spectrum " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " getMaxLogicFrame " ,  ( PyCFunction )  gPyGetMaxLogicFrame ,  METH_NOARGS ,  ( const  char  * ) " Gets the max number of logic frame per render frame " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " setMaxLogicFrame " ,  ( PyCFunction )  gPySetMaxLogicFrame ,  METH_VARARGS ,  ( const  char  * ) " Sets the max number of logic frame per render frame " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " getMaxPhysicsFrame " ,  ( PyCFunction )  gPyGetMaxPhysicsFrame ,  METH_NOARGS ,  ( const  char  * ) " Gets the max number of physics frame per render frame " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " setMaxPhysicsFrame " ,  ( PyCFunction )  gPySetMaxPhysicsFrame ,  METH_VARARGS ,  ( const  char  * ) " Sets the max number of physics farme per render frame " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " getLogicTicRate " ,  ( PyCFunction )  gPyGetLogicTicRate ,  METH_NOARGS ,  ( const  char  * ) " Gets the logic tic rate " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " setLogicTicRate " ,  ( PyCFunction )  gPySetLogicTicRate ,  METH_VARARGS ,  ( const  char  * ) " Sets the logic tic rate " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " getPhysicsTicRate " ,  ( PyCFunction )  gPyGetPhysicsTicRate ,  METH_NOARGS ,  ( const  char  * ) " Gets the physics tic rate " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " setPhysicsTicRate " ,  ( PyCFunction )  gPySetPhysicsTicRate ,  METH_VARARGS ,  ( const  char  * ) " Sets the physics tic rate " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " getAverageFrameRate " ,  ( PyCFunction )  gPyGetAverageFrameRate ,  METH_NOARGS ,  ( const  char  * ) " Gets the estimated average frame rate " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " getBlendFileList " ,  ( PyCFunction ) gPyGetBlendFileList ,  METH_VARARGS ,  ( const  char  * ) " Gets a list of blend files in the same directory as the current blend file " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " PrintGLInfo " ,  ( PyCFunction ) pyPrintExt ,  METH_NOARGS ,  ( const  char  * ) " Prints GL Extension Info " } , 
							 
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ " PrintMemInfo " ,  ( PyCFunction ) pyPrintStats ,  METH_NOARGS ,  ( const  char  * ) " Print engine stastics " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* library functions */ 
							 
						 
					
						
							
								
									
										
										
										
											2011-03-22 02:39:08 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ " LibLoad " ,  ( PyCFunction ) gLibLoad ,  METH_VARARGS | METH_KEYWORDS ,  ( const  char  * ) " " } , 
							 
						 
					
						
							
								
									
										
										
										
											2009-11-15 23:58:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ " LibNew " ,  ( PyCFunction ) gLibNew ,  METH_VARARGS ,  ( const  char  * ) " " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " LibFree " ,  ( PyCFunction ) gLibFree ,  METH_VARARGS ,  ( const  char  * ) " " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " LibList " ,  ( PyCFunction ) gLibList ,  METH_VARARGS ,  ( const  char  * ) " " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									{ NULL ,  ( PyCFunction )  NULL ,  0 ,  NULL  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyGetWindowHeight ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-06-29 02:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  PyLong_FromSsize_t ( ( gp_Canvas  ?  gp_Canvas - > GetHeight ( )  :  0 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyGetWindowWidth ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-06-29 02:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  PyLong_FromSsize_t ( ( gp_Canvas  ?  gp_Canvas - > GetWidth ( )  :  0 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// temporarility visibility thing, will be moved to rasterizer/renderer later
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  gUseVisibilityTemp  =  false ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyEnableVisibility ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  visible ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " i:enableVisibility " , & visible ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-07-01 16:43:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gUseVisibilityTemp  =  ( visible  ! =  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyShowMouse ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  visible ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " i:showMouse " , & visible ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-07-01 16:43:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( visible ) 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( gp_Canvas ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											gp_Canvas - > SetMouseState ( RAS_ICanvas : : MOUSE_NORMAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( gp_Canvas ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											gp_Canvas - > SetMouseState ( RAS_ICanvas : : MOUSE_INVISIBLE ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPySetMousePosition ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  x , y ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " ii:setMousePosition " , & x , & y ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-07-01 16:43:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( gp_Canvas ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										gp_Canvas - > SetMousePosition ( x , y ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPySetEyeSeparation ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2004-10-24 11:03:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									float  sep ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args ,  " f:setEyeSeparation " ,  & sep ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! gp_Rasterizer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_RuntimeError ,  " Rasterizer.setEyeSeparation(float), Rasterizer not available " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-24 11:03:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									gp_Rasterizer - > SetEyeSeparation ( sep ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-24 11:03:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyGetEyeSeparation ( PyObject * )  
						 
					
						
							
								
									
										
										
										
											2004-10-24 11:03:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! gp_Rasterizer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_RuntimeError ,  " Rasterizer.getEyeSeparation(), Rasterizer not available " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-24 11:03:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  PyFloat_FromDouble ( gp_Rasterizer - > GetEyeSeparation ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-24 11:03:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPySetFocalLength ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2004-10-24 11:03:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									float  focus ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args ,  " f:setFocalLength " ,  & focus ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! gp_Rasterizer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_RuntimeError ,  " Rasterizer.setFocalLength(float), Rasterizer not available " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-24 11:03:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_Rasterizer - > SetFocalLength ( focus ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-24 11:03:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-24 11:03:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPyGetFocalLength ( PyObject * ,  PyObject * ,  PyObject * )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! gp_Rasterizer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_RuntimeError ,  " Rasterizer.getFocalLength(), Rasterizer not available " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  PyFloat_FromDouble ( gp_Rasterizer - > GetFocalLength ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-24 11:03:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-02-23 06:41:10 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPySetBackgroundColor ( PyObject * ,  PyObject *  value )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-02-23 06:41:10 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									MT_Vector4  vec ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyVecTo ( value ,  vec ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( gp_Canvas ) 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
									
										
										
										
											2011-04-10 09:37:04 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										gp_Rasterizer - > SetBackColor ( ( float ) vec [ 0 ] ,  ( float ) vec [ 1 ] ,  ( float ) vec [ 2 ] ,  ( float ) vec [ 3 ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2011-01-18 22:27:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_WorldInfo  * wi  =  gp_KetsjiScene - > GetWorldInfo ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( wi - > hasWorld ( ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2011-04-10 09:37:04 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										wi - > setBackColor ( ( float ) vec [ 0 ] ,  ( float ) vec [ 1 ] ,  ( float ) vec [ 2 ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2011-01-18 22:27:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-02-23 06:41:10 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPySetMistColor ( PyObject * ,  PyObject *  value )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-02-23 06:41:10 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									MT_Vector3  vec ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyVecTo ( value ,  vec ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-07-17 05:28:23 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! gp_Rasterizer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_RuntimeError ,  " Rasterizer.setMistColor(color), Rasterizer not available " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 	
							 
						 
					
						
							
								
									
										
										
										
											2011-04-10 09:37:04 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									gp_Rasterizer - > SetFogColor ( ( float ) vec [ 0 ] ,  ( float ) vec [ 1 ] ,  ( float ) vec [ 2 ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyDisableMist ( PyObject * )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! gp_Rasterizer )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_RuntimeError ,  " Rasterizer.setMistColor(color), Rasterizer not available " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 	
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_Rasterizer - > DisableFog ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPySetMistStart ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									float  miststart ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " f:setMistStart " , & miststart ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! gp_Rasterizer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_RuntimeError ,  " Rasterizer.setMistStart(float), Rasterizer not available " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-07-01 16:43:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_Rasterizer - > SetFogStart ( miststart ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPySetMistEnd ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									float  mistend ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " f:setMistEnd " , & mistend ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! gp_Rasterizer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_RuntimeError ,  " Rasterizer.setMistEnd(float), Rasterizer not available " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-07-01 16:43:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_Rasterizer - > SetFogEnd ( mistend ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-02-23 06:41:10 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPySetAmbientColor ( PyObject * ,  PyObject *  value )  
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-02-23 06:41:10 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									MT_Vector3  vec ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyVecTo ( value ,  vec ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! gp_Rasterizer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_RuntimeError ,  " Rasterizer.setAmbientColor(color), Rasterizer not available " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 	
							 
						 
					
						
							
								
									
										
										
										
											2011-04-10 09:37:04 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									gp_Rasterizer - > SetAmbientColor ( ( float ) vec [ 0 ] ,  ( float ) vec [ 1 ] ,  ( float ) vec [ 2 ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-01-06 03:46:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyMakeScreenshot ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char *  filename ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " s:makeScreenshot " , & filename ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-07-01 16:43:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( gp_Canvas ) 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										gp_Canvas - > MakeScreenShot ( filename ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-22 06:02:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyEnableMotionBlur ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
									
										
										
										
											2007-09-29 18:51:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									float  motionblurvalue ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " f:enableMotionBlur " , & motionblurvalue ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! gp_Rasterizer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_RuntimeError ,  " Rasterizer.enableMotionBlur(float), Rasterizer not available " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-07-01 16:43:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_Rasterizer - > EnableMotionBlur ( motionblurvalue ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2007-09-29 18:51:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyDisableMotionBlur ( PyObject * )  
						 
					
						
							
								
									
										
										
										
											2007-09-29 18:51:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! gp_Rasterizer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_RuntimeError ,  " Rasterizer.disableMotionBlur(), Rasterizer not available " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2007-09-29 18:51:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_Rasterizer - > DisableMotionBlur ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2007-09-29 18:51:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								int  getGLSLSettingFlag ( char  * setting )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if ( strcmp ( setting ,  " lights " )  = =  0 ) 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  GAME_GLSL_NO_LIGHTS ; 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									else  if ( strcmp ( setting ,  " shaders " )  = =  0 ) 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  GAME_GLSL_NO_SHADERS ; 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									else  if ( strcmp ( setting ,  " shadows " )  = =  0 ) 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  GAME_GLSL_NO_SHADOWS ; 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									else  if ( strcmp ( setting ,  " ramps " )  = =  0 ) 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  GAME_GLSL_NO_RAMPS ; 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									else  if ( strcmp ( setting ,  " nodes " )  = =  0 ) 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  GAME_GLSL_NO_NODES ; 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									else  if ( strcmp ( setting ,  " extra_textures " )  = =  0 ) 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  GAME_GLSL_NO_EXTRA_TEX ; 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPySetGLSLMaterialSetting ( PyObject * ,  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																			PyObject *  args , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																			PyObject * ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									GameData  * gm =  & ( gp_KetsjiScene - > GetBlenderScene ( ) - > gm ) ; 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									char  * setting ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									int  enable ,  flag ,  sceneflag ; 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " si:setGLSLMaterialSetting " , & setting , & enable ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									flag  =  getGLSLSettingFlag ( setting ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if   ( flag = = - 1 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_ValueError ,  " Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									sceneflag =  gm - > flag ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( enable ) 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										gm - > flag  & =  ~ flag ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									else 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										gm - > flag  | =  flag ; 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* display lists and GLSL materials need to be remade */ 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if ( sceneflag  ! =  gm - > flag )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										GPU_materials_free ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if ( gp_KetsjiEngine )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											KX_SceneList  * scenes  =  gp_KetsjiEngine - > CurrentScenes ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											KX_SceneList : : iterator  it ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											for ( it = scenes - > begin ( ) ;  it ! = scenes - > end ( ) ;  it + + ) 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if ( ( * it ) - > GetBucketManager ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													( * it ) - > GetBucketManager ( ) - > ReleaseDisplayLists ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													( * it ) - > GetBucketManager ( ) - > ReleaseMaterials ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2007-09-29 18:51:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPyGetGLSLMaterialSetting ( PyObject * ,   
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 PyObject *  args ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	 PyObject * ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									GameData  * gm =  & ( gp_KetsjiScene - > GetBlenderScene ( ) - > gm ) ; 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									char  * setting ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  enabled  =  0 ,  flag ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " s:getGLSLMaterialSetting " , & setting ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									flag  =  getGLSLSettingFlag ( setting ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if   ( flag = = - 1 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_ValueError ,  " Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-05 02:53:12 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2007-09-29 18:51:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									enabled  =  ( ( gm - > flag  &  flag )  ! =  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-29 02:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  PyLong_FromSsize_t ( enabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2007-09-29 18:51:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# define KX_TEXFACE_MATERIAL				0 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define KX_BLENDER_MULTITEX_MATERIAL	1 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define KX_BLENDER_GLSL_MATERIAL		2 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPySetMaterialType ( PyObject * ,  
						 
					
						
							
								
									
										
										
										
											2007-09-29 18:51:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																	PyObject *  args , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																	PyObject * ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									GameData  * gm =  & ( gp_KetsjiScene - > GetBlenderScene ( ) - > gm ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  type ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " i:setMaterialType " , & type ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if ( type  = =  KX_BLENDER_GLSL_MATERIAL ) 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										gm - > matmode =  GAME_MAT_GLSL ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									else  if ( type  = =  KX_BLENDER_MULTITEX_MATERIAL ) 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										gm - > matmode =  GAME_MAT_MULTITEX ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									else  if ( type  = =  KX_TEXFACE_MATERIAL ) 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										gm - > matmode =  GAME_MAT_TEXFACE ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									else  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_ValueError ,  " Rasterizer.setMaterialType(int): material type is not known " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2007-09-29 18:51:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2007-09-29 18:51:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyGetMaterialType ( PyObject * )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									GameData  * gm =  & ( gp_KetsjiScene - > GetBlenderScene ( ) - > gm ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									int  flag ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if ( gm - > matmode  = =  GAME_MAT_GLSL ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										flag  =  KX_BLENDER_GLSL_MATERIAL ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-18 15:27:48 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									else  if ( gm - > matmode  = =  GAME_MAT_MULTITEX ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										flag  =  KX_BLENDER_MULTITEX_MATERIAL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										flag  =  KX_TEXFACE_MATERIAL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-06-29 02:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  PyLong_FromSsize_t ( flag ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-09-24 22:58:49 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyDrawLine ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject *  ob_from ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject *  ob_to ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject *  ob_color ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! gp_Rasterizer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_SetString ( PyExc_RuntimeError ,  " Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-24 22:58:49 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " OOO:drawLine " , & ob_from , & ob_to , & ob_color ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-24 22:58:49 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-02-23 06:41:10 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									MT_Vector3  from ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									MT_Vector3  to ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									MT_Vector3  color ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-24 22:58:49 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! PyVecTo ( ob_from ,  from ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyVecTo ( ob_to ,  to ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyVecTo ( ob_color ,  color ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_Rasterizer - > DrawDebugLine ( from , to , color ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_RETURN_NONE ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  struct  PyMethodDef  rasterizer_methods [ ]  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  { " getWindowWidth " , ( PyCFunction )  gPyGetWindowWidth , 
							 
						 
					
						
							
								
									
										
										
										
											2008-10-02 00:22:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   METH_VARARGS ,  " getWindowWidth doc " } , 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								   { " getWindowHeight " , ( PyCFunction )  gPyGetWindowHeight , 
							 
						 
					
						
							
								
									
										
										
										
											2008-10-02 00:22:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   METH_VARARGS ,  " getWindowHeight doc " } , 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								  { " makeScreenshot " , ( PyCFunction ) gPyMakeScreenshot , 
							 
						 
					
						
							
								
									
										
										
										
											2008-10-02 00:22:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									METH_VARARGS ,  " make Screenshot doc " } , 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								   { " enableVisibility " , ( PyCFunction )  gPyEnableVisibility , 
							 
						 
					
						
							
								
									
										
										
										
											2008-10-02 00:22:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   METH_VARARGS ,  " enableVisibility doc " } , 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									{ " showMouse " , ( PyCFunction )  gPyShowMouse , 
							 
						 
					
						
							
								
									
										
										
										
											2008-10-02 00:22:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   METH_VARARGS ,  " showMouse(bool visible) " } , 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								   { " setMousePosition " , ( PyCFunction )  gPySetMousePosition , 
							 
						 
					
						
							
								
									
										
										
										
											2008-10-02 00:22:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								   METH_VARARGS ,  " setMousePosition(int x,int y) " } , 
							 
						 
					
						
							
								
									
										
										
										
											2009-02-23 06:41:10 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  { " setBackgroundColor " , ( PyCFunction ) gPySetBackgroundColor , METH_O , " set Background Color (rgb) " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " setAmbientColor " , ( PyCFunction ) gPySetAmbientColor , METH_O , " set Ambient Color (rgb) " } , 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								 { " disableMist " , ( PyCFunction ) gPyDisableMist , METH_NOARGS , " turn off mist " } , 
							 
						 
					
						
							
								
									
										
										
										
											2009-02-23 06:41:10 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								 { " setMistColor " , ( PyCFunction ) gPySetMistColor , METH_O , " set Mist Color (rgb) " } , 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								  { " setMistStart " , ( PyCFunction ) gPySetMistStart , METH_VARARGS , " set Mist Start(rgb) " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  { " setMistEnd " , ( PyCFunction ) gPySetMistEnd , METH_VARARGS , " set Mist End(rgb) " } , 
							 
						 
					
						
							
								
									
										
										
										
											2007-09-29 18:51:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  { " enableMotionBlur " , ( PyCFunction ) gPyEnableMotionBlur , METH_VARARGS , " enable motion blur " } , 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  { " disableMotionBlur " , ( PyCFunction ) gPyDisableMotionBlur , METH_NOARGS , " disable motion blur " } , 
							 
						 
					
						
							
								
									
										
										
										
											2007-09-29 18:51:01 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								  
							 
						 
					
						
							
								
									
										
										
										
											2004-10-24 11:03:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  { " setEyeSeparation " ,  ( PyCFunction )  gPySetEyeSeparation ,  METH_VARARGS ,  " set the eye separation for stereo mode " } , 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  { " getEyeSeparation " ,  ( PyCFunction )  gPyGetEyeSeparation ,  METH_NOARGS ,  " get the eye separation for stereo mode " } , 
							 
						 
					
						
							
								
									
										
										
										
											2004-10-24 11:03:18 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  { " setFocalLength " ,  ( PyCFunction )  gPySetFocalLength ,  METH_VARARGS ,  " set the focal length for stereo mode " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  { " getFocalLength " ,  ( PyCFunction )  gPyGetFocalLength ,  METH_VARARGS ,  " get the focal length for stereo mode " } , 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  { " setMaterialMode " , ( PyCFunction )  gPySetMaterialType , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   METH_VARARGS ,  " set the material mode to use for OpenGL rendering " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  { " getMaterialMode " , ( PyCFunction )  gPyGetMaterialType , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   METH_NOARGS ,  " get the material mode being used for OpenGL rendering " } , 
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  { " setGLSLMaterialSetting " , ( PyCFunction )  gPySetGLSLMaterialSetting , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   METH_VARARGS ,  " set the state of a GLSL material setting " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  { " getGLSLMaterialSetting " , ( PyCFunction )  gPyGetGLSLMaterialSetting , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   METH_VARARGS ,  " get the state of a GLSL material setting " } , 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-24 22:58:49 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  { " drawLine " ,  ( PyCFunction )  gPyDrawLine , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								   METH_VARARGS ,  " draw a line on the screen " } , 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								  {  NULL ,  ( PyCFunction )  NULL ,  0 ,  NULL  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// Initialization function for the module (*must* be called initGameLogic)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  char  GameLogic_module_documentation [ ]  =  
						 
					
						
							
								
									
										
										
										
											2010-08-11 12:14:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								" This is the Python API for the game engine of bge.logic "  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  char  Rasterizer_module_documentation [ ]  =  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								" This is the Python API for the game engine of Rasterizer "  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  struct  PyModuleDef  GameLogic_module_def  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ } ,  /* m_base */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" GameLogic " ,   /* m_name */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GameLogic_module_documentation ,   /* m_doc */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_size */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									game_methods ,   /* m_methods */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_reload */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_traverse */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_clear */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_free */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								PyObject *  initGameLogic ( KX_KetsjiEngine  * engine ,  KX_Scene *  scene )  // quick hack to get gravity hook
  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject *  m ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject *  d ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									PyObject *  item ;  /* temp PyObject* storage */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
											 
										
											
												
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
											 
										 
										
											2008-09-04 20:51:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									gp_KetsjiEngine  =  engine ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									gp_KetsjiScene  =  scene ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gUseVisibilityTemp = false ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObjectPlus : : ClearDeprecationWarning ( ) ;  /* Not that nice to call here but makes sure warnings are reset between loading scenes */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* Use existing module where possible
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									 *  be  careful  not  to  init  any  runtime  vars  after  this  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									m  =  PyImport_ImportModule (  " GameLogic "  ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if ( m )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Py_DECREF ( m ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  m ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyErr_Clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Create the module and add the functions	
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										m  =  PyModule_Create ( & GameLogic_module_def ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-16 07:16:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyDict_SetItemString ( PySys_GetObject ( " modules " ) ,  GameLogic_module_def . m_name ,  m ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									// Add some symbolic constants to the module
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									d  =  PyModule_GetDict ( m ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-08-19 11:53:24 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// for now its safe to make sure it exists for other areas such as the web plugin
 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyDict_SetItemString ( d ,  " globalDict " ,  item = PyDict_New ( ) ) ;  Py_DECREF ( item ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-04-17 06:52:14 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Add keyboard and mouse attributes to this module
 
							 
						 
					
						
							
								
									
										
										
										
											2010-10-09 01:31:20 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									MT_assert ( ! gp_PythonKeyboard ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_PythonKeyboard  =  new  SCA_PythonKeyboard ( gp_KetsjiEngine - > GetKeyboardDevice ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyDict_SetItemString ( d ,  " keyboard " ,  gp_PythonKeyboard - > NewProxy ( true ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-04-17 06:52:14 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-10-09 01:31:20 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									MT_assert ( ! gp_PythonMouse ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_PythonMouse  =  new  SCA_PythonMouse ( gp_KetsjiEngine - > GetMouseDevice ( ) ,  gp_Canvas ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyDict_SetItemString ( d ,  " mouse " ,  gp_PythonMouse - > NewProxy ( true ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-04-17 06:52:14 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-29 02:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ErrorObject  =  PyUnicode_FromString ( " GameLogic.error " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									PyDict_SetItemString ( d ,  " error " ,  ErrorObject ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Py_DECREF ( ErrorObject ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-08-05 09:35:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									// XXXX Add constants here
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* To use logic bricks, we need some sort of constants. Here, we associate */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* constants and sumbolic names. Add them to dictionary d.                 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* 1. true and false: needed for everyone                                  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_TRUE ,   SCA_ILogicBrick : : KX_TRUE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_FALSE ,  SCA_ILogicBrick : : KX_FALSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* 2. Property sensor                                                      */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_PROPSENSOR_EQUAL ,       SCA_PropertySensor : : KX_PROPSENSOR_EQUAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_PROPSENSOR_NOTEQUAL ,    SCA_PropertySensor : : KX_PROPSENSOR_NOTEQUAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_PROPSENSOR_INTERVAL ,    SCA_PropertySensor : : KX_PROPSENSOR_INTERVAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_PROPSENSOR_CHANGED ,     SCA_PropertySensor : : KX_PROPSENSOR_CHANGED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_PROPSENSOR_EXPRESSION ,  SCA_PropertySensor : : KX_PROPSENSOR_EXPRESSION ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* 3. Constraint actuator                                                  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_LOCX ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_LOCX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_LOCY ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_LOCY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_LOCZ ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_LOCZ ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_ROTX ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_ROTX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_ROTY ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_ROTY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_ROTZ ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_ROTZ ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-07-23 21:37:37 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_DIRPX ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_DIRPX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_DIRPY ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_DIRPY ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-06-02 21:28:17 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_DIRPZ ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_DIRPZ ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-07-23 21:37:37 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_DIRNX ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_DIRNX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_DIRNY ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_DIRNY ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-06-02 21:28:17 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_DIRNZ ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_DIRNZ ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-07-23 21:37:37 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_ORIX ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_ORIX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_ORIY ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_ORIY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_ORIZ ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_ORIZ ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-07-21 09:46:24 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_FHPX ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_FHPX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_FHPY ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_FHPY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_FHPZ ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_FHPZ ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_FHNX ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_FHNX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_FHNY ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_FHNY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_FHNZ ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_FHNZ ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_NORMAL ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_NORMAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_MATERIAL ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_MATERIAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_PERMANENT ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_PERMANENT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_DISTANCE ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_DISTANCE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_LOCAL ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_LOCAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_CONSTRAINTACT_DOROTFH ,  KX_ConstraintActuator : : KX_ACT_CONSTRAINT_DOROTFH ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* 4. Ipo actuator, simple part                                            */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_IPOACT_PLAY ,      KX_IpoActuator : : KX_ACT_IPO_PLAY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_IPOACT_PINGPONG ,  KX_IpoActuator : : KX_ACT_IPO_PINGPONG ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_IPOACT_FLIPPER ,   KX_IpoActuator : : KX_ACT_IPO_FLIPPER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_IPOACT_LOOPSTOP ,  KX_IpoActuator : : KX_ACT_IPO_LOOPSTOP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_IPOACT_LOOPEND ,   KX_IpoActuator : : KX_ACT_IPO_LOOPEND ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_IPOACT_FROM_PROP , KX_IpoActuator : : KX_ACT_IPO_FROM_PROP ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* 5. Random distribution types                                            */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RANDOMACT_BOOL_CONST ,       SCA_RandomActuator : : KX_RANDOMACT_BOOL_CONST ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RANDOMACT_BOOL_UNIFORM ,     SCA_RandomActuator : : KX_RANDOMACT_BOOL_UNIFORM ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RANDOMACT_BOOL_BERNOUILLI ,  SCA_RandomActuator : : KX_RANDOMACT_BOOL_BERNOUILLI ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RANDOMACT_INT_CONST ,        SCA_RandomActuator : : KX_RANDOMACT_INT_CONST ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RANDOMACT_INT_UNIFORM ,      SCA_RandomActuator : : KX_RANDOMACT_INT_UNIFORM ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RANDOMACT_INT_POISSON ,      SCA_RandomActuator : : KX_RANDOMACT_INT_POISSON ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RANDOMACT_FLOAT_CONST ,      SCA_RandomActuator : : KX_RANDOMACT_FLOAT_CONST ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RANDOMACT_FLOAT_UNIFORM ,    SCA_RandomActuator : : KX_RANDOMACT_FLOAT_UNIFORM ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RANDOMACT_FLOAT_NORMAL ,     SCA_RandomActuator : : KX_RANDOMACT_FLOAT_NORMAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL ,  SCA_RandomActuator : : KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2004-07-17 05:28:23 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* 6. Sound actuator                                                      */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SOUNDACT_PLAYSTOP ,               KX_SoundActuator : : KX_SOUNDACT_PLAYSTOP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SOUNDACT_PLAYEND ,                KX_SoundActuator : : KX_SOUNDACT_PLAYEND ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SOUNDACT_LOOPSTOP ,               KX_SoundActuator : : KX_SOUNDACT_LOOPSTOP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SOUNDACT_LOOPEND ,                KX_SoundActuator : : KX_SOUNDACT_LOOPEND ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SOUNDACT_LOOPBIDIRECTIONAL ,      KX_SoundActuator : : KX_SOUNDACT_LOOPBIDIRECTIONAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP ,      KX_SoundActuator : : KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* 7. Action actuator													   */ 
							 
						 
					
						
							
								
									
										
										
										
											2009-01-26 08:34:40 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ACTIONACT_PLAY ,         ACT_ACTION_PLAY ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2011-02-16 19:53:39 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ACTIONACT_PINGPONG ,     ACT_ACTION_PINGPONG ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-01-26 08:34:40 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ACTIONACT_FLIPPER ,      ACT_ACTION_FLIPPER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ACTIONACT_LOOPSTOP ,     ACT_ACTION_LOOP_STOP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ACTIONACT_LOOPEND ,      ACT_ACTION_LOOP_END ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ACTIONACT_PROPERTY ,     ACT_ACTION_FROM_PROP ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-07-17 05:28:23 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2006-01-15 11:34:55 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/*8. GL_BlendFunc */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BL_ZERO ,  GL_ZERO ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BL_ONE ,  GL_ONE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BL_SRC_COLOR ,  GL_SRC_COLOR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BL_ONE_MINUS_SRC_COLOR ,  GL_ONE_MINUS_SRC_COLOR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BL_DST_COLOR ,  GL_DST_COLOR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BL_ONE_MINUS_DST_COLOR ,  GL_ONE_MINUS_DST_COLOR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BL_SRC_ALPHA ,  GL_SRC_ALPHA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BL_ONE_MINUS_SRC_ALPHA ,  GL_ONE_MINUS_SRC_ALPHA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BL_DST_ALPHA ,  GL_DST_ALPHA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BL_ONE_MINUS_DST_ALPHA ,  GL_ONE_MINUS_DST_ALPHA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BL_SRC_ALPHA_SATURATE ,  GL_SRC_ALPHA_SATURATE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2006-02-13 05:45:32 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* 9. UniformTypes */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  SHD_TANGENT ,  BL_Shader : : SHD_TANGENT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  MODELVIEWMATRIX ,  BL_Shader : : MODELVIEWMATRIX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  MODELVIEWMATRIX_TRANSPOSE ,  BL_Shader : : MODELVIEWMATRIX_TRANSPOSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  MODELVIEWMATRIX_INVERSE ,  BL_Shader : : MODELVIEWMATRIX_INVERSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  MODELVIEWMATRIX_INVERSETRANSPOSE ,  BL_Shader : : MODELVIEWMATRIX_INVERSETRANSPOSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  MODELMATRIX ,  BL_Shader : : MODELMATRIX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  MODELMATRIX_TRANSPOSE ,  BL_Shader : : MODELMATRIX_TRANSPOSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  MODELMATRIX_INVERSE ,  BL_Shader : : MODELMATRIX_INVERSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  MODELMATRIX_INVERSETRANSPOSE ,  BL_Shader : : MODELMATRIX_INVERSETRANSPOSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  VIEWMATRIX ,  BL_Shader : : VIEWMATRIX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  VIEWMATRIX_TRANSPOSE ,  BL_Shader : : VIEWMATRIX_TRANSPOSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  VIEWMATRIX_INVERSE ,  BL_Shader : : VIEWMATRIX_INVERSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  VIEWMATRIX_INVERSETRANSPOSE ,  BL_Shader : : VIEWMATRIX_INVERSETRANSPOSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CAM_POS ,  BL_Shader : : CAM_POS ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-04-02 21:04:20 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTANT_TIMER ,  BL_Shader : : CONSTANT_TIMER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-02-13 05:45:32 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-09-22 19:54:30 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* 10 state actuator */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE1 ,  ( 1 < < 0 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE2 ,  ( 1 < < 1 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE3 ,  ( 1 < < 2 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE4 ,  ( 1 < < 3 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE5 ,  ( 1 < < 4 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE6 ,  ( 1 < < 5 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE7 ,  ( 1 < < 6 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE8 ,  ( 1 < < 7 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE9 ,  ( 1 < < 8 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE10 ,  ( 1 < < 9 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE11 ,  ( 1 < < 10 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE12 ,  ( 1 < < 11 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE13 ,  ( 1 < < 12 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE14 ,  ( 1 < < 13 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE15 ,  ( 1 < < 14 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE16 ,  ( 1 < < 15 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE17 ,  ( 1 < < 16 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE18 ,  ( 1 < < 17 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE19 ,  ( 1 < < 18 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE20 ,  ( 1 < < 19 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE21 ,  ( 1 < < 20 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE22 ,  ( 1 < < 21 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE23 ,  ( 1 < < 22 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE24 ,  ( 1 < < 23 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE25 ,  ( 1 < < 24 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE26 ,  ( 1 < < 25 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE27 ,  ( 1 < < 26 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE28 ,  ( 1 < < 27 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE29 ,  ( 1 < < 28 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE30 ,  ( 1 < < 29 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-01-30 18:53:33 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* All Sensors */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SENSOR_JUST_ACTIVATED ,  SCA_ISensor : : KX_SENSOR_JUST_ACTIVATED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SENSOR_ACTIVE ,  SCA_ISensor : : KX_SENSOR_ACTIVE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SENSOR_JUST_DEACTIVATED ,  SCA_ISensor : : KX_SENSOR_JUST_DEACTIVATED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SENSOR_INACTIVE ,  SCA_ISensor : : KX_SENSOR_INACTIVE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-02-28 21:00:27 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* Radar Sensor */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RADAR_AXIS_POS_X ,  KX_RadarSensor : : KX_RADAR_AXIS_POS_X ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RADAR_AXIS_POS_Y ,  KX_RadarSensor : : KX_RADAR_AXIS_POS_Y ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RADAR_AXIS_POS_Z ,  KX_RadarSensor : : KX_RADAR_AXIS_POS_Z ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RADAR_AXIS_NEG_X ,  KX_RadarSensor : : KX_RADAR_AXIS_NEG_Y ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RADAR_AXIS_NEG_Y ,  KX_RadarSensor : : KX_RADAR_AXIS_NEG_X ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RADAR_AXIS_NEG_Z ,  KX_RadarSensor : : KX_RADAR_AXIS_NEG_Z ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* Ray Sensor */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RAY_AXIS_POS_X ,  KX_RaySensor : : KX_RAY_AXIS_POS_X ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RAY_AXIS_POS_Y ,  KX_RaySensor : : KX_RAY_AXIS_POS_Y ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RAY_AXIS_POS_Z ,  KX_RaySensor : : KX_RAY_AXIS_POS_Z ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RAY_AXIS_NEG_X ,  KX_RaySensor : : KX_RAY_AXIS_NEG_Y ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RAY_AXIS_NEG_Y ,  KX_RaySensor : : KX_RAY_AXIS_NEG_X ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_RAY_AXIS_NEG_Z ,  KX_RaySensor : : KX_RAY_AXIS_NEG_Z ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* Dynamic actuator */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_DYN_RESTORE_DYNAMICS ,  KX_SCA_DynamicActuator : : KX_DYN_RESTORE_DYNAMICS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_DYN_DISABLE_DYNAMICS ,  KX_SCA_DynamicActuator : : KX_DYN_DISABLE_DYNAMICS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_DYN_ENABLE_RIGID_BODY ,  KX_SCA_DynamicActuator : : KX_DYN_ENABLE_RIGID_BODY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_DYN_DISABLE_RIGID_BODY ,  KX_SCA_DynamicActuator : : KX_DYN_DISABLE_RIGID_BODY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_DYN_SET_MASS ,  KX_SCA_DynamicActuator : : KX_DYN_SET_MASS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* Input & Mouse Sensor */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_INPUT_NONE ,  SCA_InputEvent : : KX_NO_INPUTSTATUS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_INPUT_JUST_ACTIVATED ,  SCA_InputEvent : : KX_JUSTACTIVATED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_INPUT_ACTIVE ,  SCA_InputEvent : : KX_ACTIVE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_INPUT_JUST_RELEASED ,  SCA_InputEvent : : KX_JUSTRELEASED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_MOUSE_BUT_LEFT ,  SCA_IInputDevice : : KX_LEFTMOUSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_MOUSE_BUT_MIDDLE ,  SCA_IInputDevice : : KX_MIDDLEMOUSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_MOUSE_BUT_RIGHT ,  SCA_IInputDevice : : KX_RIGHTMOUSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-06-02 17:38:38 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* 2D Filter Actuator */ 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_ENABLED ,  RAS_2DFilterManager : : RAS_2DFILTER_ENABLED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_DISABLED ,  RAS_2DFilterManager : : RAS_2DFILTER_DISABLED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_NOFILTER ,  RAS_2DFilterManager : : RAS_2DFILTER_NOFILTER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_MOTIONBLUR ,  RAS_2DFilterManager : : RAS_2DFILTER_MOTIONBLUR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_BLUR ,  RAS_2DFilterManager : : RAS_2DFILTER_BLUR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_SHARPEN ,  RAS_2DFilterManager : : RAS_2DFILTER_SHARPEN ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_DILATION ,  RAS_2DFilterManager : : RAS_2DFILTER_DILATION ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_EROSION ,  RAS_2DFilterManager : : RAS_2DFILTER_EROSION ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_LAPLACIAN ,  RAS_2DFilterManager : : RAS_2DFILTER_LAPLACIAN ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_SOBEL ,  RAS_2DFilterManager : : RAS_2DFILTER_SOBEL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_PREWITT ,  RAS_2DFilterManager : : RAS_2DFILTER_PREWITT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_GRAYSCALE ,  RAS_2DFilterManager : : RAS_2DFILTER_GRAYSCALE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_SEPIA ,  RAS_2DFilterManager : : RAS_2DFILTER_SEPIA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_INVERT ,  RAS_2DFilterManager : : RAS_2DFILTER_INVERT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RAS_2DFILTER_CUSTOMFILTER ,  RAS_2DFilterManager : : RAS_2DFILTER_CUSTOMFILTER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-06-02 17:38:38 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* Sound Actuator */ 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SOUNDACT_PLAYSTOP ,  KX_SoundActuator : : KX_SOUNDACT_PLAYSTOP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SOUNDACT_PLAYEND ,  KX_SoundActuator : : KX_SOUNDACT_PLAYEND ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SOUNDACT_LOOPSTOP ,  KX_SoundActuator : : KX_SOUNDACT_LOOPSTOP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SOUNDACT_LOOPEND ,  KX_SoundActuator : :  KX_SOUNDACT_LOOPEND ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SOUNDACT_LOOPBIDIRECTIONAL ,  KX_SoundActuator : : KX_SOUNDACT_LOOPBIDIRECTIONAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP ,  KX_SoundActuator : : KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-06-02 17:38:38 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* State Actuator */ 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE_OP_CPY ,  KX_StateActuator : : OP_CPY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE_OP_SET ,  KX_StateActuator : : OP_SET ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE_OP_CLR ,  KX_StateActuator : : OP_CLR ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_STATE_OP_NEG ,  KX_StateActuator : : OP_NEG ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* Game Actuator Modes */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_GAME_LOAD ,  KX_GameActuator : : KX_GAME_LOAD ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_GAME_START ,  KX_GameActuator : : KX_GAME_START ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_GAME_RESTART ,  KX_GameActuator : : KX_GAME_RESTART ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_GAME_QUIT ,  KX_GameActuator : : KX_GAME_QUIT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_GAME_SAVECFG ,  KX_GameActuator : : KX_GAME_SAVECFG ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_GAME_LOADCFG ,  KX_GameActuator : : KX_GAME_LOADCFG ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* Scene Actuator Modes */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SCENE_RESTART ,  KX_SceneActuator : : KX_SCENE_RESTART ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SCENE_SET_SCENE ,  KX_SceneActuator : : KX_SCENE_SET_SCENE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SCENE_SET_CAMERA ,  KX_SceneActuator : : KX_SCENE_SET_CAMERA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SCENE_ADD_FRONT_SCENE ,  KX_SceneActuator : : KX_SCENE_ADD_FRONT_SCENE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SCENE_ADD_BACK_SCENE ,  KX_SceneActuator : : KX_SCENE_ADD_BACK_SCENE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SCENE_REMOVE_SCENE ,  KX_SceneActuator : : KX_SCENE_REMOVE_SCENE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SCENE_SUSPEND ,  KX_SceneActuator : : KX_SCENE_SUSPEND ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_SCENE_RESUME ,  KX_SceneActuator : : KX_SCENE_RESUME ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* Parent Actuator Modes */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_PARENT_SET ,  KX_ParentActuator : : KX_PARENT_SET ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_PARENT_REMOVE ,  KX_ParentActuator : : KX_PARENT_REMOVE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-09-24 21:22:24 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* BL_ArmatureConstraint type */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_TYPE_TRACKTO ,  CONSTRAINT_TYPE_TRACKTO ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_TYPE_KINEMATIC ,  CONSTRAINT_TYPE_KINEMATIC ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_TYPE_ROTLIKE ,  CONSTRAINT_TYPE_ROTLIKE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_TYPE_LOCLIKE ,  CONSTRAINT_TYPE_LOCLIKE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_TYPE_MINMAX ,  CONSTRAINT_TYPE_MINMAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_TYPE_SIZELIKE ,  CONSTRAINT_TYPE_SIZELIKE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_TYPE_LOCKTRACK ,  CONSTRAINT_TYPE_LOCKTRACK ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_TYPE_STRETCHTO ,  CONSTRAINT_TYPE_STRETCHTO ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_TYPE_CLAMPTO ,  CONSTRAINT_TYPE_CLAMPTO ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_TYPE_TRANSFORM ,  CONSTRAINT_TYPE_TRANSFORM ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_TYPE_DISTLIMIT ,  CONSTRAINT_TYPE_DISTLIMIT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* BL_ArmatureConstraint ik_type */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_IK_COPYPOSE ,  CONSTRAINT_IK_COPYPOSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_IK_DISTANCE ,  CONSTRAINT_IK_DISTANCE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* BL_ArmatureConstraint ik_mode */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_IK_MODE_INSIDE ,  LIMITDIST_INSIDE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_IK_MODE_OUTSIDE ,  LIMITDIST_OUTSIDE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_IK_MODE_ONSURFACE ,  LIMITDIST_ONSURFACE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* BL_ArmatureConstraint ik_flag */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_IK_FLAG_TIP ,  CONSTRAINT_IK_TIP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_IK_FLAG_ROT ,  CONSTRAINT_IK_ROT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_IK_FLAG_STRETCH ,  CONSTRAINT_IK_STRETCH ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CONSTRAINT_IK_FLAG_POS ,  CONSTRAINT_IK_POS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* KX_ArmatureSensor type */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ARMSENSOR_STATE_CHANGED ,  SENS_ARM_STATE_CHANGED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ARMSENSOR_LIN_ERROR_BELOW ,  SENS_ARM_LIN_ERROR_BELOW ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ARMSENSOR_LIN_ERROR_ABOVE ,  SENS_ARM_LIN_ERROR_ABOVE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ARMSENSOR_ROT_ERROR_BELOW ,  SENS_ARM_ROT_ERROR_BELOW ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ARMSENSOR_ROT_ERROR_ABOVE ,  SENS_ARM_ROT_ERROR_ABOVE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* BL_ArmatureActuator type */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ACT_ARMATURE_RUN ,  ACT_ARM_RUN ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ACT_ARMATURE_ENABLE ,  ACT_ARM_ENABLE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ACT_ARMATURE_DISABLE ,  ACT_ARM_DISABLE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ACT_ARMATURE_SETTARGET ,  ACT_ARM_SETTARGET ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KX_ACT_ARMATURE_SETWEIGHT ,  ACT_ARM_SETWEIGHT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* BL_Armature Channel rotation_mode */ 
							 
						 
					
						
							
								
									
										
										
										
											2009-09-29 01:52:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ROT_MODE_QUAT ,  ROT_MODE_QUAT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ROT_MODE_XYZ ,  ROT_MODE_XYZ ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ROT_MODE_XZY ,  ROT_MODE_XZY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ROT_MODE_YXZ ,  ROT_MODE_YXZ ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ROT_MODE_YZX ,  ROT_MODE_YZX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ROT_MODE_ZXY ,  ROT_MODE_ZXY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ROT_MODE_ZYX ,  ROT_MODE_ZYX ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-09-24 21:22:24 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									// Check for errors
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( PyErr_Occurred ( ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 
							 
						 
					
						
							
								
									
										
										
										
											2010-08-11 12:14:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Py_FatalError ( " can't initialize module bge.logic " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-07-14 00:47:07 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  m ; 
							 
						 
					
						
							
								
									
										
										
										
											2006-05-13 23:31:36 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/* Explanation of 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  -  backupPySysObjects ( ) 		:  stores  sys . path  in  gp_OrigPythonSysPath 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  -  initPySysObjects ( main ) 	:  initializes  the  blendfile  and  library  paths 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  -  restorePySysObjects ( ) 		:  restores  sys . path  from  gp_OrigPythonSysPath 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  These  exist  so  the  current  blend  dir  " // "  can  always  be  used  to  import  modules  from . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  the  reason  we  need  a  few  functions  for  this  is  that  python  is  not  only  used  by  the  game  engine 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  so  we  cant  just  add  to  sys . path  all  the  time ,  it  would  leave  pythons  state  in  a  mess . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  It  would  also  be  incorrect  since  loading  blend  files  for  new  levels  etc  would  alwasy  add  to  sys . path 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  To  play  nice  with  blenders  python ,  the  sys . path  is  backed  up  and  the  current  blendfile  along 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  with  all  its  lib  paths  are  added  to  the  sys  path . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  When  loading  a  new  blendfile ,  the  original  sys . path  is  restored  and  the  new  paths  are  added  over  the  top . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  So  we  can  have  external  modules  mixed  with  our  blend  files . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  void  backupPySysObjects ( void )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject  * sys_path =  PySys_GetObject ( " path " ) ;  /* should never fail */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject  * sys_mods =  PySys_GetObject ( " modules " ) ;  /* should never fail */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* paths */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_XDECREF ( gp_OrigPythonSysPath ) ;  /* just incase its set */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_OrigPythonSysPath  =  PyList_GetSlice ( sys_path ,  0 ,  INT_MAX ) ;  /* copy the list */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* modules */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_XDECREF ( gp_OrigPythonSysModules ) ;  /* just incase its set */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_OrigPythonSysModules  =  PyDict_Copy ( sys_mods ) ;  /* copy the list */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* for initPySysObjects only,
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  takes  a  blend  path  and  adds  a  scripts  dir  from  it 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  " /home/me/foo.blend "  - >  " /home/me/scripts " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  void  initPySysObjects__append ( PyObject  * sys_path ,  char  * filename )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject  * item ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  expanded [ FILE_MAXDIR  +  FILE_MAXFILE ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2010-03-08 20:08:04 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									BLI_split_dirfile ( filename ,  expanded ,  NULL ) ;  /* get the dir part of filename only */ 
							 
						 
					
						
							
								
									
										
										
										
											2010-03-09 17:36:23 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									BLI_path_abs ( expanded ,  gp_GamePythonPath ) ;  /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */ 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									BLI_cleanup_file ( gp_GamePythonPath ,  expanded ) ;  /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */ 
							 
						 
					
						
							
								
									
										
										
										
											2011-01-06 05:04:07 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									item =  PyUnicode_DecodeFSDefault ( expanded ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//	printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if ( PySequence_Index ( sys_path ,  item )  = =  - 1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyErr_Clear ( ) ;  /* PySequence_Index sets a ValueError */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyList_Insert ( sys_path ,  0 ,  item ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_DECREF ( item ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  void  initPySysObjects ( Main  * maggie )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject  * sys_path =  PySys_GetObject ( " path " ) ;  /* should never fail */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( gp_OrigPythonSysPath = = NULL )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										/* backup */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										backupPySysObjects ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										/* get the original sys path when the BGE started */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyList_SetSlice ( sys_path ,  0 ,  INT_MAX ,  gp_OrigPythonSysPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Library  * lib =  ( Library  * ) maggie - > library . first ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while ( lib )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										/* lib->name wont work in some cases (on win32),
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										 *  even  when  expanding  with  gp_GamePythonPath ,  using  lib - > filename  is  less  trouble  */ 
							 
						 
					
						
							
								
									
										
										
										
											2010-06-02 17:58:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										initPySysObjects__append ( sys_path ,  lib - > filepath ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										lib =  ( Library  * ) lib - > id . next ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									initPySysObjects__append ( sys_path ,  gp_GamePythonPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//	fprintf(stderr, "\nNew Path: %d ", PyList_Size(sys_path));
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//	PyObject_Print(sys_path, stderr, 0);
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  void  restorePySysObjects ( void )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( gp_OrigPythonSysPath = = NULL ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject  * sys_path =  PySys_GetObject ( " path " ) ;  /* should never fail */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject  * sys_mods =  PySys_GetObject ( " modules " ) ;  /* should never fail */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* paths */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyList_SetSlice ( sys_path ,  0 ,  INT_MAX ,  gp_OrigPythonSysPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_DECREF ( gp_OrigPythonSysPath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_OrigPythonSysPath =  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* modules */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyDict_Clear ( sys_mods ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyDict_Update ( sys_mods ,  gp_OrigPythonSysModules ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_DECREF ( gp_OrigPythonSysModules ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_OrigPythonSysModules =  NULL ; 	
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//	fprintf(stderr, "\nRestore Path: %d ", PyList_Size(sys_path));
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//	PyObject_Print(sys_path, stderr, 0);
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2011-03-22 08:35:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								// Copied from bpy_interface.c
  
						 
					
						
							
								
									
										
										
										
											2011-03-25 00:34:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  struct  _inittab  bge_internal_modules [ ] =  {  
						 
					
						
							
								
									
										
										
										
											2011-03-27 07:56:29 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ ( char  * ) " mathutils " ,  BPyInit_mathutils } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ ( char  * ) " bgl " ,  BPyInit_bgl } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ ( char  * ) " blf " ,  BPyInit_blf } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ ( char  * ) " aud " ,  AUD_initPython } , 
							 
						 
					
						
							
								
									
										
										
										
											2011-03-22 08:35:56 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ NULL ,  NULL } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2004-05-21 09:18:42 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/**
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  Python  is  not  initialised . 
							 
						 
					
						
							
								
									
										
										
										
											2011-04-18 08:27:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								 *  see  bpy_interface . c ' s  BPY_python_start ( )  which  shares  the  same  functionality  in  blender . 
							 
						 
					
						
							
								
									
										
										
										
											2004-05-21 09:18:42 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								 */ 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								PyObject *  initGamePlayerPythonScripting ( const  STR_String &  progname ,  TPythonSecurityLevel  level ,  Main  * maggie ,  int  argc ,  char * *  argv )  
						 
					
						
							
								
									
										
										
										
											2004-05-21 09:18:42 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* Yet another gotcha in the py api
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									 *  Cant  run  PySys_SetArgv  more  then  once  because  this  adds  the 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									 *  binary  dir  to  the  sys . path  each  time . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									 *  Id  have  thaught  python  being  totally  restarted  would  make  this  ok  but 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									 *  somehow  it  remembers  the  sys . path  -  Campbell 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									static  bool  first_time  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-08-10 00:07:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								#if 0  // TODO - py3
  
						 
					
						
							
								
									
										
										
										
											2004-05-21 09:18:42 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									STR_String  pname  =  progname ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_SetProgramName ( pname . Ptr ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2004-05-21 09:18:42 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Py_NoSiteFlag = 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_FrozenFlag = 1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2011-03-25 00:34:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* must run before python initializes */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyImport_ExtendInittab ( bge_internal_modules ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2011-04-18 08:27:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* find local python installation */ 
							 
						 
					
						
							
								
									
										
											 
										
											
												Windows installer and Path changes, fixing various issues:
* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places
The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.
On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.
If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.
The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
											 
										 
										
											2011-05-27 09:57:53 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									PyC_SetHomePath ( BLI_get_folder ( BLENDER_SYSTEM_PYTHON ,  NULL ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2011-04-18 08:27:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2004-05-21 09:18:42 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Py_Initialize ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-07-08 09:23:49 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if ( argv  & &  first_time )  {  /* browser plugins dont currently set this */ 
							 
						 
					
						
							
								
									
										
										
										
											2009-08-10 00:07:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										// Until python support ascii again, we use our own.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// PySys_SetArgv(argc, argv);
 
							 
						 
					
						
							
								
									
										
										
										
											2009-07-08 09:23:49 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										int  i ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyObject  * py_argv =  PyList_New ( argc ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( i = 0 ;  i < argc ;  i + + ) 
							 
						 
					
						
							
								
									
										
										
										
											2011-01-06 05:04:07 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											PyList_SET_ITEM ( py_argv ,  i ,  PyC_UnicodeFromByte ( argv [ i ] ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-07-08 09:23:49 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PySys_SetObject ( " argv " ,  py_argv ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Py_DECREF ( py_argv ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2011-03-29 16:12:25 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bpy_import_init ( PyEval_GetBuiltins ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2011-03-25 00:34:28 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* mathutils types are used by the BGE even if we dont import them */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyObject  * mod =  PyImport_ImportModuleLevel ( ( char  * ) " mathutils " ,  NULL ,  NULL ,  NULL ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Py_DECREF ( mod ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-13 17:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									initPyTypes ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-06-17 20:33:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bpy_import_main_set ( maggie ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									initPySysObjects ( maggie ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-05 19:37:13 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									first_time  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObjectPlus : : ClearDeprecationWarning ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-08-05 03:25:45 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-09-18 19:38:27 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  PyC_DefaultNameSpace ( NULL ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-05-21 09:18:42 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  exitGamePlayerPythonScripting ( )  
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								{ 	 
						 
					
						
							
								
									
										
										
										
											2010-10-09 01:31:20 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* Clean up the Python mouse and keyboard */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									delete  gp_PythonKeyboard ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_PythonKeyboard  =  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									delete  gp_PythonMouse ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_PythonMouse  =  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									restorePySysObjects ( ) ;  /* get back the original sys.path and clear the backup */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2004-05-21 09:18:42 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Py_Finalize ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-17 20:33:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bpy_import_main_set ( NULL ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									PyObjectPlus : : ClearDeprecationWarning ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-05-21 09:18:42 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2004-05-21 09:18:42 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/**
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  Python  is  already  initialized . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 */ 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								PyObject *  initGamePythonScripting ( const  STR_String &  progname ,  TPythonSecurityLevel  level ,  Main  * maggie )  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-08-10 00:07:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								#if 0  // XXX TODO Py3
  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									STR_String  pname  =  progname ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_SetProgramName ( pname . Ptr ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									Py_NoSiteFlag = 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_FrozenFlag = 1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2004-05-21 09:18:42 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-13 17:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									initPyTypes ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-06-17 20:33:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bpy_import_main_set ( maggie ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									initPySysObjects ( maggie ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									PyObjectPlus : : NullDeprecationWarning ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-08-05 03:25:45 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-09-18 19:38:27 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  PyC_DefaultNameSpace ( NULL ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  exitGamePythonScripting ( )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2010-10-09 01:31:20 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* Clean up the Python mouse and keyboard */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									delete  gp_PythonKeyboard ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_PythonKeyboard  =  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									delete  gp_PythonMouse ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_PythonMouse  =  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									restorePySysObjects ( ) ;  /* get back the original sys.path and clear the backup */ 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-17 20:33:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bpy_import_main_set ( NULL ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									PyObjectPlus : : ClearDeprecationWarning ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-01-10 22:03:26 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/* similar to the above functions except it sets up the namespace
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								 *  and  other  more  general  things  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  setupGamePython ( KX_KetsjiEngine *  ketsjiengine ,  KX_Scene *  startscene ,  Main  * blenderdata ,  PyObject  *  pyGlobalDict ,  PyObject  * * gameLogic ,  PyObject  * * gameLogic_keys ,  int  argc ,  char * *  argv )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject *  dictionaryobject ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if ( argv )  /* player only */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										dictionaryobject =  initGamePlayerPythonScripting ( " Ketsji " ,  psl_Lowest ,  blenderdata ,  argc ,  argv ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										dictionaryobject =  initGamePythonScripting ( " Ketsji " ,  psl_Lowest ,  blenderdata ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ketsjiengine - > SetPyNamespace ( dictionaryobject ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									initRasterizer ( ketsjiengine - > GetRasterizer ( ) ,  ketsjiengine - > GetCanvas ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									* gameLogic  =  initGameLogic ( ketsjiengine ,  startscene ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* is set in initGameLogic so only set here if we want it to persist between scenes */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if ( pyGlobalDict ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyDict_SetItemString ( PyModule_GetDict ( * gameLogic ) ,  " globalDict " ,  pyGlobalDict ) ;  // Same as importing the module.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									* gameLogic_keys  =  PyDict_Keys ( PyModule_GetDict ( * gameLogic ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									initGameKeys ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									initPythonConstraintBinding ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									initVideoTexture ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-01-10 22:15:29 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* could be done a lot more nicely, but for now a quick way to get bge.* working */ 
							 
						 
					
						
							
								
									
										
										
										
											2010-09-11 19:38:11 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									PyRun_SimpleString ( " sys = __import__('sys');mod = sys.modules['bge'] = type(sys)('bge');mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'events':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes'), 'texture':__import__('VideoTexture')}); " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-01-10 22:03:26 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  struct  PyModuleDef  Rasterizer_module_def  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ } ,  /* m_base */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" Rasterizer " ,   /* m_name */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Rasterizer_module_documentation ,   /* m_doc */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_size */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									rasterizer_methods ,   /* m_methods */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_reload */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_traverse */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_clear */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_free */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								PyObject *  initRasterizer ( RAS_IRasterizer *  rasty , RAS_ICanvas *  canvas )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_Canvas  =  canvas ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gp_Rasterizer  =  rasty ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  PyObject *  m ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  PyObject *  d ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  PyObject *  item ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* Use existing module where possible
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									 *  be  careful  not  to  init  any  runtime  vars  after  this  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									m  =  PyImport_ImportModule (  " Rasterizer "  ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if ( m )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Py_DECREF ( m ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  m ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyErr_Clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Create the module and add the functions
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										m  =  PyModule_Create ( & Rasterizer_module_def ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-16 07:16:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyDict_SetItemString ( PySys_GetObject ( " modules " ) ,  Rasterizer_module_def . m_name ,  m ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  // Add some symbolic constants to the module
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  d  =  PyModule_GetDict ( m ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-29 02:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  ErrorObject  =  PyUnicode_FromString ( " Rasterizer.error " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								  PyDict_SetItemString ( d ,  " error " ,  ErrorObject ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  Py_DECREF ( ErrorObject ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-09-13 19:19:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								  /* needed for get/setMaterialType */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  KX_MACRO_addTypesToDict ( d ,  KX_TEXFACE_MATERIAL ,  KX_TEXFACE_MATERIAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  KX_MACRO_addTypesToDict ( d ,  KX_BLENDER_MULTITEX_MATERIAL ,  KX_BLENDER_MULTITEX_MATERIAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  KX_MACRO_addTypesToDict ( d ,  KX_BLENDER_GLSL_MATERIAL ,  KX_BLENDER_GLSL_MATERIAL ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								  // XXXX Add constants here
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  // Check for errors
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  if  ( PyErr_Occurred ( ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								      Py_FatalError ( " can't initialize module Rasterizer " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								  return  d ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* ------------------------------------------------------------------------- */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* GameKeys: symbolic constants for key mapping                              */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* ------------------------------------------------------------------------- */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  char  GameKeys_module_documentation [ ]  =  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								" This modules provides defines for key-codes "  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-29 03:15:17 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  char  gPyEventToString_doc [ ]  =  
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								" EventToString(event) - Take a valid event from the GameKeys module or Keyboard Sensor and return a name "  
						 
					
						
							
								
									
										
										
										
											2008-08-29 03:15:17 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								;  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-08-29 03:15:17 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  PyObject *  gPyEventToString ( PyObject * ,  PyObject *  value )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject *  mod ,  * dict ,  * key ,  * val ,  * ret  =  NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-08-29 06:32:42 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Py_ssize_t  pos  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-08-29 03:15:17 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									mod  =  PyImport_ImportModule (  " GameKeys "  ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! mod ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									dict  =  PyModule_GetDict ( mod ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while  ( PyDict_Next ( dict ,  & pos ,  & key ,  & val ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( PyObject_RichCompareBool ( value ,  val ,  Py_EQ ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2008-08-29 03:15:17 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											ret  =  key ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyErr_Clear ( ) ;  // incase there was an error clearing
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Py_DECREF ( mod ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! ret ) 	PyErr_SetString ( PyExc_ValueError ,  " GameKeys.EventToString(int): expected a valid int keyboard event " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-08-29 03:15:17 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									else 		Py_INCREF ( ret ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  char  gPyEventToCharacter_doc [ ]  =  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								" EventToCharacter(event, is_shift) - Take a valid event from the GameKeys module or Keyboard Sensor and return a character "  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  PyObject *  gPyEventToCharacter ( PyObject * ,  PyObject *  args )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  event ,  shift ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! PyArg_ParseTuple ( args , " ii:EventToCharacter " ,  & event ,  & shift ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if ( IsPrintable ( event ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										char  ch [ 2 ]  =  { ' \0 ' ,  ' \0 ' } ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ch [ 0 ]  =  ToCharacter ( event ,  ( bool ) shift ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-29 02:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  PyUnicode_FromString ( ch ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									else  { 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-29 02:25:54 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  PyUnicode_FromString ( " " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								static  struct  PyMethodDef  gamekeys_methods [ ]  =  {  
						 
					
						
							
								
									
										
										
										
											2009-08-10 00:07:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ " EventToCharacter " ,  ( PyCFunction ) gPyEventToCharacter ,  METH_VARARGS ,  ( const  char  * ) gPyEventToCharacter_doc } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ " EventToString " ,  ( PyCFunction ) gPyEventToString ,  METH_O ,  ( const  char  * ) gPyEventToString_doc } , 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									{  NULL ,  ( PyCFunction )  NULL ,  0 ,  NULL  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  struct  PyModuleDef  GameKeys_module_def  =  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									{ } ,  /* m_base */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" GameKeys " ,   /* m_name */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GameKeys_module_documentation ,   /* m_doc */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_size */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									gamekeys_methods ,   /* m_methods */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_reload */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_traverse */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_clear */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									0 ,   /* m_free */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								PyObject *  initGameKeys ( )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject *  m ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject *  d ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-04-20 15:06:46 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									PyObject *  item ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* Use existing module where possible */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									m  =  PyImport_ImportModule (  " GameKeys "  ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if ( m )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Py_DECREF ( m ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  m ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyErr_Clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Create the module and add the functions
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										m  =  PyModule_Create ( & GameKeys_module_def ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-16 07:16:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyDict_SetItemString ( PySys_GetObject ( " modules " ) ,  GameKeys_module_def . m_name ,  m ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Add some symbolic constants to the module
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									d  =  PyModule_GetDict ( m ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// XXXX Add constants here
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  AKEY ,  SCA_IInputDevice : : KX_AKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BKEY ,  SCA_IInputDevice : : KX_BKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CKEY ,  SCA_IInputDevice : : KX_CKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  DKEY ,  SCA_IInputDevice : : KX_DKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  EKEY ,  SCA_IInputDevice : : KX_EKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  FKEY ,  SCA_IInputDevice : : KX_FKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  GKEY ,  SCA_IInputDevice : : KX_GKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  HKEY ,  SCA_IInputDevice : : KX_HKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  IKEY ,  SCA_IInputDevice : : KX_IKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  JKEY ,  SCA_IInputDevice : : KX_JKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  KKEY ,  SCA_IInputDevice : : KX_KKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  LKEY ,  SCA_IInputDevice : : KX_LKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  MKEY ,  SCA_IInputDevice : : KX_MKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  NKEY ,  SCA_IInputDevice : : KX_NKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  OKEY ,  SCA_IInputDevice : : KX_OKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PKEY ,  SCA_IInputDevice : : KX_PKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  QKEY ,  SCA_IInputDevice : : KX_QKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RKEY ,  SCA_IInputDevice : : KX_RKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  SKEY ,  SCA_IInputDevice : : KX_SKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  TKEY ,  SCA_IInputDevice : : KX_TKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  UKEY ,  SCA_IInputDevice : : KX_UKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  VKEY ,  SCA_IInputDevice : : KX_VKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  WKEY ,  SCA_IInputDevice : : KX_WKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  XKEY ,  SCA_IInputDevice : : KX_XKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  YKEY ,  SCA_IInputDevice : : KX_YKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ZKEY ,  SCA_IInputDevice : : KX_ZKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ZEROKEY ,  SCA_IInputDevice : : KX_ZEROKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ONEKEY ,  SCA_IInputDevice : : KX_ONEKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  TWOKEY ,  SCA_IInputDevice : : KX_TWOKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  THREEKEY ,  SCA_IInputDevice : : KX_THREEKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  FOURKEY ,  SCA_IInputDevice : : KX_FOURKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  FIVEKEY ,  SCA_IInputDevice : : KX_FIVEKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  SIXKEY ,  SCA_IInputDevice : : KX_SIXKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  SEVENKEY ,  SCA_IInputDevice : : KX_SEVENKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  EIGHTKEY ,  SCA_IInputDevice : : KX_EIGHTKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  NINEKEY ,  SCA_IInputDevice : : KX_NINEKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  CAPSLOCKKEY ,  SCA_IInputDevice : : KX_CAPSLOCKKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  LEFTCTRLKEY ,  SCA_IInputDevice : : KX_LEFTCTRLKEY ) ; 	
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  LEFTALTKEY ,  SCA_IInputDevice : : KX_LEFTALTKEY ) ;  		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RIGHTALTKEY ,  SCA_IInputDevice : : KX_RIGHTALTKEY ) ;  	
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RIGHTCTRLKEY ,  SCA_IInputDevice : : KX_RIGHTCTRLKEY ) ;  	
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RIGHTSHIFTKEY ,  SCA_IInputDevice : : KX_RIGHTSHIFTKEY ) ; 	
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  LEFTSHIFTKEY ,  SCA_IInputDevice : : KX_LEFTSHIFTKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ESCKEY ,  SCA_IInputDevice : : KX_ESCKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  TABKEY ,  SCA_IInputDevice : : KX_TABKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RETKEY ,  SCA_IInputDevice : : KX_RETKEY ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-10-05 05:44:15 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ENTERKEY ,  SCA_IInputDevice : : KX_RETKEY ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  SPACEKEY ,  SCA_IInputDevice : : KX_SPACEKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  LINEFEEDKEY ,  SCA_IInputDevice : : KX_LINEFEEDKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BACKSPACEKEY ,  SCA_IInputDevice : : KX_BACKSPACEKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  DELKEY ,  SCA_IInputDevice : : KX_DELKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  SEMICOLONKEY ,  SCA_IInputDevice : : KX_SEMICOLONKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PERIODKEY ,  SCA_IInputDevice : : KX_PERIODKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  COMMAKEY ,  SCA_IInputDevice : : KX_COMMAKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  QUOTEKEY ,  SCA_IInputDevice : : KX_QUOTEKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ACCENTGRAVEKEY ,  SCA_IInputDevice : : KX_ACCENTGRAVEKEY ) ; 	
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  MINUSKEY ,  SCA_IInputDevice : : KX_MINUSKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  SLASHKEY ,  SCA_IInputDevice : : KX_SLASHKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  BACKSLASHKEY ,  SCA_IInputDevice : : KX_BACKSLASHKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  EQUALKEY ,  SCA_IInputDevice : : KX_EQUALKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  LEFTBRACKETKEY ,  SCA_IInputDevice : : KX_LEFTBRACKETKEY ) ; 	
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RIGHTBRACKETKEY ,  SCA_IInputDevice : : KX_RIGHTBRACKETKEY ) ; 	
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  LEFTARROWKEY ,  SCA_IInputDevice : : KX_LEFTARROWKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  DOWNARROWKEY ,  SCA_IInputDevice : : KX_DOWNARROWKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RIGHTARROWKEY ,  SCA_IInputDevice : : KX_RIGHTARROWKEY ) ; 	
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  UPARROWKEY ,  SCA_IInputDevice : : KX_UPARROWKEY ) ; 		
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PAD2 	,  SCA_IInputDevice : : KX_PAD2 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PAD4 	,  SCA_IInputDevice : : KX_PAD4 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PAD6 	,  SCA_IInputDevice : : KX_PAD6 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PAD8 	,  SCA_IInputDevice : : KX_PAD8 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PAD1 	,  SCA_IInputDevice : : KX_PAD1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PAD3 	,  SCA_IInputDevice : : KX_PAD3 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PAD5 	,  SCA_IInputDevice : : KX_PAD5 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PAD7 	,  SCA_IInputDevice : : KX_PAD7 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PAD9 	,  SCA_IInputDevice : : KX_PAD9 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PADPERIOD ,  SCA_IInputDevice : : KX_PADPERIOD ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PADSLASHKEY ,  SCA_IInputDevice : : KX_PADSLASHKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PADASTERKEY ,  SCA_IInputDevice : : KX_PADASTERKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PAD0 ,  SCA_IInputDevice : : KX_PAD0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PADMINUS ,  SCA_IInputDevice : : KX_PADMINUS ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PADENTER ,  SCA_IInputDevice : : KX_PADENTER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PADPLUSKEY ,  SCA_IInputDevice : : KX_PADPLUSKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F1KEY  ,  SCA_IInputDevice : : KX_F1KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F2KEY  ,  SCA_IInputDevice : : KX_F2KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F3KEY  ,  SCA_IInputDevice : : KX_F3KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F4KEY  ,  SCA_IInputDevice : : KX_F4KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F5KEY  ,  SCA_IInputDevice : : KX_F5KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F6KEY  ,  SCA_IInputDevice : : KX_F6KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F7KEY  ,  SCA_IInputDevice : : KX_F7KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F8KEY  ,  SCA_IInputDevice : : KX_F8KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F9KEY  ,  SCA_IInputDevice : : KX_F9KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F10KEY ,  SCA_IInputDevice : : KX_F10KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F11KEY ,  SCA_IInputDevice : : KX_F11KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F12KEY ,  SCA_IInputDevice : : KX_F12KEY ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-04-20 01:04:00 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F13KEY ,  SCA_IInputDevice : : KX_F13KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F14KEY ,  SCA_IInputDevice : : KX_F14KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F15KEY ,  SCA_IInputDevice : : KX_F15KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F16KEY ,  SCA_IInputDevice : : KX_F16KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F17KEY ,  SCA_IInputDevice : : KX_F17KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F18KEY ,  SCA_IInputDevice : : KX_F18KEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  F19KEY ,  SCA_IInputDevice : : KX_F19KEY ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PAUSEKEY ,  SCA_IInputDevice : : KX_PAUSEKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  INSERTKEY ,  SCA_IInputDevice : : KX_INSERTKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  HOMEKEY  ,  SCA_IInputDevice : : KX_HOMEKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PAGEUPKEY ,  SCA_IInputDevice : : KX_PAGEUPKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  PAGEDOWNKEY ,  SCA_IInputDevice : : KX_PAGEDOWNKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  ENDKEY ,  SCA_IInputDevice : : KX_ENDKEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-04-17 06:52:14 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// MOUSE
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  LEFTMOUSE ,  SCA_IInputDevice : : KX_LEFTMOUSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  MIDDLEMOUSE ,  SCA_IInputDevice : : KX_MIDDLEMOUSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  RIGHTMOUSE ,  SCA_IInputDevice : : KX_RIGHTMOUSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  WHEELUPMOUSE ,  SCA_IInputDevice : : KX_WHEELUPMOUSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  WHEELDOWNMOUSE ,  SCA_IInputDevice : : KX_WHEELDOWNMOUSE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  MOUSEX ,  SCA_IInputDevice : : KX_MOUSEX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									KX_MACRO_addTypesToDict ( d ,  MOUSEY ,  SCA_IInputDevice : : KX_MOUSEY ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2002-10-12 11:37:38 +00:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									// Check for errors
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( PyErr_Occurred ( ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Py_FatalError ( " can't initialize module GameKeys " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  d ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-09-12 02:15:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								// utility function for loading and saving the globalDict
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  saveGamePythonConfig (  char  * * marshal_buffer )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  marshal_length  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PyObject *  gameLogic  =  PyImport_ImportModule ( " GameLogic " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( gameLogic )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PyObject *  pyGlobalDict  =  PyDict_GetItemString ( PyModule_GetDict ( gameLogic ) ,  " globalDict " ) ;  // Same as importing the module
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( pyGlobalDict )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef Py_MARSHAL_VERSION	 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											PyObject *  pyGlobalDictMarshal  =  PyMarshal_WriteObjectToString ( 	pyGlobalDict ,  2 ) ;  // Py_MARSHAL_VERSION == 2 as of Py2.5
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											PyObject *  pyGlobalDictMarshal  =  PyMarshal_WriteObjectToString ( 	pyGlobalDict  ) ;  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( pyGlobalDictMarshal )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												// for testing only
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												// PyObject_Print(pyGlobalDictMarshal, stderr, 0);
 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-15 20:22:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												char  * marshal_cstring ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												
							 
						 
					
						
							
								
									
										
										
										
											2009-08-10 00:07:34 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												marshal_cstring  =  PyBytes_AsString ( pyGlobalDictMarshal ) ;  // py3 uses byte arrays
 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-15 20:22:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												marshal_length =  PyBytes_Size ( pyGlobalDictMarshal ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-16 19:25:35 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												* marshal_buffer  =  new  char [ marshal_length  +  1 ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-15 20:22:50 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												memcpy ( * marshal_buffer ,  marshal_cstring ,  marshal_length ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-16 19:25:35 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Py_DECREF ( pyGlobalDictMarshal ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-12 02:15:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2010-08-11 12:14:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												printf ( " Error, bge.logic.globalDict could not be marshal'd \n " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-12 02:15:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2010-08-11 12:14:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											printf ( " Error, bge.logic.globalDict was removed \n " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-12 02:15:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-16 19:25:35 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Py_DECREF ( gameLogic ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-12 02:15:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2008-10-03 06:27:41 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyErr_Clear ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-08-11 12:14:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										printf ( " Error, bge.logic failed to import bge.logic.globalDict will be lost \n " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-12 02:15:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  marshal_length ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  loadGamePythonConfig ( char  * marshal_buffer ,  int  marshal_length )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* Restore the dict */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( marshal_buffer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-16 19:25:35 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										PyObject *  gameLogic  =  PyImport_ImportModule ( " GameLogic " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( gameLogic )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											PyObject *  pyGlobalDict  =  PyMarshal_ReadObjectFromString ( marshal_buffer ,  marshal_length ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( pyGlobalDict )  { 
							 
						 
					
						
							
								
									
										
										
										
											2008-10-03 04:41:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												PyObject *  pyGlobalDict_orig  =  PyDict_GetItemString ( PyModule_GetDict ( gameLogic ) ,  " globalDict " ) ;  // Same as importing the module.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( pyGlobalDict_orig )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													PyDict_Clear ( pyGlobalDict_orig ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													PyDict_Update ( pyGlobalDict_orig ,  pyGlobalDict ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													/* this should not happen, but cant find the original globalDict, just assign it then */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													PyDict_SetItemString ( PyModule_GetDict ( gameLogic ) ,  " globalDict " ,  pyGlobalDict ) ;  // Same as importing the module.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-16 19:25:35 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Py_DECREF ( gameLogic ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-10-03 04:41:02 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Py_DECREF ( pyGlobalDict ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-16 19:25:35 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												return  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Py_DECREF ( gameLogic ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												PyErr_Clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												printf ( " Error could not marshall string \n " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-12 02:15:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2008-10-03 06:27:41 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											PyErr_Clear ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2010-08-11 12:14:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											printf ( " Error, bge.logic failed to import bge.logic.globalDict will be lost \n " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-16 19:25:35 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 	
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-12 02:15:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  pathGamePythonConfig (  char  * path  )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									int  len  =  strlen ( gp_GamePythonPathOrig ) ;  // Always use the first loaded blend filename
 
							 
						 
					
						
							
								
									
										
										
										
											2008-09-12 02:15:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									BLI_strncpy ( path ,  gp_GamePythonPathOrig ,  sizeof ( gp_GamePythonPathOrig ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-10-11 00:56:49 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2008-09-12 02:15:16 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* replace extension */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( BLI_testextensie ( path ,  " .blend " ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										strcpy ( path + ( len - 6 ) ,  " .bgeconf " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										strcpy ( path + len ,  " .bgeconf " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2008-10-11 00:56:49 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  setGamePythonPath ( char  * path )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									BLI_strncpy ( gp_GamePythonPath ,  path ,  sizeof ( gp_GamePythonPath ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									BLI_cleanup_file ( NULL ,  gp_GamePythonPath ) ;  /* not absolutely needed but makes resolving path problems less confusing later */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( gp_GamePythonPathOrig [ 0 ]  = =  ' \0 ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										BLI_strncpy ( gp_GamePythonPathOrig ,  path ,  sizeof ( gp_GamePythonPathOrig ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2008-10-11 00:56:49 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								// we need this so while blender is open (not blenderplayer)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// loading new blendfiles will reset this on starting the
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  resetGamePythonPath ( )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2009-06-16 07:16:51 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									gp_GamePythonPathOrig [ 0 ]  =  ' \0 ' ; 
							 
						 
					
						
							
								
									
										
										
										
											2009-06-08 20:08:19 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2009-09-29 21:42:40 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2010-10-31 04:11:39 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif  // WITH_PYTHON