Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
/** \file PHY_ICharacter.h
* \ingroup phys
*/
#ifndef __PHY_ICHARACTER_H__
#define __PHY_ICHARACTER_H__
//PHY_ICharacter provides a generic interface for "character" controllers
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
class PHY_ICharacter
{
public:
virtual ~PHY_ICharacter(){};
virtual void Jump()= 0;
virtual bool OnGround()= 0;
virtual float GetGravity()= 0;
virtual void SetGravity(float gravity)= 0;
virtual unsigned char GetMaxJumps() = 0;
virtual void SetMaxJumps(unsigned char maxJumps) = 0;
virtual unsigned char GetJumpCount() = 0;
virtual void SetWalkDirection(const class MT_Vector3& dir)=0;
virtual MT_Vector3 GetWalkDirection()=0;
MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_ICharacter")
};
#endif //__PHY_ICHARACTER_H__