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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
* The Original Code is: all of this file.
* Contributor(s): none yet.
* ***** END GPL LICENSE BLOCK *****
*/
/** \file PHY_IMotionState.h
* \ingroup phys
#ifndef __PHY_IMOTIONSTATE_H__
#define __PHY_IMOTIONSTATE_H__
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
/**
* PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
* Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
class PHY_IMotionState
{
public:
virtual ~PHY_IMotionState(){};
virtual void GetWorldPosition(float& posX,float& posY,float& posZ)=0;
virtual void GetWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
virtual void GetWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0;
// ori = array 12 floats, [0..3] = first column + 0, [4..7] = second column, [8..11] = third column
virtual void GetWorldOrientation(float* ori)=0;
virtual void SetWorldOrientation(const float* ori)=0;
virtual void SetWorldPosition(float posX,float posY,float posZ)=0;
virtual void SetWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0;
virtual void CalculateWorldTransformations()=0;
MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_IMotionState")
};
#endif /* __PHY_IMOTIONSTATE_H__ */