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blender-archive/source/blender/editors/animation/keyingsets.c

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joshua Leung (full recode)
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <stddef.h>
#include <string.h>
#include <math.h>
#include <float.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_dynstr.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_constraint.h"
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_utildefines.h"
#include "BKE_context.h"
#include "BKE_report.h"
#include "BKE_key.h"
#include "BKE_material.h"
#include "ED_anim_api.h"
#include "ED_keyframing.h"
#include "ED_keyframes_edit.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "UI_interface.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_types.h"
#include "anim_intern.h"
/* ************************************************** */
/* KEYING SETS - OPERATORS (for use in UI panels) */
/* These operators are really duplication of existing functionality, but just for completeness,
* they're here too, and will give the basic data needed...
*/
/* poll callback for adding default KeyingSet */
static int keyingset_poll_default_add (bContext *C)
{
/* as long as there's an active Scene, it's fine */
return (CTX_data_scene(C) != NULL);
}
/* poll callback for editing active KeyingSet */
static int keyingset_poll_active_edit (bContext *C)
{
Scene *scene= CTX_data_scene(C);
if (scene == NULL)
return 0;
/* there must be an active KeyingSet (and KeyingSets) */
return ((scene->active_keyingset > 0) && (scene->keyingsets.first));
}
/* poll callback for editing active KeyingSet Path */
static int keyingset_poll_activePath_edit (bContext *C)
{
Scene *scene= CTX_data_scene(C);
KeyingSet *ks;
if (scene == NULL)
return 0;
if (scene->active_keyingset <= 0)
return 0;
else
ks= BLI_findlink(&scene->keyingsets, scene->active_keyingset-1);
/* there must be an active KeyingSet and an active path */
return ((ks) && (ks->paths.first) && (ks->active_path > 0));
}
/* Add a Default (Empty) Keying Set ------------------------- */
static int add_default_keyingset_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
short flag=0, keyingflag=0;
/* validate flags
* - absolute KeyingSets should be created by default
*/
flag |= KEYINGSET_ABSOLUTE;
/* 2nd arg is 0 to indicate that we don't want to include autokeying mode related settings */
keyingflag = ANIM_get_keyframing_flags(scene, 0);
/* call the API func, and set the active keyingset index */
BKE_keyingset_add(&scene->keyingsets, NULL, flag, keyingflag);
scene->active_keyingset= BLI_countlist(&scene->keyingsets);
/* send notifiers */
WM_event_add_notifier(C, NC_SCENE|ND_KEYINGSET, NULL);
return OPERATOR_FINISHED;
}
void ANIM_OT_keying_set_add (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add Empty Keying Set";
ot->idname= "ANIM_OT_keying_set_add";
ot->description= "Add a new (empty) Keying Set to the active Scene";
/* callbacks */
ot->exec= add_default_keyingset_exec;
ot->poll= keyingset_poll_default_add;
}
/* Remove 'Active' Keying Set ------------------------- */
static int remove_active_keyingset_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
KeyingSet *ks;
/* verify the Keying Set to use:
* - use the active one
* - return error if it doesn't exist
*/
if (scene->active_keyingset == 0) {
BKE_report(op->reports, RPT_ERROR, "No active Keying Set to remove");
return OPERATOR_CANCELLED;
}
else
ks= BLI_findlink(&scene->keyingsets, scene->active_keyingset-1);
/* free KeyingSet's data, then remove it from the scene */
BKE_keyingset_free(ks);
BLI_freelinkN(&scene->keyingsets, ks);
/* the active one should now be the previously second-to-last one */
scene->active_keyingset--;
/* send notifiers */
WM_event_add_notifier(C, NC_SCENE|ND_KEYINGSET, NULL);
return OPERATOR_FINISHED;
}
void ANIM_OT_keying_set_remove (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Removed Active Keying Set";
ot->idname= "ANIM_OT_keying_set_remove";
ot->description= "Remove the active Keying Set";
/* callbacks */
ot->exec= remove_active_keyingset_exec;
ot->poll= keyingset_poll_active_edit;
}
/* Add Empty Keying Set Path ------------------------- */
static int add_empty_ks_path_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
KeyingSet *ks;
KS_Path *ksp;
/* verify the Keying Set to use:
* - use the active one
* - return error if it doesn't exist
*/
if (scene->active_keyingset == 0) {
BKE_report(op->reports, RPT_ERROR, "No active Keying Set to add empty path to");
return OPERATOR_CANCELLED;
}
else
ks= BLI_findlink(&scene->keyingsets, scene->active_keyingset-1);
/* don't use the API method for this, since that checks on values... */
ksp= MEM_callocN(sizeof(KS_Path), "KeyingSetPath Empty");
BLI_addtail(&ks->paths, ksp);
ks->active_path= BLI_countlist(&ks->paths);
ksp->groupmode= KSP_GROUP_KSNAME; // XXX?
ksp->idtype= ID_OB;
return OPERATOR_FINISHED;
}
void ANIM_OT_keying_set_path_add (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add Empty Keying Set Path";
ot->idname= "ANIM_OT_keying_set_path_add";
ot->description= "Add empty path to active Keying Set";
/* callbacks */
ot->exec= add_empty_ks_path_exec;
ot->poll= keyingset_poll_active_edit;
}
/* Remove Active Keying Set Path ------------------------- */
static int remove_active_ks_path_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
KeyingSet *ks= BLI_findlink(&scene->keyingsets, scene->active_keyingset-1);
/* if there is a KeyingSet, find the nominated path to remove */
if (ks) {
KS_Path *ksp= BLI_findlink(&ks->paths, ks->active_path-1);
if (ksp) {
/* NOTE: sync this code with BKE_keyingset_free() */
{
/* free RNA-path info */
MEM_freeN(ksp->rna_path);
/* free path itself */
BLI_freelinkN(&ks->paths, ksp);
}
/* the active path should now be the previously second-to-last active one */
ks->active_path--;
}
else {
BKE_report(op->reports, RPT_ERROR, "No active Keying Set Path to remove");
return OPERATOR_CANCELLED;
}
}
else {
BKE_report(op->reports, RPT_ERROR, "No active Keying Set to remove a path from");
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}
void ANIM_OT_keying_set_path_remove (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Remove Active Keying Set Path";
ot->idname= "ANIM_OT_keying_set_path_remove";
ot->description= "Remove active Path from active Keying Set";
/* callbacks */
ot->exec= remove_active_ks_path_exec;
ot->poll= keyingset_poll_activePath_edit;
}
/* ************************************************** */
/* KEYING SETS - OPERATORS (for use in UI menus) */
/* Add to KeyingSet Button Operator ------------------------ */
static int add_keyingset_button_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
KeyingSet *ks = NULL;
PropertyRNA *prop= NULL;
PointerRNA ptr;
char *path = NULL;
short success= 0;
int index=0, pflag=0;
int all= RNA_boolean_get(op->ptr, "all");
/* verify the Keying Set to use:
* - use the active one for now (more control over this can be added later)
* - add a new one if it doesn't exist
*/
if (scene->active_keyingset == 0) {
short flag=0, keyingflag=0;
/* validate flags
* - absolute KeyingSets should be created by default
*/
flag |= KEYINGSET_ABSOLUTE;
keyingflag |= ANIM_get_keyframing_flags(scene, 0);
if (IS_AUTOKEY_FLAG(XYZ2RGB))
keyingflag |= INSERTKEY_XYZ2RGB;
/* call the API func, and set the active keyingset index */
ks= BKE_keyingset_add(&scene->keyingsets, "ButtonKeyingSet", flag, keyingflag);
scene->active_keyingset= BLI_countlist(&scene->keyingsets);
}
else
ks= BLI_findlink(&scene->keyingsets, scene->active_keyingset-1);
/* try to add to keyingset using property retrieved from UI */
memset(&ptr, 0, sizeof(PointerRNA));
uiAnimContextProperty(C, &ptr, &prop, &index);
/* check if property is able to be added */
if (ptr.data && prop && RNA_property_animateable(&ptr, prop)) {
path= RNA_path_from_ID_to_property(&ptr, prop);
if (path) {
/* set flags */
if (all) {
pflag |= KSP_FLAG_WHOLE_ARRAY;
/* we need to set the index for this to 0, even though it may break in some cases, this is
* necessary if we want the entire array for most cases to get included without the user
* having to worry about where they clicked
*/
index= 0;
}
/* add path to this setting */
BKE_keyingset_add_path(ks, ptr.id.data, NULL, path, index, pflag, KSP_GROUP_KSNAME);
ks->active_path= BLI_countlist(&ks->paths);
success= 1;
/* free the temp path created */
MEM_freeN(path);
}
}
if (success) {
/* send updates */
DAG_ids_flush_update(0);
/* for now, only send ND_KEYS for KeyingSets */
WM_event_add_notifier(C, NC_SCENE|ND_KEYINGSET, NULL);
}
return (success)? OPERATOR_FINISHED: OPERATOR_CANCELLED;
}
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
2009-11-28 14:37:21 +00:00
void ANIM_OT_keyingset_button_add (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add to Keying Set";
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
2009-11-28 14:37:21 +00:00
ot->idname= "ANIM_OT_keyingset_button_add";
/* callbacks */
ot->exec= add_keyingset_button_exec;
//op->poll= ???
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "all", 1, "All", "Add all elements of the array to a Keying Set.");
}
/* Remove from KeyingSet Button Operator ------------------------ */
static int remove_keyingset_button_exec (bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
KeyingSet *ks = NULL;
PropertyRNA *prop= NULL;
PointerRNA ptr;
char *path = NULL;
short success= 0;
int index=0;
/* verify the Keying Set to use:
* - use the active one for now (more control over this can be added later)
* - return error if it doesn't exist
*/
if (scene->active_keyingset == 0) {
BKE_report(op->reports, RPT_ERROR, "No active Keying Set to remove property from");
return OPERATOR_CANCELLED;
}
else
ks= BLI_findlink(&scene->keyingsets, scene->active_keyingset-1);
/* try to add to keyingset using property retrieved from UI */
memset(&ptr, 0, sizeof(PointerRNA));
uiAnimContextProperty(C, &ptr, &prop, &index);
if (ptr.data && prop) {
path= RNA_path_from_ID_to_property(&ptr, prop);
if (path) {
KS_Path *ksp;
/* try to find a path matching this description */
ksp= BKE_keyingset_find_path(ks, ptr.id.data, ks->name, path, index, KSP_GROUP_KSNAME);
if (ksp) {
/* just free it... */
MEM_freeN(ksp->rna_path);
BLI_freelinkN(&ks->paths, ksp);
success= 1;
}
/* free temp path used */
MEM_freeN(path);
}
}
if (success) {
/* send updates */
DAG_ids_flush_update(0);
/* for now, only send ND_KEYS for KeyingSets */
WM_event_add_notifier(C, NC_SCENE|ND_KEYINGSET, NULL);
}
return (success)? OPERATOR_FINISHED: OPERATOR_CANCELLED;
}
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
2009-11-28 14:37:21 +00:00
void ANIM_OT_keyingset_button_remove (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Remove from Keying Set";
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
2009-11-28 14:37:21 +00:00
ot->idname= "ANIM_OT_keyingset_button_remove";
/* callbacks */
ot->exec= remove_keyingset_button_exec;
//op->poll= ???
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ************************************************** */
/* KEYING SETS - EDITING API */
/* UI API --------------------------------------------- */
/* Build menu-string of available keying-sets (allocates memory for string)
* NOTE: mode must not be longer than 64 chars
*/
char *ANIM_build_keyingsets_menu (ListBase *list, short for_edit)
{
DynStr *pupds= BLI_dynstr_new();
KeyingSet *ks;
char buf[64];
char *str;
int i;
/* add title first */
BLI_dynstr_append(pupds, "Keying Sets%t|");
/* add dummy entries for none-active */
if (for_edit) {
BLI_dynstr_append(pupds, "Add New%x-1|");
BLI_dynstr_append(pupds, " %x0|");
}
else
BLI_dynstr_append(pupds, "No Keying Set%x0|");
/* loop through keyingsets, adding them */
for (ks=list->first, i=1; ks; ks=ks->next, i++) {
if (for_edit == 0)
BLI_dynstr_append(pupds, "KS: ");
BLI_dynstr_append(pupds, ks->name);
BLI_snprintf( buf, 64, "%%x%d%s", i, ((ks->next)?"|":"") );
BLI_dynstr_append(pupds, buf);
}
/* convert to normal MEM_malloc'd string */
str= BLI_dynstr_get_cstring(pupds);
BLI_dynstr_free(pupds);
return str;
}
/* ******************************************* */
/* KEYING SETS - BUILTIN */
#if 0 // XXX old keyingsets code based on adrcodes... to be restored in due course
/* ------------- KeyingSet Defines ------------ */
/* Note: these must all be named with the defks_* prefix, otherwise the template macro will not work! */
/* macro for defining keyingset contexts */
#define KSC_TEMPLATE(ctx_name) {&defks_##ctx_name[0], NULL, sizeof(defks_##ctx_name)/sizeof(bKeyingSet)}
/* --- */
/* check if option not available for deleting keys */
static short incl_non_del_keys (bKeyingSet *ks, const char mode[])
{
/* as optimisation, assume that it is sufficient to check only first letter
* of mode (int comparison should be faster than string!)
*/
//if (strcmp(mode, "Delete")==0)
if (mode && mode[0]=='D')
return 0;
return 1;
}
/* Object KeyingSets ------ */
/* check if include shapekey entry */
static short incl_v3d_ob_shapekey (bKeyingSet *ks, const char mode[])
{
//Object *ob= (G.obedit)? (G.obedit) : (OBACT); // XXX
Object *ob= NULL;
char *newname= NULL;
if(ob==NULL)
return 0;
/* not available for delete mode */
if (strcmp(mode, "Delete")==0)
return 0;
/* check if is geom object that can get shapekeys */
switch (ob->type) {
/* geometry? */
case OB_MESH: newname= "Mesh"; break;
case OB_CURVE: newname= "Curve"; break;
case OB_SURF: newname= "Surface"; break;
case OB_LATTICE: newname= "Lattice"; break;
/* not geometry! */
default:
return 0;
}
/* if ks is shapekey entry (this could be callled for separator before too!) */
if (ks->flag == -3)
BLI_strncpy(ks->name, newname, sizeof(ks->name));
/* if it gets here, it's ok */
return 1;
}
/* array for object keyingset defines */
bKeyingSet defks_v3d_object[] =
{
/* include_cb, adrcode-getter, name, blocktype, flag, chan_num, adrcodes */
{NULL, "Loc", ID_OB, 0, 3, {OB_LOC_X,OB_LOC_Y,OB_LOC_Z}},
{NULL, "Rot", ID_OB, 0, 3, {OB_ROT_X,OB_ROT_Y,OB_ROT_Z}},
{NULL, "Scale", ID_OB, 0, 3, {OB_SIZE_X,OB_SIZE_Y,OB_SIZE_Z}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "LocRot", ID_OB, 0, 6,
{OB_LOC_X,OB_LOC_Y,OB_LOC_Z,
OB_ROT_X,OB_ROT_Y,OB_ROT_Z}},
{NULL, "LocScale", ID_OB, 0, 6,
{OB_LOC_X,OB_LOC_Y,OB_LOC_Z,
OB_SIZE_X,OB_SIZE_Y,OB_SIZE_Z}},
{NULL, "LocRotScale", ID_OB, 0, 9,
{OB_LOC_X,OB_LOC_Y,OB_LOC_Z,
OB_ROT_X,OB_ROT_Y,OB_ROT_Z,
OB_SIZE_X,OB_SIZE_Y,OB_SIZE_Z}},
{NULL, "RotScale", ID_OB, 0, 6,
{OB_ROT_X,OB_ROT_Y,OB_ROT_Z,
OB_SIZE_X,OB_SIZE_Y,OB_SIZE_Z}},
{incl_non_del_keys, "%l", 0, -1, 0, {0}}, // separator
{incl_non_del_keys, "VisualLoc", ID_OB, INSERTKEY_MATRIX, 3, {OB_LOC_X,OB_LOC_Y,OB_LOC_Z}},
{incl_non_del_keys, "VisualRot", ID_OB, INSERTKEY_MATRIX, 3, {OB_ROT_X,OB_ROT_Y,OB_ROT_Z}},
{incl_non_del_keys, "VisualLocRot", ID_OB, INSERTKEY_MATRIX, 6,
{OB_LOC_X,OB_LOC_Y,OB_LOC_Z,
OB_ROT_X,OB_ROT_Y,OB_ROT_Z}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "Layer", ID_OB, 0, 1, {OB_LAY}}, // icky option...
{NULL, "Available", ID_OB, -2, 0, {0}},
{incl_v3d_ob_shapekey, "%l%l", 0, -1, 0, {0}}, // separator (linked to shapekey entry)
{incl_v3d_ob_shapekey, "<ShapeKey>", ID_OB, -3, 0, {0}}
};
/* PoseChannel KeyingSets ------ */
/* array for posechannel keyingset defines */
bKeyingSet defks_v3d_pchan[] =
{
/* include_cb, name, blocktype, flag, chan_num, adrcodes */
{NULL, "Loc", ID_PO, 0, 3, {AC_LOC_X,AC_LOC_Y,AC_LOC_Z}},
{NULL, "Rot", ID_PO, COMMONKEY_PCHANROT, 1, {KAG_CHAN_EXTEND}},
{NULL, "Scale", ID_PO, 0, 3, {AC_SIZE_X,AC_SIZE_Y,AC_SIZE_Z}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "LocRot", ID_PO, COMMONKEY_PCHANROT, 4,
{AC_LOC_X,AC_LOC_Y,AC_LOC_Z,
KAG_CHAN_EXTEND}},
{NULL, "LocScale", ID_PO, 0, 6,
{AC_LOC_X,AC_LOC_Y,AC_LOC_Z,
AC_SIZE_X,AC_SIZE_Y,AC_SIZE_Z}},
{NULL, "LocRotScale", ID_PO, COMMONKEY_PCHANROT, 7,
{AC_LOC_X,AC_LOC_Y,AC_LOC_Z,AC_SIZE_X,AC_SIZE_Y,AC_SIZE_Z,
KAG_CHAN_EXTEND}},
{NULL, "RotScale", ID_PO, 0, 4,
{AC_SIZE_X,AC_SIZE_Y,AC_SIZE_Z,
KAG_CHAN_EXTEND}},
{incl_non_del_keys, "%l", 0, -1, 0, {0}}, // separator
{incl_non_del_keys, "VisualLoc", ID_PO, INSERTKEY_MATRIX, 3, {AC_LOC_X,AC_LOC_Y,AC_LOC_Z}},
{incl_non_del_keys, "VisualRot", ID_PO, INSERTKEY_MATRIX|COMMONKEY_PCHANROT, 1, {KAG_CHAN_EXTEND}},
{incl_non_del_keys, "VisualLocRot", ID_PO, INSERTKEY_MATRIX|COMMONKEY_PCHANROT, 4,
{AC_LOC_X,AC_LOC_Y,AC_LOC_Z, KAG_CHAN_EXTEND}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "Available", ID_PO, -2, 0, {0}}
};
/* Material KeyingSets ------ */
/* array for material keyingset defines */
bKeyingSet defks_buts_shading_mat[] =
{
/* include_cb, name, blocktype, flag, chan_num, adrcodes */
{NULL, "RGB", ID_MA, 0, 3, {MA_COL_R,MA_COL_G,MA_COL_B}},
{NULL, "Alpha", ID_MA, 0, 1, {MA_ALPHA}},
{NULL, "Halo Size", ID_MA, 0, 1, {MA_HASIZE}},
{NULL, "Mode", ID_MA, 0, 1, {MA_MODE}}, // evil bitflags
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "All Color", ID_MA, 0, 18,
{MA_COL_R,MA_COL_G,MA_COL_B,
MA_ALPHA,MA_HASIZE, MA_MODE,
MA_SPEC_R,MA_SPEC_G,MA_SPEC_B,
MA_REF,MA_EMIT,MA_AMB,MA_SPEC,MA_HARD,
MA_MODE,MA_TRANSLU,MA_ADD}},
{NULL, "All Mirror", ID_MA, 0, 5,
{MA_RAYM,MA_FRESMIR,MA_FRESMIRI,
MA_FRESTRA,MA_FRESTRAI}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "Ofs", ID_MA, COMMONKEY_ADDMAP, 3, {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z}},
{NULL, "Size", ID_MA, COMMONKEY_ADDMAP, 3, {MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z}},
{NULL, "All Mapping", ID_MA, COMMONKEY_ADDMAP, 14,
{MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z,
MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z,
MAP_R,MAP_G,MAP_B,MAP_DVAR,
MAP_COLF,MAP_NORF,MAP_VARF,MAP_DISP}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "Available", ID_MA, -2, 0, {0}}
};
/* World KeyingSets ------ */
/* array for world keyingset defines */
bKeyingSet defks_buts_shading_wo[] =
{
/* include_cb, name, blocktype, flag, chan_num, adrcodes */
{NULL, "Zenith RGB", ID_WO, 0, 3, {WO_ZEN_R,WO_ZEN_G,WO_ZEN_B}},
{NULL, "Horizon RGB", ID_WO, 0, 3, {WO_HOR_R,WO_HOR_G,WO_HOR_B}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "Mist", ID_WO, 0, 4, {WO_MISI,WO_MISTDI,WO_MISTSTA,WO_MISTHI}},
{NULL, "Stars", ID_WO, 0, 5, {WO_STAR_R,WO_STAR_G,WO_STAR_B,WO_STARDIST,WO_STARSIZE}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "Ofs", ID_WO, COMMONKEY_ADDMAP, 3, {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z}},
{NULL, "Size", ID_WO, COMMONKEY_ADDMAP, 3, {MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z}},
{NULL, "All Mapping", ID_WO, COMMONKEY_ADDMAP, 14,
{MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z,
MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z,
MAP_R,MAP_G,MAP_B,MAP_DVAR,
MAP_COLF,MAP_NORF,MAP_VARF,MAP_DISP}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "Available", ID_WO, -2, 0, {0}}
};
/* Lamp KeyingSets ------ */
/* array for lamp keyingset defines */
bKeyingSet defks_buts_shading_la[] =
{
/* include_cb, name, blocktype, flag, chan_num, adrcodes */
{NULL, "RGB", ID_LA, 0, 3, {LA_COL_R,LA_COL_G,LA_COL_B}},
{NULL, "Energy", ID_LA, 0, 1, {LA_ENERGY}},
{NULL, "Spot Size", ID_LA, 0, 1, {LA_SPOTSI}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "Ofs", ID_LA, COMMONKEY_ADDMAP, 3, {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z}},
{NULL, "Size", ID_LA, COMMONKEY_ADDMAP, 3, {MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z}},
{NULL, "All Mapping", ID_LA, COMMONKEY_ADDMAP, 14,
{MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z,
MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z,
MAP_R,MAP_G,MAP_B,MAP_DVAR,
MAP_COLF,MAP_NORF,MAP_VARF,MAP_DISP}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "Available", ID_LA, -2, 0, {0}}
};
/* Texture KeyingSets ------ */
/* array for texture keyingset defines */
bKeyingSet defks_buts_shading_tex[] =
{
/* include_cb, name, blocktype, flag, chan_num, adrcodes */
{NULL, "Clouds", ID_TE, 0, 5,
{TE_NSIZE,TE_NDEPTH,TE_NTYPE,
TE_MG_TYP,TE_N_BAS1}},
{NULL, "Marble", ID_TE, 0, 7,
{TE_NSIZE,TE_NDEPTH,TE_NTYPE,
TE_TURB,TE_MG_TYP,TE_N_BAS1,TE_N_BAS2}},
{NULL, "Stucci", ID_TE, 0, 5,
{TE_NSIZE,TE_NTYPE,TE_TURB,
TE_MG_TYP,TE_N_BAS1}},
{NULL, "Wood", ID_TE, 0, 6,
{TE_NSIZE,TE_NTYPE,TE_TURB,
TE_MG_TYP,TE_N_BAS1,TE_N_BAS2}},
{NULL, "Magic", ID_TE, 0, 2, {TE_NDEPTH,TE_TURB}},
{NULL, "Blend", ID_TE, 0, 1, {TE_MG_TYP}},
{NULL, "Musgrave", ID_TE, 0, 6,
{TE_MG_TYP,TE_MGH,TE_MG_LAC,
TE_MG_OCT,TE_MG_OFF,TE_MG_GAIN}},
{NULL, "Voronoi", ID_TE, 0, 9,
{TE_VNW1,TE_VNW2,TE_VNW3,TE_VNW4,
TE_VNMEXP,TE_VN_DISTM,TE_VN_COLT,
TE_ISCA,TE_NSIZE}},
{NULL, "Distorted Noise", ID_TE, 0, 4,
{TE_MG_OCT,TE_MG_OFF,TE_MG_GAIN,TE_DISTA}},
{NULL, "Color Filter", ID_TE, 0, 5,
{TE_COL_R,TE_COL_G,TE_COL_B,TE_BRIGHT,TE_CONTRA}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "Available", ID_TE, -2, 0, {0}}
};
/* Object Buttons KeyingSets ------ */
/* check if include particles entry */
static short incl_buts_ob (bKeyingSet *ks, const char mode[])
{
//Object *ob= OBACT; // xxx
Object *ob= NULL;
/* only if object is mesh type */
if(ob==NULL) return 0;
return (ob->type == OB_MESH);
}
/* array for texture keyingset defines */
bKeyingSet defks_buts_object[] =
{
/* include_cb, name, blocktype, flag, chan_num, adrcodes */
{incl_buts_ob, "Surface Damping", ID_OB, 0, 1, {OB_PD_SDAMP}},
{incl_buts_ob, "Random Damping", ID_OB, 0, 1, {OB_PD_RDAMP}},
{incl_buts_ob, "Permeability", ID_OB, 0, 1, {OB_PD_PERM}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "Force Strength", ID_OB, 0, 1, {OB_PD_FSTR}},
{NULL, "Force Falloff", ID_OB, 0, 1, {OB_PD_FFALL}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "Available", ID_OB, -2, 0, {0}} // this will include ob-transforms too!
};
/* Camera Buttons KeyingSets ------ */
/* check if include internal-renderer entry */
static short incl_buts_cam1 (bKeyingSet *ks, const char mode[])
{
Scene *scene= NULL; // FIXME this will cause a crash, but we need an extra arg first!
/* only if renderer is internal renderer */
return (scene->r.renderer==R_INTERN);
}
/* check if include external-renderer entry */
static short incl_buts_cam2 (bKeyingSet *ks, const char mode[])
{
Scene *scene= NULL; // FIXME this will cause a crash, but we need an extra arg first!
/* only if renderer is internal renderer */
return (scene->r.renderer!=R_INTERN);
}
/* array for camera keyingset defines */
bKeyingSet defks_buts_cam[] =
{
/* include_cb, name, blocktype, flag, chan_num, adrcodes */
{NULL, "Lens", ID_CA, 0, 1, {CAM_LENS}},
{NULL, "Clipping", ID_CA, 0, 2, {CAM_STA,CAM_END}},
{NULL, "Focal Distance", ID_CA, 0, 1, {CAM_YF_FDIST}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{incl_buts_cam2, "Aperture", ID_CA, 0, 1, {CAM_YF_APERT}},
{incl_buts_cam1, "Viewplane Shift", ID_CA, 0, 2, {CAM_SHIFT_X,CAM_SHIFT_Y}},
{NULL, "%l", 0, -1, 0, {0}}, // separator
{NULL, "Available", ID_CA, -2, 0, {0}}
};
/* --- */
/* Keying Context Defines - Must keep in sync with enumeration (eKS_Contexts) */
bKeyingContext ks_contexts[] =
{
KSC_TEMPLATE(v3d_object),
KSC_TEMPLATE(v3d_pchan),
KSC_TEMPLATE(buts_shading_mat),
KSC_TEMPLATE(buts_shading_wo),
KSC_TEMPLATE(buts_shading_la),
KSC_TEMPLATE(buts_shading_tex),
KSC_TEMPLATE(buts_object),
KSC_TEMPLATE(buts_cam)
};
/* Keying Context Enumeration - Must keep in sync with definitions*/
typedef enum eKS_Contexts {
KSC_V3D_OBJECT = 0,
KSC_V3D_PCHAN,
KSC_BUTS_MAT,
KSC_BUTS_WO,
KSC_BUTS_LA,
KSC_BUTS_TEX,
KSC_BUTS_OB,
KSC_BUTS_CAM,
/* make sure this last one remains untouched! */
KSC_TOT_TYPES
} eKS_Contexts;
#endif // XXX old keyingsets code based on adrcodes... to be restored in due course
/* Macros for Declaring KeyingSets ------------------- */
/* A note about this system for declaring built-in Keying Sets:
* One may ask, "What is the purpose of all of these macros and static arrays?" and
* "Why not call the KeyingSets API defined in BKE_animsys.h?". The answer is two-fold.
*
* 1) Firstly, we use static arrays of struct definitions instead of function calls, as
* it reduces the start-up overhead and allocated-memory footprint of Blender. If we called
* the KeyingSets API to build these sets, the overhead of checking for unique names, allocating
* memory for each and every path and KeyingSet, scattered around in RAM, all of which would increase
* the startup time (which is totally unacceptable) and could lead to fragmentation+slower access times.
* 2) Since we aren't using function calls, we need a nice way of defining these KeyingSets in a way which
* is easily readable and less prone to breakage from changes to the underlying struct definitions. Further,
* adding additional entries SHOULD NOT require custom code to be written to access these new entries/sets.
* Therefore, here we have a system with nice, human-readable statements via macros, and static arrays which
* are linked together using more special macros + struct definitions, allowing for such a generic + simple
* initialisation function (init_builtin_keyingsets()) compared with that of something like the Nodes system.
*
* -- Joshua Leung, April 2009
*/
/* Struct type for declaring builtin KeyingSets in as entries in static arrays*/
typedef struct bBuiltinKeyingSet {
KeyingSet ks; /* the KeyingSet to build */
int tot; /* the total number of paths defined */
KS_Path paths[64]; /* the paths for the KeyingSet to use */
} bBuiltinKeyingSet;
/* WARNING: the following macros must be kept in sync with the
* struct definitions in DNA_anim_types.h!
*/
/* macro for defining a builtin KeyingSet */
#define BI_KS_DEFINE_BEGIN(name, keyingflag) \
{{NULL, NULL, {NULL, NULL}, name, KEYINGSET_BUILTIN, keyingflag},
/* macro to finish defining a builtin KeyingSet */
#define BI_KS_DEFINE_END \
}
/* macro to start defining paths for a builtin KeyingSet */
#define BI_KS_PATHS_BEGIN(tot) \
tot, {
/* macro to finish defining paths for a builtin KeyingSet */
#define BI_KS_PATHS_END \
}
/* macro for defining a builtin KeyingSet's path */
#define BI_KSP_DEFINE(id_type, templates, prop_path, array_index, flag, groupflag) \
{NULL, NULL, NULL, "", id_type, templates, prop_path, array_index, flag, groupflag}
/* macro for defining a builtin KeyingSet with no paths (use in place of BI_KS_PAHTS_BEGIN/END block) */
#define BI_KS_PATHS_NONE \
0, {0}
/* ---- */
/* Struct type for finding all the arrays of builtin KeyingSets */
typedef struct bBuiltinKSContext {
bBuiltinKeyingSet *bks; /* array of KeyingSet definitions */
int tot; /* number of KeyingSets in this array */
} bBuiltinKSContext;
/* macro for defining builtin KeyingSet sets
* NOTE: all the arrays of sets must follow this naming convention!
*/
#define BKSC_TEMPLATE(ctx_name) {&def_builtin_keyingsets_##ctx_name[0], sizeof(def_builtin_keyingsets_##ctx_name)/sizeof(bBuiltinKeyingSet)}
/* 3D-View Builtin KeyingSets ------------------------ */
static bBuiltinKeyingSet def_builtin_keyingsets_v3d[] =
{
/* Simple Keying Sets ************************************* */
/* Keying Set - "Location" ---------- */
BI_KS_DEFINE_BEGIN("Location", 0)
BI_KS_PATHS_BEGIN(1)
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN, "location", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
BI_KS_PATHS_END
BI_KS_DEFINE_END,
/* Keying Set - "Rotation" ---------- */
BI_KS_DEFINE_BEGIN("Rotation", 0)
BI_KS_PATHS_BEGIN(1)
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
BI_KS_PATHS_END
BI_KS_DEFINE_END,
/* Keying Set - "Scaling" ---------- */
BI_KS_DEFINE_BEGIN("Scaling", 0)
BI_KS_PATHS_BEGIN(1)
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN, "scale", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
BI_KS_PATHS_END
BI_KS_DEFINE_END,
/* Compound Keying Sets *********************************** */
/* Keying Set - "LocRot" ---------- */
BI_KS_DEFINE_BEGIN("LocRot", 0)
BI_KS_PATHS_BEGIN(2)
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN, "location", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM),
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
BI_KS_PATHS_END
BI_KS_DEFINE_END,
/* Keying Set - "LocRotScale" ---------- */
BI_KS_DEFINE_BEGIN("LocRotScale", 0)
BI_KS_PATHS_BEGIN(3)
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN, "location", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM),
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM),
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN, "scale", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
BI_KS_PATHS_END
BI_KS_DEFINE_END,
/* Keying Sets with Keying Flags ************************* */
/* Keying Set - "VisualLoc" ---------- */
BI_KS_DEFINE_BEGIN("VisualLoc", INSERTKEY_MATRIX)
BI_KS_PATHS_BEGIN(1)
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN, "location", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
BI_KS_PATHS_END
BI_KS_DEFINE_END,
/* Keying Set - "Rotation" ---------- */
BI_KS_DEFINE_BEGIN("VisualRot", INSERTKEY_MATRIX)
BI_KS_PATHS_BEGIN(1)
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
BI_KS_PATHS_END
BI_KS_DEFINE_END,
/* Keying Set - "VisualLocRot" ---------- */
BI_KS_DEFINE_BEGIN("VisualLocRot", INSERTKEY_MATRIX)
BI_KS_PATHS_BEGIN(2)
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN, "location", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM),
BI_KSP_DEFINE(ID_OB, KSP_TEMPLATE_OBJECT|KSP_TEMPLATE_PCHAN|KSP_TEMPLATE_ROT, "rotation", 0, KSP_FLAG_WHOLE_ARRAY, KSP_GROUP_TEMPLATE_ITEM)
BI_KS_PATHS_END
BI_KS_DEFINE_END
};
/* All Builtin KeyingSets ------------------------ */
/* total number of builtin KeyingSet contexts */
#define MAX_BKSC_TYPES 1
/* array containing all the available builtin KeyingSets definition sets
* - size of this is MAX_BKSC_TYPES+1 so that we don't smash the stack
*/
static bBuiltinKSContext def_builtin_keyingsets[MAX_BKSC_TYPES+1] =
{
BKSC_TEMPLATE(v3d)
/* add more contexts above this line... */
};
/* ListBase of these KeyingSets chained up ready for usage
* NOTE: this is exported to keyframing.c for use...
*/
ListBase builtin_keyingsets = {NULL, NULL};
/* Utility API ------------------------ */
/* Link up all of the builtin Keying Sets when starting up Blender
* This is called from WM_init() in wm_init_exit.c
*/
void init_builtin_keyingsets (void)
{
bBuiltinKSContext *bksc;
bBuiltinKeyingSet *bks;
int bksc_i, bks_i;
/* loop over all the sets of KeyingSets, setting them up, and chaining them to the builtins list */
for (bksc_i= 0, bksc= &def_builtin_keyingsets[0]; bksc_i < MAX_BKSC_TYPES; bksc_i++, bksc++)
{
/* for each set definitions for a builtin KeyingSet, chain the paths to that KeyingSet and add */
for (bks_i= 0, bks= bksc->bks; bks_i < bksc->tot; bks_i++, bks++)
{
KeyingSet *ks= &bks->ks;
KS_Path *ksp;
int pIndex;
/* loop over paths, linking them to the KeyingSet and each other */
for (pIndex= 0, ksp= &bks->paths[0]; pIndex < bks->tot; pIndex++, ksp++)
BLI_addtail(&ks->paths, ksp);
/* add KeyingSet to builtin sets list */
BLI_addtail(&builtin_keyingsets, ks);
}
}
}
/* Get the first builtin KeyingSet with the given name, which occurs after the given one (or start of list if none given) */
KeyingSet *ANIM_builtin_keyingset_get_named (KeyingSet *prevKS, char name[])
{
KeyingSet *ks, *first=NULL;
/* sanity checks - any name to check? */
if (name[0] == 0)
return NULL;
/* get first KeyingSet to use */
if (prevKS && prevKS->next)
first= prevKS->next;
else
first= builtin_keyingsets.first;
/* loop over KeyingSets checking names */
for (ks= first; ks; ks= ks->next) {
if (strcmp(name, ks->name) == 0)
return ks;
}
/* no matches found */
return NULL;
}
/* Get the active Keying Set for the Scene provided */
KeyingSet *ANIM_scene_get_active_keyingset (Scene *scene)
{
if (ELEM(NULL, scene, scene->keyingsets.first))
return NULL;
/* currently, there are several possibilities here:
* - 0: no active keying set
* - > 0: one of the user-defined Keying Sets, but indices start from 0 (hence the -1)
* - < 0: a builtin keying set (XXX this isn't enabled yet so that we don't get errors on reading back files)
*/
if (scene->active_keyingset > 0)
return BLI_findlink(&scene->keyingsets, scene->active_keyingset-1);
else // for now...
return NULL;
}
/* ******************************************* */
/* KEYFRAME MODIFICATION */
/* KeyingSet Menu Helpers ------------ */
/* Extract the maximum set of requirements from the KeyingSet */
static int keyingset_relative_get_templates (KeyingSet *ks)
{
KS_Path *ksp;
int templates= 0;
/* loop over the paths (could be slow to do for a number of KeyingSets)? */
for (ksp= ks->paths.first; ksp; ksp= ksp->next) {
/* add the destination's templates to the set of templates required for the set */
templates |= ksp->templates;
}
return templates;
}
/* Check if context data is suitable for the given Keying Set */
short keyingset_context_ok_poll (bContext *C, KeyingSet *ks)
{
// TODO:
// For 'relative' keyingsets (i.e. py-keyingsets), add a call here
// which basically gets a listing of all the paths to be used for this
// set.
return 1;
}
/* KeyingSet Context Operations ------------ */
/* Get list of data-sources from context (in 3D-View) for inserting keyframes using the given relative Keying Set */
static short modifykey_get_context_v3d_data (bContext *C, ListBase *dsources, KeyingSet *ks)
{
bCommonKeySrc *cks;
Object *obact= CTX_data_active_object(C);
int templates;
short ok= 0;
/* get the templates in use in this KeyingSet which we should supply data for */
templates = keyingset_relative_get_templates(ks);
/* check if the active object is in PoseMode (i.e. only deal with bones) */
// TODO: check with the templates to see what we really need to store
if ((obact && obact->pose) && (obact->mode & OB_MODE_POSE)) {
/* Pose Mode: Selected bones */
#if 0
//set_pose_keys(ob); /* sets pchan->flag to POSE_KEY if bone selected, and clears if not */
/* loop through posechannels */
//for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
// if (pchan->flag & POSE_KEY) {
// }
//}
#endif
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones)
{
/* add a new keying-source */
cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc");
BLI_addtail(dsources, cks);
/* set necessary info */
cks->id= &obact->id;
cks->pchan= pchan;
if (templates & KSP_TEMPLATE_CONSTRAINT)
cks->con= constraints_get_active(&pchan->constraints);
ok= 1;
}
CTX_DATA_END;
}
else {
/* Object Mode: Selected objects */
CTX_DATA_BEGIN(C, Object*, ob, selected_objects)
{
/* add a new keying-source */
cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc");
BLI_addtail(dsources, cks);
/* set necessary info */
cks->id= &ob->id;
if (templates & KSP_TEMPLATE_CONSTRAINT)
cks->con= constraints_get_active(&ob->constraints);
ok= 1;
}
CTX_DATA_END;
}
/* return whether any data was extracted */
return ok;
}
/* Get list of data-sources from context for inserting keyframes using the given relative Keying Set */
short modifykey_get_context_data (bContext *C, ListBase *dsources, KeyingSet *ks)
{
ScrArea *sa= CTX_wm_area(C);
/* for now, the active area is used to determine what set of contexts apply */
if (sa == NULL)
return 0;
#if 0
switch (sa->spacetype) {
case SPACE_VIEW3D: /* 3D-View: Selected Objects or Bones */
return modifykey_get_context_v3d_data(C, dsources, ks);
}
/* nothing happened */
return 0;
#endif
/* looking into this code, it doesnt use the 3D view - Campbell */
return modifykey_get_context_v3d_data(C, dsources, ks);
}
/* KeyingSet Operations (Insert/Delete Keyframes) ------------ */
/* Given a KeyingSet and context info (if required), modify keyframes for the channels specified
* by the KeyingSet. This takes into account many of the different combinations of using KeyingSets.
* Returns the number of channels that keyframes were added to
*/
int modify_keyframes (Scene *scene, ListBase *dsources, bAction *act, KeyingSet *ks, short mode, float cfra)
{
KS_Path *ksp;
int kflag=0, success= 0;
char *groupname= NULL;
/* sanity checks */
if (ks == NULL)
return 0;
/* get flags to use */
if (mode == MODIFYKEY_MODE_INSERT) {
/* use KeyingSet's flags as base */
kflag= ks->keyingflag;
/* suppliment with info from the context */
kflag |= ANIM_get_keyframing_flags(scene, 1);
}
else if (mode == MODIFYKEY_MODE_DELETE)
kflag= 0;
/* check if the KeyingSet is absolute or not (i.e. does it requires sources info) */
if (ks->flag & KEYINGSET_ABSOLUTE) {
/* Absolute KeyingSets are simpler to use, as all the destination info has already been
* provided by the user, and is stored, ready to use, in the KeyingSet paths.
*/
for (ksp= ks->paths.first; ksp; ksp= ksp->next) {
int arraylen, i;
/* get pointer to name of group to add channels to */
if (ksp->groupmode == KSP_GROUP_NONE)
groupname= NULL;
else if (ksp->groupmode == KSP_GROUP_KSNAME)
groupname= ks->name;
else
groupname= ksp->group;
/* init arraylen and i - arraylen should be greater than i so that
* normal non-array entries get keyframed correctly
*/
i= ksp->array_index;
arraylen= i;
/* get length of array if whole array option is enabled */
if (ksp->flag & KSP_FLAG_WHOLE_ARRAY) {
PointerRNA id_ptr, ptr;
PropertyRNA *prop;
RNA_id_pointer_create(ksp->id, &id_ptr);
if (RNA_path_resolve(&id_ptr, ksp->rna_path, &ptr, &prop) && prop)
arraylen= RNA_property_array_length(&ptr, prop);
}
/* we should do at least one step */
if (arraylen == i)
arraylen++;
/* for each possible index, perform operation
* - assume that arraylen is greater than index
*/
for (; i < arraylen; i++) {
/* action to take depends on mode */
if (mode == MODIFYKEY_MODE_INSERT)
success += insert_keyframe(ksp->id, act, groupname, ksp->rna_path, i, cfra, kflag);
else if (mode == MODIFYKEY_MODE_DELETE)
success += delete_keyframe(ksp->id, act, groupname, ksp->rna_path, i, cfra, kflag);
}
/* set recalc-flags */
if (ksp->id) {
switch (GS(ksp->id->name)) {
case ID_OB: /* Object (or Object-Related) Keyframes */
{
Object *ob= (Object *)ksp->id;
ob->recalc |= OB_RECALC;
}
break;
}
/* send notifiers for updates (this doesn't require context to work!) */
WM_main_add_notifier(NC_ANIMATION|ND_KEYFRAME_EDIT, NULL);
}
}
}
else if (dsources && dsources->first) {
/* for each one of the 'sources', resolve the template markers and expand arrays, then insert keyframes */
bCommonKeySrc *cks;
/* for each 'source' for keyframe data, resolve each of the paths from the KeyingSet */
for (cks= dsources->first; cks; cks= cks->next) {
/* for each path in KeyingSet, construct a path using the templates */
for (ksp= ks->paths.first; ksp; ksp= ksp->next) {
DynStr *pathds= BLI_dynstr_new();
char *path = NULL;
int arraylen, i;
/* set initial group name */
if (cks->id == NULL) {
printf("ERROR: Skipping 'Common-Key' Source. No valid ID present.\n");
continue;
}
else
groupname= cks->id->name+2;
/* construct the path */
// FIXME: this currently only works with a few hardcoded cases
if ((ksp->templates & KSP_TEMPLATE_PCHAN) && (cks->pchan)) {
/* add basic pose-channel path access */
BLI_dynstr_append(pathds, "pose.bones[\"");
BLI_dynstr_append(pathds, cks->pchan->name);
BLI_dynstr_append(pathds, "\"]");
/* override default group name */
groupname= cks->pchan->name;
}
if ((ksp->templates & KSP_TEMPLATE_CONSTRAINT) && (cks->con)) {
/* add basic constraint path access */
BLI_dynstr_append(pathds, "constraints[\"");
BLI_dynstr_append(pathds, cks->con->name);
BLI_dynstr_append(pathds, "\"]");
/* override default group name */
groupname= cks->con->name;
}
{
/* add property stored in KeyingSet Path */
if (BLI_dynstr_get_len(pathds))
BLI_dynstr_append(pathds, ".");
/* apply some further templates? */
if (ksp->templates & KSP_TEMPLATE_ROT) {
/* for builtin Keying Sets, this template makes the best fitting path for the
* current rotation mode of the Object / PoseChannel to be used
*/
if (strcmp(ksp->rna_path, "rotation")==0) {
/* get rotation mode */
short rotmode= (cks->pchan)? (cks->pchan->rotmode) :
(GS(cks->id->name)==ID_OB)? ( ((Object *)cks->id)->rotmode ) :
(0);
/* determine path to build */
if (rotmode == ROT_MODE_QUAT)
BLI_dynstr_append(pathds, "rotation_quaternion");
else if (rotmode == ROT_MODE_AXISANGLE)
BLI_dynstr_append(pathds, "rotation_axis_angle");
else
BLI_dynstr_append(pathds, "rotation_euler");
}
}
else {
/* just directly use the path */
BLI_dynstr_append(pathds, ksp->rna_path);
}
/* convert to C-string */
path= BLI_dynstr_get_cstring(pathds);
BLI_dynstr_free(pathds);
}
/* get pointer to name of group to add channels to
* - KSP_GROUP_TEMPLATE_ITEM is handled above while constructing the paths
*/
if (ksp->groupmode == KSP_GROUP_NONE)
groupname= NULL;
else if (ksp->groupmode == KSP_GROUP_KSNAME)
groupname= ks->name;
else if (ksp->groupmode == KSP_GROUP_NAMED)
groupname= ksp->group;
/* init arraylen and i - arraylen should be greater than i so that
* normal non-array entries get keyframed correctly
*/
i= ksp->array_index;
arraylen= i+1;
/* get length of array if whole array option is enabled */
if (ksp->flag & KSP_FLAG_WHOLE_ARRAY) {
PointerRNA id_ptr, ptr;
PropertyRNA *prop;
RNA_id_pointer_create(cks->id, &id_ptr);
if (RNA_path_resolve(&id_ptr, path, &ptr, &prop) && prop)
arraylen= RNA_property_array_length(&ptr, prop);
}
/* for each possible index, perform operation
* - assume that arraylen is greater than index
*/
for (; i < arraylen; i++) {
/* action to take depends on mode */
if (mode == MODIFYKEY_MODE_INSERT)
success+= insert_keyframe(cks->id, act, groupname, path, i, cfra, kflag);
else if (mode == MODIFYKEY_MODE_DELETE)
success+= delete_keyframe(cks->id, act, groupname, path, i, cfra, kflag);
}
/* free the path */
MEM_freeN(path);
}
/* set recalc-flags */
if (cks->id) {
switch (GS(cks->id->name)) {
case ID_OB: /* Object (or Object-Related) Keyframes */
{
Object *ob= (Object *)cks->id;
ob->recalc |= OB_RECALC;
}
break;
}
/* send notifiers for updates (this doesn't require context to work!) */
WM_main_add_notifier(NC_ANIMATION|ND_KEYFRAME_EDIT, NULL);
}
}
}
/* return the number of channels successfully affected */
return success;
}
/* ************************************************** */