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blender-archive/source/blender/freestyle/intern/blender_interface/BlenderTextureManager.cpp

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2009-10-18 17:06:29 +00:00
#include "BlenderTextureManager.h"
BlenderTextureManager::BlenderTextureManager ()
: TextureManager()
{
//_brushes_path = Config::getInstance()...
}
BlenderTextureManager::~BlenderTextureManager ()
{
}
void BlenderTextureManager::loadStandardBrushes()
{
// getBrushTextureIndex(TEXTURES_DIR "/brushes/charcoalAlpha.bmp", Stroke::HUMID_MEDIUM);
// getBrushTextureIndex(TEXTURES_DIR "/brushes/washbrushAlpha.bmp", Stroke::HUMID_MEDIUM);
// getBrushTextureIndex(TEXTURES_DIR "/brushes/oil.bmp", Stroke::HUMID_MEDIUM);
// getBrushTextureIndex(TEXTURES_DIR "/brushes/oilnoblend.bmp", Stroke::HUMID_MEDIUM);
// getBrushTextureIndex(TEXTURES_DIR "/brushes/charcoalAlpha.bmp", Stroke::DRY_MEDIUM);
// getBrushTextureIndex(TEXTURES_DIR "/brushes/washbrushAlpha.bmp", Stroke::DRY_MEDIUM);
// getBrushTextureIndex(TEXTURES_DIR "/brushes/opaqueDryBrushAlpha.bmp", Stroke::OPAQUE_MEDIUM);
// getBrushTextureIndex(TEXTURES_DIR "/brushes/opaqueBrushAlpha.bmp", Stroke::OPAQUE_MEDIUM);
//_defaultTextureId = getBrushTextureIndex("smoothAlpha.bmp", Stroke::OPAQUE_MEDIUM);
}
unsigned
BlenderTextureManager::loadBrush(string sname, Stroke::MediumType mediumType)
{
// GLuint texId;
// glGenTextures(1, &texId);
// bool found = false;
// vector<string> pathnames;
// string path; //soc
// StringUtils::getPathName(TextureManager::Options::getBrushesPath(),
// sname,
// pathnames);
// for (vector<string>::const_iterator j = pathnames.begin(); j != pathnames.end(); j++) {
// path = j->c_str();
// //soc if(QFile::exists(path)){
// if( BLI_exists( const_cast<char *>(path.c_str()) ) ) {
// found = true;
// break;
// }
// }
// if(!found)
// return 0;
// // Brush texture
// cout << "Loading brush texture..." << endl;
// switch(mediumType){
// case Stroke::DRY_MEDIUM:
// //soc prepareTextureLuminance((const char*)path.toAscii(), texId);
// prepareTextureLuminance(StringUtils::toAscii(path), texId);
// break;
// case Stroke::HUMID_MEDIUM:
// case Stroke::OPAQUE_MEDIUM:
// default:
// //soc prepareTextureAlpha((const char*)path.toAscii(), texId);
// prepareTextureAlpha(StringUtils::toAscii(path), texId);
// break;
// }
// cout << "Done." << endl << endl;
//
// return texId;
//
return 0;
}