This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/gpu/GPU_immediate_util.h

63 lines
2.4 KiB
C++
Raw Normal View History

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file GPU_immediate_util.h
* \ingroup gpu
*
* Utility drawing functions (rough equivalent to OpenGL's GLU)
*/
#ifndef __GPU_IMMEDIATE_UTIL_H__
#define __GPU_IMMEDIATE_UTIL_H__
void imm_cpack(uint x);
void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float radius, int nsegments);
void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float radius, int nsegments);
void imm_draw_circle_wire_aspect_2d(uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments);
void imm_draw_circle_fill_aspect_2d(uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments);
/* use this version when Gwn_VertFormat has a vec3 position */
void imm_draw_circle_wire_3d(uint pos, float x, float y, float radius, int nsegments);
void imm_draw_circle_fill_3d(uint pos, float x, float y, float radius, int nsegments);
void imm_draw_disk_partial_fill_2d(
uint pos, float x, float y,
float radius_inner, float radius_outer, int nsegments, float start, float sweep);
2017-09-26 15:21:01 +10:00
void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2);
2017-09-26 15:21:01 +10:00
void imm_draw_box_wire_3d(uint pos, float x1, float y1, float x2, float y2);
2017-09-26 15:21:01 +10:00
void imm_draw_box_checker_2d(float x1, float y1, float x2, float y2);
void imm_draw_cylinder_fill_normal_3d(
uint pos, uint nor, float base, float top, float height,
int slices, int stacks);
void imm_draw_cylinder_wire_3d(
uint pos, float base, float top, float height,
int slices, int stacks);
void imm_draw_cylinder_fill_3d(
uint pos, float base, float top, float height,
int slices, int stacks);
#endif /* __GPU_IMMEDIATE_UTIL_H__ */