2002-10-12 11:37:38 +00:00
|
|
|
/**
|
|
|
|
|
* $Id$
|
|
|
|
|
*
|
|
|
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
|
|
|
*
|
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
|
* of the License, or (at your option) any later version. The Blender
|
|
|
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
|
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
|
|
|
* about this.
|
|
|
|
|
*
|
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
*
|
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
|
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
*
|
|
|
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* The Original Code is: all of this file.
|
|
|
|
|
*
|
|
|
|
|
* Contributor(s): none yet.
|
|
|
|
|
*
|
|
|
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#ifndef INTERFACE_H
|
|
|
|
|
#define INTERFACE_H
|
|
|
|
|
|
2003-10-15 19:23:54 +00:00
|
|
|
#include "BIF_resources.h"
|
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
/* general defines */
|
|
|
|
|
|
2003-05-10 10:36:14 +00:00
|
|
|
#define UI_MAX_DRAW_STR 400
|
2002-10-12 11:37:38 +00:00
|
|
|
#define UI_MAX_NAME_STR 64
|
|
|
|
|
#define UI_ARRAY 29
|
|
|
|
|
|
2003-10-15 19:23:54 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
|
/* uiBut->flag */
|
|
|
|
|
#define UI_SELECT 1
|
|
|
|
|
#define UI_MOUSE_OVER 2
|
|
|
|
|
#define UI_ACTIVE 4
|
|
|
|
|
#define UI_HAS_ICON 8
|
2003-10-15 19:23:54 +00:00
|
|
|
|
2003-05-10 10:36:14 +00:00
|
|
|
/* definitions for icons (and their alignment) in buttons */
|
2002-10-12 11:37:38 +00:00
|
|
|
|
2003-10-15 19:23:54 +00:00
|
|
|
|
|
|
|
|
/* block->frontbuf: (only internal here), to nice localize the old global var uiFrontBuf */
|
|
|
|
|
#define UI_NEED_DRAW_FRONT 1
|
|
|
|
|
#define UI_HAS_DRAW_FRONT 2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* internal panel drawing defines */
|
|
|
|
|
#define PNL_GRID 4
|
|
|
|
|
#define PNL_DIST 8
|
|
|
|
|
#define PNL_SAFETY 8
|
|
|
|
|
#define PNL_HEADER 20
|
|
|
|
|
|
|
|
|
|
/* panel->flag */
|
|
|
|
|
#define PNL_SELECT 1
|
|
|
|
|
#define PNL_CLOSEDX 2
|
|
|
|
|
#define PNL_CLOSEDY 4
|
|
|
|
|
#define PNL_CLOSED 6
|
|
|
|
|
#define PNL_TABBED 8
|
|
|
|
|
#define PNL_OVERLAP 16
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
|
short xim, yim;
|
|
|
|
|
unsigned int *rect;
|
|
|
|
|
short xofs, yofs;
|
|
|
|
|
} uiIconImage;
|
|
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
|
short mval[2];
|
|
|
|
|
short qual, val;
|
|
|
|
|
int event;
|
|
|
|
|
} uiEvent;
|
|
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
|
void *xl, *large, *medium, *small;
|
|
|
|
|
} uiFont;
|
|
|
|
|
|
|
|
|
|
typedef struct uiLinkLine uiLinkLine;
|
|
|
|
|
struct uiLinkLine { /* only for draw/edit */
|
|
|
|
|
uiLinkLine *next, *prev;
|
|
|
|
|
|
|
|
|
|
short flag, pad;
|
|
|
|
|
|
|
|
|
|
uiBut *from, *to;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
|
void **poin; /* pointer to original pointer */
|
|
|
|
|
void ***ppoin; /* pointer to original pointer-array */
|
|
|
|
|
short *totlink; /* if pointer-array, here is the total */
|
|
|
|
|
|
|
|
|
|
short maxlink, pad;
|
|
|
|
|
short fromcode, tocode;
|
|
|
|
|
|
|
|
|
|
ListBase lines;
|
|
|
|
|
} uiLink;
|
|
|
|
|
|
|
|
|
|
struct uiBut {
|
|
|
|
|
uiBut *next, *prev;
|
2003-11-14 00:44:48 +00:00
|
|
|
short type, pointype, bit, bitnr, retval, strwidth, ofs, pos;
|
|
|
|
|
int flag;
|
|
|
|
|
|
2003-10-15 19:23:54 +00:00
|
|
|
char *str;
|
|
|
|
|
char strdata[UI_MAX_NAME_STR];
|
|
|
|
|
char drawstr[UI_MAX_DRAW_STR];
|
|
|
|
|
|
|
|
|
|
float x1, y1, x2, y2;
|
|
|
|
|
|
|
|
|
|
char *poin;
|
|
|
|
|
float min, max;
|
|
|
|
|
float a1, a2, rt[4];
|
|
|
|
|
float aspect;
|
|
|
|
|
|
|
|
|
|
void (*func)(void *, void *);
|
|
|
|
|
void *func_arg1;
|
|
|
|
|
void *func_arg2;
|
|
|
|
|
|
Another mega commit... loadsof restructure, and a pretty good one! :)
- changed the BIF_DrawString() function. it used to work different for
AA fonts as for default fonts. Now it's identical. Setting color for fonts
can just be done with OpenGL, for both font types.
Removed: BIF_DrawStringRGB()
- added theme color options for Buttons
- recoded DefButton, so it automatically chooses the right color.
- had to remove a 1000 uiBlockSetCol() calls for that reason...
- uiBlockSetCol() still works, to override automatic color
- removed entirely the silly old color system (BIFColorID). All color
calls can now be done with a BIF_ThemeColor() call, including fonts and
buttons and opengl stuff
- all buttons in button header have headercolor by default
- recoded drawing icons, it was a really bad & old loop doing manually
colorshading and blending... which was per pixel a load of code!
Now it uses a single OpenGL call to blend or colorize. Quite faster!
- (as test, for review) icons don't colorize anymore with button color,
but have a different alpha to blend in (when not active)
- recoded the entire interface_draw.c file...:
- drawing buttons is separated in three parts:
1. main drawing function for text and icons
2. free definable callback for button itself
3. free definable callback for slider
- removed a load of redundant code for this!
- coded a minimal theme, and adjusted Matt's buttons to match new
callback system
- adding new drawing themes is piece of cake now
- for coders, default 'themes' to be aware of:
UI_EMBOSS : the themable drawing style
UI_EMBOSSP: the pulldown menu system (apart from color not themable)
UI_EMBOSSN: draw nothing, only text and/or icon
UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa
this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call.
TODO: make UI API call for button alignment
(plus removed another series of warnings from code...)
Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
2003-10-20 15:40:20 +00:00
|
|
|
void (*embossfunc)(int , int , float, float, float, float, float, int);
|
|
|
|
|
void (*sliderfunc)(int , float, float, float, float, float, float, int);
|
2003-10-15 19:23:54 +00:00
|
|
|
|
|
|
|
|
uiLink *link;
|
|
|
|
|
|
|
|
|
|
char *tip, *lockstr;
|
|
|
|
|
|
Another mega commit... loadsof restructure, and a pretty good one! :)
- changed the BIF_DrawString() function. it used to work different for
AA fonts as for default fonts. Now it's identical. Setting color for fonts
can just be done with OpenGL, for both font types.
Removed: BIF_DrawStringRGB()
- added theme color options for Buttons
- recoded DefButton, so it automatically chooses the right color.
- had to remove a 1000 uiBlockSetCol() calls for that reason...
- uiBlockSetCol() still works, to override automatic color
- removed entirely the silly old color system (BIFColorID). All color
calls can now be done with a BIF_ThemeColor() call, including fonts and
buttons and opengl stuff
- all buttons in button header have headercolor by default
- recoded drawing icons, it was a really bad & old loop doing manually
colorshading and blending... which was per pixel a load of code!
Now it uses a single OpenGL call to blend or colorize. Quite faster!
- (as test, for review) icons don't colorize anymore with button color,
but have a different alpha to blend in (when not active)
- recoded the entire interface_draw.c file...:
- drawing buttons is separated in three parts:
1. main drawing function for text and icons
2. free definable callback for button itself
3. free definable callback for slider
- removed a load of redundant code for this!
- coded a minimal theme, and adjusted Matt's buttons to match new
callback system
- adding new drawing themes is piece of cake now
- for coders, default 'themes' to be aware of:
UI_EMBOSS : the themable drawing style
UI_EMBOSSP: the pulldown menu system (apart from color not themable)
UI_EMBOSSN: draw nothing, only text and/or icon
UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa
this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call.
TODO: make UI API call for button alignment
(plus removed another series of warnings from code...)
Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
2003-10-20 15:40:20 +00:00
|
|
|
int themecol; /* themecolor id */
|
2003-10-15 19:23:54 +00:00
|
|
|
void *font;
|
|
|
|
|
|
|
|
|
|
BIFIconID icon;
|
Another mega commit... loadsof restructure, and a pretty good one! :)
- changed the BIF_DrawString() function. it used to work different for
AA fonts as for default fonts. Now it's identical. Setting color for fonts
can just be done with OpenGL, for both font types.
Removed: BIF_DrawStringRGB()
- added theme color options for Buttons
- recoded DefButton, so it automatically chooses the right color.
- had to remove a 1000 uiBlockSetCol() calls for that reason...
- uiBlockSetCol() still works, to override automatic color
- removed entirely the silly old color system (BIFColorID). All color
calls can now be done with a BIF_ThemeColor() call, including fonts and
buttons and opengl stuff
- all buttons in button header have headercolor by default
- recoded drawing icons, it was a really bad & old loop doing manually
colorshading and blending... which was per pixel a load of code!
Now it uses a single OpenGL call to blend or colorize. Quite faster!
- (as test, for review) icons don't colorize anymore with button color,
but have a different alpha to blend in (when not active)
- recoded the entire interface_draw.c file...:
- drawing buttons is separated in three parts:
1. main drawing function for text and icons
2. free definable callback for button itself
3. free definable callback for slider
- removed a load of redundant code for this!
- coded a minimal theme, and adjusted Matt's buttons to match new
callback system
- adding new drawing themes is piece of cake now
- for coders, default 'themes' to be aware of:
UI_EMBOSS : the themable drawing style
UI_EMBOSSP: the pulldown menu system (apart from color not themable)
UI_EMBOSSN: draw nothing, only text and/or icon
UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa
this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call.
TODO: make UI API call for button alignment
(plus removed another series of warnings from code...)
Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
2003-10-20 15:40:20 +00:00
|
|
|
short but_align; /* aligning buttons, horiz/vertical */
|
2003-10-15 19:23:54 +00:00
|
|
|
short lock, win;
|
|
|
|
|
short iconadd;
|
|
|
|
|
|
|
|
|
|
/* IDPOIN data */
|
|
|
|
|
uiIDPoinFuncFP idpoin_func;
|
|
|
|
|
ID **idpoin_idpp;
|
|
|
|
|
|
|
|
|
|
/* BLOCK data */
|
|
|
|
|
uiBlockFuncFP block_func;
|
|
|
|
|
|
|
|
|
|
/* BUTM data */
|
|
|
|
|
void (*butm_func)(void *arg, int event);
|
|
|
|
|
void *butm_func_arg;
|
|
|
|
|
|
|
|
|
|
/* pointer back */
|
|
|
|
|
uiBlock *block;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct uiBlock {
|
|
|
|
|
uiBlock *next, *prev;
|
|
|
|
|
|
|
|
|
|
ListBase buttons;
|
|
|
|
|
Panel *panel;
|
|
|
|
|
|
|
|
|
|
char name[UI_MAX_NAME_STR];
|
|
|
|
|
|
|
|
|
|
float winmat[4][4];
|
|
|
|
|
|
|
|
|
|
float minx, miny, maxx, maxy;
|
|
|
|
|
float aspect;
|
|
|
|
|
|
|
|
|
|
void (*butm_func)(void *arg, int event);
|
|
|
|
|
void *butm_func_arg;
|
|
|
|
|
|
|
|
|
|
void (*func)(void *arg1, void *arg2);
|
|
|
|
|
void *func_arg1;
|
|
|
|
|
void *func_arg2;
|
|
|
|
|
|
|
|
|
|
/* extra draw function for custom blocks */
|
|
|
|
|
void (*drawextra)();
|
|
|
|
|
|
Another mega commit... loadsof restructure, and a pretty good one! :)
- changed the BIF_DrawString() function. it used to work different for
AA fonts as for default fonts. Now it's identical. Setting color for fonts
can just be done with OpenGL, for both font types.
Removed: BIF_DrawStringRGB()
- added theme color options for Buttons
- recoded DefButton, so it automatically chooses the right color.
- had to remove a 1000 uiBlockSetCol() calls for that reason...
- uiBlockSetCol() still works, to override automatic color
- removed entirely the silly old color system (BIFColorID). All color
calls can now be done with a BIF_ThemeColor() call, including fonts and
buttons and opengl stuff
- all buttons in button header have headercolor by default
- recoded drawing icons, it was a really bad & old loop doing manually
colorshading and blending... which was per pixel a load of code!
Now it uses a single OpenGL call to blend or colorize. Quite faster!
- (as test, for review) icons don't colorize anymore with button color,
but have a different alpha to blend in (when not active)
- recoded the entire interface_draw.c file...:
- drawing buttons is separated in three parts:
1. main drawing function for text and icons
2. free definable callback for button itself
3. free definable callback for slider
- removed a load of redundant code for this!
- coded a minimal theme, and adjusted Matt's buttons to match new
callback system
- adding new drawing themes is piece of cake now
- for coders, default 'themes' to be aware of:
UI_EMBOSS : the themable drawing style
UI_EMBOSSP: the pulldown menu system (apart from color not themable)
UI_EMBOSSN: draw nothing, only text and/or icon
UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa
this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call.
TODO: make UI API call for button alignment
(plus removed another series of warnings from code...)
Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
2003-10-20 15:40:20 +00:00
|
|
|
int themecol; /* themecolor id */
|
First commit of a new toolbox system.
Aim was to find a simple & easy system, script alike, to add and configure
a toolbox system, so that others can experiment, but also of course Python.
Summary:
- spacebar calls it up. SHIFT+A still does old toolbox
- hold left or rightmouse for 0.4 second, and it pops up as well
this is experimental! Can be tweaked with Userdef var "ThresA"
- it is a little bit complete for Object mode only. Needs still work
at information desing/structure level
- the code works like an engine, interpreting structs like this:
static TBitem addmenu_curve[]= {
{ 0, "Bezier Curve", 0, NULL},
{ 0, "Bezier Circle", 1, NULL},
{ 0, "NURBS Curve", 2, NULL},
{ 0, "NURBS Circle", 3, NULL},
{ 0, "Path", 4, NULL},
{ -1, "", 0, do_info_add_curvemenu}};
- first value is ICON code,
- then name
- return value
- pointer to optional child
last row has -1 to indicate its the last...
plus a callback to event function.
I also built an old toolbox style callback for this:
static TBitem tb_object_select[]= {
{ 0, "Border Select|B", 'b', NULL},
{ 0, "(De)select All|A", 'a', NULL},
{ 0, "Linked...|Shift L", 'L', NULL},
{ 0, "Grouped...|Shift G", 'G', NULL},
{ -1, "", 0, tb_do_hotkey}};
here the return values are put back as hotkeys in mainqueue.
A mainloop can do all context switching, and build menus on the fly.
Meaning, it also allows other designs such as radials...
2003-10-25 00:08:12 +00:00
|
|
|
|
2003-10-15 19:23:54 +00:00
|
|
|
short font; /* indices */
|
2003-11-14 00:44:48 +00:00
|
|
|
int afterval, flag;
|
2003-10-15 19:23:54 +00:00
|
|
|
void *curfont;
|
|
|
|
|
|
2003-11-14 00:44:48 +00:00
|
|
|
short autofill, win, winq, direction, dt, frontbuf, auto_open; //frontbuf see below
|
2003-10-15 19:23:54 +00:00
|
|
|
void *saveunder;
|
|
|
|
|
|
|
|
|
|
float xofs, yofs; // offset to parent button
|
|
|
|
|
rctf parentrct; // for pulldowns, rect the mouse is allowed outside of menu (parent button)
|
First commit of a new toolbox system.
Aim was to find a simple & easy system, script alike, to add and configure
a toolbox system, so that others can experiment, but also of course Python.
Summary:
- spacebar calls it up. SHIFT+A still does old toolbox
- hold left or rightmouse for 0.4 second, and it pops up as well
this is experimental! Can be tweaked with Userdef var "ThresA"
- it is a little bit complete for Object mode only. Needs still work
at information desing/structure level
- the code works like an engine, interpreting structs like this:
static TBitem addmenu_curve[]= {
{ 0, "Bezier Curve", 0, NULL},
{ 0, "Bezier Circle", 1, NULL},
{ 0, "NURBS Curve", 2, NULL},
{ 0, "NURBS Circle", 3, NULL},
{ 0, "Path", 4, NULL},
{ -1, "", 0, do_info_add_curvemenu}};
- first value is ICON code,
- then name
- return value
- pointer to optional child
last row has -1 to indicate its the last...
plus a callback to event function.
I also built an old toolbox style callback for this:
static TBitem tb_object_select[]= {
{ 0, "Border Select|B", 'b', NULL},
{ 0, "(De)select All|A", 'a', NULL},
{ 0, "Linked...|Shift L", 'L', NULL},
{ 0, "Grouped...|Shift G", 'G', NULL},
{ -1, "", 0, tb_do_hotkey}};
here the return values are put back as hotkeys in mainqueue.
A mainloop can do all context switching, and build menus on the fly.
Meaning, it also allows other designs such as radials...
2003-10-25 00:08:12 +00:00
|
|
|
rctf safety; // pulldowns, to detect outside, can differ per case how it is created
|
2003-10-16 00:17:24 +00:00
|
|
|
|
|
|
|
|
int handler; // for panels in other windows than buttonswin... just event code
|
2003-10-15 19:23:54 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* interface.c */
|
|
|
|
|
extern void ui_check_but(uiBut *but);
|
Another mega commit... loadsof restructure, and a pretty good one! :)
- changed the BIF_DrawString() function. it used to work different for
AA fonts as for default fonts. Now it's identical. Setting color for fonts
can just be done with OpenGL, for both font types.
Removed: BIF_DrawStringRGB()
- added theme color options for Buttons
- recoded DefButton, so it automatically chooses the right color.
- had to remove a 1000 uiBlockSetCol() calls for that reason...
- uiBlockSetCol() still works, to override automatic color
- removed entirely the silly old color system (BIFColorID). All color
calls can now be done with a BIF_ThemeColor() call, including fonts and
buttons and opengl stuff
- all buttons in button header have headercolor by default
- recoded drawing icons, it was a really bad & old loop doing manually
colorshading and blending... which was per pixel a load of code!
Now it uses a single OpenGL call to blend or colorize. Quite faster!
- (as test, for review) icons don't colorize anymore with button color,
but have a different alpha to blend in (when not active)
- recoded the entire interface_draw.c file...:
- drawing buttons is separated in three parts:
1. main drawing function for text and icons
2. free definable callback for button itself
3. free definable callback for slider
- removed a load of redundant code for this!
- coded a minimal theme, and adjusted Matt's buttons to match new
callback system
- adding new drawing themes is piece of cake now
- for coders, default 'themes' to be aware of:
UI_EMBOSS : the themable drawing style
UI_EMBOSSP: the pulldown menu system (apart from color not themable)
UI_EMBOSSN: draw nothing, only text and/or icon
UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa
this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call.
TODO: make UI API call for button alignment
(plus removed another series of warnings from code...)
Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
2003-10-20 15:40:20 +00:00
|
|
|
extern double ui_get_but_val(uiBut *but);
|
2003-10-15 19:23:54 +00:00
|
|
|
extern void ui_autofill(uiBlock *block);
|
2003-10-16 00:17:24 +00:00
|
|
|
extern void ui_graphics_to_window(int win, float *x, float *y);
|
|
|
|
|
extern void ui_window_to_graphics(int win, float *x, float *y);
|
2003-10-15 19:23:54 +00:00
|
|
|
|
|
|
|
|
/* interface_panel.c */
|
|
|
|
|
extern void ui_draw_panel(uiBlock *block);
|
|
|
|
|
extern void ui_do_panel(uiBlock *block, uiEvent *uevent);
|
2003-11-14 00:44:48 +00:00
|
|
|
extern void gl_round_box(float minx, float miny, float maxx, float maxy, float rad);
|
2003-10-15 19:23:54 +00:00
|
|
|
|
Another mega commit... loadsof restructure, and a pretty good one! :)
- changed the BIF_DrawString() function. it used to work different for
AA fonts as for default fonts. Now it's identical. Setting color for fonts
can just be done with OpenGL, for both font types.
Removed: BIF_DrawStringRGB()
- added theme color options for Buttons
- recoded DefButton, so it automatically chooses the right color.
- had to remove a 1000 uiBlockSetCol() calls for that reason...
- uiBlockSetCol() still works, to override automatic color
- removed entirely the silly old color system (BIFColorID). All color
calls can now be done with a BIF_ThemeColor() call, including fonts and
buttons and opengl stuff
- all buttons in button header have headercolor by default
- recoded drawing icons, it was a really bad & old loop doing manually
colorshading and blending... which was per pixel a load of code!
Now it uses a single OpenGL call to blend or colorize. Quite faster!
- (as test, for review) icons don't colorize anymore with button color,
but have a different alpha to blend in (when not active)
- recoded the entire interface_draw.c file...:
- drawing buttons is separated in three parts:
1. main drawing function for text and icons
2. free definable callback for button itself
3. free definable callback for slider
- removed a load of redundant code for this!
- coded a minimal theme, and adjusted Matt's buttons to match new
callback system
- adding new drawing themes is piece of cake now
- for coders, default 'themes' to be aware of:
UI_EMBOSS : the themable drawing style
UI_EMBOSSP: the pulldown menu system (apart from color not themable)
UI_EMBOSSN: draw nothing, only text and/or icon
UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa
this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call.
TODO: make UI API call for button alignment
(plus removed another series of warnings from code...)
Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
2003-10-20 15:40:20 +00:00
|
|
|
/* interface_draw.c */
|
|
|
|
|
extern void ui_set_embossfunc(uiBut *but, int drawtype);
|
|
|
|
|
extern void ui_draw_but(uiBut *but);
|
2003-10-15 19:23:54 +00:00
|
|
|
|
2003-10-15 12:26:26 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
#endif
|
2002-10-30 02:07:20 +00:00
|
|
|
|