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blender-archive/source/blender/blenkernel/BKE_bad_level_calls.h

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2002-10-12 11:37:38 +00:00
/**
* blenlib/BKE_bad_level_calls.h (mar-2001 nzc)
*
* Stuff that definitely does not belong in the kernel! These will all
* have to be removed in order to restore sanity.
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BKE_BAD_LEVEL_CALLS_H
#define BKE_BAD_LEVEL_CALLS_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
2002-10-12 11:37:38 +00:00
/* readfile.c */
struct PluginSeq;
void open_plugin_seq(struct PluginSeq *pis, char *seqname);
struct SpaceButs;
void set_rects_butspace(struct SpaceButs *buts);
struct SpaceImaSel;
void check_imasel_copy(struct SpaceImaSel *simasel);
struct ScrArea;
struct bScreen;
void unlink_screen(struct bScreen *sc);
void freeAllRad(void);
void free_editText(void);
void setscreen(struct bScreen *sc);
void force_draw_all(void);
/* otherwise the WHILE_SEQ doesn't work */
struct Sequence;
void build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq);
struct ID;
void BPY_do_pyscript (struct ID *id, short int event);
/* writefile.c */
struct Oops;
void free_oops(struct Oops *oops);
void error(char *str, ...);
/* anim.c */
extern struct ListBase editNurb;
/* displist.c */
#include "DNA_world_types.h" /* for render_types */
#include "render_types.h"
extern struct RE_Render R;
float RE_Spec(float, int);
void waitcursor(int);
void allqueue(unsigned short event, short val);
#define REDRAWVIEW3D 0x4010
struct Material;
extern struct Material defmaterial;
/* effect.c */
void RE_jitterate1(float *jit1, float *jit2, int num, float rad1);
void RE_jitterate2(float *jit1, float *jit2, int num, float rad2);
/* exotic.c */
void load_editMesh(void);
void make_editMesh(void);
void free_editMesh(void);
void free_editArmature(void);
void docentre_new(void);
int saveover(char *str);
/* image.c */
#include "DNA_image_types.h"
void free_realtime_image(Image *ima); // has to become a callback, opengl stuff
void RE_make_existing_file(char *name); // from render, but these funcs should be moved anyway
/* ipo.c */
void copy_view3d_lock(short val); // was a hack, to make scene layer ipo's possible
/* library.c */
void allspace(unsigned short event, short val) ;
#define OOPS_TEST 2
/* mball.c */
extern ListBase editelems;
/* object.c */
/* void BPY_free_scriptlink(ScriptLink *slink); */
/* void BPY_copy_scriptlink(ScriptLink *scriptlink); */
float *give_cursor(void); // become a callback or argument
void exit_posemode(int freedata);
/* packedFile.c */
short pupmenu(char *instr); // will be general callback
/* sca.c */
#define LEFTMOUSE 0x001 // because of mouse sensor
/* scene.c */
#include "DNA_sequence_types.h"
void free_editing(struct Editing *ed); // scenes and sequences problem...
/* texture.c */
#define FLO 128
#define INT 96
struct EnvMap;
struct Tex;
void RE_free_envmap(struct EnvMap *env);
struct EnvMap *RE_copy_envmap(struct EnvMap *env);
void RE_free_envmapdata(struct EnvMap *env);
int RE_envmaptex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
void RE_calc_R_ref(void);
extern char texstr[15][8]; /* buttons.c */
/* memory for O is declared in the render module... */
#include "BKE_osa_types.h"
extern Osa O;
/* editsca.c */
void make_unique_prop_names(char *str);
#endif