211 lines
5.3 KiB
C++
211 lines
5.3 KiB
C++
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "background.h"
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#include "film.h"
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#include "graph.h"
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#include "integrator.h"
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#include "light.h"
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#include "mesh.h"
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#include "nodes.h"
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#include "object.h"
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#include "scene.h"
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#include "shader.h"
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#include "device.h"
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#include "blender_sync.h"
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#include "blender_util.h"
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#include "util_debug.h"
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#include "util_foreach.h"
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CCL_NAMESPACE_BEGIN
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/* Constructor */
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BlenderSync::BlenderSync(BL::BlendData b_data_, BL::Scene b_scene_, Scene *scene_, bool preview_)
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: b_data(b_data_), b_scene(b_scene_),
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shader_map(&scene_->shaders),
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object_map(&scene_->objects),
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mesh_map(&scene_->meshes),
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light_map(&scene_->lights),
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world_map(NULL),
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world_recalc(false)
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{
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scene = scene_;
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preview = preview_;
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}
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BlenderSync::~BlenderSync()
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{
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}
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/* Sync */
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bool BlenderSync::sync_recalc()
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{
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BL::BlendData::materials_iterator b_mat;
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for(b_mat = b_data.materials.begin(); b_mat != b_data.materials.end(); ++b_mat)
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if(b_mat->recalc())
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shader_map.set_recalc(*b_mat);
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BL::BlendData::lamps_iterator b_lamp;
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for(b_lamp = b_data.lamps.begin(); b_lamp != b_data.lamps.end(); ++b_lamp)
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if(b_lamp->recalc())
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shader_map.set_recalc(*b_lamp);
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BL::BlendData::objects_iterator b_ob;
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for(b_ob = b_data.objects.begin(); b_ob != b_data.objects.end(); ++b_ob) {
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if(b_ob->recalc()) {
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object_map.set_recalc(*b_ob);
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light_map.set_recalc(*b_ob);
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}
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if(object_is_mesh(*b_ob)) {
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if(b_ob->recalc_data() || b_ob->data().recalc()) {
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BL::ID key = object_is_modified(*b_ob)? *b_ob: b_ob->data();
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mesh_map.set_recalc(key);
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}
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}
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}
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BL::BlendData::meshes_iterator b_mesh;
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for(b_mesh = b_data.meshes.begin(); b_mesh != b_data.meshes.end(); ++b_mesh)
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if(b_mesh->recalc())
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mesh_map.set_recalc(*b_mesh);
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BL::BlendData::worlds_iterator b_world;
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for(b_world = b_data.worlds.begin(); b_world != b_data.worlds.end(); ++b_world)
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if(world_map == b_world->ptr.data && b_world->recalc())
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world_recalc = true;
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bool recalc =
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shader_map.has_recalc() ||
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object_map.has_recalc() ||
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light_map.has_recalc() ||
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mesh_map.has_recalc() ||
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world_recalc;
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return recalc;
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}
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void BlenderSync::sync_data(BL::SpaceView3D b_v3d)
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{
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sync_integrator();
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sync_film();
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sync_shaders();
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sync_objects(b_v3d);
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}
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/* Integrator */
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void BlenderSync::sync_integrator()
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{
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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Integrator *integrator = scene->integrator;
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Integrator previntegrator = *integrator;
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integrator->minbounce = get_int(cscene, "min_bounces");
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integrator->maxbounce = get_int(cscene, "max_bounces");
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integrator->no_caustics = get_boolean(cscene, "no_caustics");
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integrator->blur_caustics = get_float(cscene, "blur_caustics");
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if(integrator->modified(previntegrator))
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integrator->tag_update(scene);
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}
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/* Film */
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void BlenderSync::sync_film()
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{
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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Film *film = scene->film;
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Film prevfilm = *film;
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film->exposure = get_float(cscene, "exposure");
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film->response = get_enum_identifier(cscene, "response_curve");
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if(film->modified(prevfilm))
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film->tag_update(scene);
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}
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/* Scene Parameters */
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SceneParams BlenderSync::get_scene_params(BL::Scene b_scene)
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{
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SceneParams params;
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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int shadingsystem = RNA_enum_get(&cscene, "shading_system");
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if(shadingsystem == 0)
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params.shadingsystem = SceneParams::SVM;
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else if(shadingsystem == 1)
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params.shadingsystem = SceneParams::OSL;
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params.bvh_type = (SceneParams::BVHType)RNA_enum_get(&cscene, "debug_bvh_type");
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params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
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return params;
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}
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/* Session Parameters */
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SessionParams BlenderSync::get_session_params(BL::Scene b_scene, bool background)
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{
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SessionParams params;
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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/* device type */
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DeviceType dtype = (RNA_enum_get(&cscene, "device") == 1)? DEVICE_CUDA: DEVICE_CPU;
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params.device_type = DEVICE_CPU;
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vector<DeviceType> types = Device::available_types();
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foreach(DeviceType dt, types)
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if(dt == dtype)
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params.device_type = dtype;
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/* other parameters */
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params.background = background;
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params.passes = (background)? get_int(cscene, "passes"): INT_MAX;
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params.tile_size = get_int(cscene, "debug_tile_size");
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params.min_size = get_int(cscene, "debug_min_size");
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params.cancel_timeout = get_float(cscene, "debug_cancel_timeout");
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params.reset_timeout = get_float(cscene, "debug_reset_timeout");
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params.text_timeout = get_float(cscene, "debug_text_timeout");
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if(background) {
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params.progressive = true;
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params.min_size = INT_MAX;
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}
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else
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params.progressive = true;
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return params;
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}
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CCL_NAMESPACE_END
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