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										 |  |  | #!/usr/bin/env python | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  | # modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  | # as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  | # of the License, or (at your option) any later version. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  | # but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  | # GNU General Public License for more details. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  | # along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  | # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # The Original Code is Copyright (C) 2006, Blender Foundation | 
					
						
							|  |  |  | # All rights reserved. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # The Original Code is: all of this file. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # Contributor(s): Nathan Letwory. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # ***** END GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  | 
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										 |  |  | Import('env') | 
					
						
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										 |  |  | sources = env.Glob('intern/*.c') | 
					
						
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										 |  |  | incs = [ | 
					
						
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										 |  |  |     '.', | 
					
						
							|  |  |  |     './intern',  | 
					
						
							|  |  |  |     '#/intern/guardedalloc', | 
					
						
							|  |  |  |     '#/intern/bsp/extern', | 
					
						
							|  |  |  |     '#/intern/elbeem/extern', | 
					
						
							|  |  |  |     '#/extern/glew/include', | 
					
						
							|  |  |  |     '#/intern/opennl/extern', | 
					
						
							|  |  |  |     '../render/extern/include', | 
					
						
							|  |  |  |     '../blenloader', | 
					
						
							|  |  |  |     '../bmesh', | 
					
						
							|  |  |  |     '../include', | 
					
						
							|  |  |  |     '../blenlib', | 
					
						
							|  |  |  |     '../blenfont', | 
					
						
							|  |  |  |     '../makesdna', | 
					
						
							|  |  |  |     '../makesrna', | 
					
						
							|  |  |  |     '../blenkernel', | 
					
						
							|  |  |  |     '../gpu', | 
					
						
							|  |  |  |     env['BF_ZLIB_INC'], | 
					
						
							|  |  |  |     ] | 
					
						
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										 |  |  | defs = [] | 
					
						
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										 |  |  | if env ['WITH_BF_BOOLEAN']: | 
					
						
							|  |  |  |     defs.append('WITH_MOD_BOOLEAN') | 
					
						
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										 |  |  | if env['WITH_BF_REMESH']: | 
					
						
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										 |  |  |     incs.append('#/intern/dualcon') | 
					
						
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										 |  |  |     defs.append('WITH_MOD_REMESH') | 
					
						
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										 |  |  | if env['WITH_BF_FLUID']: | 
					
						
							|  |  |  |     defs.append('WITH_MOD_FLUID') | 
					
						
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										 |  |  | if env['WITH_BF_OCEANSIM']: | 
					
						
							|  |  |  |     defs.append('WITH_OCEANSIM') | 
					
						
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										 |  |  | if env['WITH_BF_GAMEENGINE']: | 
					
						
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										 |  |  |     incs.append('#/extern/recastnavigation') | 
					
						
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										 |  |  |     defs.append('WITH_GAMEENGINE') | 
					
						
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										 |  |  | if env['WITH_BF_INTERNATIONAL']: | 
					
						
							|  |  |  |     defs.append('WITH_INTERNATIONAL') | 
					
						
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										 |  |  | env.BlenderLib(libname='bf_modifiers', sources=sources, | 
					
						
							|  |  |  |                includes=incs, defines=defs, | 
					
						
							|  |  |  |                libtype=['core', 'player'], priority=[80, 40]) |