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								/*
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								 * ***** BEGIN GPL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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											2010-02-12 13:34:04 +00:00
										 
									 
								 
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL LICENSE BLOCK *****
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								 */
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								/** \file SCA_PropertyActuator.h
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								 *  \ingroup gamelogic
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								 */
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								#ifndef __KX_PROPERTYACTUATOR
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								#define __KX_PROPERTYACTUATOR
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								#include "SCA_IActuator.h"
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								class SCA_PropertyActuator : public SCA_IActuator
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								{
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									Py_Header
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									enum KX_ACT_PROP_MODE {
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										KX_ACT_PROP_NODEF = 0,
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										KX_ACT_PROP_ASSIGN,
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										KX_ACT_PROP_ADD,
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										KX_ACT_PROP_COPY,
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										KX_ACT_PROP_TOGGLE,
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										KX_ACT_PROP_MAX
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									};
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									/**check whether this value is valid */
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									bool isValid(KX_ACT_PROP_MODE mode);
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									int			m_type;
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									STR_String	m_propname;
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									STR_String	m_exprtxt;
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									SCA_IObject* m_sourceObj; // for copy property actuator
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								public:
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									SCA_PropertyActuator(
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										SCA_IObject* gameobj,
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										SCA_IObject* sourceObj,
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										const STR_String& propname,
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										const STR_String& expr,
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										int acttype);
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									~SCA_PropertyActuator();
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										CValue* 
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									GetReplica(
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									);
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									virtual void ProcessReplica();
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									virtual bool UnlinkObject(SCA_IObject* clientobj);
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									virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
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									virtual bool 
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									Update();
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									/* --------------------------------------------------------------------- */
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									/* Python interface ---------------------------------------------------- */
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									/* --------------------------------------------------------------------- */
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								};
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								#endif //__KX_PROPERTYACTUATOR_DOC
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