Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
# $Id$
# Documentation for KX_SCA_AddObjectActuator
from SCA_IActuator import *
class KX_SCA_AddObjectActuator(SCA_IActuator):
"""
Edit Object Actuator (in Add Object Mode)
@warning: An Add Object actuator will be ignored if at game start, the linked object doesn't exist
(or is empty) or the linked object is in an active layer.
This will genereate a warning in the console:
C{ERROR: GameObject I{OBName} has a AddObjectActuator I{ActuatorName} without object (in 'nonactive' layer)}
def setObject(object):
Sets the game object to add.
A copy of the object will be added to the scene when the actuator is activated.
If the object does not exist, this function is ignored.
object can either be a L{KX_GameObject} or the name of an object or None.
@type object: L{KX_GameObject}, string or None
def getObject(name_only = 0):
Returns the name of the game object to be added.
Returns None if no game object has been assigned to be added.
@type name_only: bool
@param name_only: optional argument, when 0 return a KX_GameObject
@rtype: string, KX_GameObject or None if no object is set
def setTime(time):
Sets the lifetime of added objects, in frames.
If time == 0, the object will last forever.
@type time: integer
@param time: The minimum value for time is 0.
def getTime():
Returns the lifetime of the added object, in frames.
@rtype: integer
def setLinearVelocity(vx, vy, vz):
Sets the initial linear velocity of added objects.
@type vx: float
@param vx: the x component of the initial linear velocity.
@type vy: float
@param vy: the y component of the initial linear velocity.
@type vz: float
@param vz: the z component of the initial linear velocity.
def getLinearVelocity():
Returns the initial linear velocity of added objects.
@rtype: list [vx, vy, vz]
def getLastCreatedObject():
Returns the last object created by this actuator.
@rtype: L{KX_GameObject}
@return: A L{KX_GameObject} or None if no object has been created.