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blender-archive/source/blender/makesrna/intern/rna_screen.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation (2008), Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file blender/makesrna/intern/rna_screen.c
* \ingroup RNA
*/
#include <stdlib.h>
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#include <stddef.h>
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "rna_internal.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
EnumPropertyItem region_type_items[] = {
{RGN_TYPE_WINDOW, "WINDOW", 0, "Window", ""},
{RGN_TYPE_HEADER, "HEADER", 0, "Header", ""},
{RGN_TYPE_CHANNELS, "CHANNELS", 0, "Channels", ""},
{RGN_TYPE_TEMPORARY, "TEMPORARY", 0, "Temporary", ""},
{RGN_TYPE_UI, "UI", 0, "UI", ""},
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{RGN_TYPE_TOOLS, "TOOLS", 0, "Tools", ""},
{RGN_TYPE_TOOL_PROPS, "TOOL_PROPS", 0, "Tool Properties", ""},
{RGN_TYPE_PREVIEW, "PREVIEW", 0, "Preview", ""},
{0, NULL, 0, NULL, NULL}};
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#ifdef RNA_RUNTIME
#include "BKE_global.h"
static void rna_Screen_scene_set(PointerRNA *ptr, PointerRNA value)
{
bScreen *sc = (bScreen*)ptr->data;
if (value.data == NULL)
return;
sc->newscene = value.data;
}
static void rna_Screen_scene_update(bContext *C, PointerRNA *ptr)
{
bScreen *sc = (bScreen*)ptr->data;
/* exception: must use context so notifier gets to the right window */
if (sc->newscene) {
ED_screen_set_scene(C, sc, sc->newscene);
WM_event_add_notifier(C, NC_SCENE|ND_SCENEBROWSE, sc->newscene);
if (G.debug & G_DEBUG)
printf("scene set %p\n", sc->newscene);
sc->newscene = NULL;
}
}
static void rna_Screen_redraw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
bScreen *screen = (bScreen *)ptr->data;
/* the settings for this are currently only available from a menu in the TimeLine, hence refresh=SPACE_TIME */
ED_screen_animation_timer_update(screen, screen->redraws_flag, SPACE_TIME);
}
static int rna_Screen_is_animation_playing_get(PointerRNA *ptr)
{
bScreen *sc = (bScreen*)ptr->data;
return (sc->animtimer != NULL);
}
static int rna_Screen_fullscreen_get(PointerRNA *ptr)
{
bScreen *sc = (bScreen*)ptr->data;
return (sc->full != 0);
}
static void rna_Area_type_set(PointerRNA *ptr, int value)
{
ScrArea *sa = (ScrArea*)ptr->data;
sa->butspacetype = value;
}
static void rna_Area_type_update(bContext *C, PointerRNA *ptr)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win;
bScreen *sc = (bScreen*)ptr->id.data;
ScrArea *sa = (ScrArea*)ptr->data;
/* XXX this call still use context, so we trick it to work in the right context */
for(win=wm->windows.first; win; win=win->next) {
if(sc == win->screen) {
wmWindow *prevwin = CTX_wm_window(C);
ScrArea *prevsa = CTX_wm_area(C);
ARegion *prevar = CTX_wm_region(C);
CTX_wm_window_set(C, win);
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, NULL);
ED_area_newspace(C, sa, sa->butspacetype);
ED_area_tag_redraw(sa);
CTX_wm_window_set(C, prevwin);
CTX_wm_area_set(C, prevsa);
CTX_wm_region_set(C, prevar);
break;
}
}
}
#else
/* Area.spaces */
static void rna_def_area_spaces(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
PropertyRNA *prop;
RNA_def_property_srna(cprop, "AreaSpaces");
srna = RNA_def_struct(brna, "AreaSpaces", NULL);
RNA_def_struct_sdna(srna, "ScrArea");
RNA_def_struct_ui_text(srna, "Area Spaces", "Collection of spaces");
prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "spacedata.first");
RNA_def_property_struct_type(prop, "Space");
RNA_def_property_ui_text(prop, "Active Space", "Space currently being displayed in this area");
}
static void rna_def_area(BlenderRNA *brna)
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{
StructRNA *srna;
PropertyRNA *prop;
FunctionRNA *func;
srna = RNA_def_struct(brna, "Area", NULL);
RNA_def_struct_ui_text(srna, "Area", "Area in a subdivided screen, containing an editor");
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RNA_def_struct_sdna(srna, "ScrArea");
prop = RNA_def_property(srna, "spaces", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "spacedata", NULL);
RNA_def_property_struct_type(prop, "Space");
RNA_def_property_ui_text(prop, "Spaces",
"Spaces contained in this area, the first being the active space "
"(NOTE: Useful for example to restore a previously used 3D view space "
"in a certain area to get the old view orientation)");
rna_def_area_spaces(brna, prop);
prop = RNA_def_property(srna, "regions", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "regionbase", NULL);
RNA_def_property_struct_type(prop, "Region");
RNA_def_property_ui_text(prop, "Regions", "Regions this area is subdivided in");
UI: Layout Engine * Buttons are now created first, and after that the layout is computed. This means the layout engine now works at button level, and makes it easier to write templates. Otherwise you had to store all info and create the buttons later. * Added interface_templates.c as a separate file to put templates in. These can contain regular buttons, and can be put in a Free layout, which means you can specify manual coordinates, but still get nested correct inside other layouts. * API was changed to allow better nesting. Previously items were added in the last added layout specifier, i.e. one level up in the layout hierarchy. This doesn't work well in always, so now when creating things like rows or columns it always returns a layout which you have to add the items in. All py scripts were updated to follow this. * Computing the layout now goes in two passes, first estimating the required width/height of all nested layouts, and then in the second pass using the results of that to decide on the actual locations. * Enum and array buttons now follow the direction of the layout, i.e. they are vertical or horizontal depending if they are in a column or row. * Color properties now get a color picker, and only get the additional RGB sliders with Expand=True. * File/directory string properties now get a button next to them for opening the file browse, though this is not implemented yet. * Layout items can now be aligned, set align=True when creating a column, row, etc. * Buttons now get a minimum width of one icon (avoids squashing icon buttons). * Moved some more space variables into Style.
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prop = RNA_def_property(srna, "show_menus", PROP_BOOLEAN, PROP_NONE);
UI: Layout Engine * Buttons are now created first, and after that the layout is computed. This means the layout engine now works at button level, and makes it easier to write templates. Otherwise you had to store all info and create the buttons later. * Added interface_templates.c as a separate file to put templates in. These can contain regular buttons, and can be put in a Free layout, which means you can specify manual coordinates, but still get nested correct inside other layouts. * API was changed to allow better nesting. Previously items were added in the last added layout specifier, i.e. one level up in the layout hierarchy. This doesn't work well in always, so now when creating things like rows or columns it always returns a layout which you have to add the items in. All py scripts were updated to follow this. * Computing the layout now goes in two passes, first estimating the required width/height of all nested layouts, and then in the second pass using the results of that to decide on the actual locations. * Enum and array buttons now follow the direction of the layout, i.e. they are vertical or horizontal depending if they are in a column or row. * Color properties now get a color picker, and only get the additional RGB sliders with Expand=True. * File/directory string properties now get a button next to them for opening the file browse, though this is not implemented yet. * Layout items can now be aligned, set align=True when creating a column, row, etc. * Buttons now get a minimum width of one icon (avoids squashing icon buttons). * Moved some more space variables into Style.
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RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", HEADER_NO_PULLDOWN);
RNA_def_property_ui_text(prop, "Show Menus", "Show menus in the header");
prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "spacetype");
RNA_def_property_enum_items(prop, space_type_items);
RNA_def_property_enum_funcs(prop, NULL, "rna_Area_type_set", NULL);
RNA_def_property_ui_text(prop, "Type", "Space type");
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, 0, "rna_Area_type_update");
prop = RNA_def_property(srna, "width", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "winx");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Width", "Area width");
prop = RNA_def_property(srna, "height", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "winy");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Height", "Area height");
RNA_def_function(srna, "tag_redraw", "ED_area_tag_redraw");
func = RNA_def_function(srna, "header_text_set", "ED_area_headerprint");
RNA_def_function_ui_description(func, "Set the header text");
RNA_def_string(func, "text", NULL, 0, "Text", "New string for the header, no argument clears the text");
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}
static void rna_def_region(BlenderRNA *brna)
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{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "Region", NULL);
RNA_def_struct_ui_text(srna, "Region", "Region in a subdivided screen area");
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RNA_def_struct_sdna(srna, "ARegion");
prop = RNA_def_property(srna, "id", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "swinid");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Region ID", "Unique ID for this region");
prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "regiontype");
RNA_def_property_enum_items(prop, region_type_items);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Region Type", "Type of this region");
prop = RNA_def_property(srna, "width", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "winx");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Width", "Region width");
prop = RNA_def_property(srna, "height", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "winy");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Height", "Region height");
RNA_def_function(srna, "tag_redraw", "ED_region_tag_redraw");
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}
static void rna_def_screen(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "Screen", "ID");
RNA_def_struct_sdna(srna, "Screen"); /* it is actually bScreen but for 2.5 the dna is patched! */
RNA_def_struct_ui_text(srna, "Screen", "Screen datablock, defining the layout of areas in a window");
RNA_def_struct_ui_icon(srna, ICON_SPLITSCREEN);
/* pointers */
prop = RNA_def_property(srna, "scene", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_EDITABLE|PROP_NEVER_NULL);
RNA_def_property_pointer_funcs(prop, NULL, "rna_Screen_scene_set", NULL, NULL);
RNA_def_property_ui_text(prop, "Scene", "Active scene to be edited in the screen");
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, 0, "rna_Screen_scene_update");
/* collections */
prop = RNA_def_property(srna, "areas", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "areabase", NULL);
RNA_def_property_struct_type(prop, "Area");
RNA_def_property_ui_text(prop, "Areas", "Areas the screen is subdivided into");
/* readonly status indicators */
prop = RNA_def_property(srna, "is_animation_playing", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_boolean_funcs(prop, "rna_Screen_is_animation_playing_get", NULL);
RNA_def_property_ui_text(prop, "Animation Playing", "Animation playback is active");
prop = RNA_def_property(srna, "show_fullscreen", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_boolean_funcs(prop, "rna_Screen_fullscreen_get", NULL);
RNA_def_property_ui_text(prop, "Fullscreen", "An area is maximised, filling this screen");
/* Define Anim Playback Areas */
prop = RNA_def_property(srna, "use_play_top_left_3d_editor", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_REGION);
RNA_def_property_ui_text(prop, "Top-Left 3D Editor", "");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_Screen_redraw_update");
prop = RNA_def_property(srna, "use_play_3d_editors", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_ALL_3D_WIN);
RNA_def_property_ui_text(prop, "All 3D View Editors", "");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_Screen_redraw_update");
prop = RNA_def_property(srna, "use_play_animation_editors", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_ALL_ANIM_WIN);
RNA_def_property_ui_text(prop, "Animation Editors", "");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_Screen_redraw_update");
prop = RNA_def_property(srna, "use_play_properties_editors", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_ALL_BUTS_WIN);
RNA_def_property_ui_text(prop, "Property Editors", "");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_Screen_redraw_update");
prop = RNA_def_property(srna, "use_play_image_editors", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_ALL_IMAGE_WIN);
RNA_def_property_ui_text(prop, "Image Editors", "");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_Screen_redraw_update");
prop = RNA_def_property(srna, "use_play_sequence_editors", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_SEQ);
RNA_def_property_ui_text(prop, "Sequencer Editors", "");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_Screen_redraw_update");
prop = RNA_def_property(srna, "use_play_node_editors", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_NODES);
RNA_def_property_ui_text(prop, "Node Editors", "");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_Screen_redraw_update");
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
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prop = RNA_def_property(srna, "use_play_clip_editors", PROP_BOOLEAN, PROP_NONE);
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
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RNA_def_property_boolean_sdna(prop, NULL, "redraws_flag", TIME_CLIPS);
RNA_def_property_ui_text(prop, "Clip Editors", "");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_TIME, "rna_Screen_redraw_update");
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}
void RNA_def_screen(BlenderRNA *brna)
{
rna_def_screen(brna);
rna_def_area(brna);
rna_def_region(brna);
}
#endif