49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_ChunkOrder.h"
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#include "BLI_math.h"
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ChunkOrder::ChunkOrder() {
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this->distance = 0.0;
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this->number = 0;
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this->x = 0;
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this->y = 0;
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}
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void ChunkOrder::determineDistance(ChunkOrderHotspot **hotspots, unsigned int numberOfHotspots) {
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unsigned int index;
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double distance = MAXFLOAT;
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for (index = 0 ; index < numberOfHotspots ; index ++) {
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ChunkOrderHotspot* hotspot = hotspots[index];
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double ndistance = hotspot->determineDistance(this->x, this->y);
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if (ndistance < distance) {
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distance = ndistance;
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}
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}
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this->distance = distance;
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}
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bool operator<(const ChunkOrder& a, const ChunkOrder& b) {
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return a.distance < b.distance;
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}
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