69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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* Lukas Tönne
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*/
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#ifndef _COM_MultilayerImageOperation_h
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#define _COM_MultilayerImageOperation_h
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#include "COM_ImageOperation.h"
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class MultilayerBaseOperation: public BaseImageOperation {
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private:
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int passId;
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RenderLayer* renderlayer;
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protected:
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ImBuf* getImBuf();
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public:
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/**
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* Constructor
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*/
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MultilayerBaseOperation(int pass);
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void setRenderLayer(RenderLayer *renderlayer) {this->renderlayer = renderlayer;}
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};
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class MultilayerColorOperation: public MultilayerBaseOperation {
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public:
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MultilayerColorOperation(int pass): MultilayerBaseOperation(pass) {
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this->addOutputSocket(COM_DT_COLOR);
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}
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void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
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};
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class MultilayerValueOperation: public MultilayerBaseOperation {
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public:
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MultilayerValueOperation(int pass): MultilayerBaseOperation(pass) {
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this->addOutputSocket(COM_DT_VALUE);
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}
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void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
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};
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class MultilayerVectorOperation: public MultilayerBaseOperation {
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public:
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MultilayerVectorOperation(int pass): MultilayerBaseOperation(pass) {
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this->addOutputSocket(COM_DT_VECTOR);
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}
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void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);
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};
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#endif
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