104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_TonemapOperation_h
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#define _COM_TonemapOperation_h
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#include "COM_NodeOperation.h"
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#include "DNA_node_types.h"
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/**
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* @brief temporarily storage during execution of Tonemap
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* @ingroup operation
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*/
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typedef struct AvgLogLum {
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float al;
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float auto_key;
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float lav;
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float cav[4];
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float igm;
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} AvgLogLum;
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/**
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* @brief base class of tonemap, implementing the simple tonemap
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* @ingroup operation
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*/
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class TonemapOperation : public NodeOperation {
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protected:
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/**
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* @brief Cached reference to the reader
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*/
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SocketReader * imageReader;
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/**
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* @brief settings of the Tonemap
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*/
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NodeTonemap * data;
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/**
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* @brief temporarily cache of the execution storage
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*/
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AvgLogLum * cachedInstance;
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public:
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TonemapOperation();
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/**
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* the inner loop of this program
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*/
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void executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void * data);
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/**
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* Initialize the execution
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*/
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void initExecution();
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void* initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
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void deinitializeTileData(rcti *rect, MemoryBuffer **memoryBuffers, void *data);
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/**
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* Deinitialize the execution
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*/
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void deinitExecution();
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void setData(NodeTonemap* data) {this->data = data;}
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bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
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};
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/**
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* @brief class of tonemap, implementing the photoreceptor tonemap
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* most parts have already been done in TonemapOperation
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* @ingroup operation
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*/
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class PhotoreceptorTonemapOperation : public TonemapOperation {
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public:
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/**
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* the inner loop of this program
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*/
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void executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void * data);
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};
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#endif
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