72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_ViewerBaseOperation_h
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#define _COM_ViewerBaseOperation_h
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#include "COM_NodeOperation.h"
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#include "DNA_image_types.h"
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#include "BLI_rect.h"
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class ViewerBaseOperation : public NodeOperation {
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protected:
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float *outputBuffer;
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unsigned char *outputBufferDisplay;
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Image * image;
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ImageUser * imageUser;
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void *lock;
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bool active;
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const bNodeTree* tree;
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float centerX;
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float centerY;
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OrderOfChunks chunkOrder;
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bool doColorManagement;
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bool doColorPredivide;
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public:
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bool isOutputOperation(bool rendering) const {return true;}
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void initExecution();
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void deinitExecution();
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void setImage(Image* image) {this->image = image;}
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void setImageUser(ImageUser* imageUser) {this->imageUser = imageUser;}
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const bool isActiveViewerOutput() const {return active;}
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void setActive(bool active) {this->active = active;}
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void setbNodeTree(const bNodeTree* tree) {this->tree = tree;}
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void setCenterX(float centerX) {this->centerX = centerX;}
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void setCenterY(float centerY) {this->centerY = centerY;}
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void setChunkOrder(OrderOfChunks tileOrder) {this->chunkOrder = tileOrder;}
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float getCenterX() { return this->centerX; }
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float getCenterY() { return this->centerY; }
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OrderOfChunks getChunkOrder() { return this->chunkOrder; }
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const int getRenderPriority() const;
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void setColorManagement(bool doColorManagement) {this->doColorManagement = doColorManagement;}
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void setColorPredivide(bool doColorPredivide) {this->doColorPredivide = doColorPredivide;}
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bool isViewerOperation() {return true;}
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protected:
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ViewerBaseOperation();
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void updateImage(rcti*rect);
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private:
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void initImage();
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};
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#endif
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