2020-07-17 13:47:57 +02:00
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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2020-07-17 14:23:57 +02:00
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#include "SIM_particle_function.hh"
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2020-07-17 13:47:57 +02:00
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#include "SIM_simulation_update.hh"
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#include "BKE_customdata.h"
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#include "BKE_simulation.h"
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#include "DNA_scene_types.h"
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#include "DNA_simulation_types.h"
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#include "DEG_depsgraph_query.h"
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#include "BLI_array.hh"
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#include "BLI_float3.hh"
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#include "BLI_listbase.h"
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#include "BLI_map.hh"
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#include "BLI_rand.h"
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#include "BLI_vector.hh"
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#include "NOD_node_tree_multi_function.hh"
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#include "FN_attributes_ref.hh"
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#include "FN_multi_function_network_evaluation.hh"
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#include "FN_multi_function_network_optimization.hh"
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extern "C" {
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void WM_clipboard_text_set(const char *buf, bool selection);
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}
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namespace blender::sim {
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static void ensure_attributes_exist(ParticleSimulationState *state)
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{
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if (CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT3, "Position") == nullptr) {
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CustomData_add_layer_named(
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&state->attributes, CD_PROP_FLOAT3, CD_CALLOC, nullptr, state->tot_particles, "Position");
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}
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if (CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT3, "Velocity") == nullptr) {
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CustomData_add_layer_named(
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&state->attributes, CD_PROP_FLOAT3, CD_CALLOC, nullptr, state->tot_particles, "Velocity");
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}
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if (CustomData_get_layer_named(&state->attributes, CD_PROP_INT32, "ID") == nullptr) {
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CustomData_add_layer_named(
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&state->attributes, CD_PROP_INT32, CD_CALLOC, nullptr, state->tot_particles, "ID");
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}
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}
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static void copy_states_to_cow(Simulation *simulation_orig, Simulation *simulation_cow)
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{
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BKE_simulation_state_remove_all(simulation_cow);
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simulation_cow->current_frame = simulation_orig->current_frame;
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LISTBASE_FOREACH (SimulationState *, state_orig, &simulation_orig->states) {
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switch ((eSimulationStateType)state_orig->type) {
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case SIM_STATE_TYPE_PARTICLES: {
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ParticleSimulationState *particle_state_orig = (ParticleSimulationState *)state_orig;
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ParticleSimulationState *particle_state_cow = (ParticleSimulationState *)
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BKE_simulation_state_add(simulation_cow, SIM_STATE_TYPE_PARTICLES, state_orig->name);
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particle_state_cow->tot_particles = particle_state_orig->tot_particles;
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CustomData_copy(&particle_state_orig->attributes,
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&particle_state_cow->attributes,
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CD_MASK_ALL,
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CD_DUPLICATE,
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particle_state_orig->tot_particles);
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break;
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}
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}
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}
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}
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static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
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fn::MFNetwork &network,
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nodes::MFNetworkTreeMap &network_map,
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const nodes::DerivedNodeTree &tree)
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{
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Span<const nodes::DNode *> attribute_dnodes = tree.nodes_by_type(
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"SimulationNodeParticleAttribute");
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uint amount = attribute_dnodes.size();
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if (amount == 0) {
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return {};
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}
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Vector<fn::MFInputSocket *> name_sockets;
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for (const nodes::DNode *dnode : attribute_dnodes) {
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fn::MFInputSocket &name_socket = network_map.lookup_dummy(dnode->input(0));
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name_sockets.append(&name_socket);
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}
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fn::MFNetworkEvaluator network_fn{{}, name_sockets.as_span()};
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fn::MFParamsBuilder params{network_fn, 1};
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Array<std::string> attribute_names{amount, NoInitialization()};
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for (uint i : IndexRange(amount)) {
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params.add_uninitialized_single_output(
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2020-07-17 14:15:06 +02:00
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fn::GMutableSpan(fn::CPPType::get<std::string>(), attribute_names.data() + i, 1));
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2020-07-17 13:47:57 +02:00
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}
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fn::MFContextBuilder context;
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/* Todo: Check that the names don't depend on dummy nodes. */
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network_fn.call({0}, params, context);
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Map<std::pair<std::string, fn::MFDataType>, Vector<fn::MFNode *>>
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attribute_nodes_by_name_and_type;
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for (uint i : IndexRange(amount)) {
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attribute_nodes_by_name_and_type
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.lookup_or_add_default({attribute_names[i], name_sockets[i]->node().output(0).data_type()})
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.append(&name_sockets[i]->node());
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}
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Map<const fn::MFOutputSocket *, std::string> attribute_inputs;
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for (auto item : attribute_nodes_by_name_and_type.items()) {
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StringRef attribute_name = item.key.first;
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fn::MFDataType data_type = item.key.second;
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Span<fn::MFNode *> nodes = item.value;
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fn::MFOutputSocket &new_attribute_socket = network.add_input(
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"Attribute '" + attribute_name + "'", data_type);
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for (fn::MFNode *node : nodes) {
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network.relink(node->output(0), new_attribute_socket);
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}
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network.remove(nodes);
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attribute_inputs.add_new(&new_attribute_socket, attribute_name);
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}
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return attribute_inputs;
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}
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class CustomDataAttributesRef {
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private:
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Vector<void *> buffers_;
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uint size_;
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std::unique_ptr<fn::AttributesInfo> info_;
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public:
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CustomDataAttributesRef(CustomData &custom_data, uint size)
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{
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fn::AttributesInfoBuilder builder;
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for (const CustomDataLayer &layer : Span(custom_data.layers, custom_data.totlayer)) {
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buffers_.append(layer.data);
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switch (layer.type) {
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case CD_PROP_INT32: {
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builder.add<int32_t>(layer.name, 0);
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break;
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}
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case CD_PROP_FLOAT3: {
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builder.add<float3>(layer.name, {0, 0, 0});
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break;
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}
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}
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}
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info_ = std::make_unique<fn::AttributesInfo>(builder);
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size_ = size;
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}
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operator fn::MutableAttributesRef()
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{
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return fn::MutableAttributesRef(*info_, buffers_, size_);
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}
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operator fn::AttributesRef() const
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{
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return fn::AttributesRef(*info_, buffers_, size_);
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}
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};
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static std::string dnode_to_path(const nodes::DNode &dnode)
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{
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std::string path;
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for (const nodes::DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
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path = parent->node_ref().name() + "/" + path;
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}
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path = path + dnode.name();
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return path;
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}
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static void remove_unused_states(Simulation *simulation, const VectorSet<std::string> &state_names)
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{
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LISTBASE_FOREACH_MUTABLE (SimulationState *, state, &simulation->states) {
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if (!state_names.contains(state->name)) {
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BKE_simulation_state_remove(simulation, state);
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}
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}
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}
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static void reset_states(Simulation *simulation)
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{
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LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
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switch ((eSimulationStateType)state->type) {
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case SIM_STATE_TYPE_PARTICLES: {
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ParticleSimulationState *particle_state = (ParticleSimulationState *)state;
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CustomData_free(&particle_state->attributes, particle_state->tot_particles);
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particle_state->tot_particles = 0;
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break;
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}
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}
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}
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}
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static SimulationState *try_find_state_by_name(Simulation *simulation, StringRef name)
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{
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LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
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if (state->name == name) {
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return state;
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}
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}
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return nullptr;
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}
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static void add_missing_particle_states(Simulation *simulation, Span<std::string> state_names)
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{
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for (StringRefNull name : state_names) {
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SimulationState *state = try_find_state_by_name(simulation, name);
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if (state != nullptr) {
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BLI_assert(state->type == SIM_STATE_TYPE_PARTICLES);
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continue;
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}
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BKE_simulation_state_add(simulation, SIM_STATE_TYPE_PARTICLES, name.c_str());
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}
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}
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static void reinitialize_empty_simulation_states(Simulation *simulation,
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const nodes::DerivedNodeTree &tree)
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{
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VectorSet<std::string> state_names;
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for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
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state_names.add(dnode_to_path(*dnode));
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}
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remove_unused_states(simulation, state_names);
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reset_states(simulation);
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add_missing_particle_states(simulation, state_names);
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}
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static void update_simulation_state_list(Simulation *simulation,
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const nodes::DerivedNodeTree &tree)
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{
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VectorSet<std::string> state_names;
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for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
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state_names.add(dnode_to_path(*dnode));
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}
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remove_unused_states(simulation, state_names);
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add_missing_particle_states(simulation, state_names);
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}
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class ParticleAttributeInput : public ParticleFunctionInput {
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private:
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std::string attribute_name_;
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const fn::CPPType &attribute_type_;
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public:
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ParticleAttributeInput(std::string attribute_name, const fn::CPPType &attribute_type)
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: attribute_name_(std::move(attribute_name)), attribute_type_(attribute_type)
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{
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}
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void add_input(fn::AttributesRef attributes,
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fn::MFParamsBuilder ¶ms,
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ResourceCollector &UNUSED(resources)) const override
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{
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std::optional<fn::GSpan> span = attributes.try_get(attribute_name_, attribute_type_);
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if (span.has_value()) {
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params.add_readonly_single_input(*span);
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}
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else {
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params.add_readonly_single_input(fn::GVSpan::FromDefault(attribute_type_));
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}
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}
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};
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static const ParticleFunction *create_particle_function_for_inputs(
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Span<const fn::MFInputSocket *> sockets_to_compute,
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ResourceCollector &resources,
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const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
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{
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BLI_assert(sockets_to_compute.size() >= 1);
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const fn::MFNetwork &network = sockets_to_compute[0]->node().network();
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VectorSet<const fn::MFOutputSocket *> dummy_deps;
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VectorSet<const fn::MFInputSocket *> unlinked_input_deps;
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network.find_dependencies(sockets_to_compute, dummy_deps, unlinked_input_deps);
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BLI_assert(unlinked_input_deps.size() == 0);
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Vector<const ParticleFunctionInput *> per_particle_inputs;
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for (const fn::MFOutputSocket *socket : dummy_deps) {
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const std::string *attribute_name = attribute_inputs.lookup_ptr(socket);
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if (attribute_name == nullptr) {
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return nullptr;
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}
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per_particle_inputs.append(&resources.construct<ParticleAttributeInput>(
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AT, *attribute_name, socket->data_type().single_type()));
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}
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const fn::MultiFunction &per_particle_fn = resources.construct<fn::MFNetworkEvaluator>(
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AT, dummy_deps.as_span(), sockets_to_compute);
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Array<bool> output_is_global(sockets_to_compute.size(), false);
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|
const ParticleFunction &particle_fn = resources.construct<ParticleFunction>(
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|
AT,
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|
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|
nullptr,
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|
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|
&per_particle_fn,
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|
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|
Span<const ParticleFunctionInput *>(),
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|
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|
per_particle_inputs.as_span(),
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|
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|
output_is_global.as_span());
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|
return &particle_fn;
|
|
|
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|
}
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|
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|
class ParticleForce {
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|
public:
|
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|
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|
virtual ~ParticleForce() = default;
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|
virtual void add_force(fn::AttributesRef attributes,
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|
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|
MutableSpan<float3> r_combined_force) const = 0;
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|
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|
};
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|
class ParticleFunctionForce : public ParticleForce {
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private:
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|
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|
const ParticleFunction &particle_fn_;
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|
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|
|
|
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|
public:
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|
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|
ParticleFunctionForce(const ParticleFunction &particle_fn) : particle_fn_(particle_fn)
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|
|
|
{
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|
|
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|
}
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|
void add_force(fn::AttributesRef attributes, MutableSpan<float3> r_combined_force) const override
|
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|
|
|
{
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|
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|
IndexMask mask = IndexRange(attributes.size());
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|
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|
ParticleFunctionEvaluator evaluator{particle_fn_, mask, attributes};
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|
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|
evaluator.compute();
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|
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|
fn::VSpan<float3> forces = evaluator.get<float3>(0, "Force");
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|
for (uint i : mask) {
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|
r_combined_force[i] += forces[i];
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|
}
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|
}
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|
};
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|
static Vector<const ParticleForce *> create_forces_for_particle_simulation(
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|
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|
const nodes::DNode &simulation_node,
|
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|
|
|
nodes::MFNetworkTreeMap &network_map,
|
|
|
|
|
ResourceCollector &resources,
|
|
|
|
|
const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
|
|
|
|
|
{
|
|
|
|
|
Vector<const ParticleForce *> forces;
|
|
|
|
|
for (const nodes::DOutputSocket *origin_socket :
|
|
|
|
|
simulation_node.input(2, "Forces").linked_sockets()) {
|
|
|
|
|
const nodes::DNode &origin_node = origin_socket->node();
|
|
|
|
|
if (origin_node.idname() != "SimulationNodeForce") {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const fn::MFInputSocket &force_socket = network_map.lookup_dummy(
|
|
|
|
|
origin_node.input(0, "Force"));
|
|
|
|
|
|
|
|
|
|
const ParticleFunction *particle_fn = create_particle_function_for_inputs(
|
|
|
|
|
{&force_socket}, resources, attribute_inputs);
|
|
|
|
|
|
|
|
|
|
if (particle_fn == nullptr) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const ParticleForce &force = resources.construct<ParticleFunctionForce>(AT, *particle_fn);
|
|
|
|
|
forces.append(&force);
|
|
|
|
|
}
|
|
|
|
|
return forces;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static Map<std::string, Vector<const ParticleForce *>> collect_forces(
|
|
|
|
|
nodes::MFNetworkTreeMap &network_map,
|
|
|
|
|
ResourceCollector &resources,
|
|
|
|
|
const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
|
|
|
|
|
{
|
|
|
|
|
Map<std::string, Vector<const ParticleForce *>> forces_by_simulation;
|
|
|
|
|
for (const nodes::DNode *dnode :
|
|
|
|
|
network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
|
|
|
|
|
std::string name = dnode_to_path(*dnode);
|
|
|
|
|
Vector<const ParticleForce *> forces = create_forces_for_particle_simulation(
|
|
|
|
|
*dnode, network_map, resources, attribute_inputs);
|
|
|
|
|
forces_by_simulation.add_new(std::move(name), std::move(forces));
|
|
|
|
|
}
|
|
|
|
|
return forces_by_simulation;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void update_simulation_in_depsgraph(Depsgraph *depsgraph,
|
|
|
|
|
Scene *scene_cow,
|
|
|
|
|
Simulation *simulation_cow)
|
|
|
|
|
{
|
|
|
|
|
int current_frame = scene_cow->r.cfra;
|
|
|
|
|
if (simulation_cow->current_frame == current_frame) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Below we modify the original state/cache. Only the active depsgraph is allowed to do that. */
|
|
|
|
|
if (!DEG_is_active(depsgraph)) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Simulation *simulation_orig = (Simulation *)DEG_get_original_id(&simulation_cow->id);
|
|
|
|
|
|
|
|
|
|
nodes::NodeTreeRefMap tree_refs;
|
|
|
|
|
/* TODO: Use simulation_cow, but need to add depsgraph relations before that. */
|
|
|
|
|
const nodes::DerivedNodeTree tree{simulation_orig->nodetree, tree_refs};
|
|
|
|
|
fn::MFNetwork network;
|
|
|
|
|
ResourceCollector resources;
|
|
|
|
|
nodes::MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
|
|
|
|
|
Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
|
|
|
|
|
network, network_map, tree);
|
|
|
|
|
fn::mf_network_optimization::constant_folding(network, resources);
|
|
|
|
|
fn::mf_network_optimization::common_subnetwork_elimination(network);
|
|
|
|
|
fn::mf_network_optimization::dead_node_removal(network);
|
|
|
|
|
// WM_clipboard_text_set(network.to_dot().c_str(), false);
|
|
|
|
|
|
|
|
|
|
Map<std::string, Vector<const ParticleForce *>> forces_by_simulation = collect_forces(
|
|
|
|
|
network_map, resources, attribute_inputs);
|
|
|
|
|
|
|
|
|
|
if (current_frame == 1) {
|
|
|
|
|
reinitialize_empty_simulation_states(simulation_orig, tree);
|
|
|
|
|
|
|
|
|
|
RNG *rng = BLI_rng_new(0);
|
|
|
|
|
|
|
|
|
|
simulation_orig->current_frame = 1;
|
|
|
|
|
LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation_orig->states) {
|
|
|
|
|
state->tot_particles = 1000;
|
|
|
|
|
CustomData_realloc(&state->attributes, state->tot_particles);
|
|
|
|
|
ensure_attributes_exist(state);
|
|
|
|
|
|
|
|
|
|
CustomDataAttributesRef custom_data_attributes{state->attributes,
|
|
|
|
|
(uint)state->tot_particles};
|
|
|
|
|
|
|
|
|
|
fn::MutableAttributesRef attributes = custom_data_attributes;
|
|
|
|
|
MutableSpan<float3> positions = attributes.get<float3>("Position");
|
|
|
|
|
MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
|
|
|
|
|
MutableSpan<int32_t> ids = attributes.get<int32_t>("ID");
|
|
|
|
|
|
|
|
|
|
for (uint i : positions.index_range()) {
|
|
|
|
|
positions[i] = {i / 100.0f, 0, 0};
|
|
|
|
|
velocities[i] = {0, BLI_rng_get_float(rng) - 0.5f, BLI_rng_get_float(rng) - 0.5f};
|
|
|
|
|
ids[i] = i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BLI_rng_free(rng);
|
|
|
|
|
|
|
|
|
|
copy_states_to_cow(simulation_orig, simulation_cow);
|
|
|
|
|
}
|
|
|
|
|
else if (current_frame == simulation_orig->current_frame + 1) {
|
|
|
|
|
update_simulation_state_list(simulation_orig, tree);
|
|
|
|
|
float time_step = 1.0f / 24.0f;
|
|
|
|
|
simulation_orig->current_frame = current_frame;
|
|
|
|
|
|
|
|
|
|
LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation_orig->states) {
|
|
|
|
|
ensure_attributes_exist(state);
|
|
|
|
|
|
|
|
|
|
CustomDataAttributesRef custom_data_attributes{state->attributes,
|
|
|
|
|
(uint)state->tot_particles};
|
|
|
|
|
|
|
|
|
|
fn::MutableAttributesRef attributes = custom_data_attributes;
|
|
|
|
|
MutableSpan<float3> positions = attributes.get<float3>("Position");
|
|
|
|
|
MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
|
|
|
|
|
|
|
|
|
|
Array<float3> force_vectors{(uint)state->tot_particles, {0, 0, 0}};
|
|
|
|
|
Span<const ParticleForce *> forces = forces_by_simulation.lookup_as(state->head.name);
|
|
|
|
|
for (const ParticleForce *force : forces) {
|
|
|
|
|
force->add_force(attributes, force_vectors);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (uint i : positions.index_range()) {
|
|
|
|
|
velocities[i] += force_vectors[i] * time_step;
|
|
|
|
|
positions[i] += velocities[i] * time_step;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
copy_states_to_cow(simulation_orig, simulation_cow);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace blender::sim
|