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Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2014 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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*
* Implementation of tools for debugging the depsgraph
*/
#include "BLI_utildefines.h"
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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#include "DNA_scene_types.h"
#include "DNA_object_types.h"
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_debug.h"
#include "DEG_depsgraph_query.h"
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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#include "intern/debug/deg_debug.h"
#include "intern/depsgraph.h"
#include "intern/depsgraph_relation.h"
#include "intern/depsgraph_type.h"
#include "intern/node/deg_node_component.h"
#include "intern/node/deg_node_id.h"
#include "intern/node/deg_node_time.h"
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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namespace deg = blender::deg;
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void DEG_debug_flags_set(Depsgraph *depsgraph, int flags)
{
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
deg_graph->debug.flags = flags;
}
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int DEG_debug_flags_get(const Depsgraph *depsgraph)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(depsgraph);
return deg_graph->debug.flags;
}
void DEG_debug_name_set(struct Depsgraph *depsgraph, const char *name)
{
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
deg_graph->debug.name = name;
}
const char *DEG_debug_name_get(struct Depsgraph *depsgraph)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(depsgraph);
return deg_graph->debug.name.c_str();
}
bool DEG_debug_compare(const struct Depsgraph *graph1, const struct Depsgraph *graph2)
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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{
BLI_assert(graph1 != nullptr);
BLI_assert(graph2 != nullptr);
const deg::Depsgraph *deg_graph1 = reinterpret_cast<const deg::Depsgraph *>(graph1);
const deg::Depsgraph *deg_graph2 = reinterpret_cast<const deg::Depsgraph *>(graph2);
if (deg_graph1->operations.size() != deg_graph2->operations.size()) {
return false;
}
/* TODO(sergey): Currently we only do real stupid check,
* which is fast but which isn't 100% reliable.
*
* Would be cool to make it more robust, but it's good enough
* for now. Also, proper graph check is actually NP-complex
* problem. */
return true;
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
}
bool DEG_debug_graph_relations_validate(Depsgraph *graph,
Main *bmain,
Scene *scene,
ViewLayer *view_layer)
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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{
Depsgraph *temp_depsgraph = DEG_graph_new(bmain, scene, view_layer, DEG_get_mode(graph));
bool valid = true;
DEG_graph_build_from_view_layer(temp_depsgraph);
if (!DEG_debug_compare(temp_depsgraph, graph)) {
fprintf(stderr, "ERROR! Depsgraph wasn't tagged for update when it should have!\n");
BLI_assert(!"This should not happen!");
valid = false;
}
DEG_graph_free(temp_depsgraph);
return valid;
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
}
bool DEG_debug_consistency_check(Depsgraph *graph)
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
/* Validate links exists in both directions. */
for (deg::OperationNode *node : deg_graph->operations) {
for (deg::Relation *rel : node->outlinks) {
int counter1 = 0;
for (deg::Relation *tmp_rel : node->outlinks) {
if (tmp_rel == rel) {
counter1++;
}
}
int counter2 = 0;
for (deg::Relation *tmp_rel : rel->to->inlinks) {
if (tmp_rel == rel) {
counter2++;
}
}
if (counter1 != counter2) {
printf(
"Relation exists in outgoing direction but not in "
"incoming (%d vs. %d).\n",
counter1,
counter2);
return false;
}
}
}
for (deg::OperationNode *node : deg_graph->operations) {
for (deg::Relation *rel : node->inlinks) {
int counter1 = 0;
for (deg::Relation *tmp_rel : node->inlinks) {
if (tmp_rel == rel) {
counter1++;
}
}
int counter2 = 0;
for (deg::Relation *tmp_rel : rel->from->outlinks) {
if (tmp_rel == rel) {
counter2++;
}
}
if (counter1 != counter2) {
printf("Relation exists in incoming direction but not in outcoming (%d vs. %d).\n",
counter1,
counter2);
}
}
}
/* Validate node valency calculated in both directions. */
for (deg::OperationNode *node : deg_graph->operations) {
node->num_links_pending = 0;
node->custom_flags = 0;
}
for (deg::OperationNode *node : deg_graph->operations) {
if (node->custom_flags) {
printf("Node %s is twice in the operations!\n", node->identifier().c_str());
return false;
}
for (deg::Relation *rel : node->outlinks) {
if (rel->to->type == deg::NodeType::OPERATION) {
deg::OperationNode *to = (deg::OperationNode *)rel->to;
BLI_assert(to->num_links_pending < to->inlinks.size());
++to->num_links_pending;
}
}
node->custom_flags = 1;
}
for (deg::OperationNode *node : deg_graph->operations) {
int num_links_pending = 0;
for (deg::Relation *rel : node->inlinks) {
if (rel->from->type == deg::NodeType::OPERATION) {
num_links_pending++;
}
}
if (node->num_links_pending != num_links_pending) {
printf("Valency mismatch: %s, %u != %d\n",
node->identifier().c_str(),
node->num_links_pending,
num_links_pending);
printf("Number of inlinks: %d\n", (int)node->inlinks.size());
return false;
}
}
return true;
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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}
/* ------------------------------------------------ */
/**
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* Obtain simple statistics about the complexity of the depsgraph.
* \param[out] r_outer: The number of outer nodes in the graph
* \param[out] r_operations: The number of operation nodes in the graph
* \param[out] r_relations: The number of relations between (executable) nodes in the graph
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
*/
void DEG_stats_simple(const Depsgraph *graph,
size_t *r_outer,
size_t *r_operations,
size_t *r_relations)
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
{
const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(graph);
/* number of operations */
if (r_operations) {
/* All operations should be in this list, allowing us to count the total
* number of nodes. */
*r_operations = deg_graph->operations.size();
}
/* Count number of outer nodes and/or relations between these. */
if (r_outer || r_relations) {
size_t tot_outer = 0;
size_t tot_rels = 0;
for (deg::IDNode *id_node : deg_graph->id_nodes) {
tot_outer++;
for (deg::ComponentNode *comp_node : id_node->components.values()) {
tot_outer++;
for (deg::OperationNode *op_node : comp_node->operations) {
tot_rels += op_node->inlinks.size();
}
}
}
deg::TimeSourceNode *time_source = deg_graph->find_time_source();
if (time_source != nullptr) {
tot_rels += time_source->inlinks.size();
}
if (r_relations) {
*r_relations = tot_rels;
}
if (r_outer) {
*r_outer = tot_outer;
}
}
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12 15:05:57 +05:00
}
static deg::string depsgraph_name_for_logging(struct Depsgraph *depsgraph)
{
const char *name = DEG_debug_name_get(depsgraph);
if (name[0] == '\0') {
return "";
}
return "[" + deg::string(name) + "]: ";
}
void DEG_debug_print_begin(struct Depsgraph *depsgraph)
{
fprintf(stdout, "%s", depsgraph_name_for_logging(depsgraph).c_str());
}
void DEG_debug_print_eval(struct Depsgraph *depsgraph,
const char *function_name,
const char *object_name,
const void *object_address)
{
if ((DEG_debug_flags_get(depsgraph) & G_DEBUG_DEPSGRAPH_EVAL) == 0) {
return;
}
fprintf(stdout,
"%s%s on %s %s(%p)%s\n",
depsgraph_name_for_logging(depsgraph).c_str(),
function_name,
object_name,
deg::color_for_pointer(object_address).c_str(),
object_address,
deg::color_end().c_str());
fflush(stdout);
}
void DEG_debug_print_eval_subdata(struct Depsgraph *depsgraph,
const char *function_name,
const char *object_name,
const void *object_address,
const char *subdata_comment,
const char *subdata_name,
const void *subdata_address)
{
if ((DEG_debug_flags_get(depsgraph) & G_DEBUG_DEPSGRAPH_EVAL) == 0) {
return;
}
fprintf(stdout,
"%s%s on %s %s(%p)%s %s %s %s(%p)%s\n",
depsgraph_name_for_logging(depsgraph).c_str(),
function_name,
object_name,
deg::color_for_pointer(object_address).c_str(),
object_address,
deg::color_end().c_str(),
subdata_comment,
subdata_name,
deg::color_for_pointer(subdata_address).c_str(),
subdata_address,
deg::color_end().c_str());
fflush(stdout);
}
void DEG_debug_print_eval_subdata_index(struct Depsgraph *depsgraph,
const char *function_name,
const char *object_name,
const void *object_address,
const char *subdata_comment,
const char *subdata_name,
const void *subdata_address,
const int subdata_index)
{
if ((DEG_debug_flags_get(depsgraph) & G_DEBUG_DEPSGRAPH_EVAL) == 0) {
return;
}
fprintf(stdout,
"%s%s on %s %s(%p)%s %s %s[%d] %s(%p)%s\n",
depsgraph_name_for_logging(depsgraph).c_str(),
function_name,
object_name,
deg::color_for_pointer(object_address).c_str(),
object_address,
deg::color_end().c_str(),
subdata_comment,
subdata_name,
subdata_index,
deg::color_for_pointer(subdata_address).c_str(),
subdata_address,
deg::color_end().c_str());
fflush(stdout);
}
void DEG_debug_print_eval_parent_typed(struct Depsgraph *depsgraph,
const char *function_name,
const char *object_name,
const void *object_address,
const char *parent_comment,
const char *parent_name,
const void *parent_address)
{
if ((DEG_debug_flags_get(depsgraph) & G_DEBUG_DEPSGRAPH_EVAL) == 0) {
return;
}
fprintf(stdout,
"%s%s on %s %s(%p) [%s] %s %s %s(%p)%s\n",
depsgraph_name_for_logging(depsgraph).c_str(),
function_name,
object_name,
deg::color_for_pointer(object_address).c_str(),
object_address,
deg::color_end().c_str(),
parent_comment,
parent_name,
deg::color_for_pointer(parent_address).c_str(),
parent_address,
deg::color_end().c_str());
fflush(stdout);
}
void DEG_debug_print_eval_time(struct Depsgraph *depsgraph,
const char *function_name,
const char *object_name,
const void *object_address,
float time)
{
if ((DEG_debug_flags_get(depsgraph) & G_DEBUG_DEPSGRAPH_EVAL) == 0) {
return;
}
fprintf(stdout,
"%s%s on %s %s(%p)%s at time %f\n",
depsgraph_name_for_logging(depsgraph).c_str(),
function_name,
object_name,
deg::color_for_pointer(object_address).c_str(),
object_address,
deg::color_end().c_str(),
time);
fflush(stdout);
}