| 
									
										
										
										
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										 |  |  | /*
 | 
					
						
							|  |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2013 Blender Foundation | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): Joshua Leung, Sergej Reich | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /** \file rb_bullet_api.cpp
 | 
					
						
							|  |  |  |  *  \ingroup RigidBody | 
					
						
							|  |  |  |  *  \brief Rigid Body API implementation for Bullet | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | Bullet Continuous Collision Detection and Physics Library | 
					
						
							|  |  |  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This software is provided 'as-is', without any express or implied warranty. | 
					
						
							|  |  |  | In no event will the authors be held liable for any damages arising from the use of this software. | 
					
						
							|  |  |  | Permission is granted to anyone to use this software for any purpose,  | 
					
						
							|  |  |  | including commercial applications, and to alter it and redistribute it freely,  | 
					
						
							|  |  |  | subject to the following restrictions: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
					
						
							|  |  |  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
					
						
							|  |  |  | 3. This notice may not be removed or altered from any source distribution. | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | /* This file defines the "RigidBody interface" for the 
 | 
					
						
							|  |  |  |  * Bullet Physics Engine. This API is designed to be used | 
					
						
							|  |  |  |  * from C-code in Blender as part of the Rigid Body simulation | 
					
						
							|  |  |  |  * system. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * It is based on the Bullet C-API, but is heavily modified to  | 
					
						
							|  |  |  |  * give access to more data types and to offer a nicer interface. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * -- Joshua Leung, June 2010 | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include <stdio.h>
 | 
					
						
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										 |  |  | #include <errno.h>
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										 |  |  | 
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										 |  |  | #include "RBI_api.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "btBulletDynamicsCommon.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "LinearMath/btVector3.h"
 | 
					
						
							|  |  |  | #include "LinearMath/btScalar.h"	
 | 
					
						
							|  |  |  | #include "LinearMath/btMatrix3x3.h"
 | 
					
						
							|  |  |  | #include "LinearMath/btTransform.h"
 | 
					
						
							|  |  |  | #include "LinearMath/btConvexHullComputer.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "BulletCollision/Gimpact/btGImpactShape.h"
 | 
					
						
							|  |  |  | #include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h"
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							|  |  |  | #include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct rbDynamicsWorld { | 
					
						
							|  |  |  | 	btDiscreteDynamicsWorld *dynamicsWorld; | 
					
						
							|  |  |  | 	btDefaultCollisionConfiguration *collisionConfiguration; | 
					
						
							|  |  |  | 	btDispatcher *dispatcher; | 
					
						
							|  |  |  | 	btBroadphaseInterface *pairCache; | 
					
						
							|  |  |  | 	btConstraintSolver *constraintSolver; | 
					
						
							|  |  |  | 	btOverlapFilterCallback *filterCallback; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | struct rbRigidBody { | 
					
						
							|  |  |  | 	btRigidBody *body; | 
					
						
							|  |  |  | 	int col_groups; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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										 |  |  | struct rbVert { | 
					
						
							|  |  |  | 	float x, y, z; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | struct rbTri { | 
					
						
							|  |  |  | 	int v0, v1, v2; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct rbMeshData { | 
					
						
							|  |  |  | 	btTriangleIndexVertexArray *index_array; | 
					
						
							|  |  |  | 	rbVert *vertices; | 
					
						
							|  |  |  | 	rbTri *triangles; | 
					
						
							|  |  |  | 	int num_vertices; | 
					
						
							|  |  |  | 	int num_triangles; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | struct rbCollisionShape { | 
					
						
							|  |  |  | 	btCollisionShape *cshape; | 
					
						
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										 |  |  | 	rbMeshData *mesh; | 
					
						
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										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | struct rbFilterCallback : public btOverlapFilterCallback | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	virtual bool needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const | 
					
						
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										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
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										 |  |  | 		rbRigidBody *rb0 = (rbRigidBody *)((btRigidBody *)proxy0->m_clientObject)->getUserPointer(); | 
					
						
							|  |  |  | 		rbRigidBody *rb1 = (rbRigidBody *)((btRigidBody *)proxy1->m_clientObject)->getUserPointer(); | 
					
						
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										 |  |  | 		 | 
					
						
							|  |  |  | 		bool collides; | 
					
						
							|  |  |  | 		collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0; | 
					
						
							|  |  |  | 		collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask); | 
					
						
							|  |  |  | 		collides = collides && (rb0->col_groups & rb1->col_groups); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		return collides; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static inline void copy_v3_btvec3(float vec[3], const btVector3 &btvec) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	vec[0] = (float)btvec[0]; | 
					
						
							|  |  |  | 	vec[1] = (float)btvec[1]; | 
					
						
							|  |  |  | 	vec[2] = (float)btvec[2]; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | static inline void copy_quat_btquat(float quat[4], const btQuaternion &btquat) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	quat[0] = btquat.getW(); | 
					
						
							|  |  |  | 	quat[1] = btquat.getX(); | 
					
						
							|  |  |  | 	quat[2] = btquat.getY(); | 
					
						
							|  |  |  | 	quat[3] = btquat.getZ(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* ********************************** */ | 
					
						
							|  |  |  | /* Dynamics World Methods */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Setup ---------------------------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbDynamicsWorld *RB_dworld_new(const float gravity[3]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	rbDynamicsWorld *world = new rbDynamicsWorld; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* collision detection/handling */ | 
					
						
							|  |  |  | 	world->collisionConfiguration = new btDefaultCollisionConfiguration(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	world->dispatcher = new btCollisionDispatcher(world->collisionConfiguration); | 
					
						
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										 |  |  | 	btGImpactCollisionAlgorithm::registerAlgorithm((btCollisionDispatcher *)world->dispatcher); | 
					
						
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										 |  |  | 	 | 
					
						
							|  |  |  | 	world->pairCache = new btDbvtBroadphase(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	world->filterCallback = new rbFilterCallback(); | 
					
						
							|  |  |  | 	world->pairCache->getOverlappingPairCache()->setOverlapFilterCallback(world->filterCallback); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	/* constraint solving */ | 
					
						
							|  |  |  | 	world->constraintSolver = new btSequentialImpulseConstraintSolver(); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	/* world */ | 
					
						
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										 |  |  | 	world->dynamicsWorld = new btDiscreteDynamicsWorld(world->dispatcher, | 
					
						
							|  |  |  | 	                                                   world->pairCache, | 
					
						
							|  |  |  | 	                                                   world->constraintSolver, | 
					
						
							|  |  |  | 	                                                   world->collisionConfiguration); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	RB_dworld_set_gravity(world, gravity); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return world; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_dworld_delete(rbDynamicsWorld *world) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	/* bullet doesn't like if we free these in a different order */ | 
					
						
							|  |  |  | 	delete world->dynamicsWorld; | 
					
						
							|  |  |  | 	delete world->constraintSolver; | 
					
						
							|  |  |  | 	delete world->pairCache; | 
					
						
							|  |  |  | 	delete world->dispatcher; | 
					
						
							|  |  |  | 	delete world->collisionConfiguration; | 
					
						
							|  |  |  | 	delete world->filterCallback; | 
					
						
							|  |  |  | 	delete world; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Settings ------------------------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Gravity */ | 
					
						
							|  |  |  | void RB_dworld_get_gravity(rbDynamicsWorld *world, float g_out[3]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	copy_v3_btvec3(g_out, world->dynamicsWorld->getGravity()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_dworld_set_gravity(rbDynamicsWorld *world, const float g_in[3]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	world->dynamicsWorld->setGravity(btVector3(g_in[0], g_in[1], g_in[2])); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Constraint Solver */ | 
					
						
							|  |  |  | void RB_dworld_set_solver_iterations(rbDynamicsWorld *world, int num_solver_iterations) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btContactSolverInfo& info = world->dynamicsWorld->getSolverInfo(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	info.m_numIterations = num_solver_iterations; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Split Impulse */ | 
					
						
							|  |  |  | void RB_dworld_set_split_impulse(rbDynamicsWorld *world, int split_impulse) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btContactSolverInfo& info = world->dynamicsWorld->getSolverInfo(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	info.m_splitImpulse = split_impulse; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Simulation ----------------------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_dworld_step_simulation(rbDynamicsWorld *world, float timeStep, int maxSubSteps, float timeSubStep) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	world->dynamicsWorld->stepSimulation(timeStep, maxSubSteps, timeSubStep); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Export -------------------------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | /**
 | 
					
						
							|  |  |  |  * Exports entire dynamics world to Bullet's "*.bullet" binary format | 
					
						
							|  |  |  |  * which is similar to Blender's SDNA system. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * \param world Dynamics world to write to file | 
					
						
							|  |  |  |  * \param filename Assumed to be a valid filename, with .bullet extension | 
					
						
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										 |  |  |  */ | 
					
						
							|  |  |  | void RB_dworld_export(rbDynamicsWorld *world, const char *filename) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	//create a large enough buffer. There is no method to pre-calculate the buffer size yet.
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	int maxSerializeBufferSize = 1024 * 1024 * 5; | 
					
						
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										 |  |  | 	 | 
					
						
							|  |  |  | 	btDefaultSerializer *serializer = new btDefaultSerializer(maxSerializeBufferSize); | 
					
						
							|  |  |  | 	world->dynamicsWorld->serialize(serializer); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	FILE *file = fopen(filename, "wb"); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (file) { | 
					
						
							|  |  |  | 		fwrite(serializer->getBufferPointer(), serializer->getCurrentBufferSize(), 1, file); | 
					
						
							|  |  |  | 		fclose(file); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else { | 
					
						
							|  |  |  | 		 fprintf(stderr, "RB_dworld_export: %s\n", strerror(errno)); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* ********************************** */ | 
					
						
							|  |  |  | /* Rigid Body Methods */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Setup ---------------------------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_dworld_add_body(rbDynamicsWorld *world, rbRigidBody *object, int col_groups) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	object->col_groups = col_groups; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	world->dynamicsWorld->addRigidBody(body); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_dworld_remove_body(rbDynamicsWorld *world, rbRigidBody *object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	world->dynamicsWorld->removeRigidBody(body); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Collision detection */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | void RB_world_convex_sweep_test( | 
					
						
							|  |  |  |         rbDynamicsWorld *world, rbRigidBody *object, | 
					
						
							|  |  |  |         const float loc_start[3], const float loc_end[3], | 
					
						
							|  |  |  |         float v_location[3],  float v_hitpoint[3],  float v_normal[3], int *r_hit) | 
					
						
							| 
									
										
										
										
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										 |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	btCollisionShape *collisionShape = body->getCollisionShape(); | 
					
						
							|  |  |  | 	/* only convex shapes are supported, but user can specify a non convex shape */ | 
					
						
							|  |  |  | 	if (collisionShape->isConvex()) { | 
					
						
							|  |  |  | 		btCollisionWorld::ClosestConvexResultCallback result(btVector3(loc_start[0], loc_start[1], loc_start[2]), btVector3(loc_end[0], loc_end[1], loc_end[2])); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		btQuaternion obRot = body->getWorldTransform().getRotation(); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		btTransform rayFromTrans; | 
					
						
							|  |  |  | 		rayFromTrans.setIdentity(); | 
					
						
							|  |  |  | 		rayFromTrans.setRotation(obRot); | 
					
						
							|  |  |  | 		rayFromTrans.setOrigin(btVector3(loc_start[0], loc_start[1], loc_start[2])); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		btTransform rayToTrans; | 
					
						
							|  |  |  | 		rayToTrans.setIdentity(); | 
					
						
							|  |  |  | 		rayToTrans.setRotation(obRot); | 
					
						
							|  |  |  | 		rayToTrans.setOrigin(btVector3(loc_end[0], loc_end[1], loc_end[2])); | 
					
						
							|  |  |  | 		 | 
					
						
							| 
									
										
										
										
											2013-12-27 14:20:46 +11:00
										 |  |  | 		world->dynamicsWorld->convexSweepTest((btConvexShape *)collisionShape, rayFromTrans, rayToTrans, result, 0); | 
					
						
							| 
									
										
										
										
											2013-04-21 19:53:40 +00:00
										 |  |  | 		 | 
					
						
							|  |  |  | 		if (result.hasHit()) { | 
					
						
							|  |  |  | 			*r_hit = 1; | 
					
						
							|  |  |  | 			 | 
					
						
							| 
									
										
										
										
											2013-12-27 14:20:46 +11:00
										 |  |  | 			v_location[0] = result.m_convexFromWorld[0] + (result.m_convexToWorld[0] - result.m_convexFromWorld[0]) * result.m_closestHitFraction; | 
					
						
							|  |  |  | 			v_location[1] = result.m_convexFromWorld[1] + (result.m_convexToWorld[1] - result.m_convexFromWorld[1]) * result.m_closestHitFraction; | 
					
						
							|  |  |  | 			v_location[2] = result.m_convexFromWorld[2] + (result.m_convexToWorld[2] - result.m_convexFromWorld[2]) * result.m_closestHitFraction; | 
					
						
							| 
									
										
										
										
											2013-04-21 19:53:40 +00:00
										 |  |  | 			 | 
					
						
							|  |  |  | 			v_hitpoint[0] = result.m_hitPointWorld[0]; | 
					
						
							|  |  |  | 			v_hitpoint[1] = result.m_hitPointWorld[1]; | 
					
						
							|  |  |  | 			v_hitpoint[2] = result.m_hitPointWorld[2]; | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			v_normal[0] = result.m_hitNormalWorld[0]; | 
					
						
							|  |  |  | 			v_normal[1] = result.m_hitNormalWorld[1]; | 
					
						
							|  |  |  | 			v_normal[2] = result.m_hitNormalWorld[2]; | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else { | 
					
						
							|  |  |  | 			*r_hit = 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2013-12-27 14:20:46 +11:00
										 |  |  | 	else { | 
					
						
							| 
									
										
										
										
											2013-04-21 19:53:40 +00:00
										 |  |  | 		/* we need to return a value if user passes non convex body, to report */ | 
					
						
							|  |  |  | 		*r_hit = -2; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | /* ............ */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbRigidBody *RB_body_new(rbCollisionShape *shape, const float loc[3], const float rot[4]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	rbRigidBody *object = new rbRigidBody; | 
					
						
							|  |  |  | 	/* current transform */ | 
					
						
							|  |  |  | 	btTransform trans; | 
					
						
							|  |  |  | 	trans.setOrigin(btVector3(loc[0], loc[1], loc[2])); | 
					
						
							|  |  |  | 	trans.setRotation(btQuaternion(rot[1], rot[2], rot[3], rot[0])); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* create motionstate, which is necessary for interpolation (includes reverse playback) */ | 
					
						
							|  |  |  | 	btDefaultMotionState *motionState = new btDefaultMotionState(trans); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* make rigidbody */ | 
					
						
							|  |  |  | 	btRigidBody::btRigidBodyConstructionInfo rbInfo(1.0f, motionState, shape->cshape); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	object->body = new btRigidBody(rbInfo); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	object->body->setUserPointer(object); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return object; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_delete(rbRigidBody *object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* motion state */ | 
					
						
							|  |  |  | 	btMotionState *ms = body->getMotionState(); | 
					
						
							|  |  |  | 	if (ms) | 
					
						
							|  |  |  | 		delete ms; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* collision shape is done elsewhere... */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* body itself */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* manually remove constraint refs of the rigid body, normally this happens when removing constraints from the world
 | 
					
						
							|  |  |  | 	 * but since we delete everything when the world is rebult, we need to do it manually here */ | 
					
						
							|  |  |  | 	for (int i = body->getNumConstraintRefs() - 1; i >= 0; i--) { | 
					
						
							| 
									
										
										
										
											2013-01-23 23:42:18 +00:00
										 |  |  | 		btTypedConstraint *con = body->getConstraintRef(i); | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | 		body->removeConstraintRef(con); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	delete body; | 
					
						
							|  |  |  | 	delete object; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Settings ------------------------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_collision_shape(rbRigidBody *object, rbCollisionShape *shape) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* set new collision shape */ | 
					
						
							|  |  |  | 	body->setCollisionShape(shape->cshape); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* recalculate inertia, since that depends on the collision shape... */ | 
					
						
							|  |  |  | 	RB_body_set_mass(object, RB_body_get_mass(object)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* ............ */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float RB_body_get_mass(rbRigidBody *object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* there isn't really a mass setting, but rather 'inverse mass'  
 | 
					
						
							|  |  |  | 	 * which we convert back to mass by taking the reciprocal again  | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	float value = (float)body->getInvMass(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (value) | 
					
						
							|  |  |  | 		value = 1.0 / value; | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	return value; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_mass(rbRigidBody *object, float value) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							| 
									
										
										
										
											2013-01-23 23:42:18 +00:00
										 |  |  | 	btVector3 localInertia(0, 0, 0); | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | 	 | 
					
						
							|  |  |  | 	/* calculate new inertia if non-zero mass */ | 
					
						
							|  |  |  | 	if (value) { | 
					
						
							|  |  |  | 		btCollisionShape *shape = body->getCollisionShape(); | 
					
						
							|  |  |  | 		shape->calculateLocalInertia(value, localInertia); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	body->setMassProps(value, localInertia); | 
					
						
							|  |  |  | 	body->updateInertiaTensor(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float RB_body_get_friction(rbRigidBody *object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	return body->getFriction(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_friction(rbRigidBody *object, float value) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	body->setFriction(value); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float RB_body_get_restitution(rbRigidBody *object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	return body->getRestitution(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_restitution(rbRigidBody *object, float value) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	body->setRestitution(value); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float RB_body_get_linear_damping(rbRigidBody *object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	return body->getLinearDamping(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_linear_damping(rbRigidBody *object, float value) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	RB_body_set_damping(object, value, RB_body_get_linear_damping(object)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float RB_body_get_angular_damping(rbRigidBody *object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	return body->getAngularDamping(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_angular_damping(rbRigidBody *object, float value) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	RB_body_set_damping(object, RB_body_get_linear_damping(object), value); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_damping(rbRigidBody *object, float linear, float angular) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	body->setDamping(linear, angular); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float RB_body_get_linear_sleep_thresh(rbRigidBody *object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	return body->getLinearSleepingThreshold(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_linear_sleep_thresh(rbRigidBody *object, float value) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	RB_body_set_sleep_thresh(object, value, RB_body_get_angular_sleep_thresh(object)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float RB_body_get_angular_sleep_thresh(rbRigidBody *object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	return body->getAngularSleepingThreshold(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_angular_sleep_thresh(rbRigidBody *object, float value) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	RB_body_set_sleep_thresh(object, RB_body_get_linear_sleep_thresh(object), value); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_sleep_thresh(rbRigidBody *object, float linear, float angular) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	body->setSleepingThresholds(linear, angular); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* ............ */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_get_linear_velocity(rbRigidBody *object, float v_out[3]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	copy_v3_btvec3(v_out, body->getLinearVelocity()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_linear_velocity(rbRigidBody *object, const float v_in[3]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	body->setLinearVelocity(btVector3(v_in[0], v_in[1], v_in[2])); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_get_angular_velocity(rbRigidBody *object, float v_out[3]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	copy_v3_btvec3(v_out, body->getAngularVelocity()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_angular_velocity(rbRigidBody *object, const float v_in[3]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	body->setAngularVelocity(btVector3(v_in[0], v_in[1], v_in[2])); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_linear_factor(rbRigidBody *object, float x, float y, float z) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	body->setLinearFactor(btVector3(x, y, z)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_angular_factor(rbRigidBody *object, float x, float y, float z) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	body->setAngularFactor(btVector3(x, y, z)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* ............ */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_kinematic_state(rbRigidBody *object, int kinematic) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	if (kinematic) | 
					
						
							|  |  |  | 		body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		body->setCollisionFlags(body->getCollisionFlags() & ~btCollisionObject::CF_KINEMATIC_OBJECT); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* ............ */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_activation_state(rbRigidBody *object, int use_deactivation) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	if (use_deactivation) | 
					
						
							|  |  |  | 		body->forceActivationState(ACTIVE_TAG); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		body->setActivationState(DISABLE_DEACTIVATION); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RB_body_activate(rbRigidBody *object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	body->setActivationState(ACTIVE_TAG); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RB_body_deactivate(rbRigidBody *object) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	body->setActivationState(ISLAND_SLEEPING); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* ............ */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Simulation ----------------------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* The transform matrices Blender uses are OpenGL-style matrices, 
 | 
					
						
							|  |  |  |  * while Bullet uses the Right-Handed coordinate system style instead. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_get_transform_matrix(rbRigidBody *object, float m_out[4][4]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	btMotionState *ms = body->getMotionState(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	btTransform trans; | 
					
						
							|  |  |  | 	ms->getWorldTransform(trans); | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2013-01-23 23:42:18 +00:00
										 |  |  | 	trans.getOpenGLMatrix((btScalar *)m_out); | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_loc_rot(rbRigidBody *object, const float loc[3], const float rot[4]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	btMotionState *ms = body->getMotionState(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* set transform matrix */ | 
					
						
							|  |  |  | 	btTransform trans; | 
					
						
							|  |  |  | 	trans.setOrigin(btVector3(loc[0], loc[1], loc[2])); | 
					
						
							|  |  |  | 	trans.setRotation(btQuaternion(rot[1], rot[2], rot[3], rot[0])); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	ms->setWorldTransform(trans); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_set_scale(rbRigidBody *object, const float scale[3]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* apply scaling factor from matrix above to the collision shape */ | 
					
						
							|  |  |  | 	btCollisionShape *cshape = body->getCollisionShape(); | 
					
						
							|  |  |  | 	if (cshape) { | 
					
						
							|  |  |  | 		cshape->setLocalScaling(btVector3(scale[0], scale[1], scale[2])); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		/* GIimpact shapes have to be updated to take scaling into account */ | 
					
						
							|  |  |  | 		if (cshape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE) | 
					
						
							|  |  |  | 			((btGImpactMeshShape *)cshape)->updateBound(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* ............ */ | 
					
						
							|  |  |  | /* Read-only state info about status of simulation */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_get_position(rbRigidBody *object, float v_out[3]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	copy_v3_btvec3(v_out, body->getWorldTransform().getOrigin()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_get_orientation(rbRigidBody *object, float v_out[4]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	copy_quat_btquat(v_out, body->getWorldTransform().getRotation()); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* ............ */ | 
					
						
							|  |  |  | /* Overrides for simulation */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_body_apply_central_force(rbRigidBody *object, const float v_in[3]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body = object->body; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	body->applyCentralForce(btVector3(v_in[0], v_in[1], v_in[2])); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* ********************************** */ | 
					
						
							|  |  |  | /* Collision Shape Methods */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Setup (Standard Shapes) ----------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbCollisionShape *RB_shape_new_box(float x, float y, float z) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	rbCollisionShape *shape = new rbCollisionShape; | 
					
						
							|  |  |  | 	shape->cshape = new btBoxShape(btVector3(x, y, z)); | 
					
						
							|  |  |  | 	shape->mesh = NULL; | 
					
						
							|  |  |  | 	return shape; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbCollisionShape *RB_shape_new_sphere(float radius) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	rbCollisionShape *shape = new rbCollisionShape; | 
					
						
							|  |  |  | 	shape->cshape = new btSphereShape(radius); | 
					
						
							|  |  |  | 	shape->mesh = NULL; | 
					
						
							|  |  |  | 	return shape; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbCollisionShape *RB_shape_new_capsule(float radius, float height) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	rbCollisionShape *shape = new rbCollisionShape; | 
					
						
							|  |  |  | 	shape->cshape = new btCapsuleShapeZ(radius, height); | 
					
						
							|  |  |  | 	shape->mesh = NULL; | 
					
						
							|  |  |  | 	return shape; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbCollisionShape *RB_shape_new_cone(float radius, float height) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	rbCollisionShape *shape = new rbCollisionShape; | 
					
						
							|  |  |  | 	shape->cshape = new btConeShapeZ(radius, height); | 
					
						
							|  |  |  | 	shape->mesh = NULL; | 
					
						
							|  |  |  | 	return shape; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbCollisionShape *RB_shape_new_cylinder(float radius, float height) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	rbCollisionShape *shape = new rbCollisionShape; | 
					
						
							|  |  |  | 	shape->cshape = new btCylinderShapeZ(btVector3(radius, radius, height)); | 
					
						
							|  |  |  | 	shape->mesh = NULL; | 
					
						
							|  |  |  | 	return shape; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Setup (Convex Hull) ------------ */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbCollisionShape *RB_shape_new_convex_hull(float *verts, int stride, int count, float margin, bool *can_embed) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btConvexHullComputer hull_computer = btConvexHullComputer(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	// try to embed the margin, if that fails don't shrink the hull
 | 
					
						
							|  |  |  | 	if (hull_computer.compute(verts, stride, count, margin, 0.0f) < 0.0f) { | 
					
						
							|  |  |  | 		hull_computer.compute(verts, stride, count, 0.0f, 0.0f); | 
					
						
							|  |  |  | 		*can_embed = false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	rbCollisionShape *shape = new rbCollisionShape; | 
					
						
							|  |  |  | 	btConvexHullShape *hull_shape = new btConvexHullShape(&(hull_computer.vertices[0].getX()), hull_computer.vertices.size()); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	shape->cshape = hull_shape; | 
					
						
							|  |  |  | 	shape->mesh = NULL; | 
					
						
							|  |  |  | 	return shape; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Setup (Triangle Mesh) ---------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-12-26 17:49:08 +01:00
										 |  |  | /* Need to call RB_trimesh_finish() after creating triangle mesh and adding vertices and triangles */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbMeshData *RB_trimesh_data_new(int num_tris, int num_verts) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	rbMeshData *mesh = new rbMeshData; | 
					
						
							|  |  |  | 	mesh->vertices = new rbVert[num_verts]; | 
					
						
							|  |  |  | 	mesh->triangles = new rbTri[num_tris]; | 
					
						
							|  |  |  | 	mesh->num_vertices = num_verts; | 
					
						
							|  |  |  | 	mesh->num_triangles = num_tris; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return mesh; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-12-26 17:49:08 +01:00
										 |  |  | static void RB_trimesh_data_delete(rbMeshData *mesh) | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2013-12-26 17:49:08 +01:00
										 |  |  | 	delete mesh->index_array; | 
					
						
							| 
									
										
										
										
											2014-03-05 10:00:46 +01:00
										 |  |  | 	delete[] mesh->vertices; | 
					
						
							|  |  |  | 	delete[] mesh->triangles; | 
					
						
							| 
									
										
										
										
											2013-12-26 17:49:08 +01:00
										 |  |  | 	delete mesh; | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  |   | 
					
						
							| 
									
										
										
										
											2013-12-26 17:49:08 +01:00
										 |  |  | void RB_trimesh_add_vertices(rbMeshData *mesh, float *vertices, int num_verts, int vert_stride) | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2013-12-26 17:49:08 +01:00
										 |  |  | 	for (int i = 0; i < num_verts; i++) { | 
					
						
							|  |  |  | 		float *vert = (float*)(((char*)vertices + i * vert_stride)); | 
					
						
							|  |  |  | 		mesh->vertices[i].x = vert[0]; | 
					
						
							|  |  |  | 		mesh->vertices[i].y = vert[1]; | 
					
						
							|  |  |  | 		mesh->vertices[i].z = vert[2]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void RB_trimesh_add_triangle_indices(rbMeshData *mesh, int num, int index0, int index1, int index2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	mesh->triangles[num].v0 = index0; | 
					
						
							|  |  |  | 	mesh->triangles[num].v1 = index1; | 
					
						
							|  |  |  | 	mesh->triangles[num].v2 = index2; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_trimesh_finish(rbMeshData *mesh) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	mesh->index_array = new btTriangleIndexVertexArray(mesh->num_triangles, (int*)mesh->triangles, sizeof(rbTri), | 
					
						
							|  |  |  | 	                                                   mesh->num_vertices, (float*)mesh->vertices, sizeof(rbVert)); | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | rbCollisionShape *RB_shape_new_trimesh(rbMeshData *mesh) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	rbCollisionShape *shape = new rbCollisionShape; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* triangle-mesh we create is a BVH wrapper for triangle mesh data (for faster lookups) */ | 
					
						
							|  |  |  | 	// RB_TODO perhaps we need to allow saving out this for performance when rebuilding?
 | 
					
						
							| 
									
										
										
										
											2013-12-26 17:49:08 +01:00
										 |  |  | 	btBvhTriangleMeshShape *unscaledShape = new btBvhTriangleMeshShape(mesh->index_array, true, true); | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | 	 | 
					
						
							| 
									
										
										
										
											2013-01-23 23:42:18 +00:00
										 |  |  | 	shape->cshape = new btScaledBvhTriangleMeshShape(unscaledShape, btVector3(1.0f, 1.0f, 1.0f)); | 
					
						
							| 
									
										
										
										
											2013-12-26 17:49:08 +01:00
										 |  |  | 	shape->mesh = mesh; | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | 	return shape; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-12-26 18:15:56 +01:00
										 |  |  | void RB_shape_trimesh_update(rbCollisionShape *shape, float *vertices, int num_verts, int vert_stride, float min[3], float max[3]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (shape->mesh == NULL || num_verts != shape->mesh->num_vertices) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	for (int i = 0; i < num_verts; i++) { | 
					
						
							|  |  |  | 		float *vert = (float*)(((char*)vertices + i * vert_stride)); | 
					
						
							|  |  |  | 		shape->mesh->vertices[i].x = vert[0]; | 
					
						
							|  |  |  | 		shape->mesh->vertices[i].y = vert[1]; | 
					
						
							|  |  |  | 		shape->mesh->vertices[i].z = vert[2]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (shape->cshape->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE) { | 
					
						
							|  |  |  | 		btScaledBvhTriangleMeshShape *scaled_shape = (btScaledBvhTriangleMeshShape *)shape->cshape; | 
					
						
							|  |  |  | 		btBvhTriangleMeshShape *mesh_shape = scaled_shape->getChildShape(); | 
					
						
							|  |  |  | 		mesh_shape->refitTree(btVector3(min[0], min[1], min[2]), btVector3(max[0], max[1], max[2])); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else if (shape->cshape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE) { | 
					
						
							|  |  |  | 		btGImpactMeshShape *mesh_shape = (btGImpactMeshShape*)shape->cshape; | 
					
						
							|  |  |  | 		mesh_shape->updateBound(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | rbCollisionShape *RB_shape_new_gimpact_mesh(rbMeshData *mesh) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	rbCollisionShape *shape = new rbCollisionShape; | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2013-12-26 17:49:08 +01:00
										 |  |  | 	btGImpactMeshShape *gimpactShape = new btGImpactMeshShape(mesh->index_array); | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | 	gimpactShape->updateBound(); // TODO: add this to the update collision margin call?
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	shape->cshape = gimpactShape; | 
					
						
							| 
									
										
										
										
											2013-12-26 17:49:08 +01:00
										 |  |  | 	shape->mesh = mesh; | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | 	return shape; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Cleanup --------------------------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_shape_delete(rbCollisionShape *shape) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (shape->cshape->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE) { | 
					
						
							| 
									
										
										
										
											2013-01-23 23:42:18 +00:00
										 |  |  | 		btBvhTriangleMeshShape *child_shape = ((btScaledBvhTriangleMeshShape *)shape->cshape)->getChildShape(); | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | 		if (child_shape) | 
					
						
							|  |  |  | 			delete child_shape; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (shape->mesh) | 
					
						
							| 
									
										
										
										
											2013-12-26 17:49:08 +01:00
										 |  |  | 		RB_trimesh_data_delete(shape->mesh); | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | 	delete shape->cshape; | 
					
						
							|  |  |  | 	delete shape; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Settings --------------------------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float RB_shape_get_margin(rbCollisionShape *shape) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return shape->cshape->getMargin(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_shape_set_margin(rbCollisionShape *shape, float value) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	shape->cshape->setMargin(value); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* ********************************** */ | 
					
						
							|  |  |  | /* Constraints */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Setup ----------------------------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_dworld_add_constraint(rbDynamicsWorld *world, rbConstraint *con, int disable_collisions) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btTypedConstraint *constraint = reinterpret_cast<btTypedConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	world->dynamicsWorld->addConstraint(constraint, disable_collisions); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_dworld_remove_constraint(rbDynamicsWorld *world, rbConstraint *con) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btTypedConstraint *constraint = reinterpret_cast<btTypedConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	world->dynamicsWorld->removeConstraint(constraint); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* ............ */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void make_constraint_transforms(btTransform &transform1, btTransform &transform2, btRigidBody *body1, btRigidBody *body2, float pivot[3], float orn[4]) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btTransform pivot_transform = btTransform(); | 
					
						
							|  |  |  | 	pivot_transform.setOrigin(btVector3(pivot[0], pivot[1], pivot[2])); | 
					
						
							|  |  |  | 	pivot_transform.setRotation(btQuaternion(orn[1], orn[2], orn[3], orn[0])); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	transform1 = body1->getWorldTransform().inverse() * pivot_transform; | 
					
						
							|  |  |  | 	transform2 = body2->getWorldTransform().inverse() * pivot_transform; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbConstraint *RB_constraint_new_point(float pivot[3], rbRigidBody *rb1, rbRigidBody *rb2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body1 = rb1->body; | 
					
						
							|  |  |  | 	btRigidBody *body2 = rb2->body; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	btVector3 pivot1 = body1->getWorldTransform().inverse() * btVector3(pivot[0], pivot[1], pivot[2]); | 
					
						
							|  |  |  | 	btVector3 pivot2 = body2->getWorldTransform().inverse() * btVector3(pivot[0], pivot[1], pivot[2]); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	btTypedConstraint *con = new btPoint2PointConstraint(*body1, *body2, pivot1, pivot2); | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2013-01-23 23:42:18 +00:00
										 |  |  | 	return (rbConstraint *)con; | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbConstraint *RB_constraint_new_fixed(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body1 = rb1->body; | 
					
						
							|  |  |  | 	btRigidBody *body2 = rb2->body; | 
					
						
							|  |  |  | 	btTransform transform1; | 
					
						
							|  |  |  | 	btTransform transform2; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	make_constraint_transforms(transform1, transform2, body1, body2, pivot, orn); | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2013-10-25 03:45:00 +00:00
										 |  |  | 	btFixedConstraint *con = new btFixedConstraint(*body1, *body2, transform1, transform2); | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | 	 | 
					
						
							| 
									
										
										
										
											2013-01-23 23:42:18 +00:00
										 |  |  | 	return (rbConstraint *)con; | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbConstraint *RB_constraint_new_hinge(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body1 = rb1->body; | 
					
						
							|  |  |  | 	btRigidBody *body2 = rb2->body; | 
					
						
							|  |  |  | 	btTransform transform1; | 
					
						
							|  |  |  | 	btTransform transform2; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	make_constraint_transforms(transform1, transform2, body1, body2, pivot, orn); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	btHingeConstraint *con = new btHingeConstraint(*body1, *body2, transform1, transform2); | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2013-01-23 23:42:18 +00:00
										 |  |  | 	return (rbConstraint *)con; | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbConstraint *RB_constraint_new_slider(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body1 = rb1->body; | 
					
						
							|  |  |  | 	btRigidBody *body2 = rb2->body; | 
					
						
							|  |  |  | 	btTransform transform1; | 
					
						
							|  |  |  | 	btTransform transform2; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	make_constraint_transforms(transform1, transform2, body1, body2, pivot, orn); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	btSliderConstraint *con = new btSliderConstraint(*body1, *body2, transform1, transform2, true); | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2013-01-23 23:42:18 +00:00
										 |  |  | 	return (rbConstraint *)con; | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbConstraint *RB_constraint_new_piston(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body1 = rb1->body; | 
					
						
							|  |  |  | 	btRigidBody *body2 = rb2->body; | 
					
						
							|  |  |  | 	btTransform transform1; | 
					
						
							|  |  |  | 	btTransform transform2; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	make_constraint_transforms(transform1, transform2, body1, body2, pivot, orn); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	btSliderConstraint *con = new btSliderConstraint(*body1, *body2, transform1, transform2, true); | 
					
						
							|  |  |  | 	con->setUpperAngLimit(-1.0f); // unlock rotation axis
 | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2013-01-23 23:42:18 +00:00
										 |  |  | 	return (rbConstraint *)con; | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbConstraint *RB_constraint_new_6dof(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body1 = rb1->body; | 
					
						
							|  |  |  | 	btRigidBody *body2 = rb2->body; | 
					
						
							|  |  |  | 	btTransform transform1; | 
					
						
							|  |  |  | 	btTransform transform2; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	make_constraint_transforms(transform1, transform2, body1, body2, pivot, orn); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	btTypedConstraint *con = new btGeneric6DofConstraint(*body1, *body2, transform1, transform2, true); | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2013-01-23 23:42:18 +00:00
										 |  |  | 	return (rbConstraint *)con; | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | rbConstraint *RB_constraint_new_6dof_spring(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body1 = rb1->body; | 
					
						
							|  |  |  | 	btRigidBody *body2 = rb2->body; | 
					
						
							|  |  |  | 	btTransform transform1; | 
					
						
							|  |  |  | 	btTransform transform2; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	make_constraint_transforms(transform1, transform2, body1, body2, pivot, orn); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	btTypedConstraint *con = new btGeneric6DofSpringConstraint(*body1, *body2, transform1, transform2, true); | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2013-01-23 23:42:18 +00:00
										 |  |  | 	return (rbConstraint *)con; | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-23 23:04:07 +00:00
										 |  |  | rbConstraint *RB_constraint_new_motor(float pivot[3], float orn[4], rbRigidBody *rb1, rbRigidBody *rb2) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody *body1 = rb1->body; | 
					
						
							|  |  |  | 	btRigidBody *body2 = rb2->body; | 
					
						
							|  |  |  | 	btTransform transform1; | 
					
						
							|  |  |  | 	btTransform transform2; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	make_constraint_transforms(transform1, transform2, body1, body2, pivot, orn); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	btGeneric6DofConstraint *con = new btGeneric6DofConstraint(*body1, *body2, transform1, transform2, true); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* unlock constraint axes */ | 
					
						
							|  |  |  | 	for (int i = 0; i < 6; i++) { | 
					
						
							|  |  |  | 		con->setLimit(i, 0.0f, -1.0f); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	/* unlock motor axes */ | 
					
						
							|  |  |  | 	con->getTranslationalLimitMotor()->m_upperLimit.setValue(-1.0f, -1.0f, -1.0f); | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2013-12-27 14:20:46 +11:00
										 |  |  | 	return (rbConstraint *)con; | 
					
						
							| 
									
										
										
										
											2013-02-23 23:04:07 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | /* Cleanup ----------------------------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_constraint_delete(rbConstraint *con) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btTypedConstraint *constraint = reinterpret_cast<btTypedConstraint*>(con); | 
					
						
							|  |  |  | 	delete constraint; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Settings ------------------------- */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_constraint_set_enabled(rbConstraint *con, int enabled) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btTypedConstraint *constraint = reinterpret_cast<btTypedConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	constraint->setEnabled(enabled); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_constraint_set_limits_hinge(rbConstraint *con, float lower, float upper) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btHingeConstraint *constraint = reinterpret_cast<btHingeConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	// RB_TODO expose these
 | 
					
						
							|  |  |  | 	float softness = 0.9f; | 
					
						
							|  |  |  | 	float bias_factor = 0.3f; | 
					
						
							|  |  |  | 	float relaxation_factor = 1.0f; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	constraint->setLimit(lower, upper, softness, bias_factor, relaxation_factor); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_constraint_set_limits_slider(rbConstraint *con, float lower, float upper) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btSliderConstraint *constraint = reinterpret_cast<btSliderConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	constraint->setLowerLinLimit(lower); | 
					
						
							|  |  |  | 	constraint->setUpperLinLimit(upper); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_constraint_set_limits_piston(rbConstraint *con, float lin_lower, float lin_upper, float ang_lower, float ang_upper) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btSliderConstraint *constraint = reinterpret_cast<btSliderConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	constraint->setLowerLinLimit(lin_lower); | 
					
						
							|  |  |  | 	constraint->setUpperLinLimit(lin_upper); | 
					
						
							|  |  |  | 	constraint->setLowerAngLimit(ang_lower); | 
					
						
							|  |  |  | 	constraint->setUpperAngLimit(ang_upper); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-05 21:51:18 +00:00
										 |  |  | void RB_constraint_set_limits_6dof(rbConstraint *con, int axis, float lower, float upper) | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | { | 
					
						
							|  |  |  | 	btGeneric6DofConstraint *constraint = reinterpret_cast<btGeneric6DofConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	constraint->setLimit(axis, lower, upper); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-05 21:51:18 +00:00
										 |  |  | void RB_constraint_set_stiffness_6dof_spring(rbConstraint *con, int axis, float stiffness) | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | { | 
					
						
							|  |  |  | 	btGeneric6DofSpringConstraint *constraint = reinterpret_cast<btGeneric6DofSpringConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	constraint->setStiffness(axis, stiffness); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-05 21:51:18 +00:00
										 |  |  | void RB_constraint_set_damping_6dof_spring(rbConstraint *con, int axis, float damping) | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | { | 
					
						
							|  |  |  | 	btGeneric6DofSpringConstraint *constraint = reinterpret_cast<btGeneric6DofSpringConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2013-02-05 21:51:17 +00:00
										 |  |  | 	// invert damping range so that 0 = no damping
 | 
					
						
							|  |  |  | 	constraint->setDamping(axis, 1.0f - damping); | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-05 21:51:18 +00:00
										 |  |  | void RB_constraint_set_spring_6dof_spring(rbConstraint *con, int axis, int enable) | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | { | 
					
						
							|  |  |  | 	btGeneric6DofSpringConstraint *constraint = reinterpret_cast<btGeneric6DofSpringConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	constraint->enableSpring(axis, enable); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_constraint_set_equilibrium_6dof_spring(rbConstraint *con) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btGeneric6DofSpringConstraint *constraint = reinterpret_cast<btGeneric6DofSpringConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	constraint->setEquilibriumPoint(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_constraint_set_solver_iterations(rbConstraint *con, int num_solver_iterations) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btTypedConstraint *constraint = reinterpret_cast<btTypedConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	constraint->setOverrideNumSolverIterations(num_solver_iterations); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_constraint_set_breaking_threshold(rbConstraint *con, float threshold) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btTypedConstraint *constraint = reinterpret_cast<btTypedConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	constraint->setBreakingImpulseThreshold(threshold); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-23 23:04:07 +00:00
										 |  |  | void RB_constraint_set_enable_motor(rbConstraint *con, int enable_lin, int enable_ang) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btGeneric6DofConstraint *constraint = reinterpret_cast<btGeneric6DofConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	constraint->getTranslationalLimitMotor()->m_enableMotor[0] = enable_lin; | 
					
						
							|  |  |  | 	constraint->getRotationalLimitMotor(0)->m_enableMotor = enable_ang; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_constraint_set_max_impulse_motor(rbConstraint *con, float max_impulse_lin, float max_impulse_ang) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btGeneric6DofConstraint *constraint = reinterpret_cast<btGeneric6DofConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	constraint->getTranslationalLimitMotor()->m_maxMotorForce.setX(max_impulse_lin); | 
					
						
							|  |  |  | 	constraint->getRotationalLimitMotor(0)->m_maxMotorForce = max_impulse_ang; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RB_constraint_set_target_velocity_motor(rbConstraint *con, float velocity_lin, float velocity_ang) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btGeneric6DofConstraint *constraint = reinterpret_cast<btGeneric6DofConstraint*>(con); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	constraint->getTranslationalLimitMotor()->m_targetVelocity.setX(velocity_lin); | 
					
						
							|  |  |  | 	constraint->getRotationalLimitMotor(0)->m_targetVelocity = velocity_ang; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-01-23 05:56:13 +00:00
										 |  |  | /* ********************************** */ |