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blender-archive/source/blender/editors/object/object_random.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2014 by Blender Foundation
* All rights reserved.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/object/object_random.c
* \ingroup edobj
*/
#include "DNA_object_types.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BKE_context.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_transverts.h"
#include "object_intern.h"
/**
* Generic randomize vertices function
*/
static bool object_rand_transverts(
TransVertStore *tvs,
const float offset, const float uniform, const float normal_factor,
const unsigned int seed)
{
bool use_normal = (normal_factor != 0.0f);
struct RNG *rng;
TransVert *tv;
int a;
if (!tvs || !(tvs->transverts)) {
return false;
}
rng = BLI_rng_new(seed);
tv = tvs->transverts;
for (a = 0; a < tvs->transverts_tot; a++, tv++) {
const float t = max_ff(0.0f, uniform + ((1.0f - uniform) * BLI_rng_get_float(rng)));
float vec[3];
BLI_rng_get_float_unit_v3(rng, vec);
if (use_normal && (tv->flag & TX_VERT_USE_NORMAL)) {
float no[3];
/* avoid >90d rotation to align with normal */
if (dot_v3v3(vec, tv->normal) < 0.0f) {
negate_v3_v3(no, tv->normal);
}
else {
copy_v3_v3(no, tv->normal);
}
interp_v3_v3v3_slerp_safe(vec, vec, no, normal_factor);
}
madd_v3_v3fl(tv->loc, vec, offset * t);
}
BLI_rng_free(rng);
return true;
}
static int object_rand_verts_exec(bContext *C, wmOperator *op)
{
const float offset = RNA_float_get(op->ptr, "offset");
const float uniform = RNA_float_get(op->ptr, "uniform");
const float normal_factor = RNA_float_get(op->ptr, "normal");
const unsigned int seed = RNA_int_get(op->ptr, "seed");
TransVertStore tvs = {NULL};
Object *obedit = CTX_data_edit_object(C);
if (obedit) {
int mode = TM_ALL_JOINTS;
if (normal_factor != 0.0f) {
mode |= TX_VERT_USE_NORMAL;
}
ED_transverts_create_from_obedit(&tvs, obedit, mode);
if (tvs.transverts_tot == 0)
return OPERATOR_CANCELLED;
object_rand_transverts(&tvs, offset, uniform, normal_factor, seed);
ED_transverts_update_obedit(&tvs, obedit);
ED_transverts_free(&tvs);
}
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obedit);
return OPERATOR_FINISHED;
}
void TRANSFORM_OT_vertex_random(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "Randomize";
ot->description = "Randomize vertices";
ot->idname = "TRANSFORM_OT_vertex_random";
/* api callbacks */
ot->exec = object_rand_verts_exec;
ot->poll = ED_transverts_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
2014-03-31 21:15:56 +02:00
RNA_def_float(ot->srna, "offset", 0.1f, -FLT_MAX, FLT_MAX, "Amount", "Distance to offset", -10.0f, 10.0f);
RNA_def_float(ot->srna, "uniform", 0.0f, 0.0f, 1.0f, "Uniform",
"Increase for uniform offset distance", 0.0f, 1.0f);
RNA_def_float(ot->srna, "normal", 0.0f, 0.0f, 1.0f, "normal",
"Align offset direction to normals", 0.0f, 1.0f);
RNA_def_int(ot->srna, "seed", 0, 0, 10000, "Random Seed", "Seed for the random number generator", 0, 50);
}