| 
									
										
										
										
											2011-02-25 13:37:23 +00:00
										 |  |  | /** \file gameengine/Physics/Bullet/CcdPhysicsController.cpp
 | 
					
						
							|  |  |  |  *  \ingroup physbullet | 
					
						
							|  |  |  |  */ | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | /*
 | 
					
						
							|  |  |  | Bullet Continuous Collision Detection and Physics Library | 
					
						
							|  |  |  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This software is provided 'as-is', without any express or implied warranty. | 
					
						
							|  |  |  | In no event will the authors be held liable for any damages arising from the use of this software. | 
					
						
							|  |  |  | Permission is granted to anyone to use this software for any purpose,  | 
					
						
							|  |  |  | including commercial applications, and to alter it and redistribute it freely,  | 
					
						
							|  |  |  | subject to the following restrictions: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
					
						
							|  |  |  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
					
						
							|  |  |  | 3. This notice may not be removed or altered from any source distribution. | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2010-10-31 08:42:42 +00:00
										 |  |  | #ifndef WIN32
 | 
					
						
							|  |  |  | #include <stdint.h>
 | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | #include "CcdPhysicsController.h"
 | 
					
						
							|  |  |  | #include "btBulletDynamicsCommon.h"
 | 
					
						
							| 
									
										
										
										
											2012-05-28 21:36:29 +00:00
										 |  |  | #include "BulletCollision/CollisionDispatch/btGhostObject.h"
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							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | #include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "PHY_IMotionState.h"
 | 
					
						
							|  |  |  | #include "CcdPhysicsEnvironment.h"
 | 
					
						
							|  |  |  | #include "RAS_MeshObject.h"
 | 
					
						
							|  |  |  | #include "KX_GameObject.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "BulletSoftBody/btSoftBody.h"
 | 
					
						
							|  |  |  | #include "BulletSoftBody//btSoftBodyInternals.h"
 | 
					
						
							|  |  |  | #include "BulletSoftBody/btSoftBodyHelpers.h"
 | 
					
						
							|  |  |  | #include "LinearMath/btConvexHull.h"
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							|  |  |  | #include "BulletCollision/Gimpact/btGImpactShape.h"
 | 
					
						
							|  |  |  | #include "BulletCollision/Gimpact/btGImpactShape.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "DNA_mesh_types.h"
 | 
					
						
							|  |  |  | #include "DNA_meshdata_types.h"
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							|  |  |  | 
 | 
					
						
							|  |  |  | extern "C"{ | 
					
						
							|  |  |  | #include "BKE_cdderivedmesh.h"
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class BP_Proxy; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ///todo: fill all the empty CcdPhysicsController methods, hook them up to the btRigidBody class
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //'temporarily' global variables
 | 
					
						
							|  |  |  | //float	gDeactivationTime = 2.f;
 | 
					
						
							|  |  |  | //bool	gDisableDeactivation = false;
 | 
					
						
							|  |  |  | extern float gDeactivationTime; | 
					
						
							|  |  |  | extern bool gDisableDeactivation; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-05-29 20:30:33 +00:00
										 |  |  | float gLinearSleepingTreshold; | 
					
						
							|  |  |  | float gAngularSleepingTreshold; | 
					
						
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											2010-09-04 19:06:15 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | btVector3 startVel(0,0,0);//-10000);
 | 
					
						
							|  |  |  | 
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							|  |  |  | CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci) | 
					
						
							|  |  |  | :m_cci(ci) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	m_prototypeTransformInitialized = false; | 
					
						
							|  |  |  | 	m_softbodyMappingDone = false; | 
					
						
							|  |  |  | 	m_collisionDelay = 0; | 
					
						
							|  |  |  | 	m_newClientInfo = 0; | 
					
						
							|  |  |  | 	m_registerCount = 0; | 
					
						
							|  |  |  | 	m_softBodyTransformInitialized = false; | 
					
						
							|  |  |  | 	m_parentCtrl = 0; | 
					
						
							|  |  |  | 	// copy pointers locally to allow smart release
 | 
					
						
							|  |  |  | 	m_MotionState = ci.m_MotionState; | 
					
						
							|  |  |  | 	m_collisionShape = ci.m_collisionShape; | 
					
						
							|  |  |  | 	// apply scaling before creating rigid body
 | 
					
						
							|  |  |  | 	m_collisionShape->setLocalScaling(m_cci.m_scaling); | 
					
						
							|  |  |  | 	if (m_cci.m_mass) | 
					
						
							|  |  |  | 		m_collisionShape->calculateLocalInertia(m_cci.m_mass, m_cci.m_localInertiaTensor); | 
					
						
							|  |  |  | 	// shape info is shared, increment ref count
 | 
					
						
							|  |  |  | 	m_shapeInfo = ci.m_shapeInfo; | 
					
						
							|  |  |  | 	if (m_shapeInfo) | 
					
						
							|  |  |  | 		m_shapeInfo->AddRef(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	m_bulletMotionState = 0; | 
					
						
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										 |  |  | 	m_characterController = 0; | 
					
						
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										 |  |  | 	 | 
					
						
							|  |  |  | 	CreateRigidbody(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ///???
 | 
					
						
							|  |  |  | /*#ifdef WIN32
 | 
					
						
							|  |  |  | 	if (GetRigidBody() && !GetRigidBody()->isStaticObject()) | 
					
						
							|  |  |  | 		GetRigidBody()->setLinearVelocity(startVel); | 
					
						
							|  |  |  | #endif*/
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | btTransform&	CcdPhysicsController::GetTransformFromMotionState(PHY_IMotionState* motionState) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	static btTransform trans; | 
					
						
							|  |  |  | 	btVector3 tmp; | 
					
						
							|  |  |  | 	motionState->getWorldPosition(tmp.m_floats[0], tmp.m_floats[1], tmp.m_floats[2]); | 
					
						
							|  |  |  | 	trans.setOrigin(tmp); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float ori[12]; | 
					
						
							|  |  |  | 	motionState->getWorldOrientation(ori); | 
					
						
							|  |  |  | 	trans.getBasis().setFromOpenGLSubMatrix(ori); | 
					
						
							|  |  |  | 	//btQuaternion orn;
 | 
					
						
							|  |  |  | 	//motionState->getWorldOrientation(orn[0],orn[1],orn[2],orn[3]);
 | 
					
						
							|  |  |  | 	//trans.setRotation(orn);
 | 
					
						
							|  |  |  | 	return trans; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class	BlenderBulletMotionState : public btMotionState | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	PHY_IMotionState*	m_blenderMotionState; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BlenderBulletMotionState(PHY_IMotionState* bms) | 
					
						
							|  |  |  | 		:m_blenderMotionState(bms) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void	getWorldTransform(btTransform& worldTrans ) const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		btVector3 pos; | 
					
						
							|  |  |  | 		float ori[12]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		m_blenderMotionState->getWorldPosition(pos.m_floats[0],pos.m_floats[1],pos.m_floats[2]); | 
					
						
							|  |  |  | 		m_blenderMotionState->getWorldOrientation(ori); | 
					
						
							|  |  |  | 		worldTrans.setOrigin(pos); | 
					
						
							|  |  |  | 		worldTrans.getBasis().setFromOpenGLSubMatrix(ori); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void	setWorldTransform(const btTransform& worldTrans) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_blenderMotionState->setWorldPosition(worldTrans.getOrigin().getX(),worldTrans.getOrigin().getY(),worldTrans.getOrigin().getZ()); | 
					
						
							|  |  |  | 		btQuaternion rotQuat = worldTrans.getRotation(); | 
					
						
							|  |  |  | 		m_blenderMotionState->setWorldOrientation(rotQuat[0],rotQuat[1],rotQuat[2],rotQuat[3]); | 
					
						
							|  |  |  | 		m_blenderMotionState->calculateWorldTransformations(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-05-28 21:36:29 +00:00
										 |  |  | class BlenderBulletCharacterController : public btKinematicCharacterController | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | private: | 
					
						
							|  |  |  | 	btMotionState* m_motionState; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	BlenderBulletCharacterController(btMotionState *motionState, btPairCachingGhostObject *ghost, btConvexShape* shape, float stepHeight) | 
					
						
							|  |  |  | 		: btKinematicCharacterController(ghost,shape,stepHeight,2), | 
					
						
							|  |  |  | 		  m_motionState(motionState) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void updateAction(btCollisionWorld *collisionWorld, btScalar dt) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		btKinematicCharacterController::updateAction(collisionWorld,dt); | 
					
						
							|  |  |  | 		m_motionState->setWorldTransform(getGhostObject()->getWorldTransform()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
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											2010-09-04 19:06:15 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | btRigidBody* CcdPhysicsController::GetRigidBody() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return btRigidBody::upcast(m_object); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | btCollisionObject*	CcdPhysicsController::GetCollisionObject() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return m_object; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | btSoftBody* CcdPhysicsController::GetSoftBody() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return btSoftBody::upcast(m_object); | 
					
						
							|  |  |  | } | 
					
						
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											2012-05-28 21:36:29 +00:00
										 |  |  | btKinematicCharacterController* CcdPhysicsController::GetCharacterController() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return m_characterController; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | #include "BulletSoftBody/btSoftBodyHelpers.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool CcdPhysicsController::CreateSoftbody() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int shapeType = m_cci.m_collisionShape ? m_cci.m_collisionShape->getShapeType() : 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//disable soft body until first sneak preview is ready
 | 
					
						
							|  |  |  | 	if (!m_cci.m_bSoft || !m_cci.m_collisionShape || | 
					
						
							|  |  |  | 		((shapeType != CONVEX_HULL_SHAPE_PROXYTYPE)&& | 
					
						
							|  |  |  | 		(shapeType != TRIANGLE_MESH_SHAPE_PROXYTYPE) && | 
					
						
							|  |  |  | 		(shapeType != SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE))) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	btRigidBody::btRigidBodyConstructionInfo rbci(m_cci.m_mass,m_bulletMotionState,m_collisionShape,m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor); | 
					
						
							|  |  |  | 	rbci.m_linearDamping = m_cci.m_linearDamping; | 
					
						
							|  |  |  | 	rbci.m_angularDamping = m_cci.m_angularDamping; | 
					
						
							|  |  |  | 	rbci.m_friction = m_cci.m_friction; | 
					
						
							|  |  |  | 	rbci.m_restitution = m_cci.m_restitution; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	btVector3 p(0,0,0);// = getOrigin();
 | 
					
						
							|  |  |  | 	//btSoftBody*	psb=btSoftBodyHelpers::CreateRope(worldInfo,	btVector3(-10,0,i*0.25),btVector3(10,0,i*0.25),	16,1+2);
 | 
					
						
							|  |  |  | 	btSoftBody* psb  = 0; | 
					
						
							|  |  |  | 	btSoftBodyWorldInfo& worldInfo = m_cci.m_physicsEnv->getDynamicsWorld()->getWorldInfo(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_cci.m_collisionShape->getShapeType() == CONVEX_HULL_SHAPE_PROXYTYPE) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		btConvexHullShape* convexHull = (btConvexHullShape* )m_cci.m_collisionShape; | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			int nvertices = convexHull->getNumPoints(); | 
					
						
							|  |  |  | 			const btVector3* vertices = convexHull->getPoints(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			HullDesc		hdsc(QF_TRIANGLES,nvertices,vertices); | 
					
						
							|  |  |  | 			HullResult		hres; | 
					
						
							|  |  |  | 			HullLibrary		hlib;/*??*/  | 
					
						
							|  |  |  | 			hdsc.mMaxVertices=nvertices; | 
					
						
							|  |  |  | 			hlib.CreateConvexHull(hdsc,hres); | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			psb=new btSoftBody(&worldInfo,(int)hres.mNumOutputVertices, | 
					
						
							|  |  |  | 				&hres.m_OutputVertices[0],0); | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 			for (int i=0;i<(int)hres.mNumFaces;++i) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 			{ | 
					
						
							|  |  |  | 				const int idx[]={	hres.m_Indices[i*3+0], | 
					
						
							|  |  |  | 					hres.m_Indices[i*3+1], | 
					
						
							|  |  |  | 					hres.m_Indices[i*3+2]}; | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 				if (idx[0]<idx[1]) psb->appendLink(	idx[0],idx[1]); | 
					
						
							|  |  |  | 				if (idx[1]<idx[2]) psb->appendLink(	idx[1],idx[2]); | 
					
						
							|  |  |  | 				if (idx[2]<idx[0]) psb->appendLink(	idx[2],idx[0]); | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 				psb->appendFace(idx[0],idx[1],idx[2]); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			hlib.ReleaseResult(hres); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		int numtris = 0; | 
					
						
							|  |  |  | 		if (m_cci.m_collisionShape->getShapeType() ==SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			btScaledBvhTriangleMeshShape* scaledtrimeshshape = (btScaledBvhTriangleMeshShape*) m_cci.m_collisionShape; | 
					
						
							|  |  |  | 			btBvhTriangleMeshShape* trimeshshape = scaledtrimeshshape->getChildShape(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			///only deal with meshes that have 1 sub part/component, for now
 | 
					
						
							|  |  |  | 			if (trimeshshape->getMeshInterface()->getNumSubParts()==1) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				unsigned char* vertexBase; | 
					
						
							| 
									
										
										
										
											2012-02-05 09:32:35 +00:00
										 |  |  | 				btScalar* scaledVertexBase; | 
					
						
							|  |  |  | 				btVector3 localScaling; | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 				PHY_ScalarType vertexType; | 
					
						
							|  |  |  | 				int numverts; | 
					
						
							|  |  |  | 				int vertexstride; | 
					
						
							|  |  |  | 				unsigned char* indexbase; | 
					
						
							|  |  |  | 				int indexstride; | 
					
						
							|  |  |  | 				PHY_ScalarType indexType; | 
					
						
							|  |  |  | 				trimeshshape->getMeshInterface()->getLockedVertexIndexBase(&vertexBase,numverts,vertexType,vertexstride,&indexbase,indexstride,numtris,indexType); | 
					
						
							| 
									
										
										
										
											2012-02-05 09:32:35 +00:00
										 |  |  | 				localScaling = scaledtrimeshshape->getLocalScaling(); | 
					
						
							|  |  |  | 				scaledVertexBase = new btScalar[numverts*3]; | 
					
						
							|  |  |  | 				for (int i=0; i<numverts*3; i+=3) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					scaledVertexBase[i] = ((const btScalar*)vertexBase)[i] * localScaling.getX(); | 
					
						
							|  |  |  | 					scaledVertexBase[i+1] = ((const btScalar*)vertexBase)[i+1] * localScaling.getY(); | 
					
						
							|  |  |  | 					scaledVertexBase[i+2] = ((const btScalar*)vertexBase)[i+2] * localScaling.getZ(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				psb = btSoftBodyHelpers::CreateFromTriMesh(worldInfo,scaledVertexBase,(const int*)indexbase,numtris,false); | 
					
						
							|  |  |  | 				delete [] scaledVertexBase; | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} else | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			btTriangleMeshShape* trimeshshape = (btTriangleMeshShape*) m_cci.m_collisionShape; | 
					
						
							|  |  |  | 			///only deal with meshes that have 1 sub part/component, for now
 | 
					
						
							|  |  |  | 			if (trimeshshape->getMeshInterface()->getNumSubParts()==1) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				unsigned char* vertexBase; | 
					
						
							|  |  |  | 				PHY_ScalarType vertexType; | 
					
						
							|  |  |  | 				int numverts; | 
					
						
							|  |  |  | 				int vertexstride; | 
					
						
							|  |  |  | 				unsigned char* indexbase; | 
					
						
							|  |  |  | 				int indexstride; | 
					
						
							|  |  |  | 				PHY_ScalarType indexType; | 
					
						
							|  |  |  | 				trimeshshape->getMeshInterface()->getLockedVertexIndexBase(&vertexBase,numverts,vertexType,vertexstride,&indexbase,indexstride,numtris,indexType); | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				psb = btSoftBodyHelpers::CreateFromTriMesh(worldInfo,(const btScalar*)vertexBase,(const int*)indexbase,numtris,false); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// store face tag so that we can find our original face when doing ray casting
 | 
					
						
							|  |  |  | 		btSoftBody::Face* ft; | 
					
						
							|  |  |  | 		int i; | 
					
						
							|  |  |  | 		for (i=0, ft=&psb->m_faces[0]; i<numtris; ++i, ++ft) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// Hack!! use m_tag to store the face number, normally it is a pointer
 | 
					
						
							|  |  |  | 			// add 1 to make sure it is never 0
 | 
					
						
							|  |  |  | 			ft->m_tag = (void*)((uintptr_t)(i+1)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (m_cci.m_margin > 0.f) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		psb->getCollisionShape()->setMargin(m_cci.m_margin); | 
					
						
							|  |  |  | 		psb->updateBounds(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	m_object = psb; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	//btSoftBody::Material*	pm=psb->appendMaterial();
 | 
					
						
							|  |  |  | 	btSoftBody::Material*	pm=psb->m_materials[0]; | 
					
						
							|  |  |  | 	pm->m_kLST				=	m_cci.m_soft_linStiff; | 
					
						
							|  |  |  | 	pm->m_kAST				=	m_cci.m_soft_angStiff; | 
					
						
							|  |  |  | 	pm->m_kVST				=	m_cci.m_soft_volume; | 
					
						
							|  |  |  | 	psb->m_cfg.collisions = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_cci.m_soft_collisionflags & CCD_BSB_COL_CL_RS) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		psb->m_cfg.collisions	+=	btSoftBody::fCollision::CL_RS; | 
					
						
							|  |  |  | 	} else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		psb->m_cfg.collisions	+=	btSoftBody::fCollision::SDF_RS; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (m_cci.m_soft_collisionflags & CCD_BSB_COL_CL_SS) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		psb->m_cfg.collisions += btSoftBody::fCollision::CL_SS; | 
					
						
							|  |  |  | 	} else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		psb->m_cfg.collisions += btSoftBody::fCollision::VF_SS; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	psb->m_cfg.kSRHR_CL = m_cci.m_soft_kSRHR_CL;		/* Soft vs rigid hardness [0,1] (cluster only) */ | 
					
						
							|  |  |  | 	psb->m_cfg.kSKHR_CL = m_cci.m_soft_kSKHR_CL;		/* Soft vs kinetic hardness [0,1] (cluster only) */ | 
					
						
							|  |  |  | 	psb->m_cfg.kSSHR_CL = m_cci.m_soft_kSSHR_CL;		/* Soft vs soft hardness [0,1] (cluster only) */ | 
					
						
							|  |  |  | 	psb->m_cfg.kSR_SPLT_CL = m_cci.m_soft_kSR_SPLT_CL;	/* Soft vs rigid impulse split [0,1] (cluster only) */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	psb->m_cfg.kSK_SPLT_CL = m_cci.m_soft_kSK_SPLT_CL;	/* Soft vs rigid impulse split [0,1] (cluster only) */ | 
					
						
							|  |  |  | 	psb->m_cfg.kSS_SPLT_CL = m_cci.m_soft_kSS_SPLT_CL;	/* Soft vs rigid impulse split [0,1] (cluster only) */ | 
					
						
							|  |  |  | 	psb->m_cfg.kVCF = m_cci.m_soft_kVCF;			/* Velocities correction factor (Baumgarte) */ | 
					
						
							|  |  |  | 	psb->m_cfg.kDP = m_cci.m_soft_kDP;			/* Damping coefficient [0,1] */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	psb->m_cfg.kDG = m_cci.m_soft_kDG;			/* Drag coefficient [0,+inf] */ | 
					
						
							|  |  |  | 	psb->m_cfg.kLF = m_cci.m_soft_kLF;			/* Lift coefficient [0,+inf] */ | 
					
						
							|  |  |  | 	psb->m_cfg.kPR = m_cci.m_soft_kPR;			/* Pressure coefficient [-inf,+inf] */ | 
					
						
							|  |  |  | 	psb->m_cfg.kVC = m_cci.m_soft_kVC;			/* Volume conversation coefficient [0,+inf] */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	psb->m_cfg.kDF = m_cci.m_soft_kDF;			/* Dynamic friction coefficient [0,1] */ | 
					
						
							|  |  |  | 	psb->m_cfg.kMT = m_cci.m_soft_kMT;			/* Pose matching coefficient [0,1] */ | 
					
						
							|  |  |  | 	psb->m_cfg.kCHR = m_cci.m_soft_kCHR;			/* Rigid contacts hardness [0,1] */ | 
					
						
							|  |  |  | 	psb->m_cfg.kKHR = m_cci.m_soft_kKHR;			/* Kinetic contacts hardness [0,1] */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	psb->m_cfg.kSHR = m_cci.m_soft_kSHR;			/* Soft contacts hardness [0,1] */ | 
					
						
							|  |  |  | 	psb->m_cfg.kAHR = m_cci.m_soft_kAHR;			/* Anchors hardness [0,1] */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_cci.m_gamesoftFlag & CCD_BSB_BENDING_CONSTRAINTS)//OB_SB_GOAL)
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		psb->generateBendingConstraints(2,pm); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	psb->m_cfg.piterations = m_cci.m_soft_piterations; | 
					
						
							|  |  |  | 	psb->m_cfg.viterations = m_cci.m_soft_viterations; | 
					
						
							|  |  |  | 	psb->m_cfg.diterations = m_cci.m_soft_diterations; | 
					
						
							|  |  |  | 	psb->m_cfg.citerations = m_cci.m_soft_citerations; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_cci.m_gamesoftFlag & CCD_BSB_SHAPE_MATCHING)//OB_SB_GOAL)
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		psb->setPose(false,true);//
 | 
					
						
							|  |  |  | 	} else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		psb->setPose(true,false); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	psb->randomizeConstraints(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_cci.m_soft_collisionflags & (CCD_BSB_COL_CL_RS+CCD_BSB_COL_CL_SS)) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		psb->generateClusters(m_cci.m_soft_numclusteriterations); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	psb->setTotalMass(m_cci.m_mass); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	psb->setCollisionFlags(0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	///create a mapping between graphics mesh vertices and soft body vertices
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		RAS_MeshObject* rasMesh= GetShapeInfo()->GetMesh(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (rasMesh && !m_softbodyMappingDone) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			//printf("apply\n");
 | 
					
						
							|  |  |  | 			RAS_MeshSlot::iterator it; | 
					
						
							|  |  |  | 			RAS_MeshMaterial *mmat; | 
					
						
							|  |  |  | 			RAS_MeshSlot *slot; | 
					
						
							|  |  |  | 			size_t i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//for each material
 | 
					
						
							|  |  |  | 			for (int m=0;m<rasMesh->NumMaterials();m++) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				mmat = rasMesh->GetMeshMaterial(m); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				slot = mmat->m_baseslot; | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 				for (slot->begin(it); !slot->end(it); slot->next(it)) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 				{ | 
					
						
							|  |  |  | 					int index = 0; | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 					for (i=it.startvertex; i<it.endvertex; i++,index++)  | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 					{ | 
					
						
							|  |  |  | 						RAS_TexVert* vertex = &it.vertex[i]; | 
					
						
							|  |  |  | 						//search closest index, and store it in vertex
 | 
					
						
							|  |  |  | 						vertex->setSoftBodyIndex(0); | 
					
						
							|  |  |  | 						btScalar maxDistSqr = 1e30; | 
					
						
							|  |  |  | 						btSoftBody::tNodeArray&   nodes(psb->m_nodes); | 
					
						
							|  |  |  | 						btVector3 xyz = btVector3(vertex->getXYZ()[0],vertex->getXYZ()[1],vertex->getXYZ()[2]); | 
					
						
							|  |  |  | 						for (int n=0;n<nodes.size();n++) | 
					
						
							|  |  |  | 						{ | 
					
						
							|  |  |  | 							btScalar distSqr = (nodes[n].m_x - xyz).length2(); | 
					
						
							|  |  |  | 							if (distSqr<maxDistSqr) | 
					
						
							|  |  |  | 							{ | 
					
						
							|  |  |  | 								maxDistSqr = distSqr; | 
					
						
							|  |  |  | 								 | 
					
						
							|  |  |  | 								vertex->setSoftBodyIndex(n); | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	m_softbodyMappingDone = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	btTransform startTrans; | 
					
						
							|  |  |  | 	rbci.m_motionState->getWorldTransform(startTrans); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m_MotionState->setWorldPosition(startTrans.getOrigin().getX(),startTrans.getOrigin().getY(),startTrans.getOrigin().getZ()); | 
					
						
							|  |  |  | 	m_MotionState->setWorldOrientation(0,0,0,1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!m_prototypeTransformInitialized) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_prototypeTransformInitialized = true; | 
					
						
							|  |  |  | 		m_softBodyTransformInitialized = true; | 
					
						
							|  |  |  | 		psb->transform(startTrans); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	m_object->setCollisionFlags(m_object->getCollisionFlags() | m_cci.m_collisionFlags); | 
					
						
							|  |  |  | 	if (m_cci.m_do_anisotropic) | 
					
						
							|  |  |  | 		m_object->setAnisotropicFriction(m_cci.m_anisotropicFriction); | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-05-28 21:36:29 +00:00
										 |  |  | bool CcdPhysicsController::CreateCharacterController() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (!m_cci.m_bCharacter) | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | 	m_object = new btPairCachingGhostObject(); | 
					
						
							|  |  |  | 	m_object->setCollisionShape(m_collisionShape); | 
					
						
							|  |  |  | 	m_object->setCollisionFlags(btCollisionObject::CF_CHARACTER_OBJECT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	btTransform trans; | 
					
						
							|  |  |  | 	m_bulletMotionState->getWorldTransform(trans); | 
					
						
							|  |  |  | 	m_object->setWorldTransform(trans); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m_characterController = new BlenderBulletCharacterController(m_bulletMotionState,(btPairCachingGhostObject*)m_object,(btConvexShape*)m_collisionShape,m_cci.m_stepHeight); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PHY__Vector3 gravity; | 
					
						
							|  |  |  | 	m_cci.m_physicsEnv->getGravity(gravity); | 
					
						
							|  |  |  | 	m_characterController->setGravity(-gravity.m_vec[2]); // need positive gravity
 | 
					
						
							|  |  |  | 	m_characterController->setJumpSpeed(m_cci.m_jumpSpeed); | 
					
						
							|  |  |  | 	m_characterController->setFallSpeed(m_cci.m_fallSpeed); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | void CcdPhysicsController::CreateRigidbody() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//btTransform trans = GetTransformFromMotionState(m_MotionState);
 | 
					
						
							|  |  |  | 	m_bulletMotionState = new BlenderBulletMotionState(m_MotionState); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	///either create a btCollisionObject, btRigidBody or btSoftBody
 | 
					
						
							| 
									
										
										
										
											2012-05-28 21:36:29 +00:00
										 |  |  | 	if (CreateSoftbody() || CreateCharacterController()) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		// soft body created, done
 | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//create a rgid collision object
 | 
					
						
							|  |  |  | 	btRigidBody::btRigidBodyConstructionInfo rbci(m_cci.m_mass,m_bulletMotionState,m_collisionShape,m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor); | 
					
						
							|  |  |  | 	rbci.m_linearDamping = m_cci.m_linearDamping; | 
					
						
							|  |  |  | 	rbci.m_angularDamping = m_cci.m_angularDamping; | 
					
						
							|  |  |  | 	rbci.m_friction = m_cci.m_friction; | 
					
						
							|  |  |  | 	rbci.m_restitution = m_cci.m_restitution; | 
					
						
							|  |  |  | 	m_object = new btRigidBody(rbci); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	// init the rigidbody properly
 | 
					
						
							|  |  |  | 	//
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	//setMassProps this also sets collisionFlags
 | 
					
						
							|  |  |  | 	//convert collision flags!
 | 
					
						
							|  |  |  | 	//special case: a near/radar sensor controller should not be defined static or it will
 | 
					
						
							|  |  |  | 	//generate loads of static-static collision messages on the console
 | 
					
						
							|  |  |  | 	if (m_cci.m_bSensor) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// reset the flags that have been set so far
 | 
					
						
							|  |  |  | 		GetCollisionObject()->setCollisionFlags(0); | 
					
						
							|  |  |  | 		// sensor must never go to sleep: they need to detect continously
 | 
					
						
							|  |  |  | 		GetCollisionObject()->setActivationState(DISABLE_DEACTIVATION); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	GetCollisionObject()->setCollisionFlags(m_object->getCollisionFlags() | m_cci.m_collisionFlags); | 
					
						
							|  |  |  | 	btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (body) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		body->setGravity( m_cci.m_gravity); | 
					
						
							|  |  |  | 		body->setDamping(m_cci.m_linearDamping, m_cci.m_angularDamping); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!m_cci.m_bRigid) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			body->setAngularFactor(0.f); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		body->setContactProcessingThreshold(m_cci.m_contactProcessingThreshold); | 
					
						
							| 
									
										
										
										
											2012-05-29 20:30:33 +00:00
										 |  |  | 		body->setSleepingThresholds(gLinearSleepingTreshold, gAngularSleepingTreshold); | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (m_object && m_cci.m_do_anisotropic) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_object->setAnisotropicFriction(m_cci.m_anisotropicFriction); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void DeleteBulletShape(btCollisionShape* shape, bool free) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// shapes based on meshes use an interface that contains the vertices.
 | 
					
						
							|  |  |  | 		btTriangleMeshShape* meshShape = static_cast<btTriangleMeshShape*>(shape); | 
					
						
							|  |  |  | 		btStridingMeshInterface* meshInterface = meshShape->getMeshInterface(); | 
					
						
							|  |  |  | 		if (meshInterface) | 
					
						
							|  |  |  | 			delete meshInterface; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2012-07-08 23:15:26 +00:00
										 |  |  | 	else if (shape->getShapeType() == GIMPACT_SHAPE_PROXYTYPE) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		btGImpactMeshShape* meshShape = static_cast<btGImpactMeshShape*>(shape); | 
					
						
							|  |  |  | 		btStridingMeshInterface* meshInterface = meshShape->getMeshInterface(); | 
					
						
							|  |  |  | 		if (meshInterface) | 
					
						
							|  |  |  | 			delete meshInterface; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 	if (free) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		delete shape; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool CcdPhysicsController::DeleteControllerShape( ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (m_collisionShape) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// collision shape is always unique to the controller, can delete it here
 | 
					
						
							|  |  |  | 		if (m_collisionShape->isCompound()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// bullet does not delete the child shape, must do it here
 | 
					
						
							|  |  |  | 			btCompoundShape* compoundShape = (btCompoundShape*)m_collisionShape; | 
					
						
							|  |  |  | 			int numChild = compoundShape->getNumChildShapes(); | 
					
						
							|  |  |  | 			for (int i=numChild-1 ; i >= 0; i--) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				btCollisionShape* childShape = compoundShape->getChildShape(i); | 
					
						
							|  |  |  | 				DeleteBulletShape(childShape, true); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		DeleteBulletShape(m_collisionShape, true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool CcdPhysicsController::ReplaceControllerShape(btCollisionShape *newShape) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* Note, deleting the previous collision shape must be done already */ | 
					
						
							|  |  |  | 	/* if (m_collisionShape) DeleteControllerShape(); */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m_object->setCollisionShape(newShape); | 
					
						
							|  |  |  | 	m_collisionShape= newShape; | 
					
						
							|  |  |  | 	m_cci.m_collisionShape= newShape; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (GetSoftBody()) { | 
					
						
							|  |  |  | 		// soft body must be recreated
 | 
					
						
							|  |  |  | 		m_cci.m_physicsEnv->removeCcdPhysicsController(this); | 
					
						
							|  |  |  | 		delete m_object; | 
					
						
							|  |  |  | 		m_object = NULL; | 
					
						
							|  |  |  | 		// force complete reinitialization
 | 
					
						
							|  |  |  | 		m_softbodyMappingDone = false; | 
					
						
							|  |  |  | 		m_prototypeTransformInitialized = false; | 
					
						
							|  |  |  | 		m_softBodyTransformInitialized = false; | 
					
						
							|  |  |  | 		CreateSoftbody(); | 
					
						
							|  |  |  | 		assert(m_object); | 
					
						
							|  |  |  | 		// reinsert the new body
 | 
					
						
							|  |  |  | 		m_cci.m_physicsEnv->addCcdPhysicsController(this); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* Copied from CcdPhysicsEnvironment::addCcdPhysicsController() */ | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	/* without this, an object can rest on the old physics mesh
 | 
					
						
							|  |  |  | 	 * and not move to account for the physics mesh, even with 'nosleep' */  | 
					
						
							|  |  |  | 	btSoftRigidDynamicsWorld* dw= GetPhysicsEnvironment()->getDynamicsWorld(); | 
					
						
							|  |  |  | 	btCollisionObjectArray &obarr= dw->getCollisionObjectArray(); | 
					
						
							|  |  |  | 	btCollisionObject *ob; | 
					
						
							|  |  |  | 	btBroadphaseProxy* proxy; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 	for (int i= 0; i < obarr.size(); i++) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		ob= obarr[i]; | 
					
						
							|  |  |  | 		if (ob->getCollisionShape() == newShape) { | 
					
						
							|  |  |  | 			proxy = ob->getBroadphaseHandle(); | 
					
						
							|  |  |  | 			 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 			if (proxy) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 				dw->getPairCache()->cleanProxyFromPairs(proxy,dw->getDispatcher()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | CcdPhysicsController::~CcdPhysicsController() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	//will be reference counted, due to sharing
 | 
					
						
							|  |  |  | 	if (m_cci.m_physicsEnv) | 
					
						
							|  |  |  | 		m_cci.m_physicsEnv->removeCcdPhysicsController(this); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_MotionState) | 
					
						
							|  |  |  | 		delete m_MotionState; | 
					
						
							|  |  |  | 	if (m_bulletMotionState) | 
					
						
							|  |  |  | 		delete m_bulletMotionState; | 
					
						
							|  |  |  | 	delete m_object; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DeleteControllerShape(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_shapeInfo) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_shapeInfo->Release(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/**
 | 
					
						
							|  |  |  | 			SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding') | 
					
						
							|  |  |  | 		*/ | 
					
						
							|  |  |  | bool		CcdPhysicsController::SynchronizeMotionStates(float time) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	//sync non-static to motionstate, and static from motionstate (todo: add kinematic etc.)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	btSoftBody* sb = GetSoftBody(); | 
					
						
							|  |  |  | 	if (sb) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (sb->m_pose.m_bframe)  | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			btVector3 worldPos = sb->m_pose.m_com; | 
					
						
							|  |  |  | 			btQuaternion worldquat; | 
					
						
							|  |  |  | 			btMatrix3x3	trs = sb->m_pose.m_rot*sb->m_pose.m_scl; | 
					
						
							|  |  |  | 			trs.getRotation(worldquat); | 
					
						
							|  |  |  | 			m_MotionState->setWorldPosition(worldPos[0],worldPos[1],worldPos[2]); | 
					
						
							|  |  |  | 			m_MotionState->setWorldOrientation(worldquat[0],worldquat[1],worldquat[2],worldquat[3]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else  | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			btVector3 aabbMin,aabbMax; | 
					
						
							|  |  |  | 			sb->getAabb(aabbMin,aabbMax); | 
					
						
							|  |  |  | 			btVector3 worldPos  = (aabbMax+aabbMin)*0.5f; | 
					
						
							|  |  |  | 			m_MotionState->setWorldPosition(worldPos[0],worldPos[1],worldPos[2]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		m_MotionState->calculateWorldTransformations(); | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (body && !body->isStaticObject()) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		if ((m_cci.m_clamp_vel_max>0.0) || (m_cci.m_clamp_vel_min>0.0)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			const btVector3& linvel = body->getLinearVelocity(); | 
					
						
							|  |  |  | 			float len= linvel.length(); | 
					
						
							|  |  |  | 			 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 			if ((m_cci.m_clamp_vel_max>0.0) && (len > m_cci.m_clamp_vel_max)) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 					body->setLinearVelocity(linvel * (m_cci.m_clamp_vel_max / len)); | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			else if ((m_cci.m_clamp_vel_min>0.0) && btFuzzyZero(len)==0 && (len < m_cci.m_clamp_vel_min)) | 
					
						
							|  |  |  | 				body->setLinearVelocity(linvel * (m_cci.m_clamp_vel_min / len)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		const btTransform& xform = body->getCenterOfMassTransform(); | 
					
						
							|  |  |  | 		const btMatrix3x3& worldOri = xform.getBasis(); | 
					
						
							|  |  |  | 		const btVector3& worldPos = xform.getOrigin(); | 
					
						
							|  |  |  | 		float ori[12]; | 
					
						
							|  |  |  | 		worldOri.getOpenGLSubMatrix(ori); | 
					
						
							|  |  |  | 		m_MotionState->setWorldOrientation(ori); | 
					
						
							|  |  |  | 		m_MotionState->setWorldPosition(worldPos[0],worldPos[1],worldPos[2]); | 
					
						
							|  |  |  | 		m_MotionState->calculateWorldTransformations(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float scale[3]; | 
					
						
							|  |  |  | 		m_MotionState->getWorldScaling(scale[0],scale[1],scale[2]); | 
					
						
							|  |  |  | 		btVector3 scaling(scale[0],scale[1],scale[2]); | 
					
						
							|  |  |  | 		GetCollisionShape()->setLocalScaling(scaling); | 
					
						
							|  |  |  | 	} else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		btVector3 worldPos; | 
					
						
							|  |  |  | 		btQuaternion worldquat; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*		m_MotionState->getWorldPosition(worldPos[0],worldPos[1],worldPos[2]);
 | 
					
						
							|  |  |  | 		m_MotionState->getWorldOrientation(worldquat[0],worldquat[1],worldquat[2],worldquat[3]); | 
					
						
							|  |  |  | 		btTransform oldTrans = m_body->getCenterOfMassTransform(); | 
					
						
							|  |  |  | 		btTransform newTrans(worldquat,worldPos); | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 		SetCenterOfMassTransform(newTrans); | 
					
						
							|  |  |  | 		//need to keep track of previous position for friction effects...
 | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		m_MotionState->calculateWorldTransformations(); | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 		float scale[3]; | 
					
						
							|  |  |  | 		m_MotionState->getWorldScaling(scale[0],scale[1],scale[2]); | 
					
						
							|  |  |  | 		btVector3 scaling(scale[0],scale[1],scale[2]); | 
					
						
							|  |  |  | 		GetCollisionShape()->setLocalScaling(scaling); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/**
 | 
					
						
							|  |  |  | 			WriteMotionStateToDynamics synchronizes dynas, kinematic and deformable entities (and do 'late binding') | 
					
						
							|  |  |  | 		*/ | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | void		CcdPhysicsController::WriteMotionStateToDynamics(bool nondynaonly) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btTransform& xform = CcdPhysicsController::GetTransformFromMotionState(m_MotionState); | 
					
						
							|  |  |  | 	SetCenterOfMassTransform(xform); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void		CcdPhysicsController::WriteDynamicsToMotionState() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 		// controller replication
 | 
					
						
							|  |  |  | void		CcdPhysicsController::PostProcessReplica(class PHY_IMotionState* motionstate,class PHY_IPhysicsController* parentctrl) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	m_softBodyTransformInitialized=false; | 
					
						
							|  |  |  | 	m_MotionState = motionstate; | 
					
						
							|  |  |  | 	m_registerCount = 0; | 
					
						
							|  |  |  | 	m_collisionShape = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// always create a new shape to avoid scaling bug
 | 
					
						
							|  |  |  | 	if (m_shapeInfo) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_shapeInfo->AddRef(); | 
					
						
							|  |  |  | 		m_collisionShape = m_shapeInfo->CreateBulletShape(m_cci.m_margin, m_cci.m_bGimpact, !m_cci.m_bSoft); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (m_collisionShape) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// new shape has no scaling, apply initial scaling
 | 
					
						
							|  |  |  | 			//m_collisionShape->setMargin(m_cci.m_margin);
 | 
					
						
							|  |  |  | 			m_collisionShape->setLocalScaling(m_cci.m_scaling); | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			if (m_cci.m_mass) | 
					
						
							|  |  |  | 				m_collisionShape->calculateLocalInertia(m_cci.m_mass, m_cci.m_localInertiaTensor); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// load some characterists that are not 
 | 
					
						
							|  |  |  | 	btRigidBody* oldbody = GetRigidBody(); | 
					
						
							|  |  |  | 	m_object = 0; | 
					
						
							|  |  |  | 	CreateRigidbody(); | 
					
						
							|  |  |  | 	btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 	if (body) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (m_cci.m_mass) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			body->setMassProps(m_cci.m_mass, m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (oldbody) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			body->setLinearFactor(oldbody->getLinearFactor()); | 
					
						
							|  |  |  | 			body->setAngularFactor(oldbody->getAngularFactor()); | 
					
						
							|  |  |  | 			if (oldbody->getActivationState() == DISABLE_DEACTIVATION) | 
					
						
							|  |  |  | 				body->setActivationState(DISABLE_DEACTIVATION); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}	 | 
					
						
							|  |  |  | 	// sensor object are added when needed
 | 
					
						
							|  |  |  | 	if (!m_cci.m_bSensor) | 
					
						
							|  |  |  | 		m_cci.m_physicsEnv->addCcdPhysicsController(this); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*	SM_Object* dynaparent=0;
 | 
					
						
							|  |  |  | 	SumoPhysicsController* sumoparentctrl = (SumoPhysicsController* )parentctrl; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	if (sumoparentctrl) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		dynaparent = sumoparentctrl->GetSumoObject(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	SM_Object* orgsumoobject = m_sumoObj; | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	m_sumoObj	=	new SM_Object( | 
					
						
							|  |  |  | 		orgsumoobject->getShapeHandle(),  | 
					
						
							|  |  |  | 		orgsumoobject->getMaterialProps(),			 | 
					
						
							|  |  |  | 		orgsumoobject->getShapeProps(), | 
					
						
							|  |  |  | 		dynaparent); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	m_sumoObj->setRigidBody(orgsumoobject->isRigidBody()); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	m_sumoObj->setMargin(orgsumoobject->getMargin()); | 
					
						
							|  |  |  | 	m_sumoObj->setPosition(orgsumoobject->getPosition()); | 
					
						
							|  |  |  | 	m_sumoObj->setOrientation(orgsumoobject->getOrientation()); | 
					
						
							|  |  |  | 	//if it is a dyna, register for a callback
 | 
					
						
							|  |  |  | 	m_sumoObj->registerCallback(*this); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	m_sumoScene->add(* (m_sumoObj)); | 
					
						
							|  |  |  | 	*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void	CcdPhysicsController::SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *env) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	// can safely assume CCD environment
 | 
					
						
							|  |  |  | 	CcdPhysicsEnvironment *physicsEnv = static_cast<CcdPhysicsEnvironment*>(env); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_cci.m_physicsEnv != physicsEnv)  | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// since the environment is changing, we must also move the controler to the
 | 
					
						
							| 
									
										
										
										
											2011-10-22 01:53:35 +00:00
										 |  |  | 		// new environment. Note that we don't handle sensor explicitly: this
 | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		// function can be called on sensor but only when they are not registered
 | 
					
						
							|  |  |  | 		if (m_cci.m_physicsEnv->removeCcdPhysicsController(this)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			physicsEnv->addCcdPhysicsController(this); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		m_cci.m_physicsEnv = physicsEnv; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void	CcdPhysicsController::SetCenterOfMassTransform(btTransform& xform) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 	if (body) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		body->setCenterOfMassTransform(xform); | 
					
						
							|  |  |  | 	} else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		//either collision object or soft body?
 | 
					
						
							|  |  |  | 		if (GetSoftBody()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (m_object->isStaticOrKinematicObject()) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				m_object->setInterpolationWorldTransform(m_object->getWorldTransform()); | 
					
						
							|  |  |  | 			} else | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				m_object->setInterpolationWorldTransform(xform); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (body) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				body->setInterpolationLinearVelocity(body->getLinearVelocity()); | 
					
						
							|  |  |  | 				body->setInterpolationAngularVelocity(body->getAngularVelocity()); | 
					
						
							|  |  |  | 				body->updateInertiaTensor(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			m_object->setWorldTransform(xform); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// kinematic methods
 | 
					
						
							|  |  |  | void		CcdPhysicsController::RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (m_object) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_object->activate(true); | 
					
						
							|  |  |  | 		if (m_object->isStaticObject()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (!m_cci.m_bSensor) | 
					
						
							|  |  |  | 				m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); | 
					
						
							|  |  |  | 			// kinematic object should not set the transform, it disturbs the velocity interpolation
 | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// btRigidBody* body = GetRigidBody(); // not used anymore
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		btVector3 dloc(dlocX,dlocY,dlocZ); | 
					
						
							|  |  |  | 		btTransform xform = m_object->getWorldTransform(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 		if (local) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			dloc = xform.getBasis()*dloc; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		xform.setOrigin(xform.getOrigin() + dloc); | 
					
						
							|  |  |  | 		SetCenterOfMassTransform(xform); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void		CcdPhysicsController::RelativeRotate(const float rotval[9],bool local) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (m_object) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_object->activate(true); | 
					
						
							|  |  |  | 		if (m_object->isStaticObject()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (!m_cci.m_bSensor) | 
					
						
							|  |  |  | 				m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); | 
					
						
							|  |  |  | 			// kinematic object should not set the transform, it disturbs the velocity interpolation
 | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-04-24 01:52:59 +00:00
										 |  |  | 		btMatrix3x3 drotmat(rotval[0], rotval[3], rotval[6], | 
					
						
							|  |  |  | 		                    rotval[1], rotval[4], rotval[7], | 
					
						
							|  |  |  | 		                    rotval[2], rotval[5], rotval[8]); | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		btMatrix3x3 currentOrn; | 
					
						
							|  |  |  | 		GetWorldOrientation(currentOrn); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		btTransform xform = m_object->getWorldTransform(); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		xform.setBasis(xform.getBasis()*(local ?  | 
					
						
							|  |  |  | 		drotmat : (currentOrn.inverse() * drotmat * currentOrn))); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SetCenterOfMassTransform(xform); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CcdPhysicsController::GetWorldOrientation(btMatrix3x3& mat) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	float ori[12]; | 
					
						
							|  |  |  | 	m_MotionState->getWorldOrientation(ori); | 
					
						
							|  |  |  | 	mat.setFromOpenGLSubMatrix(ori); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void		CcdPhysicsController::getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btQuaternion q = m_object->getWorldTransform().getRotation(); | 
					
						
							|  |  |  | 	quatImag0 = q[0]; | 
					
						
							|  |  |  | 	quatImag1 = q[1]; | 
					
						
							|  |  |  | 	quatImag2 = q[2]; | 
					
						
							|  |  |  | 	quatReal = q[3]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void		CcdPhysicsController::setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (m_object) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_object->activate(true); | 
					
						
							|  |  |  | 		if (m_object->isStaticObject()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (!m_cci.m_bSensor) | 
					
						
							|  |  |  | 				m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); | 
					
						
							|  |  |  | 			// kinematic object should not set the transform, it disturbs the velocity interpolation
 | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// not required
 | 
					
						
							|  |  |  | 		//m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal);
 | 
					
						
							|  |  |  | 		btTransform xform  = m_object->getWorldTransform(); | 
					
						
							|  |  |  | 		xform.setRotation(btQuaternion(quatImag0,quatImag1,quatImag2,quatReal)); | 
					
						
							|  |  |  | 		SetCenterOfMassTransform(xform); | 
					
						
							|  |  |  | 		// not required
 | 
					
						
							|  |  |  | 		//m_bulletMotionState->setWorldTransform(xform);
 | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CcdPhysicsController::setWorldOrientation(const btMatrix3x3& orn) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (m_object) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_object->activate(true); | 
					
						
							|  |  |  | 		if (m_object->isStaticObject() && !m_cci.m_bSensor) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// not required
 | 
					
						
							|  |  |  | 		//m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal);
 | 
					
						
							|  |  |  | 		btTransform xform  = m_object->getWorldTransform(); | 
					
						
							|  |  |  | 		xform.setBasis(orn); | 
					
						
							|  |  |  | 		SetCenterOfMassTransform(xform); | 
					
						
							|  |  |  | 		// not required
 | 
					
						
							|  |  |  | 		//m_bulletMotionState->setWorldTransform(xform);
 | 
					
						
							|  |  |  | 		//only once!
 | 
					
						
							|  |  |  | 		if (!m_softBodyTransformInitialized && GetSoftBody()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			m_softbodyStartTrans.setBasis(orn); | 
					
						
							|  |  |  | 			xform.setOrigin(m_softbodyStartTrans.getOrigin()); | 
					
						
							|  |  |  | 			GetSoftBody()->transform(xform); | 
					
						
							|  |  |  | 			m_softBodyTransformInitialized = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void		CcdPhysicsController::setPosition(float posX,float posY,float posZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (m_object) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_object->activate(true); | 
					
						
							|  |  |  | 		if (m_object->isStaticObject()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (!m_cci.m_bSensor) | 
					
						
							|  |  |  | 				m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); | 
					
						
							|  |  |  | 			// kinematic object should not set the transform, it disturbs the velocity interpolation
 | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		// not required, this function is only used to update the physic controller
 | 
					
						
							|  |  |  | 		//m_MotionState->setWorldPosition(posX,posY,posZ);
 | 
					
						
							|  |  |  | 		btTransform xform  = m_object->getWorldTransform(); | 
					
						
							|  |  |  | 		xform.setOrigin(btVector3(posX,posY,posZ)); | 
					
						
							|  |  |  | 		SetCenterOfMassTransform(xform); | 
					
						
							|  |  |  | 		if (!m_softBodyTransformInitialized) | 
					
						
							|  |  |  | 			m_softbodyStartTrans.setOrigin(xform.getOrigin()); | 
					
						
							|  |  |  | 		// not required
 | 
					
						
							|  |  |  | 		//m_bulletMotionState->setWorldTransform(xform);
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CcdPhysicsController::forceWorldTransform(const btMatrix3x3& mat, const btVector3& pos) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (m_object) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		btTransform& xform = m_object->getWorldTransform(); | 
					
						
							|  |  |  | 		xform.setBasis(mat); | 
					
						
							|  |  |  | 		xform.setOrigin(pos); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void		CcdPhysicsController::resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void 		CcdPhysicsController::getPosition(PHY__Vector3&	pos) const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	const btTransform& xform = m_object->getWorldTransform(); | 
					
						
							|  |  |  | 	pos[0] = xform.getOrigin().x(); | 
					
						
							|  |  |  | 	pos[1] = xform.getOrigin().y(); | 
					
						
							|  |  |  | 	pos[2] = xform.getOrigin().z(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void		CcdPhysicsController::setScaling(float scaleX,float scaleY,float scaleZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (!btFuzzyZero(m_cci.m_scaling.x()-scaleX) || | 
					
						
							|  |  |  | 		!btFuzzyZero(m_cci.m_scaling.y()-scaleY) || | 
					
						
							|  |  |  | 		!btFuzzyZero(m_cci.m_scaling.z()-scaleZ)) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_cci.m_scaling = btVector3(scaleX,scaleY,scaleZ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (m_object && m_object->getCollisionShape()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			m_object->activate(true); // without this, sleeping objects scale wont be applied in bullet if python changes the scale - Campbell.
 | 
					
						
							|  |  |  | 			m_object->getCollisionShape()->setLocalScaling(m_cci.m_scaling); | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 			//printf("no inertia recalc for fixed objects with mass=0\n");
 | 
					
						
							|  |  |  | 			btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 			if (body && m_cci.m_mass) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				body->getCollisionShape()->calculateLocalInertia(m_cci.m_mass, m_cci.m_localInertiaTensor); | 
					
						
							|  |  |  | 				body->setMassProps(m_cci.m_mass, m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor); | 
					
						
							|  |  |  | 			}  | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		// physics methods
 | 
					
						
							|  |  |  | void		CcdPhysicsController::ApplyTorque(float torqueX,float torqueY,float torqueZ,bool local) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btVector3 torque(torqueX,torqueY,torqueZ); | 
					
						
							|  |  |  | 	btTransform xform = m_object->getWorldTransform(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_object && torque.length2() > (SIMD_EPSILON*SIMD_EPSILON)) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 		m_object->activate(); | 
					
						
							|  |  |  | 		if (m_object->isStaticObject()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (!m_cci.m_bSensor) | 
					
						
							|  |  |  | 				m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (local) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			torque	= xform.getBasis()*torque; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (body) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if 	(m_cci.m_bRigid) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				body->applyTorque(torque); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				//workaround for incompatibility between 'DYNAMIC' game object, and angular factor
 | 
					
						
							|  |  |  | 				//a DYNAMIC object has some inconsistency: it has no angular effect due to collisions, but still has torque
 | 
					
						
							|  |  |  | 				const btVector3& angFac = body->getAngularFactor(); | 
					
						
							|  |  |  | 				btVector3 tmpFac(1,1,1); | 
					
						
							|  |  |  | 				body->setAngularFactor(tmpFac); | 
					
						
							|  |  |  | 				body->applyTorque(torque); | 
					
						
							|  |  |  | 				body->setAngularFactor(angFac); | 
					
						
							|  |  |  | 			}  | 
					
						
							|  |  |  | 		}  | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void		CcdPhysicsController::ApplyForce(float forceX,float forceY,float forceZ,bool local) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btVector3 force(forceX,forceY,forceZ); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_object && force.length2() > (SIMD_EPSILON*SIMD_EPSILON)) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_object->activate(); | 
					
						
							|  |  |  | 		if (m_object->isStaticObject()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (!m_cci.m_bSensor) | 
					
						
							|  |  |  | 				m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		btTransform xform = m_object->getWorldTransform(); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		if (local) | 
					
						
							|  |  |  | 		{	 | 
					
						
							|  |  |  | 			force	= xform.getBasis()*force; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 		if (body) | 
					
						
							|  |  |  | 			body->applyCentralForce(force); | 
					
						
							|  |  |  | 		btSoftBody* soft = GetSoftBody(); | 
					
						
							|  |  |  | 		if (soft) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// the force is applied on each node, must reduce it in the same extend
 | 
					
						
							|  |  |  | 			if (soft->m_nodes.size() > 0) | 
					
						
							|  |  |  | 				force /= soft->m_nodes.size(); | 
					
						
							|  |  |  | 			soft->addForce(force); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void		CcdPhysicsController::SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btVector3 angvel(ang_velX,ang_velY,ang_velZ); | 
					
						
							|  |  |  | 	if (m_object && angvel.length2() > (SIMD_EPSILON*SIMD_EPSILON)) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_object->activate(true); | 
					
						
							|  |  |  | 		if (m_object->isStaticObject()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (!m_cci.m_bSensor) | 
					
						
							|  |  |  | 				m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		btTransform xform = m_object->getWorldTransform(); | 
					
						
							|  |  |  | 		if (local) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			angvel	= xform.getBasis()*angvel; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 		if (body) | 
					
						
							|  |  |  | 			body->setAngularVelocity(angvel); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void		CcdPhysicsController::SetLinearVelocity(float lin_velX,float lin_velY,float lin_velZ,bool local) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	btVector3 linVel(lin_velX,lin_velY,lin_velZ); | 
					
						
							|  |  |  | 	if (m_object/* && linVel.length2() > (SIMD_EPSILON*SIMD_EPSILON)*/) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_object->activate(true); | 
					
						
							|  |  |  | 		if (m_object->isStaticObject()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (!m_cci.m_bSensor) | 
					
						
							|  |  |  | 				m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		btSoftBody* soft = GetSoftBody(); | 
					
						
							|  |  |  | 		if (soft) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (local) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				linVel	= m_softbodyStartTrans.getBasis()*linVel; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			soft->setVelocity(linVel); | 
					
						
							|  |  |  | 		} else | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			btTransform xform = m_object->getWorldTransform(); | 
					
						
							|  |  |  | 			if (local) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				linVel	= xform.getBasis()*linVel; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 			if (body) | 
					
						
							|  |  |  | 				body->setLinearVelocity(linVel); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void		CcdPhysicsController::applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btVector3 impulse(impulseX,impulseY,impulseZ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_object && impulse.length2() > (SIMD_EPSILON*SIMD_EPSILON)) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_object->activate(); | 
					
						
							|  |  |  | 		if (m_object->isStaticObject()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (!m_cci.m_bSensor) | 
					
						
							|  |  |  | 				m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		btVector3 pos(attachX,attachY,attachZ); | 
					
						
							|  |  |  | 		btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 		if (body) | 
					
						
							|  |  |  | 			body->applyImpulse(impulse,pos); | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void		CcdPhysicsController::SetActive(bool active) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 		// reading out information from physics
 | 
					
						
							|  |  |  | void		CcdPhysicsController::GetLinearVelocity(float& linvX,float& linvY,float& linvZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 	if (body) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		const btVector3& linvel = body->getLinearVelocity(); | 
					
						
							|  |  |  | 		linvX = linvel.x(); | 
					
						
							|  |  |  | 		linvY = linvel.y(); | 
					
						
							|  |  |  | 		linvZ = linvel.z(); | 
					
						
							|  |  |  | 	} else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		linvX = 0.f; | 
					
						
							|  |  |  | 		linvY = 0.f; | 
					
						
							|  |  |  | 		linvZ = 0.f; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void		CcdPhysicsController::GetAngularVelocity(float& angVelX,float& angVelY,float& angVelZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 	if (body) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		const btVector3& angvel= body->getAngularVelocity(); | 
					
						
							|  |  |  | 		angVelX = angvel.x(); | 
					
						
							|  |  |  | 		angVelY = angvel.y(); | 
					
						
							|  |  |  | 		angVelZ = angvel.z(); | 
					
						
							|  |  |  | 	} else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		angVelX = 0.f; | 
					
						
							|  |  |  | 		angVelY = 0.f; | 
					
						
							|  |  |  | 		angVelZ = 0.f; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void		CcdPhysicsController::GetVelocity(const float posX,const float posY,const float posZ,float& linvX,float& linvY,float& linvZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btVector3 pos(posX,posY,posZ); | 
					
						
							|  |  |  | 	btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 	if (body) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		btVector3 linvel = body->getVelocityInLocalPoint(pos); | 
					
						
							|  |  |  | 		linvX = linvel.x(); | 
					
						
							|  |  |  | 		linvY = linvel.y(); | 
					
						
							|  |  |  | 		linvZ = linvel.z(); | 
					
						
							|  |  |  | 	} else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		linvX = 0.f; | 
					
						
							|  |  |  | 		linvY = 0.f; | 
					
						
							|  |  |  | 		linvZ = 0.f; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void		CcdPhysicsController::getReactionForce(float& forceX,float& forceY,float& forceZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted 
 | 
					
						
							|  |  |  | void		CcdPhysicsController::setRigidBody(bool rigid) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2012-07-09 04:57:21 +00:00
										 |  |  | 	btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 	if (body) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2012-07-09 04:57:21 +00:00
										 |  |  | 		m_cci.m_bRigid = rigid; | 
					
						
							|  |  |  | 		if (!rigid) { | 
					
						
							|  |  |  | 			body->setAngularFactor(0.f); | 
					
						
							|  |  |  | 			body->setAngularVelocity(btVector3(0.f, 0.f, 0.f)); | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2012-07-09 04:57:21 +00:00
										 |  |  | 		else | 
					
						
							|  |  |  | 			body->setAngularFactor(m_cci.m_angularFactor); | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// clientinfo for raycasts for example
 | 
					
						
							|  |  |  | void*		CcdPhysicsController::getNewClientInfo() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return m_newClientInfo; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void		CcdPhysicsController::setNewClientInfo(void* clientinfo) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	m_newClientInfo = clientinfo; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void	CcdPhysicsController::UpdateDeactivation(float timeStep) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 	if (body) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		body->updateDeactivation( timeStep); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool CcdPhysicsController::wantsSleeping() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btRigidBody* body = GetRigidBody(); | 
					
						
							|  |  |  | 	if (body) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return body->wantsSleeping(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	//check it out
 | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PHY_IPhysicsController*	CcdPhysicsController::GetReplica() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	// This is used only to replicate Near and Radar sensor controllers
 | 
					
						
							|  |  |  | 	// The replication of object physics controller is done in KX_BulletPhysicsController::GetReplica()
 | 
					
						
							|  |  |  | 	CcdConstructionInfo cinfo = m_cci; | 
					
						
							|  |  |  | 	if (m_shapeInfo) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// This situation does not normally happen
 | 
					
						
							|  |  |  | 		cinfo.m_collisionShape = m_shapeInfo->CreateBulletShape(m_cci.m_margin, m_cci.m_bGimpact, !m_cci.m_bSoft); | 
					
						
							|  |  |  | 	}  | 
					
						
							|  |  |  | 	else if (m_collisionShape) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		switch (m_collisionShape->getShapeType()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 		case SPHERE_SHAPE_PROXYTYPE: | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				btSphereShape* orgShape = (btSphereShape*)m_collisionShape; | 
					
						
							|  |  |  | 				cinfo.m_collisionShape = new btSphereShape(*orgShape); | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case CONE_SHAPE_PROXYTYPE: | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				btConeShape* orgShape = (btConeShape*)m_collisionShape; | 
					
						
							|  |  |  | 				cinfo.m_collisionShape = new btConeShape(*orgShape); | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return 0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cinfo.m_MotionState = new DefaultMotionState(); | 
					
						
							|  |  |  | 	cinfo.m_shapeInfo = m_shapeInfo; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CcdPhysicsController* replica = new CcdPhysicsController(cinfo); | 
					
						
							|  |  |  | 	return replica; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ///////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | ///A small utility class, DefaultMotionState
 | 
					
						
							|  |  |  | ///
 | 
					
						
							|  |  |  | ///////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | DefaultMotionState::DefaultMotionState() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	m_worldTransform.setIdentity(); | 
					
						
							|  |  |  | 	m_localScaling.setValue(1.f,1.f,1.f); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | DefaultMotionState::~DefaultMotionState() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void	DefaultMotionState::getWorldPosition(float& posX,float& posY,float& posZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	posX = m_worldTransform.getOrigin().x(); | 
					
						
							|  |  |  | 	posY = m_worldTransform.getOrigin().y(); | 
					
						
							|  |  |  | 	posZ = m_worldTransform.getOrigin().z(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void	DefaultMotionState::getWorldScaling(float& scaleX,float& scaleY,float& scaleZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	scaleX = m_localScaling.getX(); | 
					
						
							|  |  |  | 	scaleY = m_localScaling.getY(); | 
					
						
							|  |  |  | 	scaleZ = m_localScaling.getZ(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void	DefaultMotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btQuaternion quat = m_worldTransform.getRotation(); | 
					
						
							|  |  |  | 	quatIma0 = quat.x(); | 
					
						
							|  |  |  | 	quatIma1 = quat.y(); | 
					
						
							|  |  |  | 	quatIma2 = quat.z(); | 
					
						
							|  |  |  | 	quatReal = quat[3]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | void	DefaultMotionState::getWorldOrientation(float* ori) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	m_worldTransform.getBasis().getOpenGLSubMatrix(ori); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void	DefaultMotionState::setWorldOrientation(const float* ori) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	m_worldTransform.getBasis().setFromOpenGLSubMatrix(ori); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void	DefaultMotionState::setWorldPosition(float posX,float posY,float posZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btVector3 pos(posX,posY,posZ); | 
					
						
							|  |  |  | 	m_worldTransform.setOrigin( pos ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void	DefaultMotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btQuaternion orn(quatIma0,quatIma1,quatIma2,quatReal); | 
					
						
							|  |  |  | 	m_worldTransform.setRotation( orn ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | void	DefaultMotionState::calculateWorldTransformations() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Shape constructor
 | 
					
						
							|  |  |  | std::map<RAS_MeshObject*, CcdShapeConstructionInfo*> CcdShapeConstructionInfo::m_meshShapeMap; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | CcdShapeConstructionInfo* CcdShapeConstructionInfo::FindMesh(RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (polytope || dm) | 
					
						
							|  |  |  | 		// not yet supported
 | 
					
						
							|  |  |  | 		return NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	std::map<RAS_MeshObject*,CcdShapeConstructionInfo*>::const_iterator mit = m_meshShapeMap.find(mesh); | 
					
						
							|  |  |  | 	if (mit != m_meshShapeMap.end()) | 
					
						
							|  |  |  | 		return mit->second; | 
					
						
							|  |  |  | 	return NULL; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm, bool polytope) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int numpolys, numverts; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// assume no shape information
 | 
					
						
							|  |  |  | 	// no support for dynamic change of shape yet
 | 
					
						
							|  |  |  | 	assert(IsUnused()); | 
					
						
							|  |  |  | 	m_shapeType = PHY_SHAPE_NONE; | 
					
						
							|  |  |  | 	m_meshObject = NULL; | 
					
						
							|  |  |  | 	bool free_dm = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// No mesh object or mesh has no polys
 | 
					
						
							|  |  |  | 	if (!meshobj || meshobj->HasColliderPolygon()==false) { | 
					
						
							|  |  |  | 		m_vertexArray.clear(); | 
					
						
							|  |  |  | 		m_polygonIndexArray.clear(); | 
					
						
							|  |  |  | 		m_triFaceArray.clear(); | 
					
						
							|  |  |  | 		m_triFaceUVcoArray.clear(); | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!dm) { | 
					
						
							|  |  |  | 		free_dm = true; | 
					
						
							|  |  |  | 		dm = CDDM_from_mesh(meshobj->GetMesh(), NULL); | 
					
						
							| 
									
										
										
										
											2012-02-26 21:57:51 +00:00
										 |  |  | 		DM_ensure_tessface(dm); | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MVert *mvert = dm->getVertArray(dm); | 
					
						
							| 
									
										
										
										
											2010-09-07 05:47:34 +00:00
										 |  |  | 	MFace *mface = dm->getTessFaceArray(dm); | 
					
						
							|  |  |  | 	numpolys = dm->getNumTessFaces(dm); | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 	numverts = dm->getNumVerts(dm); | 
					
						
							| 
									
										
										
										
											2010-09-07 05:47:34 +00:00
										 |  |  | 	int* index = (int*)dm->getTessFaceDataArray(dm, CD_ORIGINDEX); | 
					
						
							|  |  |  | 	MTFace *tface = (MTFace *)dm->getTessFaceDataArray(dm, CD_MTFACE); | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	m_shapeType = (polytope) ? PHY_SHAPE_POLYTOPE : PHY_SHAPE_MESH; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Convert blender geometry into bullet mesh, need these vars for mapping */ | 
					
						
							|  |  |  | 	vector<bool> vert_tag_array(numverts, false); | 
					
						
							|  |  |  | 	unsigned int tot_bt_verts= 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (polytope) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// Tag verts we're using
 | 
					
						
							|  |  |  | 		for (int p2=0; p2<numpolys; p2++) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			MFace* mf = &mface[p2]; | 
					
						
							|  |  |  | 			RAS_Polygon* poly = meshobj->GetPolygon((index)? index[p2]: p2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// only add polygons that have the collision flag set
 | 
					
						
							|  |  |  | 			if (poly->IsCollider()) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				if (vert_tag_array[mf->v1]==false) {vert_tag_array[mf->v1]= true;tot_bt_verts++;} | 
					
						
							|  |  |  | 				if (vert_tag_array[mf->v2]==false) {vert_tag_array[mf->v2]= true;tot_bt_verts++;} | 
					
						
							|  |  |  | 				if (vert_tag_array[mf->v3]==false) {vert_tag_array[mf->v3]= true;tot_bt_verts++;} | 
					
						
							|  |  |  | 				if (mf->v4 && vert_tag_array[mf->v4]==false) {vert_tag_array[mf->v4]= true;tot_bt_verts++;} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		m_vertexArray.resize(tot_bt_verts*3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		btScalar *bt= &m_vertexArray[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int p2=0; p2<numpolys; p2++) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			MFace* mf = &mface[p2]; | 
					
						
							|  |  |  | 			RAS_Polygon* poly= meshobj->GetPolygon((index)? index[p2]: p2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// only add polygons that have the collisionflag set
 | 
					
						
							|  |  |  | 			if (poly->IsCollider()) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				if (vert_tag_array[mf->v1]==true) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					const float* vtx = mvert[mf->v1].co; | 
					
						
							|  |  |  | 					vert_tag_array[mf->v1]= false; | 
					
						
							|  |  |  | 					*bt++ = vtx[0]; | 
					
						
							|  |  |  | 					*bt++ = vtx[1]; | 
					
						
							|  |  |  | 					*bt++ = vtx[2]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (vert_tag_array[mf->v2]==true) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					const float* vtx = mvert[mf->v2].co; | 
					
						
							|  |  |  | 					vert_tag_array[mf->v2]= false; | 
					
						
							|  |  |  | 					*bt++ = vtx[0]; | 
					
						
							|  |  |  | 					*bt++ = vtx[1]; | 
					
						
							|  |  |  | 					*bt++ = vtx[2]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (vert_tag_array[mf->v3]==true) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					const float* vtx = mvert[mf->v3].co; | 
					
						
							|  |  |  | 					vert_tag_array[mf->v3]= false; | 
					
						
							|  |  |  | 					*bt++ = vtx[0]; | 
					
						
							|  |  |  | 					*bt++ = vtx[1]; | 
					
						
							|  |  |  | 					*bt++ = vtx[2]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (mf->v4 && vert_tag_array[mf->v4]==true) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					const float* vtx = mvert[mf->v4].co; | 
					
						
							|  |  |  | 					vert_tag_array[mf->v4]= false; | 
					
						
							|  |  |  | 					*bt++ = vtx[0]; | 
					
						
							|  |  |  | 					*bt++ = vtx[1]; | 
					
						
							|  |  |  | 					*bt++ = vtx[2]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else { | 
					
						
							|  |  |  | 		unsigned int tot_bt_tris= 0; | 
					
						
							|  |  |  | 		vector<int> vert_remap_array(numverts, 0); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		// Tag verts we're using
 | 
					
						
							|  |  |  | 		for (int p2=0; p2<numpolys; p2++) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			MFace* mf = &mface[p2]; | 
					
						
							|  |  |  | 			RAS_Polygon* poly= meshobj->GetPolygon((index)? index[p2]: p2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// only add polygons that have the collision flag set
 | 
					
						
							|  |  |  | 			if (poly->IsCollider()) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				if (vert_tag_array[mf->v1]==false) | 
					
						
							|  |  |  | 					{vert_tag_array[mf->v1]= true;vert_remap_array[mf->v1]= tot_bt_verts;tot_bt_verts++;} | 
					
						
							|  |  |  | 				if (vert_tag_array[mf->v2]==false) | 
					
						
							|  |  |  | 					{vert_tag_array[mf->v2]= true;vert_remap_array[mf->v2]= tot_bt_verts;tot_bt_verts++;} | 
					
						
							|  |  |  | 				if (vert_tag_array[mf->v3]==false) | 
					
						
							|  |  |  | 					{vert_tag_array[mf->v3]= true;vert_remap_array[mf->v3]= tot_bt_verts;tot_bt_verts++;} | 
					
						
							|  |  |  | 				if (mf->v4 && vert_tag_array[mf->v4]==false) | 
					
						
							|  |  |  | 					{vert_tag_array[mf->v4]= true;vert_remap_array[mf->v4]= tot_bt_verts;tot_bt_verts++;} | 
					
						
							|  |  |  | 				tot_bt_tris += (mf->v4 ? 2:1); /* a quad or a tri */ | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		m_vertexArray.resize(tot_bt_verts*3); | 
					
						
							|  |  |  | 		m_polygonIndexArray.resize(tot_bt_tris); | 
					
						
							|  |  |  | 		m_triFaceArray.resize(tot_bt_tris*3); | 
					
						
							|  |  |  | 		btScalar *bt= &m_vertexArray[0]; | 
					
						
							|  |  |  | 		int *poly_index_pt= &m_polygonIndexArray[0]; | 
					
						
							|  |  |  | 		int *tri_pt= &m_triFaceArray[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		UVco *uv_pt = NULL; | 
					
						
							|  |  |  | 		if (tface) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			m_triFaceUVcoArray.resize(tot_bt_tris*3); | 
					
						
							|  |  |  | 			uv_pt = &m_triFaceUVcoArray[0]; | 
					
						
							|  |  |  | 		}  | 
					
						
							|  |  |  | 		else  | 
					
						
							|  |  |  | 			m_triFaceUVcoArray.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int p2=0; p2<numpolys; p2++) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			MFace* mf = &mface[p2]; | 
					
						
							|  |  |  | 			MTFace* tf = (tface) ? &tface[p2] : NULL; | 
					
						
							|  |  |  | 			RAS_Polygon* poly= meshobj->GetPolygon((index)? index[p2]: p2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// only add polygons that have the collisionflag set
 | 
					
						
							|  |  |  | 			if (poly->IsCollider()) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				MVert *v1= &mvert[mf->v1]; | 
					
						
							|  |  |  | 				MVert *v2= &mvert[mf->v2]; | 
					
						
							|  |  |  | 				MVert *v3= &mvert[mf->v3]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-01 12:20:18 +00:00
										 |  |  | 				// the face indices
 | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 				tri_pt[0]= vert_remap_array[mf->v1]; | 
					
						
							|  |  |  | 				tri_pt[1]= vert_remap_array[mf->v2]; | 
					
						
							|  |  |  | 				tri_pt[2]= vert_remap_array[mf->v3]; | 
					
						
							|  |  |  | 				tri_pt= tri_pt+3; | 
					
						
							|  |  |  | 				if (tf) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					uv_pt[0].uv[0] = tf->uv[0][0]; | 
					
						
							|  |  |  | 					uv_pt[0].uv[1] = tf->uv[0][1]; | 
					
						
							|  |  |  | 					uv_pt[1].uv[0] = tf->uv[1][0]; | 
					
						
							|  |  |  | 					uv_pt[1].uv[1] = tf->uv[1][1]; | 
					
						
							|  |  |  | 					uv_pt[2].uv[0] = tf->uv[2][0]; | 
					
						
							|  |  |  | 					uv_pt[2].uv[1] = tf->uv[2][1]; | 
					
						
							|  |  |  | 					uv_pt += 3; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// m_polygonIndexArray
 | 
					
						
							|  |  |  | 				*poly_index_pt= (index)? index[p2]: p2; | 
					
						
							|  |  |  | 				poly_index_pt++; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// the vertex location
 | 
					
						
							|  |  |  | 				if (vert_tag_array[mf->v1]==true) { /* *** v1 *** */ | 
					
						
							|  |  |  | 					vert_tag_array[mf->v1]= false; | 
					
						
							|  |  |  | 					*bt++ = v1->co[0]; | 
					
						
							|  |  |  | 					*bt++ = v1->co[1]; | 
					
						
							|  |  |  | 					*bt++ = v1->co[2]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (vert_tag_array[mf->v2]==true) { /* *** v2 *** */ | 
					
						
							|  |  |  | 					vert_tag_array[mf->v2]= false; | 
					
						
							|  |  |  | 					*bt++ = v2->co[0]; | 
					
						
							|  |  |  | 					*bt++ = v2->co[1]; | 
					
						
							|  |  |  | 					*bt++ = v2->co[2]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (vert_tag_array[mf->v3]==true) { /* *** v3 *** */ | 
					
						
							|  |  |  | 					vert_tag_array[mf->v3]= false; | 
					
						
							|  |  |  | 					*bt++ = v3->co[0];	 | 
					
						
							|  |  |  | 					*bt++ = v3->co[1]; | 
					
						
							|  |  |  | 					*bt++ = v3->co[2]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (mf->v4) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					MVert *v4= &mvert[mf->v4]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					tri_pt[0]= vert_remap_array[mf->v1]; | 
					
						
							|  |  |  | 					tri_pt[1]= vert_remap_array[mf->v3]; | 
					
						
							|  |  |  | 					tri_pt[2]= vert_remap_array[mf->v4]; | 
					
						
							|  |  |  | 					tri_pt= tri_pt+3; | 
					
						
							|  |  |  | 					if (tf) | 
					
						
							|  |  |  | 					{ | 
					
						
							|  |  |  | 						uv_pt[0].uv[0] = tf->uv[0][0]; | 
					
						
							|  |  |  | 						uv_pt[0].uv[1] = tf->uv[0][1]; | 
					
						
							|  |  |  | 						uv_pt[1].uv[0] = tf->uv[2][0]; | 
					
						
							|  |  |  | 						uv_pt[1].uv[1] = tf->uv[2][1]; | 
					
						
							|  |  |  | 						uv_pt[2].uv[0] = tf->uv[3][0]; | 
					
						
							|  |  |  | 						uv_pt[2].uv[1] = tf->uv[3][1]; | 
					
						
							|  |  |  | 						uv_pt += 3; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					// m_polygonIndexArray
 | 
					
						
							|  |  |  | 					*poly_index_pt= (index)? index[p2]: p2; | 
					
						
							|  |  |  | 					poly_index_pt++; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					// the vertex location
 | 
					
						
							|  |  |  | 					if (vert_tag_array[mf->v4]==true) { /* *** v4 *** */ | 
					
						
							|  |  |  | 						vert_tag_array[mf->v4]= false; | 
					
						
							|  |  |  | 						*bt++ = v4->co[0]; | 
					
						
							|  |  |  | 						*bt++ = v4->co[1];	 | 
					
						
							|  |  |  | 						*bt++ = v4->co[2]; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/* If this ever gets confusing, print out an OBJ file for debugging */ | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 		printf("# vert count %d\n", m_vertexArray.size()); | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 		for (i=0; i<m_vertexArray.size(); i+=1) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 			printf("v %.6f %.6f %.6f\n", m_vertexArray[i].x(), m_vertexArray[i].y(), m_vertexArray[i].z()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		printf("# face count %d\n", m_triFaceArray.size()); | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 		for (i=0; i<m_triFaceArray.size(); i+=3) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 			printf("f %d %d %d\n", m_triFaceArray[i]+1, m_triFaceArray[i+1]+1, m_triFaceArray[i+2]+1); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	if (validpolys==false) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// should not happen
 | 
					
						
							|  |  |  | 		m_shapeType = PHY_SHAPE_NONE; | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	m_meshObject = meshobj; | 
					
						
							|  |  |  | 	if (free_dm) { | 
					
						
							|  |  |  | 		dm->release(dm); | 
					
						
							|  |  |  | 		dm = NULL; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// sharing only on static mesh at present, if you change that, you must also change in FindMesh
 | 
					
						
							|  |  |  | 	if (!polytope && !dm) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// triangle shape can be shared, store the mesh object in the map
 | 
					
						
							|  |  |  | 		m_meshShapeMap.insert(std::pair<RAS_MeshObject*,CcdShapeConstructionInfo*>(meshobj,this)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include <cstdio>
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Updates the arrays used by CreateBulletShape(),
 | 
					
						
							|  |  |  |  * take care that recalcLocalAabb() runs after CreateBulletShape is called. | 
					
						
							|  |  |  |  * */ | 
					
						
							|  |  |  | bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RAS_MeshObject* meshobj) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	int numpolys; | 
					
						
							|  |  |  | 	int numverts; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	unsigned int tot_bt_tris= 0; | 
					
						
							|  |  |  | 	unsigned int tot_bt_verts= 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int i, j; | 
					
						
							|  |  |  | 	int v_orig; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Use for looping over verts in a face as a try or 2 tris */ | 
					
						
							|  |  |  | 	const int quad_verts[7]=	{0,1,2,		 0,2,3,		-1}; | 
					
						
							|  |  |  | 	const int tri_verts[4]=	{0,1,2,		-1}; | 
					
						
							|  |  |  | 	const int *fv_pt; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 	if (gameobj==NULL && meshobj==NULL) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		return false; | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 	if (m_shapeType != PHY_SHAPE_MESH) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RAS_Deformer *deformer= gameobj ? gameobj->GetDeformer():NULL; | 
					
						
							| 
									
										
										
										
											2011-01-23 17:17:21 +00:00
										 |  |  | 	DerivedMesh* dm = NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (deformer) | 
					
						
							|  |  |  | 		dm = deformer->GetPhysicsMesh(); | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 	 | 
					
						
							|  |  |  | 	/* get the mesh from the object if not defined */ | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 	if (meshobj==NULL) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		 | 
					
						
							|  |  |  | 		/* modifier mesh */ | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 		if (dm) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 			meshobj= deformer->GetRasMesh(); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		/* game object first mesh */ | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 		if (meshobj==NULL) { | 
					
						
							|  |  |  | 			if (gameobj->GetMeshCount() > 0) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 				meshobj= gameobj->GetMesh(0); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 	if (dm && deformer->GetRasMesh() == meshobj) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 	{	/*
 | 
					
						
							|  |  |  | 		 * Derived Mesh Update | 
					
						
							|  |  |  | 		 * | 
					
						
							|  |  |  | 		 * */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		MVert *mvert = dm->getVertArray(dm); | 
					
						
							| 
									
										
										
										
											2010-09-07 05:47:34 +00:00
										 |  |  | 		MFace *mface = dm->getTessFaceArray(dm); | 
					
						
							|  |  |  | 		numpolys = dm->getNumTessFaces(dm); | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		numverts = dm->getNumVerts(dm); | 
					
						
							| 
									
										
										
										
											2010-09-07 05:47:34 +00:00
										 |  |  | 		int* index = (int*)dm->getTessFaceDataArray(dm, CD_ORIGINDEX); | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		MFace *mf; | 
					
						
							|  |  |  | 		MVert *mv; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int flen; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 		if (CustomData_has_layer(&dm->faceData, CD_MTFACE)) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2010-09-07 05:47:34 +00:00
										 |  |  | 			MTFace *tface = (MTFace *)dm->getTessFaceDataArray(dm, CD_MTFACE); | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 			MTFace *tf; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			vector<bool> vert_tag_array(numverts, false); | 
					
						
							|  |  |  | 			vector<int> vert_remap_array(numverts, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 			for (mf= mface, tf= tface, i=0; i < numpolys; mf++, tf++, i++) { | 
					
						
							|  |  |  | 				if (tf->mode & TF_DYNAMIC) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 				{ | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 					if (mf->v4) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 						tot_bt_tris+= 2; | 
					
						
							|  |  |  | 						flen= 4; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						tot_bt_tris++; | 
					
						
							|  |  |  | 						flen= 3; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 					for (j=0; j<flen; j++) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 					{ | 
					
						
							|  |  |  | 						v_orig = (*(&mf->v1 + j)); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 						if (vert_tag_array[v_orig]==false) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 						{ | 
					
						
							|  |  |  | 							vert_tag_array[v_orig]= true; | 
					
						
							|  |  |  | 							vert_remap_array[v_orig]= tot_bt_verts; | 
					
						
							|  |  |  | 							tot_bt_verts++; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			m_vertexArray.resize(tot_bt_verts*3); | 
					
						
							|  |  |  | 			btScalar *bt= &m_vertexArray[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			m_triFaceArray.resize(tot_bt_tris*3); | 
					
						
							|  |  |  | 			int *tri_pt= &m_triFaceArray[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			m_triFaceUVcoArray.resize(tot_bt_tris*3); | 
					
						
							|  |  |  | 			UVco *uv_pt= &m_triFaceUVcoArray[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			m_polygonIndexArray.resize(tot_bt_tris); | 
					
						
							|  |  |  | 			int *poly_index_pt= &m_polygonIndexArray[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 			for (mf= mface, tf= tface, i=0; i < numpolys; mf++, tf++, i++) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 				if (tf->mode & TF_DYNAMIC) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 				{ | 
					
						
							|  |  |  | 					int origi = (index)? index[i]: i; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 					if (mf->v4) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 						fv_pt= quad_verts; | 
					
						
							|  |  |  | 						*poly_index_pt++ = origi; | 
					
						
							|  |  |  | 						*poly_index_pt++ = origi; | 
					
						
							|  |  |  | 						flen= 4; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						fv_pt= tri_verts; | 
					
						
							|  |  |  | 						*poly_index_pt++ = origi; | 
					
						
							|  |  |  | 						flen= 3; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 					for (; *fv_pt > -1; fv_pt++) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 					{ | 
					
						
							|  |  |  | 						v_orig = (*(&mf->v1 + (*fv_pt))); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 						if (vert_tag_array[v_orig]) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 						{ | 
					
						
							|  |  |  | 							mv= mvert + v_orig; | 
					
						
							|  |  |  | 							*bt++ = mv->co[0]; | 
					
						
							|  |  |  | 							*bt++ = mv->co[1]; | 
					
						
							|  |  |  | 							*bt++ = mv->co[2]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							vert_tag_array[v_orig]= false; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 						*tri_pt++ = vert_remap_array[v_orig]; | 
					
						
							|  |  |  | 						uv_pt->uv[0] = tf->uv[*fv_pt][0]; | 
					
						
							|  |  |  | 						uv_pt->uv[1] = tf->uv[*fv_pt][1]; | 
					
						
							|  |  |  | 						uv_pt++; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else { | 
					
						
							|  |  |  | 			/* no need for a vertex mapping. simple/fast */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			tot_bt_verts= numverts; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 			for (mf= mface, i=0; i < numpolys; mf++, i++) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 				tot_bt_tris += (mf->v4 ? 2:1); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			m_vertexArray.resize(tot_bt_verts*3); | 
					
						
							|  |  |  | 			btScalar *bt= &m_vertexArray[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			m_triFaceArray.resize(tot_bt_tris*3); | 
					
						
							|  |  |  | 			int *tri_pt= &m_triFaceArray[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			m_polygonIndexArray.resize(tot_bt_tris); | 
					
						
							|  |  |  | 			int *poly_index_pt= &m_polygonIndexArray[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			m_triFaceUVcoArray.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 			for (mv= mvert, i=0; i < numverts; mv++, i++) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 				*bt++ = mv->co[0]; *bt++ = mv->co[1]; *bt++ = mv->co[2]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 			for (mf= mface, i=0; i < numpolys; mf++, i++) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 				int origi = (index)? index[i]: i; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 				if (mf->v4) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 					fv_pt= quad_verts; | 
					
						
							|  |  |  | 					*poly_index_pt++ = origi; | 
					
						
							|  |  |  | 					*poly_index_pt++ = origi; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				else { | 
					
						
							|  |  |  | 					fv_pt= tri_verts; | 
					
						
							|  |  |  | 					*poly_index_pt++ = origi; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 				for (; *fv_pt > -1; fv_pt++) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 					*tri_pt++ = (*(&mf->v1 + (*fv_pt))); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else {	/*
 | 
					
						
							|  |  |  | 			 * RAS Mesh Update | 
					
						
							|  |  |  | 			 * | 
					
						
							|  |  |  | 			 * */ | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		/* Note!, gameobj can be NULL here */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/* transverts are only used for deformed RAS_Meshes, the RAS_TexVert data
 | 
					
						
							|  |  |  | 		 * is too hard to get at, see below for details */ | 
					
						
							|  |  |  | 		float (*transverts)[3]= NULL; | 
					
						
							|  |  |  | 		int transverts_tot= 0; /* with deformed meshes - should always be greater then the max orginal index, or we get crashes */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 		if (deformer) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 			/* map locations from the deformed array
 | 
					
						
							|  |  |  | 			 * | 
					
						
							|  |  |  | 			 * Could call deformer->Update(); but rely on redraw updating. | 
					
						
							|  |  |  | 			 * */ | 
					
						
							|  |  |  | 			transverts= deformer->GetTransVerts(&transverts_tot); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Tag verts we're using
 | 
					
						
							|  |  |  | 		numpolys= meshobj->NumPolygons(); | 
					
						
							|  |  |  | 		numverts= meshobj->m_sharedvertex_map.size(); | 
					
						
							|  |  |  | 		const float *xyz; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		vector<bool> vert_tag_array(numverts, false); | 
					
						
							|  |  |  | 		vector<int> vert_remap_array(numverts, 0); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 		for (int p=0; p<numpolys; p++) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		{ | 
					
						
							|  |  |  | 			RAS_Polygon* poly= meshobj->GetPolygon(p); | 
					
						
							|  |  |  | 			if (poly->IsCollider()) | 
					
						
							|  |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 				for (i=0; i < poly->VertexCount(); i++) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 				{ | 
					
						
							|  |  |  | 					v_orig= poly->GetVertex(i)->getOrigIndex(); | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 					if (vert_tag_array[v_orig]==false) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 					{ | 
					
						
							|  |  |  | 						vert_tag_array[v_orig]= true; | 
					
						
							|  |  |  | 						vert_remap_array[v_orig]= tot_bt_verts; | 
					
						
							|  |  |  | 						tot_bt_verts++; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				tot_bt_tris += (poly->VertexCount()==4 ? 2:1); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-04-15 12:49:34 +00:00
										 |  |  | 		// This case happens when none of the polys are colliders
 | 
					
						
							|  |  |  | 		if (tot_bt_tris == 0 || tot_bt_verts == 0) | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		m_vertexArray.resize(tot_bt_verts*3); | 
					
						
							|  |  |  | 		btScalar *bt= &m_vertexArray[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		m_triFaceArray.resize(tot_bt_tris*3); | 
					
						
							|  |  |  | 		int *tri_pt= &m_triFaceArray[0]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-18 07:38:51 +00:00
										 |  |  | 		/* cant be used for anything useful in this case, since we don't rely on the original mesh
 | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		 * will just be an array like pythons range(tot_bt_tris) */ | 
					
						
							|  |  |  | 		m_polygonIndexArray.resize(tot_bt_tris); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 		for (int p=0; p<numpolys; p++) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		{ | 
					
						
							|  |  |  | 			RAS_Polygon* poly= meshobj->GetPolygon(p); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (poly->IsCollider()) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				/* quad or tri loop */ | 
					
						
							|  |  |  | 				fv_pt= (poly->VertexCount()==3 ? tri_verts:quad_verts); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 				for (; *fv_pt > -1; fv_pt++) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 				{ | 
					
						
							|  |  |  | 					v_orig= poly->GetVertex(*fv_pt)->getOrigIndex(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 					if (vert_tag_array[v_orig]) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 					{ | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 						if (transverts) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 							/* deformed mesh, using RAS_TexVert locations would be too troublesome
 | 
					
						
							|  |  |  | 							 * because they are use the gameob as a hash in the material slot */ | 
					
						
							|  |  |  | 							*bt++ = transverts[v_orig][0]; | 
					
						
							|  |  |  | 							*bt++ = transverts[v_orig][1]; | 
					
						
							|  |  |  | 							*bt++ = transverts[v_orig][2]; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 						else { | 
					
						
							|  |  |  | 							/* static mesh python may have modified */ | 
					
						
							|  |  |  | 							xyz= meshobj->GetVertexLocation( v_orig ); | 
					
						
							|  |  |  | 							*bt++ = xyz[0]; | 
					
						
							|  |  |  | 							*bt++ = xyz[1]; | 
					
						
							|  |  |  | 							*bt++ = xyz[2]; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						vert_tag_array[v_orig]= false; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					*tri_pt++ = vert_remap_array[v_orig]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			m_polygonIndexArray[p]= p; /* dumb counting */ | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	/* needs #include <cstdio> */ | 
					
						
							|  |  |  | 	printf("# vert count %d\n", m_vertexArray.size()); | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 	for (int i=0; i<m_vertexArray.size(); i+=3) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		printf("v %.6f %.6f %.6f\n", m_vertexArray[i], m_vertexArray[i+1], m_vertexArray[i+2]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	printf("# face count %d\n", m_triFaceArray.size()); | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 	for (int i=0; i<m_triFaceArray.size(); i+=3) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		printf("f %d %d %d\n", m_triFaceArray[i]+1, m_triFaceArray[i+1]+1, m_triFaceArray[i+2]+1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* force recreation of the m_unscaledShape.
 | 
					
						
							|  |  |  | 	 * If this has multiple users we cant delete */ | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 	if (m_unscaledShape) { | 
					
						
							| 
									
										
										
										
											2012-03-18 07:38:51 +00:00
										 |  |  | 		// don't free now so it can re-allocate under the same location and not break pointers.
 | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 		// DeleteBulletShape(m_unscaledShape); 
 | 
					
						
							|  |  |  | 		m_forceReInstance= true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-07-10 02:05:06 +00:00
										 |  |  | 	// Make sure to also replace the mesh in the shape map! Otherwise we leave dangling references when we free.
 | 
					
						
							|  |  |  | 	// Note, this whole business could cause issues with shared meshes. If we update one mesh, do we replace
 | 
					
						
							|  |  |  | 	// them all?
 | 
					
						
							|  |  |  | 	std::map<RAS_MeshObject*,CcdShapeConstructionInfo*>::iterator mit = m_meshShapeMap.find(m_meshObject); | 
					
						
							|  |  |  | 	if (mit != m_meshShapeMap.end()) { | 
					
						
							|  |  |  | 		m_meshShapeMap.erase(mit); | 
					
						
							|  |  |  | 		m_meshShapeMap[meshobj] = this; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 	m_meshObject= meshobj; | 
					
						
							|  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2011-01-23 17:17:21 +00:00
										 |  |  | 	if (dm) { | 
					
						
							|  |  |  | 		dm->needsFree = 1; | 
					
						
							|  |  |  | 		dm->release(dm); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool CcdShapeConstructionInfo::SetProxy(CcdShapeConstructionInfo* shapeInfo) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (shapeInfo == NULL) | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	// no support for dynamic change
 | 
					
						
							|  |  |  | 	assert(IsUnused()); | 
					
						
							|  |  |  | 	m_shapeType = PHY_SHAPE_PROXY; | 
					
						
							|  |  |  | 	m_shapeProxy = shapeInfo; | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin, bool useGimpact, bool useBvh) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	btCollisionShape* collisionShape = 0; | 
					
						
							|  |  |  | 	btCompoundShape* compoundShape = 0;	 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (m_shapeType == PHY_SHAPE_PROXY && m_shapeProxy != NULL) | 
					
						
							|  |  |  | 		return m_shapeProxy->CreateBulletShape(margin, useGimpact, useBvh); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch (m_shapeType)  | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	default: | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	case PHY_SHAPE_BOX: | 
					
						
							|  |  |  | 		collisionShape = new btBoxShape(m_halfExtend); | 
					
						
							|  |  |  | 		collisionShape->setMargin(margin); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	case PHY_SHAPE_SPHERE: | 
					
						
							|  |  |  | 		collisionShape = new btSphereShape(m_radius); | 
					
						
							|  |  |  | 		collisionShape->setMargin(margin); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	case PHY_SHAPE_CYLINDER: | 
					
						
							|  |  |  | 		collisionShape = new btCylinderShapeZ(m_halfExtend); | 
					
						
							|  |  |  | 		collisionShape->setMargin(margin); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	case PHY_SHAPE_CONE: | 
					
						
							|  |  |  | 		collisionShape = new btConeShapeZ(m_radius, m_height); | 
					
						
							|  |  |  | 		collisionShape->setMargin(margin); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	case PHY_SHAPE_POLYTOPE: | 
					
						
							|  |  |  | 		collisionShape = new btConvexHullShape(&m_vertexArray[0], m_vertexArray.size()/3, 3*sizeof(btScalar)); | 
					
						
							|  |  |  | 		collisionShape->setMargin(margin); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	case PHY_SHAPE_CAPSULE: | 
					
						
							|  |  |  | 		collisionShape = new btCapsuleShapeZ(m_radius, m_height); | 
					
						
							|  |  |  | 		collisionShape->setMargin(margin); | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	case PHY_SHAPE_MESH: | 
					
						
							|  |  |  | 		// Let's use the latest btScaledBvhTriangleMeshShape: it allows true sharing of 
 | 
					
						
							|  |  |  | 		// triangle mesh information between duplicates => drastic performance increase when 
 | 
					
						
							|  |  |  | 		// duplicating complex mesh objects. 
 | 
					
						
							|  |  |  | 		// BUT it causes a small performance decrease when sharing is not required: 
 | 
					
						
							|  |  |  | 		// 9 multiplications/additions and one function call for each triangle that passes the mid phase filtering
 | 
					
						
							|  |  |  | 		// One possible optimization is to use directly the btBvhTriangleMeshShape when the scale is 1,1,1
 | 
					
						
							|  |  |  | 		// and btScaledBvhTriangleMeshShape otherwise.
 | 
					
						
							|  |  |  | 		if (useGimpact) | 
					
						
							|  |  |  | 		{				 | 
					
						
							|  |  |  | 				btTriangleIndexVertexArray* indexVertexArrays = new btTriangleIndexVertexArray( | 
					
						
							|  |  |  | 						m_polygonIndexArray.size(), | 
					
						
							|  |  |  | 						&m_triFaceArray[0], | 
					
						
							|  |  |  | 						3*sizeof(int), | 
					
						
							|  |  |  | 						m_vertexArray.size()/3, | 
					
						
							|  |  |  | 						&m_vertexArray[0], | 
					
						
							|  |  |  | 						3*sizeof(btScalar) | 
					
						
							|  |  |  | 				); | 
					
						
							|  |  |  | 				btGImpactMeshShape* gimpactShape =  new btGImpactMeshShape(indexVertexArrays); | 
					
						
							|  |  |  | 				gimpactShape->setMargin(margin); | 
					
						
							|  |  |  | 				collisionShape = gimpactShape; | 
					
						
							|  |  |  | 				gimpactShape->updateBound(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (!m_unscaledShape || m_forceReInstance) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 			 | 
					
						
							|  |  |  | 				btTriangleIndexVertexArray* indexVertexArrays = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				///enable welding, only for the objects that need it (such as soft bodies)
 | 
					
						
							|  |  |  | 				if (0.f != m_weldingThreshold1) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					btTriangleMesh* collisionMeshData = new btTriangleMesh(true,false); | 
					
						
							|  |  |  | 					collisionMeshData->m_weldingThreshold = m_weldingThreshold1; | 
					
						
							|  |  |  | 					bool removeDuplicateVertices=true; | 
					
						
							|  |  |  | 					// m_vertexArray not in multiple of 3 anymore, use m_triFaceArray
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 					for (unsigned int i=0; i<m_triFaceArray.size(); i+=3) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 						btScalar *bt = &m_vertexArray[3*m_triFaceArray[i]]; | 
					
						
							|  |  |  | 						btVector3 v1(bt[0], bt[1], bt[2]); | 
					
						
							|  |  |  | 						bt = &m_vertexArray[3*m_triFaceArray[i+1]]; | 
					
						
							|  |  |  | 						btVector3 v2(bt[0], bt[1], bt[2]); | 
					
						
							|  |  |  | 						bt = &m_vertexArray[3*m_triFaceArray[i+2]]; | 
					
						
							|  |  |  | 						btVector3 v3(bt[0], bt[1], bt[2]); | 
					
						
							|  |  |  | 						collisionMeshData->addTriangle(v1, v2, v3, removeDuplicateVertices); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					indexVertexArrays = collisionMeshData; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					indexVertexArrays = new btTriangleIndexVertexArray( | 
					
						
							|  |  |  | 							m_polygonIndexArray.size(), | 
					
						
							|  |  |  | 							&m_triFaceArray[0], | 
					
						
							|  |  |  | 							3*sizeof(int), | 
					
						
							|  |  |  | 							m_vertexArray.size()/3, | 
					
						
							|  |  |  | 							&m_vertexArray[0], | 
					
						
							|  |  |  | 							3*sizeof(btScalar)); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				// this shape will be shared and not deleted until shapeInfo is deleted
 | 
					
						
							|  |  |  | 				 | 
					
						
							|  |  |  | 				// for UpdateMesh, reuse the last memory location so instancing wont crash.
 | 
					
						
							| 
									
										
										
										
											2012-03-24 07:52:14 +00:00
										 |  |  | 				if (m_unscaledShape) { | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 					DeleteBulletShape(m_unscaledShape, false); | 
					
						
							|  |  |  | 					m_unscaledShape->~btBvhTriangleMeshShape(); | 
					
						
							|  |  |  | 					m_unscaledShape = new(m_unscaledShape) btBvhTriangleMeshShape( indexVertexArrays, true, useBvh ); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					m_unscaledShape = new btBvhTriangleMeshShape( indexVertexArrays, true, useBvh ); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				m_forceReInstance= false; | 
					
						
							|  |  |  | 			} else if (useBvh && m_unscaledShape->getOptimizedBvh() == NULL) { | 
					
						
							|  |  |  | 				// the existing unscaledShape was not build with Bvh, do it now
 | 
					
						
							|  |  |  | 				m_unscaledShape->buildOptimizedBvh(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			collisionShape = new btScaledBvhTriangleMeshShape(m_unscaledShape, btVector3(1.0f,1.0f,1.0f)); | 
					
						
							|  |  |  | 			collisionShape->setMargin(margin); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	case PHY_SHAPE_COMPOUND: | 
					
						
							|  |  |  | 		if (m_shapeArray.size() > 0) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			compoundShape = new btCompoundShape(); | 
					
						
							|  |  |  | 			for (std::vector<CcdShapeConstructionInfo*>::iterator sit = m_shapeArray.begin(); | 
					
						
							| 
									
										
										
										
											2011-11-11 13:09:14 +00:00
										 |  |  | 			     sit != m_shapeArray.end(); | 
					
						
							|  |  |  | 			     sit++) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 			{ | 
					
						
							|  |  |  | 				collisionShape = (*sit)->CreateBulletShape(margin, useGimpact, useBvh); | 
					
						
							|  |  |  | 				if (collisionShape) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					collisionShape->setLocalScaling((*sit)->m_childScale); | 
					
						
							|  |  |  | 					compoundShape->addChildShape((*sit)->m_childTrans, collisionShape); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			collisionShape = compoundShape; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2011-06-27 03:36:14 +00:00
										 |  |  | 		break; | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	return collisionShape; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CcdShapeConstructionInfo::AddShape(CcdShapeConstructionInfo* shapeInfo) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	m_shapeArray.push_back(shapeInfo); | 
					
						
							|  |  |  | 	shapeInfo->AddRef(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | CcdShapeConstructionInfo::~CcdShapeConstructionInfo() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	for (std::vector<CcdShapeConstructionInfo*>::iterator sit = m_shapeArray.begin(); | 
					
						
							| 
									
										
										
										
											2011-11-11 13:09:14 +00:00
										 |  |  | 	     sit != m_shapeArray.end(); | 
					
						
							|  |  |  | 	     sit++) | 
					
						
							| 
									
										
										
										
											2010-09-04 19:06:15 +00:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		(*sit)->Release(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	m_shapeArray.clear(); | 
					
						
							|  |  |  | 	if (m_unscaledShape) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		DeleteBulletShape(m_unscaledShape, true); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	m_vertexArray.clear(); | 
					
						
							|  |  |  | 	if (m_shapeType == PHY_SHAPE_MESH && m_meshObject != NULL)  | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		std::map<RAS_MeshObject*,CcdShapeConstructionInfo*>::iterator mit = m_meshShapeMap.find(m_meshObject); | 
					
						
							|  |  |  | 		if (mit != m_meshShapeMap.end() && mit->second == this) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			m_meshShapeMap.erase(mit); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (m_shapeType == PHY_SHAPE_PROXY && m_shapeProxy != NULL) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_shapeProxy->Release(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 |