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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* Helpers for GPU / drawing debugging.
*/
#pragma once
#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
#endif
#define GPU_DEBUG_SHADER_COMPILATION_GROUP "Shader Compilation"
void GPU_debug_group_begin(const char *name);
void GPU_debug_group_end(void);
/**
* Return a formatted string showing the current group hierarchy in this format:
* "Group1 > Group 2 > Group3 > ... > GroupN : "
void GPU_debug_get_groups_names(int name_buf_len, char *r_name_buf);
* Return true if inside a debug group with the same name.
bool GPU_debug_group_match(const char *ref);
}