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2011-10-10 09:38:02 +00:00
/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
2011-02-27 20:40:57 +00:00
/** \file blender/blenkernel/intern/key.c
* \ingroup bke
*/
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#include <math.h>
#include <string.h>
#include <stddef.h>
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#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math_vector.h"
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_anim_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
Giant commit! A full detailed description of this will be done later... is several days of work. Here's a summary: Render: - Full cleanup of render code, removing *all* globals and bad level calls all over blender. Render module is now not called abusive anymore - API-fied calls to rendering - Full recode of internal render pipeline. Is now rendering tiles by default, prepared for much smarter 'bucket' render later. - Each thread now can render a full part - Renders were tested with 4 threads, goes fine, apart from some lookup tables in softshadow and AO still - Rendering is prepared to do multiple layers and passes - No single 32 bits trick in render code anymore, all 100% floats now. Writing images/movies - moved writing images to blender kernel (bye bye 'schrijfplaatje'!) - made a new Movie handle system, also in kernel. This will enable much easier use of movies in Blender PreviewRender: - Using new render API, previewrender (in buttons) now uses regular render code to generate images. - new datafile 'preview.blend.c' has the preview scenes in it - previews get rendered in exact displayed size (1 pixel = 1 pixel) 3D Preview render - new; press Pkey in 3d window, for a panel that continuously renders (pkey is for games, i know... but we dont do that in orange now!) - this render works nearly identical to buttons-preview render, so it stops rendering on any event (mouse, keyboard, etc) - on moving/scaling the panel, the render code doesn't recreate all geometry - same for shifting/panning view - all other operations (now) regenerate the full render database still. - this is WIP... but big fun, especially for simple scenes! Compositor - Using same node system as now in use for shaders, you can composit images - works pretty straightforward... needs much more options/tools and integration with rendering still - is not threaded yet, nor is so smart to only recalculate changes... will be done soon! - the "Render Result" node will get all layers/passes as output sockets - The "Output" node renders to a builtin image, which you can view in the Image window. (yes, output nodes to render-result, and to files, is on the list!) The Bad News - "Unified Render" is removed. It might come back in some stage, but this system should be built from scratch. I can't really understand this code... I expect it is not much needed, especially with advanced layer/passes control - Panorama render, Field render, Motion blur, is not coded yet... (I had to recode every single feature in render, so...!) - Lens Flare is also not back... needs total revision, might become composit effect though (using zbuffer for visibility) - Part render is gone! (well, thats obvious, its default now). - The render window is only restored with limited functionality... I am going to check first the option to render to a Image window, so Blender can become a true single-window application. :) For example, the 'Spare render buffer' (jkey) doesnt work. - Render with border, now default creates a smaller image - No zbuffers are written yet... on the todo! - Scons files and MSVC will need work to get compiling again OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00
#include "DNA_scene_types.h"
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#include "BKE_animsys.h"
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#include "BKE_curve.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_global.h"
#include "BKE_key.h"
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#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_editmesh.h"
#include "BKE_scene.h"
#include "RNA_access.h"
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#define KEY_MODE_DUMMY 0 /* use where mode isn't checked for */
#define KEY_MODE_BPOINT 1
#define KEY_MODE_BEZTRIPLE 2
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/* old defines from DNA_ipo_types.h for data-type, stored in DNA - don't modify! */
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#define IPO_FLOAT 4
#define IPO_BEZTRIPLE 100
#define IPO_BPOINT 101
2.5: Blender "Animato" - New Animation System Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future. Highlights of the new system: * Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. - F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. - The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc. * F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated. * Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place) * F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place) * NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details: http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html So, what currently works: * I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code. * Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock. * Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc. Notes: * Drivers haven't been hooked up yet * Only objects and data directly linked to objects can be animated. * Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change). * Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor) * I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review. In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
/** Free (or release) any data used by this shapekey (does not free the key itself). */
void BKE_key_free(Key *key)
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{
KeyBlock *kb;
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
BKE_animdata_free((ID *)key, false);
while ((kb = BLI_pophead(&key->block))) {
if (kb->data)
MEM_freeN(kb->data);
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MEM_freeN(kb);
}
}
void BKE_key_free_nolib(Key *key)
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{
KeyBlock *kb;
while ((kb = BLI_pophead(&key->block))) {
if (kb->data)
MEM_freeN(kb->data);
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MEM_freeN(kb);
}
}
Key *BKE_key_add(ID *id) /* common function */
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{
Key *key;
char *el;
key = BKE_libblock_alloc(G.main, ID_KE, "Key");
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key->type = KEY_NORMAL;
key->from = id;
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key->uidgen = 1;
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/* XXX the code here uses some defines which will soon be deprecated... */
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switch (GS(id->name)) {
case ID_ME:
el = key->elemstr;
el[0] = 3;
el[1] = IPO_FLOAT;
el[2] = 0;
key->elemsize = 12;
break;
case ID_LT:
el = key->elemstr;
el[0] = 3;
el[1] = IPO_FLOAT;
el[2] = 0;
key->elemsize = 12;
break;
case ID_CU:
el = key->elemstr;
el[0] = 4;
el[1] = IPO_BPOINT;
el[2] = 0;
key->elemsize = 16;
break;
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}
return key;
}
Key *BKE_key_copy(Main *bmain, Key *key)
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{
Key *keyn;
KeyBlock *kbn, *kb;
keyn = BKE_libblock_copy(bmain, &key->id);
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BLI_duplicatelist(&keyn->block, &key->block);
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kb = key->block.first;
kbn = keyn->block.first;
while (kbn) {
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if (kbn->data) kbn->data = MEM_dupallocN(kbn->data);
if (kb == key->refkey) keyn->refkey = kbn;
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kbn = kbn->next;
kb = kb->next;
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}
BKE_id_copy_ensure_local(bmain, &key->id, &keyn->id);
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return keyn;
}
Key *BKE_key_copy_nolib(Key *key)
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{
Key *keyn;
KeyBlock *kbn, *kb;
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keyn = MEM_dupallocN(key);
keyn->adt = NULL;
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BLI_duplicatelist(&keyn->block, &key->block);
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kb = key->block.first;
kbn = keyn->block.first;
while (kbn) {
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if (kbn->data) kbn->data = MEM_dupallocN(kbn->data);
if (kb == key->refkey) keyn->refkey = kbn;
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kbn = kbn->next;
kb = kb->next;
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}
return keyn;
}
2.5: Blender "Animato" - New Animation System Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future. Highlights of the new system: * Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. - F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. - The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc. * F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated. * Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place) * F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place) * NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details: http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html So, what currently works: * I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code. * Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock. * Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc. Notes: * Drivers haven't been hooked up yet * Only objects and data directly linked to objects can be animated. * Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change). * Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor) * I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review. In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
/* Sort shape keys and Ipo curves after a change. This assumes that at most
* one key was moved, which is a valid assumption for the places it's
* currently being called.
*/
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void BKE_key_sort(Key *key)
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{
KeyBlock *kb;
KeyBlock *kb2;
/* locate the key which is out of position */
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for (kb = key->block.first; kb; kb = kb->next)
2.5: Blender "Animato" - New Animation System Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future. Highlights of the new system: * Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. - F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. - The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc. * F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated. * Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place) * F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place) * NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details: http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html So, what currently works: * I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code. * Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock. * Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc. Notes: * Drivers haven't been hooked up yet * Only objects and data directly linked to objects can be animated. * Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change). * Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor) * I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review. In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
if ((kb->next) && (kb->pos > kb->next->pos))
break;
/* if we find a key, move it */
2.5: Blender "Animato" - New Animation System Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future. Highlights of the new system: * Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. - F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. - The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc. * F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated. * Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place) * F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place) * NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details: http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html So, what currently works: * I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code. * Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock. * Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc. Notes: * Drivers haven't been hooked up yet * Only objects and data directly linked to objects can be animated. * Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change). * Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor) * I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review. In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
if (kb) {
kb = kb->next; /* next key is the out-of-order one */
BLI_remlink(&key->block, kb);
2.5: Blender "Animato" - New Animation System Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future. Highlights of the new system: * Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. - F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. - The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc. * F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated. * Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place) * F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place) * NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details: http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html So, what currently works: * I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code. * Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock. * Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc. Notes: * Drivers haven't been hooked up yet * Only objects and data directly linked to objects can be animated. * Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change). * Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor) * I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review. In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
/* find the right location and insert before */
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for (kb2 = key->block.first; kb2; kb2 = kb2->next) {
2.5: Blender "Animato" - New Animation System Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future. Highlights of the new system: * Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. - F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. - The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc. * F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated. * Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place) * F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place) * NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details: http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html So, what currently works: * I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code. * Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock. * Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc. Notes: * Drivers haven't been hooked up yet * Only objects and data directly linked to objects can be animated. * Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change). * Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor) * I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review. In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
if (kb2->pos > kb->pos) {
BLI_insertlinkafter(&key->block, kb2->prev, kb);
break;
}
}
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}
/* new rule; first key is refkey, this to match drawing channels... */
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key->refkey = key->block.first;
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}
/**************** do the key ****************/
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void key_curve_position_weights(float t, float data[4], int type)
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{
float t2, t3, fc;
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if (type == KEY_LINEAR) {
data[0] = 0.0f;
data[1] = -t + 1.0f;
data[2] = t;
data[3] = 0.0f;
}
else if (type == KEY_CARDINAL) {
t2 = t * t;
t3 = t2 * t;
fc = 0.71f;
data[0] = -fc * t3 + 2.0f * fc * t2 - fc * t;
data[1] = (2.0f - fc) * t3 + (fc - 3.0f) * t2 + 1.0f;
data[2] = (fc - 2.0f) * t3 + (3.0f - 2.0f * fc) * t2 + fc * t;
data[3] = fc * t3 - fc * t2;
}
else if (type == KEY_BSPLINE) {
t2 = t * t;
t3 = t2 * t;
data[0] = -0.16666666f * t3 + 0.5f * t2 - 0.5f * t + 0.16666666f;
data[1] = 0.5f * t3 - t2 + 0.66666666f;
data[2] = -0.5f * t3 + 0.5f * t2 + 0.5f * t + 0.16666666f;
data[3] = 0.16666666f * t3;
2009-09-16 17:43:09 +00:00
}
else if (type == KEY_CATMULL_ROM) {
t2 = t * t;
t3 = t2 * t;
fc = 0.5f;
data[0] = -fc * t3 + 2.0f * fc * t2 - fc * t;
data[1] = (2.0f - fc) * t3 + (fc - 3.0f) * t2 + 1.0f;
data[2] = (fc - 2.0f) * t3 + (3.0f - 2.0f * fc) * t2 + fc * t;
data[3] = fc * t3 - fc * t2;
}
2009-09-16 17:43:09 +00:00
}
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/* first derivative */
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void key_curve_tangent_weights(float t, float data[4], int type)
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{
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float t2, fc;
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if (type == KEY_LINEAR) {
data[0] = 0.0f;
data[1] = -1.0f;
data[2] = 1.0f;
data[3] = 0.0f;
}
else if (type == KEY_CARDINAL) {
t2 = t * t;
fc = 0.71f;
data[0] = -3.0f * fc * t2 + 4.0f * fc * t - fc;
data[1] = 3.0f * (2.0f - fc) * t2 + 2.0f * (fc - 3.0f) * t;
data[2] = 3.0f * (fc - 2.0f) * t2 + 2.0f * (3.0f - 2.0f * fc) * t + fc;
data[3] = 3.0f * fc * t2 - 2.0f * fc * t;
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}
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else if (type == KEY_BSPLINE) {
t2 = t * t;
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data[0] = -0.5f * t2 + t - 0.5f;
data[1] = 1.5f * t2 - t * 2.0f;
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data[2] = -1.5f * t2 + t + 0.5f;
data[3] = 0.5f * t2;
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}
else if (type == KEY_CATMULL_ROM) {
t2 = t * t;
fc = 0.5f;
data[0] = -3.0f * fc * t2 + 4.0f * fc * t - fc;
data[1] = 3.0f * (2.0f - fc) * t2 + 2.0f * (fc - 3.0f) * t;
data[2] = 3.0f * (fc - 2.0f) * t2 + 2.0f * (3.0f - 2.0f * fc) * t + fc;
data[3] = 3.0f * fc * t2 - 2.0f * fc * t;
}
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}
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/* second derivative */
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void key_curve_normal_weights(float t, float data[4], int type)
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{
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float fc;
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2012-04-14 02:32:32 +00:00
if (type == KEY_LINEAR) {
data[0] = 0.0f;
data[1] = 0.0f;
data[2] = 0.0f;
data[3] = 0.0f;
}
else if (type == KEY_CARDINAL) {
fc = 0.71f;
data[0] = -6.0f * fc * t + 4.0f * fc;
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data[1] = 6.0f * (2.0f - fc) * t + 2.0f * (fc - 3.0f);
data[2] = 6.0f * (fc - 2.0f) * t + 2.0f * (3.0f - 2.0f * fc);
data[3] = 6.0f * fc * t - 2.0f * fc;
2012-04-14 02:32:32 +00:00
}
else if (type == KEY_BSPLINE) {
data[0] = -1.0f * t + 1.0f;
data[1] = 3.0f * t - 2.0f;
data[2] = -3.0f * t + 1.0f;
data[3] = 1.0f * t;
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}
else if (type == KEY_CATMULL_ROM) {
fc = 0.5f;
data[0] = -6.0f * fc * t + 4.0f * fc;
data[1] = 6.0f * (2.0f - fc) * t + 2.0f * (fc - 3.0f);
data[2] = 6.0f * (fc - 2.0f) * t + 2.0f * (3.0f - 2.0f * fc);
data[3] = 6.0f * fc * t - 2.0f * fc;
}
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}
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static int setkeys(float fac, ListBase *lb, KeyBlock *k[], float t[4], int cycl)
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{
/* return 1 means k[2] is the position, return 0 means interpolate */
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KeyBlock *k1, *firstkey;
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float d, dpos, ofs = 0, lastpos;
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short bsplinetype;
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firstkey = lb->first;
k1 = lb->last;
lastpos = k1->pos;
dpos = lastpos - firstkey->pos;
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2012-04-14 02:32:32 +00:00
if (fac < firstkey->pos) fac = firstkey->pos;
else if (fac > k1->pos) fac = k1->pos;
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k1 = k[0] = k[1] = k[2] = k[3] = firstkey;
t[0] = t[1] = t[2] = t[3] = k1->pos;
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2012-08-11 22:12:32 +00:00
/* if (fac < 0.0 || fac > 1.0) return 1; */
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if (k1->next == NULL) return 1;
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if (cycl) { /* pre-sort */
k[2] = k1->next;
k[3] = k[2]->next;
if (k[3] == NULL) k[3] = k1;
while (k1) {
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if (k1->next == NULL) k[0] = k1;
k1 = k1->next;
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}
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/* k1 = k[1]; */ /* UNUSED */
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t[0] = k[0]->pos;
t[1] += dpos;
t[2] = k[2]->pos + dpos;
t[3] = k[3]->pos + dpos;
fac += dpos;
ofs = dpos;
if (k[3] == k[1]) {
t[3] += dpos;
ofs = 2.0f * dpos;
}
if (fac < t[1]) fac += dpos;
k1 = k[3];
}
else { /* pre-sort */
k[2] = k1->next;
t[2] = k[2]->pos;
k[3] = k[2]->next;
if (k[3] == NULL) k[3] = k[2];
t[3] = k[3]->pos;
k1 = k[3];
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}
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while (t[2] < fac) { /* find correct location */
if (k1->next == NULL) {
if (cycl) {
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k1 = firstkey;
ofs += dpos;
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}
else if (t[2] == t[3]) {
break;
}
}
else {
k1 = k1->next;
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}
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t[0] = t[1];
k[0] = k[1];
t[1] = t[2];
k[1] = k[2];
t[2] = t[3];
k[2] = k[3];
t[3] = k1->pos + ofs;
k[3] = k1;
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if (ofs > 2.1f + lastpos) break;
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}
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bsplinetype = 0;
if (k[1]->type == KEY_BSPLINE || k[2]->type == KEY_BSPLINE) bsplinetype = 1;
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if (cycl == 0) {
if (bsplinetype == 0) { /* B spline doesn't go through the control points */
if (fac <= t[1]) { /* fac for 1st key */
t[2] = t[1];
k[2] = k[1];
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return 1;
}
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if (fac >= t[2]) { /* fac after 2nd key */
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return 1;
}
}
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else if (fac > t[2]) { /* last key */
fac = t[2];
k[3] = k[2];
t[3] = t[2];
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}
}
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d = t[2] - t[1];
if (d == 0.0f) {
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if (bsplinetype == 0) {
return 1; /* both keys equal */
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}
}
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else {
d = (fac - t[1]) / d;
}
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/* interpolation */
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key_curve_position_weights(d, t, k[1]->type);
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if (k[1]->type != k[2]->type) {
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float t_other[4];
key_curve_position_weights(d, t_other, k[2]->type);
interp_v4_v4v4(t, t, t_other, d);
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}
return 0;
}
static void flerp(int tot, float *in, float *f0, float *f1, float *f2, float *f3, float *t)
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{
int a;
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for (a = 0; a < tot; a++) {
in[a] = t[0] * f0[a] + t[1] * f1[a] + t[2] * f2[a] + t[3] * f3[a];
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}
}
static void rel_flerp(int tot, float *in, float *ref, float *out, float fac)
{
int a;
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for (a = 0; a < tot; a++) {
in[a] -= fac * (ref[a] - out[a]);
}
}
static char *key_block_get_data(Key *key, KeyBlock *actkb, KeyBlock *kb, char **freedata)
{
if (kb == actkb) {
/* this hack makes it possible to edit shape keys in
* edit mode with shape keys blending applied */
if (GS(key->from->name) == ID_ME) {
Mesh *me;
BMVert *eve;
BMIter iter;
float (*co)[3];
int a;
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me = (Mesh *)key->from;
if (me->edit_btmesh && me->edit_btmesh->bm->totvert == kb->totelem) {
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a = 0;
co = MEM_mallocN(sizeof(float) * 3 * me->edit_btmesh->bm->totvert, "key_block_get_data");
BM_ITER_MESH (eve, &iter, me->edit_btmesh->bm, BM_VERTS_OF_MESH) {
copy_v3_v3(co[a], eve->co);
a++;
}
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*freedata = (char *)co;
return (char *)co;
}
}
}
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*freedata = NULL;
return kb->data;
}
/* currently only the first value of 'ofs' may be set. */
static bool key_pointer_size(const Key *key, const int mode, int *poinsize, int *ofs)
{
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if (key->from == NULL) {
return false;
}
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switch (GS(key->from->name)) {
case ID_ME:
*ofs = sizeof(float) * 3;
*poinsize = *ofs;
break;
case ID_LT:
*ofs = sizeof(float) * 3;
*poinsize = *ofs;
break;
case ID_CU:
if (mode == KEY_MODE_BPOINT) {
*ofs = sizeof(float) * 4;
*poinsize = *ofs;
}
else {
ofs[0] = sizeof(float) * 12;
*poinsize = (*ofs) / 3;
}
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break;
default:
BLI_assert(!"invalid 'key->from' ID type");
return false;
}
return true;
}
static void cp_key(const int start, int end, const int tot, char *poin, Key *key, KeyBlock *actkb, KeyBlock *kb, float *weights, const int mode)
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{
float ktot = 0.0, kd = 0.0;
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int elemsize, poinsize = 0, a, *ofsp, ofs[32], flagflo = 0;
char *k1, *kref, *freek1, *freekref;
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char *cp, elemstr[8];
/* currently always 0, in future key_pointer_size may assign */
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ofs[1] = 0;
if (!key_pointer_size(key, mode, &poinsize, &ofs[0]))
return;
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if (end > tot) end = tot;
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if (tot != kb->totelem) {
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ktot = 0.0;
flagflo = 1;
if (kb->totelem) {
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kd = kb->totelem / (float)tot;
}
else {
return;
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}
}
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k1 = key_block_get_data(key, actkb, kb, &freek1);
kref = key_block_get_data(key, actkb, key->refkey, &freekref);
/* this exception is needed curves with multiple splines */
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if (start != 0) {
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poin += poinsize * start;
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if (flagflo) {
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ktot += start * kd;
a = (int)floor(ktot);
if (a) {
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ktot -= a;
k1 += a * key->elemsize;
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}
}
else {
k1 += start * key->elemsize;
}
}
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if (mode == KEY_MODE_BEZTRIPLE) {
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elemstr[0] = 1;
elemstr[1] = IPO_BEZTRIPLE;
elemstr[2] = 0;
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}
/* just do it here, not above! */
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elemsize = key->elemsize;
if (mode == KEY_MODE_BEZTRIPLE) elemsize *= 3;
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for (a = start; a < end; a++) {
cp = key->elemstr;
if (mode == KEY_MODE_BEZTRIPLE) cp = elemstr;
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ofsp = ofs;
while (cp[0]) {
switch (cp[1]) {
case IPO_FLOAT:
if (weights) {
memcpy(poin, kref, sizeof(float) * 3);
if (*weights != 0.0f)
rel_flerp(cp[0], (float *)poin, (float *)kref, (float *)k1, *weights);
weights++;
}
else {
memcpy(poin, k1, sizeof(float) * 3);
}
break;
case IPO_BPOINT:
memcpy(poin, k1, sizeof(float) * 4);
break;
case IPO_BEZTRIPLE:
memcpy(poin, k1, sizeof(float) * 12);
break;
default:
/* should never happen */
if (freek1) MEM_freeN(freek1);
if (freekref) MEM_freeN(freekref);
BLI_assert(!"invalid 'cp[1]'");
return;
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}
poin += *ofsp;
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cp += 2; ofsp++;
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}
/* are we going to be nasty? */
if (flagflo) {
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ktot += kd;
while (ktot >= 1.0f) {
ktot -= 1.0f;
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k1 += elemsize;
kref += elemsize;
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}
}
else {
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k1 += elemsize;
kref += elemsize;
}
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if (mode == KEY_MODE_BEZTRIPLE) {
a += 2;
}
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}
if (freek1) MEM_freeN(freek1);
if (freekref) MEM_freeN(freekref);
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}
static void cp_cu_key(Curve *cu, Key *key, KeyBlock *actkb, KeyBlock *kb, const int start, int end, char *out, const int tot)
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{
Nurb *nu;
int a, step, a1, a2;
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for (a = 0, nu = cu->nurb.first; nu; nu = nu->next, a += step) {
if (nu->bp) {
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step = nu->pntsu * nu->pntsv;
a1 = max_ii(a, start);
a2 = min_ii(a + step, end);
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if (a1 < a2) cp_key(a1, a2, tot, out, key, actkb, kb, NULL, KEY_MODE_BPOINT);
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}
else if (nu->bezt) {
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step = 3 * nu->pntsu;
/* exception because keys prefer to work with complete blocks */
a1 = max_ii(a, start);
a2 = min_ii(a + step, end);
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if (a1 < a2) cp_key(a1, a2, tot, out, key, actkb, kb, NULL, KEY_MODE_BEZTRIPLE);
}
else {
step = 0;
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}
}
}
void BKE_key_evaluate_relative(const int start, int end, const int tot, char *basispoin, Key *key, KeyBlock *actkb,
float **per_keyblock_weights, const int mode)
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{
KeyBlock *kb;
int *ofsp, ofs[3], elemsize, b;
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char *cp, *poin, *reffrom, *from, elemstr[8];
int poinsize, keyblock_index;
/* currently always 0, in future key_pointer_size may assign */
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ofs[1] = 0;
if (!key_pointer_size(key, mode, &poinsize, &ofs[0]))
return;
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if (end > tot) end = tot;
/* in case of beztriple */
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elemstr[0] = 1; /* nr of ipofloats */
elemstr[1] = IPO_BEZTRIPLE;
elemstr[2] = 0;
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/* just here, not above! */
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elemsize = key->elemsize;
if (mode == KEY_MODE_BEZTRIPLE) elemsize *= 3;
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/* step 1 init */
cp_key(start, end, tot, basispoin, key, actkb, key->refkey, NULL, mode);
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/* step 2: do it */
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for (kb = key->block.first, keyblock_index = 0; kb; kb = kb->next, keyblock_index++) {
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if (kb != key->refkey) {
float icuval = kb->curval;
/* only with value, and no difference allowed */
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if (!(kb->flag & KEYBLOCK_MUTE) && icuval != 0.0f && kb->totelem == tot) {
KeyBlock *refb;
float weight, *weights = per_keyblock_weights ? per_keyblock_weights[keyblock_index] : NULL;
char *freefrom = NULL, *freereffrom = NULL;
/* reference now can be any block */
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refb = BLI_findlink(&key->block, kb->relative);
if (refb == NULL) continue;
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poin = basispoin;
from = key_block_get_data(key, actkb, kb, &freefrom);
reffrom = key_block_get_data(key, actkb, refb, &freereffrom);
poin += start * poinsize;
reffrom += key->elemsize * start; // key elemsize yes!
from += key->elemsize * start;
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for (b = start; b < end; b++) {
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weight = weights ? (*weights * icuval) : icuval;
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cp = key->elemstr;
if (mode == KEY_MODE_BEZTRIPLE) cp = elemstr;
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ofsp = ofs;
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while (cp[0]) { /* (cp[0] == amount) */
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switch (cp[1]) {
case IPO_FLOAT:
rel_flerp(3, (float *)poin, (float *)reffrom, (float *)from, weight);
break;
case IPO_BPOINT:
rel_flerp(4, (float *)poin, (float *)reffrom, (float *)from, weight);
break;
case IPO_BEZTRIPLE:
rel_flerp(12, (float *)poin, (float *)reffrom, (float *)from, weight);
break;
default:
/* should never happen */
if (freefrom) MEM_freeN(freefrom);
if (freereffrom) MEM_freeN(freereffrom);
BLI_assert(!"invalid 'cp[1]'");
return;
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}
poin += *ofsp;
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cp += 2;
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ofsp++;
}
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reffrom += elemsize;
from += elemsize;
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if (mode == KEY_MODE_BEZTRIPLE) b += 2;
if (weights) weights++;
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}
if (freefrom) MEM_freeN(freefrom);
if (freereffrom) MEM_freeN(freereffrom);
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}
}
}
}
static void do_key(const int start, int end, const int tot, char *poin, Key *key, KeyBlock *actkb, KeyBlock **k, float *t, const int mode)
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{
float k1tot = 0.0, k2tot = 0.0, k3tot = 0.0, k4tot = 0.0;
float k1d = 0.0, k2d = 0.0, k3d = 0.0, k4d = 0.0;
int a, ofs[32], *ofsp;
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int flagdo = 15, flagflo = 0, elemsize, poinsize = 0;
char *k1, *k2, *k3, *k4, *freek1, *freek2, *freek3, *freek4;
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char *cp, elemstr[8];
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/* currently always 0, in future key_pointer_size may assign */
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ofs[1] = 0;
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if (!key_pointer_size(key, mode, &poinsize, &ofs[0]))
return;
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if (end > tot) end = tot;
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k1 = key_block_get_data(key, actkb, k[0], &freek1);
k2 = key_block_get_data(key, actkb, k[1], &freek2);
k3 = key_block_get_data(key, actkb, k[2], &freek3);
k4 = key_block_get_data(key, actkb, k[3], &freek4);
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/* test for more or less points (per key!) */
if (tot != k[0]->totelem) {
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k1tot = 0.0;
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flagflo |= 1;
if (k[0]->totelem) {
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k1d = k[0]->totelem / (float)tot;
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}
else {
flagdo -= 1;
}
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}
if (tot != k[1]->totelem) {
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k2tot = 0.0;
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flagflo |= 2;
if (k[0]->totelem) {
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k2d = k[1]->totelem / (float)tot;
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}
else {
flagdo -= 2;
}
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}
if (tot != k[2]->totelem) {
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k3tot = 0.0;
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flagflo |= 4;
if (k[0]->totelem) {
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k3d = k[2]->totelem / (float)tot;
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}
else {
flagdo -= 4;
}
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}
if (tot != k[3]->totelem) {
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k4tot = 0.0;
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flagflo |= 8;
if (k[0]->totelem) {
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k4d = k[3]->totelem / (float)tot;
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}
else {
flagdo -= 8;
}
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}
/* this exception is needed for curves with multiple splines */
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if (start != 0) {
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poin += poinsize * start;
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if (flagdo & 1) {
if (flagflo & 1) {
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k1tot += start * k1d;
a = (int)floor(k1tot);
if (a) {
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k1tot -= a;
k1 += a * key->elemsize;
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}
}
else {
k1 += start * key->elemsize;
}
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}
if (flagdo & 2) {
if (flagflo & 2) {
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k2tot += start * k2d;
a = (int)floor(k2tot);
if (a) {
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k2tot -= a;
k2 += a * key->elemsize;
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}
}
else {
k2 += start * key->elemsize;
}
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}
if (flagdo & 4) {
if (flagflo & 4) {
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k3tot += start * k3d;
a = (int)floor(k3tot);
if (a) {
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k3tot -= a;
k3 += a * key->elemsize;
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}
}
else {
k3 += start * key->elemsize;
}
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}
if (flagdo & 8) {
if (flagflo & 8) {
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k4tot += start * k4d;
a = (int)floor(k4tot);
if (a) {
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k4tot -= a;
k4 += a * key->elemsize;
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}
}
else {
k4 += start * key->elemsize;
}
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}
}
/* in case of beztriple */
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elemstr[0] = 1; /* nr of ipofloats */
elemstr[1] = IPO_BEZTRIPLE;
elemstr[2] = 0;
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/* only here, not above! */
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elemsize = key->elemsize;
if (mode == KEY_MODE_BEZTRIPLE) elemsize *= 3;
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for (a = start; a < end; a++) {
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cp = key->elemstr;
if (mode == KEY_MODE_BEZTRIPLE) cp = elemstr;
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ofsp = ofs;
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while (cp[0]) { /* (cp[0] == amount) */
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switch (cp[1]) {
case IPO_FLOAT:
flerp(3, (float *)poin, (float *)k1, (float *)k2, (float *)k3, (float *)k4, t);
break;
case IPO_BPOINT:
flerp(4, (float *)poin, (float *)k1, (float *)k2, (float *)k3, (float *)k4, t);
break;
case IPO_BEZTRIPLE:
flerp(12, (void *)poin, (void *)k1, (void *)k2, (void *)k3, (void *)k4, t);
break;
default:
/* should never happen */
if (freek1) MEM_freeN(freek1);
if (freek2) MEM_freeN(freek2);
if (freek3) MEM_freeN(freek3);
if (freek4) MEM_freeN(freek4);
BLI_assert(!"invalid 'cp[1]'");
return;
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}
poin += *ofsp;
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cp += 2;
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ofsp++;
}
/* lets do it the difficult way: when keys have a different size */
if (flagdo & 1) {
if (flagflo & 1) {
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k1tot += k1d;
while (k1tot >= 1.0f) {
k1tot -= 1.0f;
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k1 += elemsize;
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}
}
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else {
k1 += elemsize;
}
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}
if (flagdo & 2) {
if (flagflo & 2) {
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k2tot += k2d;
while (k2tot >= 1.0f) {
k2tot -= 1.0f;
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k2 += elemsize;
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}
}
else {
k2 += elemsize;
}
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}
if (flagdo & 4) {
if (flagflo & 4) {
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k3tot += k3d;
while (k3tot >= 1.0f) {
k3tot -= 1.0f;
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k3 += elemsize;
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}
}
else {
k3 += elemsize;
}
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}
if (flagdo & 8) {
if (flagflo & 8) {
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k4tot += k4d;
while (k4tot >= 1.0f) {
k4tot -= 1.0f;
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k4 += elemsize;
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}
}
else {
k4 += elemsize;
}
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}
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if (mode == KEY_MODE_BEZTRIPLE) a += 2;
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}
if (freek1) MEM_freeN(freek1);
if (freek2) MEM_freeN(freek2);
if (freek3) MEM_freeN(freek3);
if (freek4) MEM_freeN(freek4);
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}
static float *get_weights_array(Object *ob, char *vgroup, WeightsArrayCache *cache)
{
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MDeformVert *dvert = NULL;
BMEditMesh *em = NULL;
BMIter iter;
BMVert *eve;
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int totvert = 0, defgrp_index = 0;
/* no vgroup string set? */
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if (vgroup[0] == 0) return NULL;
/* gather dvert and totvert */
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if (ob->type == OB_MESH) {
Mesh *me = ob->data;
dvert = me->dvert;
totvert = me->totvert;
if (me->edit_btmesh && me->edit_btmesh->bm->totvert == totvert)
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em = me->edit_btmesh;
}
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else if (ob->type == OB_LATTICE) {
Lattice *lt = ob->data;
dvert = lt->dvert;
totvert = lt->pntsu * lt->pntsv * lt->pntsw;
}
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if (dvert == NULL) return NULL;
/* find the group (weak loop-in-loop) */
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defgrp_index = defgroup_name_index(ob, vgroup);
if (defgrp_index != -1) {
float *weights;
int i;
if (cache) {
if (cache->defgroup_weights == NULL) {
int num_defgroup = BLI_listbase_count(&ob->defbase);
cache->defgroup_weights =
MEM_callocN(sizeof(*cache->defgroup_weights) * num_defgroup,
"cached defgroup weights");
cache->num_defgroup_weights = num_defgroup;
}
if (cache->defgroup_weights[defgrp_index]) {
return cache->defgroup_weights[defgrp_index];
}
}
weights = MEM_mallocN(totvert * sizeof(float), "weights");
if (em) {
const int cd_dvert_offset = CustomData_get_offset(&em->bm->vdata, CD_MDEFORMVERT);
BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
dvert = BM_ELEM_CD_GET_VOID_P(eve, cd_dvert_offset);
weights[i] = defvert_find_weight(dvert, defgrp_index);
}
}
else {
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for (i = 0; i < totvert; i++, dvert++) {
weights[i] = defvert_find_weight(dvert, defgrp_index);
}
}
if (cache) {
cache->defgroup_weights[defgrp_index] = weights;
}
return weights;
}
return NULL;
}
float **BKE_keyblock_get_per_block_weights(Object *ob, Key *key, WeightsArrayCache *cache)
{
KeyBlock *keyblock;
float **per_keyblock_weights;
int keyblock_index;
per_keyblock_weights =
MEM_mallocN(sizeof(*per_keyblock_weights) * key->totkey,
"per keyblock weights");
for (keyblock = key->block.first, keyblock_index = 0;
keyblock;
keyblock = keyblock->next, keyblock_index++)
{
per_keyblock_weights[keyblock_index] = get_weights_array(ob, keyblock->vgroup, cache);
}
return per_keyblock_weights;
}
void BKE_keyblock_free_per_block_weights(Key *key, float **per_keyblock_weights, WeightsArrayCache *cache)
{
int a;
if (cache) {
if (cache->num_defgroup_weights) {
for (a = 0; a < cache->num_defgroup_weights; a++) {
if (cache->defgroup_weights[a]) {
MEM_freeN(cache->defgroup_weights[a]);
}
}
MEM_freeN(cache->defgroup_weights);
}
cache->defgroup_weights = NULL;
}
else {
for (a = 0; a < key->totkey; a++) {
if (per_keyblock_weights[a]) {
MEM_freeN(per_keyblock_weights[a]);
}
}
}
MEM_freeN(per_keyblock_weights);
}
static void do_mesh_key(Object *ob, Key *key, char *out, const int tot)
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{
KeyBlock *k[4], *actkb = BKE_keyblock_from_object(ob);
float t[4];
int flag = 0;
if (key->type == KEY_RELATIVE) {
WeightsArrayCache cache = {0, NULL};
float **per_keyblock_weights;
per_keyblock_weights = BKE_keyblock_get_per_block_weights(ob, key, &cache);
BKE_key_evaluate_relative(0, tot, tot, (char *)out, key, actkb, per_keyblock_weights, KEY_MODE_DUMMY);
BKE_keyblock_free_per_block_weights(key, per_keyblock_weights, &cache);
}
else {
const float ctime_scaled = key->ctime / 100.0f;
flag = setkeys(ctime_scaled, &key->block, k, t, 0);
if (flag == 0) {
do_key(0, tot, tot, (char *)out, key, actkb, k, t, KEY_MODE_DUMMY);
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}
else {
cp_key(0, tot, tot, (char *)out, key, actkb, k[2], NULL, KEY_MODE_DUMMY);
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}
}
}
static void do_cu_key(Curve *cu, Key *key, KeyBlock *actkb, KeyBlock **k, float *t, char *out, const int tot)
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{
Nurb *nu;
int a, step;
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for (a = 0, nu = cu->nurb.first; nu; nu = nu->next, a += step) {
if (nu->bp) {
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step = nu->pntsu * nu->pntsv;
do_key(a, a + step, tot, out, key, actkb, k, t, KEY_MODE_BPOINT);
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}
else if (nu->bezt) {
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step = 3 * nu->pntsu;
do_key(a, a + step, tot, out, key, actkb, k, t, KEY_MODE_BEZTRIPLE);
}
else {
step = 0;
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}
}
}
static void do_rel_cu_key(Curve *cu, Key *key, KeyBlock *actkb, char *out, const int tot)
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{
Nurb *nu;
int a, step;
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for (a = 0, nu = cu->nurb.first; nu; nu = nu->next, a += step) {
if (nu->bp) {
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step = nu->pntsu * nu->pntsv;
BKE_key_evaluate_relative(a, a + step, tot, out, key, actkb, NULL, KEY_MODE_BPOINT);
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}
else if (nu->bezt) {
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step = 3 * nu->pntsu;
BKE_key_evaluate_relative(a, a + step, tot, out, key, actkb, NULL, KEY_MODE_BEZTRIPLE);
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}
else {
step = 0;
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}
}
}
static void do_curve_key(Object *ob, Key *key, char *out, const int tot)
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{
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Curve *cu = ob->data;
KeyBlock *k[4], *actkb = BKE_keyblock_from_object(ob);
float t[4];
int flag = 0;
if (key->type == KEY_RELATIVE) {
do_rel_cu_key(cu, cu->key, actkb, out, tot);
}
else {
const float ctime_scaled = key->ctime / 100.0f;
flag = setkeys(ctime_scaled, &key->block, k, t, 0);
if (flag == 0) {
do_cu_key(cu, key, actkb, k, t, out, tot);
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}
else {
cp_cu_key(cu, key, actkb, k[2], 0, tot, out, tot);
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}
}
}
static void do_latt_key(Object *ob, Key *key, char *out, const int tot)
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{
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Lattice *lt = ob->data;
KeyBlock *k[4], *actkb = BKE_keyblock_from_object(ob);
float t[4];
int flag;
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if (key->type == KEY_RELATIVE) {
float **per_keyblock_weights;
per_keyblock_weights = BKE_keyblock_get_per_block_weights(ob, key, NULL);
BKE_key_evaluate_relative(0, tot, tot, (char *)out, key, actkb, per_keyblock_weights, KEY_MODE_DUMMY);
BKE_keyblock_free_per_block_weights(key, per_keyblock_weights, NULL);
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}
else {
const float ctime_scaled = key->ctime / 100.0f;
flag = setkeys(ctime_scaled, &key->block, k, t, 0);
if (flag == 0) {
do_key(0, tot, tot, (char *)out, key, actkb, k, t, KEY_MODE_DUMMY);
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}
else {
cp_key(0, tot, tot, (char *)out, key, actkb, k[2], NULL, KEY_MODE_DUMMY);
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}
}
if (lt->flag & LT_OUTSIDE) outside_lattice(lt);
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}
/* returns key coordinates (+ tilt) when key applied, NULL otherwise */
float *BKE_key_evaluate_object_ex(
Object *ob, int *r_totelem,
float *arr, size_t arr_size)
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{
Key *key = BKE_key_from_object(ob);
KeyBlock *actkb = BKE_keyblock_from_object(ob);
char *out;
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int tot = 0, size = 0;
if (key == NULL || BLI_listbase_is_empty(&key->block))
return NULL;
/* compute size of output array */
if (ob->type == OB_MESH) {
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Mesh *me = ob->data;
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tot = me->totvert;
size = tot * 3 * sizeof(float);
}
else if (ob->type == OB_LATTICE) {
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Lattice *lt = ob->data;
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tot = lt->pntsu * lt->pntsv * lt->pntsw;
size = tot * 3 * sizeof(float);
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
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Curve *cu = ob->data;
Nurb *nu;
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for (nu = cu->nurb.first; nu; nu = nu->next) {
if (nu->bezt) {
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tot += 3 * nu->pntsu;
size += nu->pntsu * 12 * sizeof(float);
}
else if (nu->bp) {
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tot += nu->pntsu * nu->pntsv;
size += nu->pntsu * nu->pntsv * 12 * sizeof(float);
}
}
}
/* if nothing to interpolate, cancel */
if (tot == 0 || size == 0)
return NULL;
/* allocate array */
if (arr == NULL) {
out = MEM_callocN(size, "BKE_key_evaluate_object out");
}
else {
if (arr_size != size) {
return NULL;
}
out = (char *)arr;
}
/* prevent python from screwing this up? anyhoo, the from pointer could be dropped */
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key->from = (ID *)ob->data;
if (ob->shapeflag & OB_SHAPE_LOCK) {
/* shape locked, copy the locked shape instead of blending */
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KeyBlock *kb = BLI_findlink(&key->block, ob->shapenr - 1);
if (kb && (kb->flag & KEYBLOCK_MUTE))
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kb = key->refkey;
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if (kb == NULL) {
kb = key->block.first;
ob->shapenr = 1;
}
if (OB_TYPE_SUPPORT_VGROUP(ob->type)) {
float *weights = get_weights_array(ob, kb->vgroup, NULL);
cp_key(0, tot, tot, out, key, actkb, kb, weights, 0);
if (weights) MEM_freeN(weights);
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF))
cp_cu_key(ob->data, key, actkb, kb, 0, tot, out, tot);
}
else {
if (ob->type == OB_MESH) do_mesh_key(ob, key, out, tot);
else if (ob->type == OB_LATTICE) do_latt_key(ob, key, out, tot);
else if (ob->type == OB_CURVE) do_curve_key(ob, key, out, tot);
else if (ob->type == OB_SURF) do_curve_key(ob, key, out, tot);
}
if (r_totelem) {
*r_totelem = tot;
}
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return (float *)out;
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}
float *BKE_key_evaluate_object(Object *ob, int *r_totelem)
{
return BKE_key_evaluate_object_ex(ob, r_totelem, NULL, 0);
}
Key **BKE_key_from_id_p(ID *id)
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{
switch (GS(id->name)) {
case ID_ME:
{
Mesh *me = (Mesh *)id;
return &me->key;
}
case ID_CU:
{
Curve *cu = (Curve *)id;
if (cu->vfont == NULL) {
return &cu->key;
}
break;
}
case ID_LT:
{
Lattice *lt = (Lattice *)id;
return &lt->key;
}
}
return NULL;
}
Key *BKE_key_from_id(ID *id)
{
Key **key_p;
key_p = BKE_key_from_id_p(id);
if (key_p) {
return *key_p;
}
return NULL;
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}
Key **BKE_key_from_object_p(Object *ob)
{
if (ob == NULL || ob->data == NULL)
return NULL;
return BKE_key_from_id_p(ob->data);
}
Key *BKE_key_from_object(Object *ob)
{
Key **key_p;
key_p = BKE_key_from_object_p(ob);
if (key_p) {
return *key_p;
}
return NULL;
}
KeyBlock *BKE_keyblock_add(Key *key, const char *name)
{
KeyBlock *kb;
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float curpos = -0.1;
int tot;
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kb = key->block.last;
if (kb) curpos = kb->pos;
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kb = MEM_callocN(sizeof(KeyBlock), "Keyblock");
BLI_addtail(&key->block, kb);
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kb->type = KEY_CARDINAL;
tot = BLI_listbase_count(&key->block);
if (name) {
BLI_strncpy(kb->name, name, sizeof(kb->name));
}
else {
if (tot == 1)
BLI_strncpy(kb->name, DATA_("Basis"), sizeof(kb->name));
else
BLI_snprintf(kb->name, sizeof(kb->name), DATA_("Key %d"), tot - 1);
}
BLI_uniquename(&key->block, kb, DATA_("Key"), '.', offsetof(KeyBlock, name), sizeof(kb->name));
kb->uid = key->uidgen++;
key->totkey++;
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if (key->totkey == 1) key->refkey = kb;
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kb->slidermin = 0.0f;
kb->slidermax = 1.0f;
/**
* \note caller may want to set this to current time, but don't do it here since we need to sort
* which could cause problems in some cases, see #BKE_keyblock_add_ctime */
kb->pos = curpos + 0.1f; /* only used for absolute shape keys */
return kb;
}
/**
* \note sorting is a problematic side effect in some cases,
* better only do this explicitly by having its own function,
*
* \param key The key datablock to add to.
* \param name Optional name for the new keyblock.
* \param do_force always use ctime even for relative keys.
*/
2014-02-03 18:55:59 +11:00
KeyBlock *BKE_keyblock_add_ctime(Key *key, const char *name, const bool do_force)
{
KeyBlock *kb = BKE_keyblock_add(key, name);
const float cpos = key->ctime / 100.0f;
/* In case of absolute keys, there is no point in adding more than one key with the same pos.
* Hence only set new keybloc pos to current time if none previous one already use it.
* Now at least people just adding absolute keys without touching to ctime
* won't have to systematically use retiming func (and have ordering issues, too). See T39897.
*/
if (!do_force && (key->type != KEY_RELATIVE)) {
KeyBlock *it_kb;
for (it_kb = key->block.first; it_kb; it_kb = it_kb->next) {
if (it_kb->pos == cpos) {
return kb;
}
}
}
if (do_force || (key->type != KEY_RELATIVE)) {
kb->pos = cpos;
BKE_key_sort(key);
}
return kb;
}
/* only the active keyblock */
KeyBlock *BKE_keyblock_from_object(Object *ob)
{
Key *key = BKE_key_from_object(ob);
if (key) {
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KeyBlock *kb = BLI_findlink(&key->block, ob->shapenr - 1);
return kb;
}
return NULL;
}
KeyBlock *BKE_keyblock_from_object_reference(Object *ob)
{
Key *key = BKE_key_from_object(ob);
if (key)
return key->refkey;
return NULL;
}
/* get the appropriate KeyBlock given an index */
KeyBlock *BKE_keyblock_from_key(Key *key, int index)
{
KeyBlock *kb;
int i;
if (key) {
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kb = key->block.first;
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for (i = 1; i < key->totkey; i++) {
kb = kb->next;
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if (index == i)
return kb;
}
}
return NULL;
}
/* get the appropriate KeyBlock given a name to search for */
KeyBlock *BKE_keyblock_find_name(Key *key, const char name[])
{
return BLI_findstring(&key->block, name, offsetof(KeyBlock, name));
}
/**
* \brief copy shape-key attributes, but not key data.or name/uid
*/
void BKE_keyblock_copy_settings(KeyBlock *kb_dst, const KeyBlock *kb_src)
{
kb_dst->pos = kb_src->pos;
kb_dst->curval = kb_src->curval;
kb_dst->type = kb_src->type;
kb_dst->relative = kb_src->relative;
BLI_strncpy(kb_dst->vgroup, kb_src->vgroup, sizeof(kb_dst->vgroup));
kb_dst->slidermin = kb_src->slidermin;
kb_dst->slidermax = kb_src->slidermax;
}
/* Get RNA-Path for 'value' setting of the given ShapeKey
* NOTE: the user needs to free the returned string once they're finish with it
*/
char *BKE_keyblock_curval_rnapath_get(Key *key, KeyBlock *kb)
{
PointerRNA ptr;
PropertyRNA *prop;
/* sanity checks */
if (ELEM(NULL, key, kb))
return NULL;
/* create the RNA pointer */
RNA_pointer_create(&key->id, &RNA_ShapeKey, kb, &ptr);
/* get pointer to the property too */
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prop = RNA_struct_find_property(&ptr, "value");
/* return the path */
return RNA_path_from_ID_to_property(&ptr, prop);
}
/* conversion functions */
/************************* Lattice ************************/
void BKE_keyblock_update_from_lattice(Lattice *lt, KeyBlock *kb)
{
BPoint *bp;
float (*fp)[3];
int a, tot;
BLI_assert(kb->totelem == lt->pntsu * lt->pntsv * lt->pntsw);
tot = kb->totelem;
if (tot == 0) return;
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bp = lt->def;
fp = kb->data;
for (a = 0; a < kb->totelem; a++, fp++, bp++) {
copy_v3_v3(*fp, bp->vec);
}
}
void BKE_keyblock_convert_from_lattice(Lattice *lt, KeyBlock *kb)
{
int tot;
tot = lt->pntsu * lt->pntsv * lt->pntsw;
if (tot == 0) return;
MEM_SAFE_FREE(kb->data);
kb->data = MEM_mallocN(lt->key->elemsize * tot, __func__);
kb->totelem = tot;
BKE_keyblock_update_from_lattice(lt, kb);
}
void BKE_keyblock_convert_to_lattice(KeyBlock *kb, Lattice *lt)
{
BPoint *bp;
const float (*fp)[3];
int a, tot;
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bp = lt->def;
fp = kb->data;
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tot = lt->pntsu * lt->pntsv * lt->pntsw;
tot = min_ii(kb->totelem, tot);
for (a = 0; a < tot; a++, fp++, bp++) {
copy_v3_v3(bp->vec, *fp);
}
}
/************************* Curve ************************/
void BKE_keyblock_update_from_curve(Curve *UNUSED(cu), KeyBlock *kb, ListBase *nurb)
{
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
float *fp;
int a, tot;
/* count */
BLI_assert(BKE_nurbList_verts_count(nurb) == kb->totelem);
tot = kb->totelem;
if (tot == 0) return;
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fp = kb->data;
for (nu = nurb->first; nu; nu = nu->next) {
if (nu->bezt) {
for (a = nu->pntsu, bezt = nu->bezt; a; a--, bezt++) {
int i;
for (i = 0; i < 3; i++, fp += 3) {
copy_v3_v3(fp, bezt->vec[i]);
}
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fp[0] = bezt->alfa;
fp += 3; /* alphas */
}
}
else {
;
for (a = nu->pntsu * nu->pntsv, bp = nu->bp; a; a--, fp += 4, bp++) {
copy_v3_v3(fp, bp->vec);
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fp[3] = bp->alfa;
}
}
}
}
void BKE_keyblock_convert_from_curve(Curve *cu, KeyBlock *kb, ListBase *nurb)
{
int tot;
/* count */
tot = BKE_nurbList_verts_count(nurb);
if (tot == 0) return;
MEM_SAFE_FREE(kb->data);
kb->data = MEM_mallocN(cu->key->elemsize * tot, __func__);
kb->totelem = tot;
BKE_keyblock_update_from_curve(cu, kb, nurb);
}
void BKE_keyblock_convert_to_curve(KeyBlock *kb, Curve *UNUSED(cu), ListBase *nurb)
{
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
const float *fp;
int a, tot;
tot = BKE_nurbList_verts_count(nurb);
tot = min_ii(kb->totelem, tot);
fp = kb->data;
for (nu = nurb->first; nu && tot > 0; nu = nu->next) {
if (nu->bezt) {
for (a = nu->pntsu, bezt = nu->bezt; a && tot > 0; a--, tot -= 3, bezt++) {
int i;
for (i = 0; i < 3; i++, fp += 3) {
copy_v3_v3(bezt->vec[i], fp);
}
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bezt->alfa = fp[0];
fp += 3; /* alphas */
}
}
else {
for (a = nu->pntsu * nu->pntsv, bp = nu->bp; a && tot; a--, tot--, fp += 4, bp++) {
copy_v3_v3(bp->vec, fp);
2012-04-14 02:32:32 +00:00
bp->alfa = fp[3];
}
}
}
}
/************************* Mesh ************************/
void BKE_keyblock_update_from_mesh(Mesh *me, KeyBlock *kb)
{
MVert *mvert;
float (*fp)[3];
int a, tot;
BLI_assert(me->totvert == kb->totelem);
tot = me->totvert;
if (tot == 0) return;
2012-04-14 02:32:32 +00:00
mvert = me->mvert;
fp = kb->data;
for (a = 0; a < tot; a++, fp++, mvert++) {
copy_v3_v3(*fp, mvert->co);
}
}
void BKE_keyblock_convert_from_mesh(Mesh *me, KeyBlock *kb)
{
int tot = me->totvert;
if (me->totvert == 0) return;
MEM_SAFE_FREE(kb->data);
kb->data = MEM_mallocN(me->key->elemsize * tot, __func__);
kb->totelem = tot;
BKE_keyblock_update_from_mesh(me, kb);
}
void BKE_keyblock_convert_to_mesh(KeyBlock *kb, Mesh *me)
{
MVert *mvert;
const float (*fp)[3];
int a, tot;
2012-04-14 02:32:32 +00:00
mvert = me->mvert;
fp = kb->data;
tot = min_ii(kb->totelem, me->totvert);
for (a = 0; a < tot; a++, fp++, mvert++) {
copy_v3_v3(mvert->co, *fp);
}
}
/**
* Computes normals (vertices, polygons and/or loops ones) of given mesh for given shape key.
*
* \param kb the KeyBlock to use to compute normals.
* \param mesh the Mesh to apply keyblock to.
* \param r_vertnors if non-NULL, an array of vectors, same length as number of vertices.
* \param r_polynors if non-NULL, an array of vectors, same length as number of polygons.
* \param r_loopnors if non-NULL, an array of vectors, same length as number of loops.
*/
void BKE_keyblock_mesh_calc_normals(
struct KeyBlock *kb, struct Mesh *mesh,
float (*r_vertnors)[3], float (*r_polynors)[3], float (*r_loopnors)[3])
{
/* We use a temp, shallow copy of mesh to work. */
Mesh me;
bool free_polynors = false;
if (r_vertnors == NULL && r_polynors == NULL && r_loopnors == NULL) {
return;
}
me = *mesh;
me.mvert = MEM_dupallocN(mesh->mvert);
CustomData_reset(&me.vdata);
CustomData_reset(&me.edata);
CustomData_reset(&me.pdata);
CustomData_reset(&me.ldata);
CustomData_reset(&me.fdata);
BKE_keyblock_convert_to_mesh(kb, &me);
if (r_polynors == NULL && r_loopnors != NULL) {
r_polynors = MEM_mallocN(sizeof(float[3]) * me.totpoly, __func__);
free_polynors = true;
}
BKE_mesh_calc_normals_poly(
me.mvert, r_vertnors, me.totvert, me.mloop, me.mpoly, me.totloop, me.totpoly, r_polynors, false);
if (r_loopnors) {
short (*clnors)[2] = CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL); /* May be NULL. */
BKE_mesh_normals_loop_split(
me.mvert, me.totvert, me.medge, me.totedge,
me.mloop, r_loopnors, me.totloop, me.mpoly, r_polynors, me.totpoly,
(me.flag & ME_AUTOSMOOTH) != 0, me.smoothresh, NULL, clnors, NULL);
}
CustomData_free(&me.vdata, me.totvert);
CustomData_free(&me.edata, me.totedge);
CustomData_free(&me.pdata, me.totpoly);
CustomData_free(&me.ldata, me.totloop);
CustomData_free(&me.fdata, me.totface);
MEM_freeN(me.mvert);
if (free_polynors) {
MEM_freeN(r_polynors);
}
}
/************************* raw coords ************************/
void BKE_keyblock_update_from_vertcos(Object *ob, KeyBlock *kb, float (*vertCos)[3])
{
float (*co)[3] = vertCos;
float *fp = kb->data;
int tot, a;
#ifndef NDEBUG
if (ob->type == OB_LATTICE) {
Lattice *lt = ob->data;
BLI_assert((lt->pntsu * lt->pntsv * lt->pntsw) == kb->totelem);
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
Curve *cu = ob->data;
BLI_assert(BKE_nurbList_verts_count(&cu->nurb) == kb->totelem);
}
else if (ob->type == OB_MESH) {
Mesh *me = ob->data;
BLI_assert(me->totvert == kb->totelem);
}
else {
BLI_assert(0 == kb->totelem);
}
#endif
tot = kb->totelem;
if (tot == 0) return;
/* Copy coords to keyblock */
if (ELEM(ob->type, OB_MESH, OB_LATTICE)) {
for (a = 0; a < tot; a++, fp += 3, co++) {
copy_v3_v3(fp, *co);
}
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
2012-04-14 02:32:32 +00:00
Curve *cu = (Curve *)ob->data;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
for (nu = cu->nurb.first; nu; nu = nu->next) {
if (nu->bezt) {
for (a = nu->pntsu, bezt = nu->bezt; a; a--, bezt++) {
int i;
for (i = 0; i < 3; i++, fp += 3, co++) {
copy_v3_v3(fp, *co);
}
2012-04-14 02:32:32 +00:00
fp += 3; /* skip alphas */
}
}
else {
for (a = nu->pntsu * nu->pntsv, bp = nu->bp; a; a--, bp++, fp += 4, co++) {
copy_v3_v3(fp, *co);
}
}
}
}
}
void BKE_keyblock_convert_from_vertcos(Object *ob, KeyBlock *kb, float (*vertCos)[3])
{
int tot = 0, elemsize;
MEM_SAFE_FREE(kb->data);
/* Count of vertex coords in array */
if (ob->type == OB_MESH) {
2012-04-14 02:32:32 +00:00
Mesh *me = (Mesh *)ob->data;
tot = me->totvert;
elemsize = me->key->elemsize;
}
else if (ob->type == OB_LATTICE) {
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Lattice *lt = (Lattice *)ob->data;
tot = lt->pntsu * lt->pntsv * lt->pntsw;
elemsize = lt->key->elemsize;
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
2012-04-14 02:32:32 +00:00
Curve *cu = (Curve *)ob->data;
elemsize = cu->key->elemsize;
tot = BKE_nurbList_verts_count(&cu->nurb);
}
if (tot == 0) return;
kb->data = MEM_mallocN(tot * elemsize, __func__);
/* Copy coords to keyblock */
BKE_keyblock_update_from_vertcos(ob, kb, vertCos);
}
float (*BKE_keyblock_convert_to_vertcos(Object *ob, KeyBlock *kb))[3]
{
float (*vertCos)[3], (*co)[3];
const float *fp = kb->data;
int tot = 0, a;
/* Count of vertex coords in array */
if (ob->type == OB_MESH) {
Mesh *me = (Mesh *)ob->data;
tot = me->totvert;
}
else if (ob->type == OB_LATTICE) {
Lattice *lt = (Lattice *)ob->data;
tot = lt->pntsu * lt->pntsv * lt->pntsw;
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
Curve *cu = (Curve *)ob->data;
tot = BKE_nurbList_verts_count(&cu->nurb);
}
if (tot == 0) return NULL;
co = vertCos = MEM_mallocN(tot * sizeof(*vertCos), __func__);
/* Copy coords to array */
if (ELEM(ob->type, OB_MESH, OB_LATTICE)) {
for (a = 0; a < tot; a++, fp += 3, co++) {
copy_v3_v3(*co, fp);
}
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
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Curve *cu = (Curve *)ob->data;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
for (nu = cu->nurb.first; nu; nu = nu->next) {
if (nu->bezt) {
for (a = nu->pntsu, bezt = nu->bezt; a; a--, bezt++) {
int i;
for (i = 0; i < 3; i++, fp += 3, co++) {
copy_v3_v3(*co, fp);
}
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fp += 3; /* skip alphas */
}
}
else {
for (a = nu->pntsu * nu->pntsv, bp = nu->bp; a; a--, bp++, fp += 4, co++) {
copy_v3_v3(*co, fp);
}
}
}
}
return vertCos;
}
/************************* raw coord offsets ************************/
void BKE_keyblock_update_from_offset(Object *ob, KeyBlock *kb, float (*ofs)[3])
{
int a;
float *fp = kb->data;
if (ELEM(ob->type, OB_MESH, OB_LATTICE)) {
for (a = 0; a < kb->totelem; a++, fp += 3, ofs++) {
add_v3_v3(fp, *ofs);
}
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
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Curve *cu = (Curve *)ob->data;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
for (nu = cu->nurb.first; nu; nu = nu->next) {
if (nu->bezt) {
for (a = nu->pntsu, bezt = nu->bezt; a; a--, bezt++) {
int i;
for (i = 0; i < 3; i++, fp += 3, ofs++) {
add_v3_v3(fp, *ofs);
}
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fp += 3; /* skip alphas */
}
}
else {
for (a = nu->pntsu * nu->pntsv, bp = nu->bp; a; a--, bp++, fp += 4, ofs++) {
add_v3_v3(fp, *ofs);
}
}
}
}
}
/* ==========================================================*/
/** Move shape key from org_index to new_index. Safe, clamps index to valid range, updates reference keys,
* the object's active shape index, the 'frame' value in case of absolute keys, etc.
* Note indices are expected in real values (not 'fake' shapenr +1 ones).
*
* \param org_index if < 0, current object's active shape will be used as skey to move.
* \return true if something was done, else false.
*/
bool BKE_keyblock_move(Object *ob, int org_index, int new_index)
{
Key *key = BKE_key_from_object(ob);
KeyBlock *kb;
const int act_index = ob->shapenr - 1;
const int totkey = key->totkey;
int i;
bool rev, in_range = false;
if (org_index < 0) {
org_index = act_index;
}
CLAMP(new_index, 0, key->totkey - 1);
CLAMP(org_index, 0, key->totkey - 1);
if (new_index == org_index) {
return false;
}
rev = ((new_index - org_index) < 0) ? true : false;
/* We swap 'org' element with its previous/next neighbor (depending on direction of the move) repeatedly,
* until we reach final position.
* This allows us to only loop on the list once! */
for (kb = (rev ? key->block.last : key->block.first), i = (rev ? totkey - 1 : 0);
kb;
kb = (rev ? kb->prev : kb->next), rev ? i-- : i++)
{
if (i == org_index) {
in_range = true; /* Start list items swapping... */
}
else if (i == new_index) {
in_range = false; /* End list items swapping. */
}
if (in_range) {
KeyBlock *other_kb = rev ? kb->prev : kb->next;
/* Swap with previous/next list item. */
BLI_listbase_swaplinks(&key->block, kb, other_kb);
/* Swap absolute positions. */
SWAP(float, kb->pos, other_kb->pos);
kb = other_kb;
}
/* Adjust relative indices, this has to be done on the whole list! */
if (kb->relative == org_index) {
kb->relative = new_index;
}
else if (kb->relative < org_index && kb->relative >= new_index) {
/* remove after, insert before this index */
kb->relative++;
}
else if (kb->relative > org_index && kb->relative <= new_index) {
/* remove before, insert after this index */
kb->relative--;
}
}
/* Need to update active shape number if it's affected, same principle as for relative indices above. */
if (org_index == act_index) {
ob->shapenr = new_index + 1;
}
else if (act_index < org_index && act_index >= new_index) {
ob->shapenr++;
}
else if (act_index > org_index && act_index <= new_index) {
ob->shapenr--;
}
/* First key is always refkey, matches interface and BKE_key_sort */
key->refkey = key->block.first;
return true;
}
/**
* Check if given keyblock (as index) is used as basis by others in given key.
*/
bool BKE_keyblock_is_basis(Key *key, const int index)
{
KeyBlock *kb;
int i;
if (key->type == KEY_RELATIVE) {
for (i = 0, kb = key->block.first; kb; i++, kb = kb->next) {
if ((i != index) && (kb->relative == index)) {
return true;
}
}
}
return false;
}