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blender-archive/source/gameengine/GamePlayer/common/GPC_Canvas.cpp

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GamePlayer/common/GPC_Canvas.cpp
* \ingroup player
*/
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#include "RAS_IPolygonMaterial.h"
#include "GPC_Canvas.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "BKE_image.h"
#include "MEM_guardedalloc.h"
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GPC_Canvas::GPC_Canvas(
int width,
int height
) :
m_width(width),
m_height(height)
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{
// initialize area so that it's available for game logic on frame 1 (ImageViewport)
m_displayarea.m_x1 = 0;
m_displayarea.m_y1 = 0;
m_displayarea.m_x2 = width;
m_displayarea.m_y2 = height;
m_frame = 1;
glGetIntegerv(GL_VIEWPORT, (GLint*)m_viewport);
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}
GPC_Canvas::~GPC_Canvas()
{
}
void GPC_Canvas::Resize(int width, int height)
{
m_width = width;
m_height = height;
// initialize area so that it's available for game logic on frame 1 (ImageViewport)
m_displayarea.m_x1 = 0;
m_displayarea.m_y1 = 0;
m_displayarea.m_x2 = width;
m_displayarea.m_y2 = height;
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}
void GPC_Canvas::ClearColor(float r, float g, float b, float a)
{
::glClearColor(r,g,b,a);
}
void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2)
{
/* x1 and y1 are the min pixel coordinate (e.g. 0)
x2 and y2 are the max pixel coordinate
the width,height is calculated including both pixels
therefore: max - min + 1
*/
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/* XXX, nasty, this needs to go somewhere else,
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* but where... definitely need to clean up this
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* whole canvas/rendertools mess.
*/
glEnable(GL_SCISSOR_TEST);
m_viewport[0] = x1;
m_viewport[1] = y1;
m_viewport[2] = x2-x1 + 1;
m_viewport[3] = y2-y1 + 1;
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glViewport(x1,y1,x2-x1 + 1,y2-y1 + 1);
glScissor(x1,y1,x2-x1 + 1,y2-y1 + 1);
}
void GPC_Canvas::UpdateViewPort(int x1, int y1, int x2, int y2)
{
m_viewport[0] = x1;
m_viewport[1] = y1;
m_viewport[2] = x2;
m_viewport[3] = y2;
}
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const int *GPC_Canvas::GetViewPort()
{
#ifdef DEBUG
// If we're in a debug build, we might as well make sure our values don't differ
// from what the gpu thinks we have. This could lead to nasty, hard to find bugs.
int viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
assert(viewport[0] == m_viewport[0]);
assert(viewport[1] == m_viewport[1]);
assert(viewport[2] == m_viewport[2]);
assert(viewport[3] == m_viewport[3]);
#endif
return m_viewport;
}
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void GPC_Canvas::ClearBuffer(
int type
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) {
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int ogltype = 0;
if (type & RAS_ICanvas::COLOR_BUFFER )
ogltype |= GL_COLOR_BUFFER_BIT;
if (type & RAS_ICanvas::DEPTH_BUFFER )
ogltype |= GL_DEPTH_BUFFER_BIT;
::glClear(ogltype);
}
void
GPC_Canvas::
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MakeScreenShot(
const char* filename
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) {
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// copy image data
unsigned int dumpsx = GetWidth();
unsigned int dumpsy = GetHeight();
unsigned int *pixels = (unsigned int *)MEM_mallocN(sizeof(int) * dumpsx * dumpsy, "pixels");
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if (!pixels) {
std::cout << "Cannot allocate pixels array" << std::endl;
return;
}
glReadPixels(0, 0, dumpsx, dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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// initialize image file format data
ImageFormatData *im_format = (ImageFormatData *)MEM_mallocN(sizeof(ImageFormatData), "im_format");
BKE_imformat_defaults(im_format);
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/* save_screenshot() frees dumprect and im_format */
save_screenshot(filename, dumpsx, dumpsy, pixels, im_format);
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}