2011-02-23 10:52:22 +00:00
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/*
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2008-04-16 22:40:48 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2008-04-16 22:40:48 +00:00
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* of the License, or (at your option) any later version.
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2002-10-12 11:37:38 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2002-10-12 11:37:38 +00:00
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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2008-04-16 22:40:48 +00:00
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* ***** END GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*/
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2011-02-25 13:35:11 +00:00
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/** \file gameengine/GamePlayer/common/GPC_Canvas.cpp
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* \ingroup player
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*/
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2002-10-12 11:37:38 +00:00
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#include "RAS_IPolygonMaterial.h"
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#include "GPC_Canvas.h"
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2013-04-04 14:00:31 +00:00
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "BKE_image.h"
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2015-11-24 09:15:15 +01:00
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#include "MEM_guardedalloc.h"
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2013-04-04 14:00:31 +00:00
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2002-10-12 11:37:38 +00:00
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GPC_Canvas::GPC_Canvas(
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int width,
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int height
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) :
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m_width(width),
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2013-07-09 01:04:49 +00:00
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m_height(height)
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2002-10-12 11:37:38 +00:00
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{
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2012-02-18 15:25:31 +00:00
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// initialize area so that it's available for game logic on frame 1 (ImageViewport)
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m_displayarea.m_x1 = 0;
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m_displayarea.m_y1 = 0;
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m_displayarea.m_x2 = width;
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m_displayarea.m_y2 = height;
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2014-06-14 08:30:09 +01:00
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m_frame = 1;
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2012-10-08 03:28:11 +00:00
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glGetIntegerv(GL_VIEWPORT, (GLint*)m_viewport);
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2002-10-12 11:37:38 +00:00
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}
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GPC_Canvas::~GPC_Canvas()
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{
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}
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void GPC_Canvas::Resize(int width, int height)
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{
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m_width = width;
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m_height = height;
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2012-05-03 14:59:42 +00:00
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// initialize area so that it's available for game logic on frame 1 (ImageViewport)
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m_displayarea.m_x1 = 0;
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m_displayarea.m_y1 = 0;
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m_displayarea.m_x2 = width;
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m_displayarea.m_y2 = height;
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2002-10-12 11:37:38 +00:00
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}
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void GPC_Canvas::ClearColor(float r, float g, float b, float a)
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{
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::glClearColor(r,g,b,a);
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}
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void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2)
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{
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BGE fix #20456 - 2.5: mouse position problem (offseted by 1 vertically)
In Blender 2.49 the win width and height were been calculated including an extra pixel (e.g. a fullscreen editor would be (width + 1) by (height + 1) )
In opposite to that, Blender 2.5 window/editor code were fixed to have the exact width,height size.
So although the BGE canvas code was still the same as 2.49 it was producing a wrong result.
I'm also adding some commentaries in the setViewport code. BGE is setting the viewports 1 pixel larger.
the setViewport command is been used as if one should pass (minx, miny, width, height), while it should be (minx, miny, maxx, maxy). I will take care of that later, if any one has extra comments on that, please let me know.
2010-04-11 01:53:21 +00:00
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/* x1 and y1 are the min pixel coordinate (e.g. 0)
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x2 and y2 are the max pixel coordinate
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the width,height is calculated including both pixels
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therefore: max - min + 1
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*/
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2002-10-12 11:37:38 +00:00
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/* XXX, nasty, this needs to go somewhere else,
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2012-03-01 12:20:18 +00:00
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* but where... definitely need to clean up this
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2002-10-12 11:37:38 +00:00
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* whole canvas/rendertools mess.
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*/
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glEnable(GL_SCISSOR_TEST);
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2012-10-08 03:28:11 +00:00
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m_viewport[0] = x1;
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m_viewport[1] = y1;
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m_viewport[2] = x2-x1 + 1;
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m_viewport[3] = y2-y1 + 1;
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2002-10-12 11:37:38 +00:00
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glViewport(x1,y1,x2-x1 + 1,y2-y1 + 1);
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glScissor(x1,y1,x2-x1 + 1,y2-y1 + 1);
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2012-12-25 06:20:50 +00:00
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}
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void GPC_Canvas::UpdateViewPort(int x1, int y1, int x2, int y2)
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{
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m_viewport[0] = x1;
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m_viewport[1] = y1;
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m_viewport[2] = x2;
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m_viewport[3] = y2;
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}
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2002-10-12 11:37:38 +00:00
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2012-10-08 03:28:11 +00:00
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const int *GPC_Canvas::GetViewPort()
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{
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#ifdef DEBUG
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// If we're in a debug build, we might as well make sure our values don't differ
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// from what the gpu thinks we have. This could lead to nasty, hard to find bugs.
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int viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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assert(viewport[0] == m_viewport[0]);
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assert(viewport[1] == m_viewport[1]);
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assert(viewport[2] == m_viewport[2]);
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assert(viewport[3] == m_viewport[3]);
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#endif
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return m_viewport;
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}
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2002-10-12 11:37:38 +00:00
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void GPC_Canvas::ClearBuffer(
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int type
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2012-03-28 05:03:24 +00:00
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) {
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2002-10-12 11:37:38 +00:00
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int ogltype = 0;
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if (type & RAS_ICanvas::COLOR_BUFFER )
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ogltype |= GL_COLOR_BUFFER_BIT;
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if (type & RAS_ICanvas::DEPTH_BUFFER )
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ogltype |= GL_DEPTH_BUFFER_BIT;
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::glClear(ogltype);
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}
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void
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GPC_Canvas::
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2004-10-24 10:42:31 +00:00
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MakeScreenShot(
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const char* filename
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2012-03-28 05:03:24 +00:00
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) {
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2004-10-24 10:42:31 +00:00
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// copy image data
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2015-11-24 09:15:15 +01:00
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unsigned int dumpsx = GetWidth();
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unsigned int dumpsy = GetHeight();
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unsigned int *pixels = (unsigned int *)MEM_mallocN(sizeof(int) * dumpsx * dumpsy, "pixels");
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2004-10-24 10:42:31 +00:00
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if (!pixels) {
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std::cout << "Cannot allocate pixels array" << std::endl;
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return;
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}
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2015-11-24 09:15:15 +01:00
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glReadPixels(0, 0, dumpsx, dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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2004-10-24 10:42:31 +00:00
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2013-04-04 14:00:31 +00:00
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// initialize image file format data
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2015-11-24 09:15:15 +01:00
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ImageFormatData *im_format = (ImageFormatData *)MEM_mallocN(sizeof(ImageFormatData), "im_format");
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BKE_imformat_defaults(im_format);
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2004-10-24 10:42:31 +00:00
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2015-11-24 09:15:15 +01:00
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/* save_screenshot() frees dumprect and im_format */
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save_screenshot(filename, dumpsx, dumpsy, pixels, im_format);
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2004-10-24 10:42:31 +00:00
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}
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