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blender-archive/source/blender/python/gpu/gpu_py_offscreen.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2015, Blender Foundation.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/python/gpu/gpu_py_offscreen.c
* \ingroup bpygpu
*
* This file defines the offscreen functionalities of the 'gpu' module
* used for off-screen OpenGL rendering.
*
* - Use ``bpygpu_`` for local API.
* - Use ``BPyGPU`` for public API.
*/
#include <Python.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_scene.h"
#include "DNA_screen_types.h"
2018-09-06 10:47:10 +10:00
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "GPU_framebuffer.h"
#include "GPU_texture.h"
#include "../editors/include/ED_view3d.h"
#include "../mathutils/mathutils.h"
#include "../generic/py_capi_utils.h"
#include "gpu_py_offscreen.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name GPUOffscreen Type
* \{ */
static PyObject *bpygpu_offscreen_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds)
{
GPUOffScreen *ofs;
int width, height, samples = 0;
char err_out[256];
static const char *_keywords[] = {"width", "height", "samples", NULL};
static _PyArg_Parser _parser = {"ii|i:GPUOffScreen.__new__", _keywords, 0};
if (!_PyArg_ParseTupleAndKeywordsFast(
args, kwds, &_parser,
&width, &height, &samples))
{
return NULL;
}
ofs = GPU_offscreen_create(width, height, samples, true, false, err_out);
if (ofs == NULL) {
PyErr_Format(PyExc_RuntimeError,
"gpu.offscreen.new(...) failed with '%s'",
err_out[0] ? err_out : "unknown error");
return NULL;
}
return BPyGPUOffScreen_CreatePyObject(ofs);
}
static int bpygpu_offscreen_valid_check(BPyGPUOffScreen *bpygpu_ofs)
{
if (UNLIKELY(bpygpu_ofs->ofs == NULL)) {
PyErr_SetString(PyExc_ReferenceError, "GPU offscreen was freed, no further access is valid");
return -1;
}
return 0;
}
#define BPY_GPU_OFFSCREEN_CHECK_OBJ(bpygpu) { \
if (UNLIKELY(bpygpu_offscreen_valid_check(bpygpu) == -1)) { \
return NULL; \
} \
} ((void)0)
PyDoc_STRVAR(bpygpu_offscreen_width_doc, "Texture width.\n\n:type: int");
static PyObject *bpygpu_offscreen_width_get(BPyGPUOffScreen *self, void *UNUSED(type))
{
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
return PyLong_FromLong(GPU_offscreen_width(self->ofs));
}
PyDoc_STRVAR(bpygpu_offscreen_height_doc, "Texture height.\n\n:type: int");
static PyObject *bpygpu_offscreen_height_get(BPyGPUOffScreen *self, void *UNUSED(type))
{
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
return PyLong_FromLong(GPU_offscreen_height(self->ofs));
}
PyDoc_STRVAR(bpygpu_offscreen_color_texture_doc, "Color texture.\n\n:type: int");
static PyObject *bpygpu_offscreen_color_texture_get(BPyGPUOffScreen *self, void *UNUSED(type))
{
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
GPUTexture *texture = GPU_offscreen_color_texture(self->ofs);
return PyLong_FromLong(GPU_texture_opengl_bindcode(texture));
}
PyDoc_STRVAR(bpygpu_offscreen_bind_doc,
"bind(save=True)\n"
"\n"
" Bind the offscreen object.\n"
"\n"
" :param save: save OpenGL current states.\n"
" :type save: bool\n"
);
static PyObject *bpygpu_offscreen_bind(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
{
bool save = true;
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
static const char *_keywords[] = {"save", NULL};
static _PyArg_Parser _parser = {"|O&:bind", _keywords, 0};
if (!_PyArg_ParseTupleAndKeywordsFast(
args, kwds, &_parser,
PyC_ParseBool, &save))
{
return NULL;
}
GPU_offscreen_bind(self->ofs, save);
Py_RETURN_NONE;
}
PyDoc_STRVAR(bpygpu_offscreen_unbind_doc,
"unbind(restore=True)\n"
"\n"
" Unbind the offscreen object.\n"
"\n"
" :param restore: restore OpenGL previous states.\n"
" :type restore: bool\n"
);
static PyObject *bpygpu_offscreen_unbind(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
{
bool restore = true;
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
static const char *_keywords[] = {"restore", NULL};
static _PyArg_Parser _parser = {"|O&:unbind", _keywords, 0};
if (!_PyArg_ParseTupleAndKeywordsFast(
args, kwds, &_parser,
PyC_ParseBool, &restore))
{
return NULL;
}
GPU_offscreen_unbind(self->ofs, restore);
Py_RETURN_NONE;
}
PyDoc_STRVAR(bpygpu_offscreen_draw_view3d_doc,
"draw_view3d(scene, view3d, region, modelview_matrix, projection_matrix)\n"
"\n"
" Draw the 3d viewport in the offscreen object.\n"
"\n"
" :param scene: Scene to draw.\n"
" :type scene: :class:`bpy.types.Scene`\n"
" :param view3d: 3D View to get the drawing settings from.\n"
" :type view3d: :class:`bpy.types.SpaceView3D`\n"
" :param region: Region of the 3D View.\n"
" :type region: :class:`bpy.types.Region`\n"
" :param modelview_matrix: ModelView Matrix.\n"
" :type modelview_matrix: :class:`mathutils.Matrix`\n"
" :param projection_matrix: Projection Matrix.\n"
" :type projection_matrix: :class:`mathutils.Matrix`\n"
);
static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
{
MatrixObject *py_mat_modelview, *py_mat_projection;
PyObject *py_scene, *py_view_layer, *py_region, *py_view3d;
struct Depsgraph *depsgraph;
struct Scene *scene;
struct ViewLayer *view_layer;
View3D *v3d;
ARegion *ar;
struct RV3DMatrixStore *rv3d_mats;
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
static const char *_keywords[] = {
"scene", "view_layer", "view3d", "region",
"projection_matrix", "modelview_matrix", NULL};
static _PyArg_Parser _parser = {"OOOOO&O&:draw_view3d", _keywords, 0};
if (!_PyArg_ParseTupleAndKeywordsFast(
args, kwds, &_parser,
&py_scene, &py_view_layer, &py_view3d, &py_region,
Matrix_Parse4x4, &py_mat_projection,
Matrix_Parse4x4, &py_mat_modelview) ||
(!(scene = PyC_RNA_AsPointer(py_scene, "Scene")) ||
!(view_layer = PyC_RNA_AsPointer(py_view_layer, "ViewLayer")) ||
!(v3d = PyC_RNA_AsPointer(py_view3d, "SpaceView3D")) ||
!(ar = PyC_RNA_AsPointer(py_region, "Region"))))
{
return NULL;
}
BLI_assert(BKE_id_is_in_global_main(&scene->id));
depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
rv3d_mats = ED_view3d_mats_rv3d_backup(ar->regiondata);
GPU_offscreen_bind(self->ofs, true); /* bind */
ED_view3d_draw_offscreen(depsgraph,
scene,
v3d->shading.type,
v3d,
ar,
GPU_offscreen_width(self->ofs),
GPU_offscreen_height(self->ofs),
(float(*)[4])py_mat_modelview->matrix,
(float(*)[4])py_mat_projection->matrix,
false,
true,
"",
NULL,
self->ofs,
NULL);
GPU_offscreen_unbind(self->ofs, true); /* unbind */
ED_view3d_mats_rv3d_restore(ar->regiondata, rv3d_mats);
MEM_freeN(rv3d_mats);
Py_RETURN_NONE;
}
PyDoc_STRVAR(bpygpu_offscreen_free_doc,
"free()\n"
"\n"
" Free the offscreen object\n"
" The framebuffer, texture and render objects will no longer be accessible.\n"
);
static PyObject *bpygpu_offscreen_free(BPyGPUOffScreen *self)
{
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
GPU_offscreen_free(self->ofs);
self->ofs = NULL;
Py_RETURN_NONE;
}
static void BPyGPUOffScreen__tp_dealloc(BPyGPUOffScreen *self)
{
if (self->ofs)
GPU_offscreen_free(self->ofs);
Py_TYPE(self)->tp_free((PyObject *)self);
}
static PyGetSetDef bpygpu_offscreen_getseters[] = {
{(char *)"color_texture", (getter)bpygpu_offscreen_color_texture_get, (setter)NULL, bpygpu_offscreen_color_texture_doc, NULL},
{(char *)"width", (getter)bpygpu_offscreen_width_get, (setter)NULL, bpygpu_offscreen_width_doc, NULL},
{(char *)"height", (getter)bpygpu_offscreen_height_get, (setter)NULL, bpygpu_offscreen_height_doc, NULL},
{NULL, NULL, NULL, NULL, NULL} /* Sentinel */
};
static struct PyMethodDef bpygpu_offscreen_methods[] = {
{"bind", (PyCFunction)bpygpu_offscreen_bind, METH_VARARGS | METH_KEYWORDS, bpygpu_offscreen_bind_doc},
{"unbind", (PyCFunction)bpygpu_offscreen_unbind, METH_VARARGS | METH_KEYWORDS, bpygpu_offscreen_unbind_doc},
{"draw_view3d", (PyCFunction)bpygpu_offscreen_draw_view3d, METH_VARARGS | METH_KEYWORDS, bpygpu_offscreen_draw_view3d_doc},
{"free", (PyCFunction)bpygpu_offscreen_free, METH_NOARGS, bpygpu_offscreen_free_doc},
{NULL, NULL, 0, NULL}
};
PyDoc_STRVAR(bpygpu_offscreen_doc,
"GPUOffScreen(width, height, samples=0)\n"
"\n"
" This object gives access to off screen buffers.\n"
"\n"
" :param width: Horizontal dimension of the buffer.\n"
" :type width: `int`\n"
" :param height: Vertical dimension of the buffer.\n"
" :type height: `int`\n"
" :param samples: OpenGL samples to use for MSAA or zero to disable.\n"
" :type samples: `int`\n"
);
PyTypeObject BPyGPUOffScreen_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
.tp_name = "GPUOffScreen",
.tp_basicsize = sizeof(BPyGPUOffScreen),
.tp_dealloc = (destructor)BPyGPUOffScreen__tp_dealloc,
.tp_flags = Py_TPFLAGS_DEFAULT,
.tp_doc = bpygpu_offscreen_doc,
.tp_methods = bpygpu_offscreen_methods,
.tp_getset = bpygpu_offscreen_getseters,
.tp_new = bpygpu_offscreen_new,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public API
* \{ */
PyObject *BPyGPUOffScreen_CreatePyObject(GPUOffScreen *ofs)
{
BPyGPUOffScreen *self;
self = PyObject_New(BPyGPUOffScreen, &BPyGPUOffScreen_Type);
self->ofs = ofs;
return (PyObject *)self;
}
/** \} */
#undef BPY_GPU_OFFSCREEN_CHECK_OBJ