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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* Copyright 2021, Blender Foundation.
*/
#pragma once
#include "COM_NodeOperation.h"
namespace blender::compositor {
class MultiThreadedOperation : public NodeOperation {
protected:
/**
* Number of execution passes.
int num_passes_;
* Current execution pass.
int current_pass_;
MultiThreadedOperation();
* Called before an update memory buffer pass is executed. Single-threaded calls.
virtual void update_memory_buffer_started(MemoryBuffer *UNUSED(output),
const rcti &UNUSED(area),
Span<MemoryBuffer *> UNUSED(inputs))
{
}
* Executes operation updating a memory buffer area. Multi-threaded calls.
virtual void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) = 0;
* Called after an update memory buffer pass is executed. Single-threaded calls.
virtual void update_memory_buffer_finished(MemoryBuffer *UNUSED(output),
private:
void update_memory_buffer(MemoryBuffer *output,
Span<MemoryBuffer *> inputs,
ExecutionSystem &exec_system) override;
};
} // namespace blender::compositor