2011-10-23 19:39:20 +00:00
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/*
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2008-01-07 19:13:47 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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2003-04-28 02:15:46 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2008-01-07 19:13:47 +00:00
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* of the License, or (at your option) any later version.
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2003-04-28 02:15:46 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2003-04-28 02:15:46 +00:00
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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2008-01-07 19:13:47 +00:00
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* ***** END GPL LICENSE BLOCK *****
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2003-04-28 02:15:46 +00:00
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*/
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2011-02-27 20:01:38 +00:00
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/** \file blender/quicktime/quicktime_export.h
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* \ingroup quicktime
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*/
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2003-04-28 02:15:46 +00:00
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#ifndef __QUICKTIME_EXPORT_H__
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#define __QUICKTIME_EXPORT_H__
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#if defined (_WIN32) || (__APPLE__)
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2003-12-07 12:55:18 +00:00
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#define __AIFF__
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2009-12-02 11:23:11 +00:00
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2010-04-10 09:31:41 +00:00
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#define QTAUDIO_FLAG_RESAMPLE_NOHQ 1
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#define QTAUDIO_FLAG_CODEC_ISCBR 2
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2009-12-02 11:23:11 +00:00
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/*Codec list*/
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typedef struct QuicktimeCodecTypeDesc {
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int codecType;
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int rnatmpvalue;
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2015-08-12 22:17:27 +02:00
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const char *codecName;
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2012-02-27 10:35:39 +00:00
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} QuicktimeCodecTypeDesc;
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2009-11-20 10:37:50 +00:00
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2003-04-28 02:15:46 +00:00
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// quicktime movie output functions
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2012-01-22 13:56:39 +00:00
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struct ImageFormatData;
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Giant commit!
A full detailed description of this will be done later... is several days
of work. Here's a summary:
Render:
- Full cleanup of render code, removing *all* globals and bad level calls
all over blender. Render module is now not called abusive anymore
- API-fied calls to rendering
- Full recode of internal render pipeline. Is now rendering tiles by
default, prepared for much smarter 'bucket' render later.
- Each thread now can render a full part
- Renders were tested with 4 threads, goes fine, apart from some lookup
tables in softshadow and AO still
- Rendering is prepared to do multiple layers and passes
- No single 32 bits trick in render code anymore, all 100% floats now.
Writing images/movies
- moved writing images to blender kernel (bye bye 'schrijfplaatje'!)
- made a new Movie handle system, also in kernel. This will enable much
easier use of movies in Blender
PreviewRender:
- Using new render API, previewrender (in buttons) now uses regular render
code to generate images.
- new datafile 'preview.blend.c' has the preview scenes in it
- previews get rendered in exact displayed size (1 pixel = 1 pixel)
3D Preview render
- new; press Pkey in 3d window, for a panel that continuously renders
(pkey is for games, i know... but we dont do that in orange now!)
- this render works nearly identical to buttons-preview render, so it stops
rendering on any event (mouse, keyboard, etc)
- on moving/scaling the panel, the render code doesn't recreate all geometry
- same for shifting/panning view
- all other operations (now) regenerate the full render database still.
- this is WIP... but big fun, especially for simple scenes!
Compositor
- Using same node system as now in use for shaders, you can composit images
- works pretty straightforward... needs much more options/tools and integration
with rendering still
- is not threaded yet, nor is so smart to only recalculate changes... will be
done soon!
- the "Render Result" node will get all layers/passes as output sockets
- The "Output" node renders to a builtin image, which you can view in the Image
window. (yes, output nodes to render-result, and to files, is on the list!)
The Bad News
- "Unified Render" is removed. It might come back in some stage, but this
system should be built from scratch. I can't really understand this code...
I expect it is not much needed, especially with advanced layer/passes
control
- Panorama render, Field render, Motion blur, is not coded yet... (I had to
recode every single feature in render, so...!)
- Lens Flare is also not back... needs total revision, might become composit
effect though (using zbuffer for visibility)
- Part render is gone! (well, thats obvious, its default now).
- The render window is only restored with limited functionality... I am going
to check first the option to render to a Image window, so Blender can become
a true single-window application. :)
For example, the 'Spare render buffer' (jkey) doesnt work.
- Render with border, now default creates a smaller image
- No zbuffers are written yet... on the todo!
- Scons files and MSVC will need work to get compiling again
OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00
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struct RenderData;
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2012-01-22 13:56:39 +00:00
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struct ReportList;
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2009-11-20 10:37:50 +00:00
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struct Scene;
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2003-04-28 02:15:46 +00:00
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2015-04-06 10:40:12 -03:00
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int start_qt(void *context_v, struct Scene *scene, struct RenderData *rd, int rectx, int recty, struct ReportList *reports, bool preview, const char *suffix); //for movie handle (BKE writeavi.c now)
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int append_qt(void *context_v, struct RenderData *rd, int start_frame, int frame, int *pixels, int rectx, int recty, const char *suffix, struct ReportList *reports);
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void end_qt(void *context_v);
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void filepath_qt(char *string, struct RenderData *rd, bool preview, const char *suffix);
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void *context_create_qt(void);
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void context_free_qt(void *context_v);
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2003-04-28 02:15:46 +00:00
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2009-12-02 11:23:11 +00:00
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/*RNA helper functions */
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2011-12-23 22:07:34 +00:00
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void quicktime_verify_image_type(struct RenderData *rd, struct ImageFormatData *imf); //used by RNA for defaults values init, if needed
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2010-04-10 09:31:41 +00:00
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/*Video codec type*/
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2010-12-04 05:34:16 +00:00
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int quicktime_get_num_videocodecs(void);
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2013-01-09 03:30:15 +00:00
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QuicktimeCodecTypeDesc *quicktime_get_videocodecType_desc(int indexValue);
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2010-04-10 09:31:41 +00:00
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int quicktime_rnatmpvalue_from_videocodectype(int codecType);
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int quicktime_videocodecType_from_rnatmpvalue(int rnatmpvalue);
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/*Audio codec type*/
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2010-12-04 05:34:16 +00:00
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int quicktime_get_num_audiocodecs(void);
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2013-01-09 03:30:15 +00:00
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QuicktimeCodecTypeDesc *quicktime_get_audiocodecType_desc(int indexValue);
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2010-04-10 09:31:41 +00:00
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int quicktime_rnatmpvalue_from_audiocodectype(int codecType);
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int quicktime_audiocodecType_from_rnatmpvalue(int rnatmpvalue);
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2009-11-20 10:37:50 +00:00
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2005-01-11 10:58:58 +00:00
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void free_qtcomponentdata(void);
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2015-03-26 14:49:59 +01:00
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void makeqtstring(struct RenderData *rd, char *string, bool preview); //for playanim.c
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2003-04-28 02:15:46 +00:00
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2009-12-02 11:23:11 +00:00
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2015-12-27 18:54:14 +01:00
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#ifdef __APPLE__
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2012-11-07 10:43:31 +00:00
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//Include the quicktime codec types constants that are missing in QTKitDefines.h
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2009-12-02 11:23:11 +00:00
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enum {
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kRawCodecType = 'raw ',
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kCinepakCodecType = 'cvid',
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kGraphicsCodecType = 'smc ',
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kAnimationCodecType = 'rle ',
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kVideoCodecType = 'rpza',
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kComponentVideoCodecType = 'yuv2',
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kJPEGCodecType = 'jpeg',
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kMotionJPEGACodecType = 'mjpa',
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kMotionJPEGBCodecType = 'mjpb',
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kSGICodecType = '.SGI',
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kPlanarRGBCodecType = '8BPS',
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kMacPaintCodecType = 'PNTG',
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kGIFCodecType = 'gif ',
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kPhotoCDCodecType = 'kpcd',
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kQuickDrawGXCodecType = 'qdgx',
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kAVRJPEGCodecType = 'avr ',
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kOpenDMLJPEGCodecType = 'dmb1',
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kBMPCodecType = 'WRLE',
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kWindowsRawCodecType = 'WRAW',
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kVectorCodecType = 'path',
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kQuickDrawCodecType = 'qdrw',
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kWaterRippleCodecType = 'ripl',
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kFireCodecType = 'fire',
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kCloudCodecType = 'clou',
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kH261CodecType = 'h261',
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kH263CodecType = 'h263',
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kDVCNTSCCodecType = 'dvc ', /* DV - NTSC and DVCPRO NTSC (available in QuickTime 6.0 or later)*/
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/* NOTE: kDVCProNTSCCodecType is deprecated. */
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/* Use kDVCNTSCCodecType instead -- as far as the codecs are concerned, */
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/* the two data formats are identical.*/
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kDVCPALCodecType = 'dvcp',
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kDVCProPALCodecType = 'dvpp', /* available in QuickTime 6.0 or later*/
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kDVCPro50NTSCCodecType = 'dv5n',
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kDVCPro50PALCodecType = 'dv5p',
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kDVCPro100NTSCCodecType = 'dv1n',
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kDVCPro100PALCodecType = 'dv1p',
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kDVCPROHD720pCodecType = 'dvhp',
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kDVCPROHD1080i60CodecType = 'dvh6',
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kDVCPROHD1080i50CodecType = 'dvh5',
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kBaseCodecType = 'base',
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kFLCCodecType = 'flic',
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kTargaCodecType = 'tga ',
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kPNGCodecType = 'png ',
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kTIFFCodecType = 'tiff', /* NOTE: despite what might seem obvious from the two constants*/
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/* below and their names, they really are correct. 'yuvu' really */
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/* does mean signed, and 'yuvs' really does mean unsigned. Really. */
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kComponentVideoSigned = 'yuvu',
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kComponentVideoUnsigned = 'yuvs',
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kCMYKCodecType = 'cmyk',
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kMicrosoftVideo1CodecType = 'msvc',
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kSorensonCodecType = 'SVQ1',
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kSorenson3CodecType = 'SVQ3', /* available in QuickTime 5 and later*/
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kIndeo4CodecType = 'IV41',
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kMPEG4VisualCodecType = 'mp4v',
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k64ARGBCodecType = 'b64a',
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k48RGBCodecType = 'b48r',
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k32AlphaGrayCodecType = 'b32a',
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k16GrayCodecType = 'b16g',
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kMpegYUV420CodecType = 'myuv',
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kYUV420CodecType = 'y420',
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kSorensonYUV9CodecType = 'syv9',
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k422YpCbCr8CodecType = '2vuy', /* Component Y'CbCr 8-bit 4:2:2 */
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k444YpCbCr8CodecType = 'v308', /* Component Y'CbCr 8-bit 4:4:4 */
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k4444YpCbCrA8CodecType = 'v408', /* Component Y'CbCrA 8-bit 4:4:4:4 */
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k422YpCbCr16CodecType = 'v216', /* Component Y'CbCr 10,12,14,16-bit 4:2:2*/
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k422YpCbCr10CodecType = 'v210', /* Component Y'CbCr 10-bit 4:2:2 */
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k444YpCbCr10CodecType = 'v410', /* Component Y'CbCr 10-bit 4:4:4 */
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k4444YpCbCrA8RCodecType = 'r408', /* Component Y'CbCrA 8-bit 4:4:4:4, rendering format. full range alpha, zero biased yuv*/
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kJPEG2000CodecType = 'mjp2',
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kPixletCodecType = 'pxlt',
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kH264CodecType = 'avc1'
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};
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#endif
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2012-10-09 13:36:42 +00:00
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#endif /* (_WIN32) || (__APPLE__) */
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2003-04-28 02:15:46 +00:00
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2012-10-09 13:36:42 +00:00
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#endif /* __QUICKTIME_IMP_H__ */
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