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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_index_range.hh"
#include "BLI_span.hh"
namespace blender::offset_indices {
/**
* References an array of ascending indices. A pair of consecutive indices encode an index range.
* Another common way to store the same kind of data is to store the start and size of every range
* separately. Using offsets instead halves the memory consumption. The downside is that the
* array has to be one element longer than the total number of ranges. The extra element is
* necessary to be able to get the last index range without requiring an extra branch for the case.
*
* This class is a thin wrapper around such an array that makes it easy to retrieve the index range
* at a specific index.
*/
template<typename T> class OffsetIndices {
private:
static_assert(std::is_integral_v<T>);
Span<T> offsets_;
public:
OffsetIndices(const Span<T> offsets) : offsets_(offsets)
{
BLI_assert(std::is_sorted(offsets_.begin(), offsets_.end()));
}
T size(const int64_t index) const
BLI_assert(index >= 0);
BLI_assert(index < offsets_.size() - 1);
const int64_t begin = offsets_[index];
const int64_t end = offsets_[index + 1];
const int64_t size = end - begin;
return size;
/** Return the total number of elements in the the referenced arrays. */
T total_size() const
return offsets_.last();
/** Return the number of ranges encoded by the offsets. */
T ranges_num() const
return offsets_.size() - 1;
IndexRange operator[](const int64_t index) const
return IndexRange(begin, size);
IndexRange operator[](const IndexRange indices) const
const int64_t begin = offsets_[indices.start()];
const int64_t end = offsets_[indices.one_after_last()];
* Return a subset of the offsets describing the specified range of source elements.
* This is a slice into the source ranges rather than the indexed elements described by the
* offset values.
OffsetIndices slice(const IndexRange range) const
BLI_assert(offsets_.index_range().drop_back(1).contains(range.last()));
return OffsetIndices(offsets_.slice(range.start(), range.one_after_last()));
};
* Turn an array of sizes into the offset at each index including all previous sizes.
void accumulate_counts_to_offsets(MutableSpan<int> counts_to_offsets, int start_offset = 0);
} // namespace blender::offset_indices
namespace blender {
using offset_indices::OffsetIndices;