2011-04-27 11:58:34 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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2014-12-25 02:50:24 +01:00
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* limitations under the License.
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2011-04-27 11:58:34 +00:00
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*/
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#ifndef __UTIL_IMAGE_H__
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2019-04-17 06:17:24 +02:00
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# define __UTIL_IMAGE_H__
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2011-04-27 11:58:34 +00:00
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/* OpenImageIO is used for all image file reading and writing. */
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2019-04-17 06:17:24 +02:00
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# include <OpenImageIO/imageio.h>
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2011-04-27 11:58:34 +00:00
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2019-05-03 11:23:16 +02:00
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# include "util/util_half.h"
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2019-04-17 06:17:24 +02:00
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# include "util/util_vector.h"
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2016-11-17 12:13:22 +01:00
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2011-04-27 11:58:34 +00:00
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CCL_NAMESPACE_BEGIN
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OIIO_NAMESPACE_USING
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2016-11-17 12:13:22 +01:00
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template<typename T>
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2019-04-17 06:17:24 +02:00
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void util_image_resize_pixels(const vector<T> &input_pixels,
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2016-11-17 12:13:22 +01:00
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const size_t input_width,
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const size_t input_height,
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const size_t input_depth,
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const size_t components,
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vector<T> *output_pixels,
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size_t *output_width,
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size_t *output_height,
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size_t *output_depth);
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2018-07-15 18:34:31 +02:00
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/* Cast input pixel from unknown storage to float. */
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2019-04-17 06:17:24 +02:00
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template<typename T> inline float util_image_cast_to_float(T value);
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2018-07-15 18:34:31 +02:00
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2019-04-17 06:17:24 +02:00
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template<> inline float util_image_cast_to_float(float value)
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2018-07-15 18:34:31 +02:00
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{
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2019-04-17 06:17:24 +02:00
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return value;
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2018-07-15 18:34:31 +02:00
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}
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2019-04-17 06:17:24 +02:00
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template<> inline float util_image_cast_to_float(uchar value)
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2018-07-15 18:34:31 +02:00
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{
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2019-04-17 06:17:24 +02:00
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return (float)value / 255.0f;
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2018-07-15 18:34:31 +02:00
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}
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2019-04-17 06:17:24 +02:00
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template<> inline float util_image_cast_to_float(uint16_t value)
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2018-07-15 18:34:31 +02:00
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{
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2019-04-17 06:17:24 +02:00
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return (float)value / 65535.0f;
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2018-07-15 18:34:31 +02:00
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}
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2019-04-17 06:17:24 +02:00
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template<> inline float util_image_cast_to_float(half value)
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2018-07-15 18:34:31 +02:00
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{
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2019-04-17 06:17:24 +02:00
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return half_to_float(value);
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2018-07-15 18:34:31 +02:00
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}
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/* Cast float value to output pixel type. */
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2019-04-17 06:17:24 +02:00
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template<typename T> inline T util_image_cast_from_float(float value);
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2018-07-15 18:34:31 +02:00
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2019-04-17 06:17:24 +02:00
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template<> inline float util_image_cast_from_float(float value)
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2018-07-15 18:34:31 +02:00
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{
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2019-04-17 06:17:24 +02:00
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return value;
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2018-07-15 18:34:31 +02:00
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}
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2019-04-17 06:17:24 +02:00
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template<> inline uchar util_image_cast_from_float(float value)
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2018-07-15 18:34:31 +02:00
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{
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2019-04-17 06:17:24 +02:00
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if (value < 0.0f) {
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return 0;
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}
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else if (value > (1.0f - 0.5f / 255.0f)) {
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return 255;
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}
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return (uchar)((255.0f * value) + 0.5f);
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2018-07-15 18:34:31 +02:00
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}
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2019-04-17 06:17:24 +02:00
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template<> inline uint16_t util_image_cast_from_float(float value)
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2018-07-15 18:34:31 +02:00
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{
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2019-04-17 06:17:24 +02:00
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if (value < 0.0f) {
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return 0;
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}
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else if (value > (1.0f - 0.5f / 65535.0f)) {
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return 65535;
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}
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return (uint16_t)((65535.0f * value) + 0.5f);
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2018-07-15 18:34:31 +02:00
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}
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2019-04-17 06:17:24 +02:00
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template<> inline half util_image_cast_from_float(float value)
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2018-07-15 18:34:31 +02:00
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{
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2019-04-17 06:17:24 +02:00
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return float_to_half(value);
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2018-07-15 18:34:31 +02:00
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}
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2011-04-27 11:58:34 +00:00
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CCL_NAMESPACE_END
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2019-04-17 06:17:24 +02:00
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#endif /* __UTIL_IMAGE_H__ */
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2011-04-27 11:58:34 +00:00
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Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.
For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.
Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.
This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.
Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.
Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner
Reviewed By: lukasstockner97, maiself, nirved, dingto
Subscribers: brecht
Differential Revision: https://developer.blender.org/D2586
2017-03-28 20:39:14 +02:00
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#include "util/util_image_impl.h"
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