This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenkernel/intern/lamp.c

179 lines
4.6 KiB
C
Raw Normal View History

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file blender/blenkernel/intern/lamp.c
* \ingroup bke
*/
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_colortools.h"
#include "BKE_icons.h"
#include "BKE_lamp.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
void BKE_lamp_init(Lamp *la)
{
BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(la, id));
la->r = la->g = la->b = la->k = 1.0f;
la->energy = 10.0f;
la->dist = 25.0f;
Cleanup: Internal degrees removal. This patch changes most of the reamining degrees usage in internal code into radians. I let a few which I know off asside, for reasons explained below - and I'm not sure to have found out all of them. WARNING: this introduces forward incompatibility, which means files saved from this version won't open 100% correctly in previous versions (a few angle properties would use radians values as degrees...). Details: - Data: -- Lamp.spotsize: Game engine exposed this setting in degrees, to not break the API here I kept it as such (using getter/setter functions), still using radians internally. -- Mesh.smoothresh: Didn't touch to this one, as we will hopefully replace it completely by loop normals currently in dev. - Modifiers: -- EdgeSplitModifierData.split_angle, BevelModifierData.bevel_angle: Done. - Postprocessing: -- WipeVars.angle (sequencer's effect), NodeBokehImage.angle, NodeBoxMask.rotation, NodeEllipseMask.rotation: Done. - BGE: -- bConstraintActuator: Orientation type done (the minloc[0] & maxloc[0] cases). Did not touch to 'limit location' type, it can also limit rotation, but it exposes through RNA the same limit_min/limit_max, which hence can be either distance or angle values, depending on the mode. Will leave this to BGE team. -- bSoundActuator.cone_outer_angle_3d, bSoundActuator.cone_inner_angle_3d: Done (note I kept degrees in BGE itself, as it seems this is the expected value here...). -- bRadarSensor.angle: Done. Reviewers: brecht, campbellbarton, sergey, gaiaclary, dfelinto, moguri, jbakker, lukastoenne, howardt Reviewed By: brecht, campbellbarton, sergey, gaiaclary, moguri, jbakker, lukastoenne, howardt Thanks to all! Differential Revision: http://developer.blender.org/D59
2013-12-03 20:09:25 +01:00
la->spotsize = DEG2RADF(45.0f);
la->spotblend = 0.15f;
la->att2 = 1.0f;
la->mode = LA_SHADOW;
la->bufsize = 512;
la->clipsta = 0.5f;
la->clipend = 40.0f;
la->bleedexp = 2.5f;
la->samp = 3;
la->bias = 1.0f;
la->soft = 3.0f;
la->area_size = la->area_sizey = la->area_sizez = 0.25f;
la->buffers = 1;
la->preview = NULL;
la->falloff_type = LA_FALLOFF_INVSQUARE;
la->coeff_const = 1.0f;
la->coeff_lin = 0.0f;
la->coeff_quad = 0.0f;
la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
la->cascade_max_dist = 200.0f;
la->cascade_count = 4;
la->cascade_exponent = 0.8f;
la->cascade_fade = 0.1f;
la->contact_dist = 0.2f;
la->contact_bias = 0.03f;
la->contact_spread = 0.2f;
la->contact_thickness = 0.2f;
la->spec_fac = 1.0f;
la->att_dist = 40.0f;
2018-06-17 17:05:51 +02:00
curvemapping_initialize(la->curfalloff);
}
Lamp *BKE_lamp_add(Main *bmain, const char *name)
{
Lamp *la;
la = BKE_libblock_alloc(bmain, ID_LA, name, 0);
BKE_lamp_init(la);
return la;
}
/**
* Only copy internal data of Lamp ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
void BKE_lamp_copy_data(Main *bmain, Lamp *la_dst, const Lamp *la_src, const int flag)
{
la_dst->curfalloff = curvemapping_copy(la_src->curfalloff);
if (la_src->nodetree) {
/* Note: nodetree is *not* in bmain, however this specific case is handled at lower level
* (see BKE_libblock_copy_ex()). */
BKE_id_copy_ex(bmain, (ID *)la_src->nodetree, (ID **)&la_dst->nodetree, flag);
}
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
BKE_previewimg_id_copy(&la_dst->id, &la_src->id);
}
else {
la_dst->preview = NULL;
}
}
Lamp *BKE_lamp_copy(Main *bmain, const Lamp *la)
{
Lamp *la_copy;
BKE_id_copy_ex(bmain, &la->id, (ID **)&la_copy, 0);
return la_copy;
}
Lamp *BKE_lamp_localize(Lamp *la)
{
2018-11-15 16:28:07 +01:00
/* TODO(bastien): Replace with something like:
*
2018-11-15 16:28:07 +01:00
* Lamp *la_copy;
* BKE_id_copy_ex(bmain, &la->id, (ID **)&la_copy,
* LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT,
* false);
* return la_copy;
*
* NOTE: Only possible once nested node trees are fully converted to that too. */
Lamp *lan = BKE_libblock_copy_for_localize(&la->id);
lan->curfalloff = curvemapping_copy(la->curfalloff);
if (la->nodetree)
lan->nodetree = ntreeLocalize(la->nodetree);
2018-06-17 17:05:51 +02:00
lan->preview = NULL;
2018-11-15 16:36:35 +01:00
lan->id.tag |= LIB_TAG_LOCALIZED;
return lan;
}
void BKE_lamp_make_local(Main *bmain, Lamp *la, const bool lib_local)
{
BKE_id_make_local_generic(bmain, &la->id, true, lib_local);
}
void BKE_lamp_free(Lamp *la)
{
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
BKE_animdata_free((ID *)la, false);
curvemapping_free(la->curfalloff);
/* is no lib link block, but lamp extension */
if (la->nodetree) {
ntreeFreeNestedTree(la->nodetree);
MEM_freeN(la->nodetree);
la->nodetree = NULL;
}
2018-06-17 17:05:51 +02:00
BKE_previewimg_free(&la->preview);
BKE_icon_id_delete(&la->id);
la->id.icon_id = 0;
}