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blender-archive/source/blender/editors/interface/interface_eyedropper_depth.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*/
/** \file blender/editors/interface/interface_eyedropper_depth.c
* \ingroup edinterface
*
* This file defines an eyedropper for picking 3D depth value (primary use is depth-of-field).
*
* Defines:
* - #UI_OT_eyedropper_depth
*/
#include "MEM_guardedalloc.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_object_types.h"
#include "DNA_view3d_types.h"
#include "BLI_string.h"
#include "BLI_math_vector.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_unit.h"
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#include "DEG_depsgraph.h"
#include "RNA_access.h"
#include "UI_interface.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_view3d.h"
#include "interface_intern.h"
#include "interface_eyedropper_intern.h"
/**
* \note #DepthDropper is only internal name to avoid confusion with other kinds of eye-droppers.
*/
typedef struct DepthDropper {
PointerRNA ptr;
PropertyRNA *prop;
bool is_undo;
bool is_set;
float init_depth; /* for resetting on cancel */
bool accum_start; /* has mouse been presed */
float accum_depth;
int accum_tot;
ARegionType *art;
void *draw_handle_pixel;
char name[200];
} DepthDropper;
static void depthdropper_draw_cb(const struct bContext *C, ARegion *ar, void *arg)
{
DepthDropper *ddr = arg;
eyedropper_draw_cursor_text(C, ar, ddr->name);
}
static int depthdropper_init(bContext *C, wmOperator *op)
{
int index_dummy;
SpaceType *st;
ARegionType *art;
st = BKE_spacetype_from_id(SPACE_VIEW3D);
art = BKE_regiontype_from_id(st, RGN_TYPE_WINDOW);
DepthDropper *ddr = MEM_callocN(sizeof(DepthDropper), __func__);
uiBut *but = UI_context_active_but_prop_get(C, &ddr->ptr, &ddr->prop, &index_dummy);
/* fallback to the active camera's dof */
if (ddr->prop == NULL) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d && rv3d->persp == RV3D_CAMOB) {
View3D *v3d = CTX_wm_view3d(C);
if (v3d->camera && v3d->camera->data && !ID_IS_LINKED(v3d->camera->data)) {
RNA_id_pointer_create(v3d->camera->data, &ddr->ptr);
ddr->prop = RNA_struct_find_property(&ddr->ptr, "dof_distance");
ddr->is_undo = true;
}
}
}
else {
ddr->is_undo = UI_but_flag_is_set(but, UI_BUT_UNDO);
}
if ((ddr->ptr.data == NULL) ||
(ddr->prop == NULL) ||
(RNA_property_editable(&ddr->ptr, ddr->prop) == false) ||
(RNA_property_type(ddr->prop) != PROP_FLOAT))
{
MEM_freeN(ddr);
return false;
}
op->customdata = ddr;
ddr->art = art;
ddr->draw_handle_pixel = ED_region_draw_cb_activate(art, depthdropper_draw_cb, ddr, REGION_DRAW_POST_PIXEL);
ddr->init_depth = RNA_property_float_get(&ddr->ptr, ddr->prop);
return true;
}
static void depthdropper_exit(bContext *C, wmOperator *op)
{
WM_cursor_modal_restore(CTX_wm_window(C));
if (op->customdata) {
DepthDropper *ddr = (DepthDropper *)op->customdata;
if (ddr->art) {
ED_region_draw_cb_exit(ddr->art, ddr->draw_handle_pixel);
}
MEM_freeN(op->customdata);
op->customdata = NULL;
}
}
/* *** depthdropper id helper functions *** */
/**
* \brief get the ID from the screen.
*/
static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx, int my, float *r_depth)
{
/* we could use some clever */
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bScreen *screen = CTX_wm_screen(C);
ScrArea *sa = BKE_screen_find_area_xy(screen, SPACE_TYPE_ANY, mx, my);
Scene *scene = CTX_data_scene(C);
ScrArea *area_prev = CTX_wm_area(C);
ARegion *ar_prev = CTX_wm_region(C);
ddr->name[0] = '\0';
if (sa) {
if (sa->spacetype == SPACE_VIEW3D) {
ARegion *ar = BKE_area_find_region_xy(sa, RGN_TYPE_WINDOW, mx, my);
if (ar) {
struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
/* weak, we could pass in some reference point */
const float *view_co = v3d->camera ? v3d->camera->obmat[3] : rv3d->viewinv[3];
const int mval[2] = {
mx - ar->winrct.xmin,
my - ar->winrct.ymin};
float co[3];
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
/* grr, always draw else we leave stale text */
ED_region_tag_redraw(ar);
view3d_operator_needs_opengl(C);
if (ED_view3d_autodist(depsgraph, ar, v3d, mval, co, true, NULL)) {
const float mval_center_fl[2] = {
(float)ar->winx / 2,
(float)ar->winy / 2};
float co_align[3];
/* quick way to get view-center aligned point */
ED_view3d_win_to_3d(v3d, ar, co, mval_center_fl, co_align);
*r_depth = len_v3v3(view_co, co_align);
bUnit_AsString2(
ddr->name, sizeof(ddr->name), (double)*r_depth,
4, B_UNIT_LENGTH, &scene->unit, false);
}
else {
BLI_strncpy(ddr->name, "Nothing under cursor", sizeof(ddr->name));
}
}
}
}
CTX_wm_area_set(C, area_prev);
CTX_wm_region_set(C, ar_prev);
}
/* sets the sample depth RGB, maintaining A */
static void depthdropper_depth_set(bContext *C, DepthDropper *ddr, const float depth)
{
RNA_property_float_set(&ddr->ptr, ddr->prop, depth);
ddr->is_set = true;
RNA_property_update(C, &ddr->ptr, ddr->prop);
}
/* set sample from accumulated values */
static void depthdropper_depth_set_accum(bContext *C, DepthDropper *ddr)
{
float depth = ddr->accum_depth;
if (ddr->accum_tot) {
depth /= (float)ddr->accum_tot;
}
depthdropper_depth_set(C, ddr, depth);
}
/* single point sample & set */
static void depthdropper_depth_sample(bContext *C, DepthDropper *ddr, int mx, int my)
{
float depth = -1.0f;
if (depth != -1.0f) {
depthdropper_depth_sample_pt(C, ddr, mx, my, &depth);
depthdropper_depth_set(C, ddr, depth);
}
}
static void depthdropper_depth_sample_accum(bContext *C, DepthDropper *ddr, int mx, int my)
{
float depth = -1.0f;
depthdropper_depth_sample_pt(C, ddr, mx, my, &depth);
if (depth != -1.0f) {
ddr->accum_depth += depth;
ddr->accum_tot++;
}
}
static void depthdropper_cancel(bContext *C, wmOperator *op)
{
DepthDropper *ddr = op->customdata;
if (ddr->is_set) {
depthdropper_depth_set(C, ddr, ddr->init_depth);
}
depthdropper_exit(C, op);
}
/* main modal status check */
static int depthdropper_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
DepthDropper *ddr = (DepthDropper *)op->customdata;
/* handle modal keymap */
if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case EYE_MODAL_CANCEL:
depthdropper_cancel(C, op);
return OPERATOR_CANCELLED;
case EYE_MODAL_SAMPLE_CONFIRM:
{
const bool is_undo = ddr->is_undo;
if (ddr->accum_tot == 0) {
depthdropper_depth_sample(C, ddr, event->x, event->y);
}
else {
depthdropper_depth_set_accum(C, ddr);
}
depthdropper_exit(C, op);
/* Could support finished & undo-skip. */
return is_undo ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
case EYE_MODAL_SAMPLE_BEGIN:
/* enable accum and make first sample */
ddr->accum_start = true;
depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
break;
case EYE_MODAL_SAMPLE_RESET:
ddr->accum_tot = 0;
ddr->accum_depth = 0.0f;
depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
depthdropper_depth_set_accum(C, ddr);
break;
}
}
else if (event->type == MOUSEMOVE) {
if (ddr->accum_start) {
/* button is pressed so keep sampling */
depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
depthdropper_depth_set_accum(C, ddr);
}
}
return OPERATOR_RUNNING_MODAL;
}
/* Modal Operator init */
static int depthdropper_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
/* init */
if (depthdropper_init(C, op)) {
WM_cursor_modal_set(CTX_wm_window(C), BC_EYEDROPPER_CURSOR);
/* add temp handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
else {
return OPERATOR_CANCELLED;
}
}
/* Repeat operator */
static int depthdropper_exec(bContext *C, wmOperator *op)
{
/* init */
if (depthdropper_init(C, op)) {
/* cleanup */
depthdropper_exit(C, op);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
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static bool depthdropper_poll(bContext *C)
{
PointerRNA ptr;
PropertyRNA *prop;
int index_dummy;
uiBut *but;
/* check if there's an active button taking depth value */
if ((CTX_wm_window(C) != NULL) &&
(but = UI_context_active_but_prop_get(C, &ptr, &prop, &index_dummy)) &&
(but->type == UI_BTYPE_NUM) &&
(prop != NULL))
{
if ((RNA_property_type(prop) == PROP_FLOAT) &&
(RNA_property_subtype(prop) & PROP_UNIT_LENGTH) &&
(RNA_property_array_check(prop) == false))
{
return 1;
}
}
else {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d && rv3d->persp == RV3D_CAMOB) {
View3D *v3d = CTX_wm_view3d(C);
if (v3d->camera && v3d->camera->data && !ID_IS_LINKED(v3d->camera->data)) {
return 1;
}
}
}
return 0;
}
void UI_OT_eyedropper_depth(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Eyedropper Depth";
ot->idname = "UI_OT_eyedropper_depth";
ot->description = "Sample depth from the 3D view";
/* api callbacks */
ot->invoke = depthdropper_invoke;
ot->modal = depthdropper_modal;
ot->cancel = depthdropper_cancel;
ot->exec = depthdropper_exec;
ot->poll = depthdropper_poll;
/* flags */
ot->flag = OPTYPE_UNDO | OPTYPE_BLOCKING | OPTYPE_INTERNAL;
/* properties */
}