2009-01-12 19:02:08 +00:00
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation, 2003-2009
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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2009-11-10 20:43:45 +00:00
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#include "BLI_math.h"
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2009-01-12 19:02:08 +00:00
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#include "IMB_imbuf_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view2d_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_plugin_types.h"
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#include "BKE_sequence.h"
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#include "BKE_scene.h"
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#include "BKE_utildefines.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "ED_anim_api.h"
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#include "ED_space_api.h"
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2009-01-14 16:13:50 +00:00
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#include "ED_sequencer.h"
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2009-01-12 19:02:08 +00:00
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#include "ED_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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/* own include */
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#include "sequencer_intern.h"
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#define SEQ_LEFTHANDLE 1
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#define SEQ_RIGHTHANDLE 2
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2009-06-01 16:22:53 +00:00
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2009-01-12 19:02:08 +00:00
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/* Note, Dont use WHILE_SEQ while drawing! - it messes up transform, - Campbell */
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int no_rightbox=0, no_leftbox= 0;
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static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float x2, float y2);
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static void get_seq_color3ubv(Scene *curscene, Sequence *seq, char *col)
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{
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char blendcol[3];
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float hsv[3], rgb[3];
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SolidColorVars *colvars = (SolidColorVars *)seq->effectdata;
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switch(seq->type) {
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case SEQ_IMAGE:
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UI_GetThemeColor3ubv(TH_SEQ_IMAGE, col);
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break;
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case SEQ_META:
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UI_GetThemeColor3ubv(TH_SEQ_META, col);
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break;
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case SEQ_MOVIE:
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UI_GetThemeColor3ubv(TH_SEQ_MOVIE, col);
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break;
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case SEQ_SCENE:
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UI_GetThemeColor3ubv(TH_SEQ_SCENE, col);
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if(seq->scene==curscene) {
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UI_GetColorPtrBlendShade3ubv(col, col, col, 1.0, 20);
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}
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break;
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/* transitions */
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case SEQ_CROSS:
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case SEQ_GAMCROSS:
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case SEQ_WIPE:
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/* slightly offset hue to distinguish different effects */
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UI_GetThemeColor3ubv(TH_SEQ_TRANSITION, col);
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rgb[0] = col[0]/255.0; rgb[1] = col[1]/255.0; rgb[2] = col[2]/255.0;
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rgb_to_hsv(rgb[0], rgb[1], rgb[2], hsv, hsv+1, hsv+2);
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if (seq->type == SEQ_CROSS) hsv[0]+= 0.04;
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if (seq->type == SEQ_GAMCROSS) hsv[0]+= 0.08;
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if (seq->type == SEQ_WIPE) hsv[0]+= 0.12;
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if(hsv[0]>1.0) hsv[0]-=1.0; else if(hsv[0]<0.0) hsv[0]+= 1.0;
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hsv_to_rgb(hsv[0], hsv[1], hsv[2], rgb, rgb+1, rgb+2);
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col[0] = (char)(rgb[0]*255); col[1] = (char)(rgb[1]*255); col[2] = (char)(rgb[2]*255);
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break;
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/* effects */
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case SEQ_TRANSFORM:
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case SEQ_SPEED:
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case SEQ_ADD:
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case SEQ_SUB:
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case SEQ_MUL:
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case SEQ_ALPHAOVER:
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case SEQ_ALPHAUNDER:
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case SEQ_OVERDROP:
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case SEQ_GLOW:
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/* slightly offset hue to distinguish different effects */
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UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col);
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rgb[0] = col[0]/255.0; rgb[1] = col[1]/255.0; rgb[2] = col[2]/255.0;
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rgb_to_hsv(rgb[0], rgb[1], rgb[2], hsv, hsv+1, hsv+2);
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if (seq->type == SEQ_ADD) hsv[0]+= 0.04;
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if (seq->type == SEQ_SUB) hsv[0]+= 0.08;
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if (seq->type == SEQ_MUL) hsv[0]+= 0.12;
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if (seq->type == SEQ_ALPHAOVER) hsv[0]+= 0.16;
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if (seq->type == SEQ_ALPHAUNDER) hsv[0]+= 0.20;
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if (seq->type == SEQ_OVERDROP) hsv[0]+= 0.24;
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if (seq->type == SEQ_GLOW) hsv[0]+= 0.28;
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if (seq->type == SEQ_TRANSFORM) hsv[0]+= 0.36;
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if(hsv[0]>1.0) hsv[0]-=1.0; else if(hsv[0]<0.0) hsv[0]+= 1.0;
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hsv_to_rgb(hsv[0], hsv[1], hsv[2], rgb, rgb+1, rgb+2);
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col[0] = (char)(rgb[0]*255); col[1] = (char)(rgb[1]*255); col[2] = (char)(rgb[2]*255);
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break;
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case SEQ_COLOR:
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if (colvars->col) {
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col[0]= (char)(colvars->col[0]*255);
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col[1]= (char)(colvars->col[1]*255);
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col[2]= (char)(colvars->col[2]*255);
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} else {
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col[0] = col[1] = col[2] = 128;
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}
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break;
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case SEQ_PLUGIN:
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UI_GetThemeColor3ubv(TH_SEQ_PLUGIN, col);
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break;
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2009-08-09 21:16:39 +00:00
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case SEQ_SOUND:
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2009-01-12 19:02:08 +00:00
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UI_GetThemeColor3ubv(TH_SEQ_AUDIO, col);
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blendcol[0] = blendcol[1] = blendcol[2] = 128;
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if(seq->flag & SEQ_MUTE) UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5, 20);
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break;
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default:
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col[0] = 10; col[1] = 255; col[2] = 40;
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}
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}
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static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, float x2, float y2)
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{
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/* Note, this used to use WHILE_SEQ, but it messes up the seq->depth value, (needed by transform when doing overlap checks)
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* so for now, just use the meta's immediate children, could be fixed but its only drawing - Campbell */
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Sequence *seq;
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float dx;
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int nr;
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char col[3];
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nr= BLI_countlist(&seqm->seqbase);
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dx= (x2-x1)/nr;
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if (seqm->flag & SEQ_MUTE) {
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glEnable(GL_POLYGON_STIPPLE);
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glPolygonStipple(stipple_halftone);
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glEnable(GL_LINE_STIPPLE);
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glLineStipple(1, 0x8888);
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}
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for (seq= seqm->seqbase.first; seq; seq= seq->next) {
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get_seq_color3ubv(scene, seq, col);
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glColor3ubv((GLubyte *)col);
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glRectf(x1, y1, x1+0.9*dx, y2);
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UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -30);
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glColor3ubv((GLubyte *)col);
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fdrawbox(x1, y1, x1+0.9*dx, y2);
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x1+= dx;
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}
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if (seqm->flag & SEQ_MUTE) {
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glDisable(GL_POLYGON_STIPPLE);
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glDisable(GL_LINE_STIPPLE);
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}
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}
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/* draw a handle, for each end of a sequence strip */
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2009-06-01 16:22:53 +00:00
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static void draw_seq_handle(View2D *v2d, Sequence *seq, float pixelx, short direction)
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2009-01-12 19:02:08 +00:00
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{
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float v1[2], v2[2], v3[2], rx1=0, rx2=0; //for triangles and rect
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float x1, x2, y1, y2;
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float handsize;
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float minhandle, maxhandle;
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char str[32];
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unsigned int whichsel=0;
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x1= seq->startdisp;
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x2= seq->enddisp;
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y1= seq->machine+SEQ_STRIP_OFSBOTTOM;
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y2= seq->machine+SEQ_STRIP_OFSTOP;
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/* clamp handles to defined size in pixel space */
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handsize = seq->handsize;
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minhandle = 7;
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maxhandle = 40;
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CLAMP(handsize, minhandle*pixelx, maxhandle*pixelx);
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/* set up co-ordinates/dimensions for either left or right handle */
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if (direction == SEQ_LEFTHANDLE) {
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rx1 = x1;
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rx2 = x1+handsize*0.75;
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v1[0]= x1+handsize/4; v1[1]= y1+( ((y1+y2)/2.0 - y1)/2);
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v2[0]= x1+handsize/4; v2[1]= y2-( ((y1+y2)/2.0 - y1)/2);
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v3[0]= v2[0] + handsize/4; v3[1]= (y1+y2)/2.0;
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whichsel = SEQ_LEFTSEL;
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} else if (direction == SEQ_RIGHTHANDLE) {
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rx1 = x2-handsize*0.75;
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rx2 = x2;
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v1[0]= x2-handsize/4; v1[1]= y1+( ((y1+y2)/2.0 - y1)/2);
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v2[0]= x2-handsize/4; v2[1]= y2-( ((y1+y2)/2.0 - y1)/2);
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v3[0]= v2[0] - handsize/4; v3[1]= (y1+y2)/2.0;
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whichsel = SEQ_RIGHTSEL;
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}
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/* draw! */
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if(seq->type < SEQ_EFFECT ||
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get_sequence_effect_num_inputs(seq->type) == 0) {
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glEnable( GL_BLEND );
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if(seq->flag & whichsel) glColor4ub(0, 0, 0, 80);
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else if (seq->flag & SELECT) glColor4ub(255, 255, 255, 30);
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else glColor4ub(0, 0, 0, 22);
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glRectf(rx1, y1, rx2, y2);
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if(seq->flag & whichsel) glColor4ub(255, 255, 255, 200);
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else glColor4ub(0, 0, 0, 50);
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glEnable( GL_POLYGON_SMOOTH );
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glBegin(GL_TRIANGLES);
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glVertex2fv(v1); glVertex2fv(v2); glVertex2fv(v3);
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glEnd();
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glDisable( GL_POLYGON_SMOOTH );
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glDisable( GL_BLEND );
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}
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if(G.moving || (seq->flag & whichsel)) {
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cpack(0xFFFFFF);
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if (direction == SEQ_LEFTHANDLE) {
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sprintf(str, "%d", seq->startdisp);
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2009-05-05 23:10:32 +00:00
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x1= rx1;
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2009-06-01 16:22:53 +00:00
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y1 -= 0.45;
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2009-01-12 19:02:08 +00:00
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} else {
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sprintf(str, "%d", seq->enddisp - 1);
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2009-06-01 16:22:53 +00:00
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x1= x2 - handsize*0.75;
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2009-05-05 23:10:32 +00:00
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y1= y2 + 0.05;
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2009-01-12 19:02:08 +00:00
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}
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2009-06-01 16:22:53 +00:00
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UI_view2d_text_cache_add(v2d, x1, y1, str);
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2009-01-12 19:02:08 +00:00
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}
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}
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static void draw_seq_extensions(Scene *scene, SpaceSeq *sseq, Sequence *seq)
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{
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float x1, x2, y1, y2, pixely, a;
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char col[3], blendcol[3];
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View2D *v2d;
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if(seq->type >= SEQ_EFFECT) return;
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x1= seq->startdisp;
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x2= seq->enddisp;
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y1= seq->machine+SEQ_STRIP_OFSBOTTOM;
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y2= seq->machine+SEQ_STRIP_OFSTOP;
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v2d = &sseq->v2d;
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pixely = (v2d->cur.ymax - v2d->cur.ymin)/(v2d->mask.ymax - v2d->mask.ymin);
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blendcol[0] = blendcol[1] = blendcol[2] = 120;
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if(seq->startofs) {
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glEnable( GL_BLEND );
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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get_seq_color3ubv(scene, seq, col);
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if (seq->flag & SELECT) {
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UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.3, -40);
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glColor4ub(col[0], col[1], col[2], 170);
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} else {
|
|
|
|
UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.6, 0);
|
|
|
|
glColor4ub(col[0], col[1], col[2], 110);
|
|
|
|
}
|
|
|
|
|
|
|
|
glRectf((float)(seq->start), y1-SEQ_STRIP_OFSBOTTOM, x1, y1);
|
|
|
|
|
|
|
|
if (seq->flag & SELECT) glColor4ub(col[0], col[1], col[2], 255);
|
|
|
|
else glColor4ub(col[0], col[1], col[2], 160);
|
|
|
|
|
|
|
|
fdrawbox((float)(seq->start), y1-SEQ_STRIP_OFSBOTTOM, x1, y1); //outline
|
|
|
|
|
|
|
|
glDisable( GL_BLEND );
|
|
|
|
}
|
|
|
|
if(seq->endofs) {
|
|
|
|
glEnable( GL_BLEND );
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
|
|
|
get_seq_color3ubv(scene, seq, col);
|
|
|
|
|
|
|
|
if (seq->flag & SELECT) {
|
|
|
|
UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.3, -40);
|
|
|
|
glColor4ub(col[0], col[1], col[2], 170);
|
|
|
|
} else {
|
|
|
|
UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.6, 0);
|
|
|
|
glColor4ub(col[0], col[1], col[2], 110);
|
|
|
|
}
|
|
|
|
|
|
|
|
glRectf(x2, y2, (float)(seq->start+seq->len), y2+SEQ_STRIP_OFSBOTTOM);
|
|
|
|
|
|
|
|
if (seq->flag & SELECT) glColor4ub(col[0], col[1], col[2], 255);
|
|
|
|
else glColor4ub(col[0], col[1], col[2], 160);
|
|
|
|
|
|
|
|
fdrawbox(x2, y2, (float)(seq->start+seq->len), y2+SEQ_STRIP_OFSBOTTOM); //outline
|
|
|
|
|
|
|
|
glDisable( GL_BLEND );
|
|
|
|
}
|
|
|
|
if(seq->startstill) {
|
|
|
|
get_seq_color3ubv(scene, seq, col);
|
|
|
|
UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.75, 40);
|
|
|
|
glColor3ubv((GLubyte *)col);
|
|
|
|
|
|
|
|
draw_shadedstrip(seq, col, x1, y1, (float)(seq->start), y2);
|
|
|
|
|
|
|
|
/* feint pinstripes, helps see exactly which is extended and which isn't,
|
|
|
|
* especially when the extension is very small */
|
|
|
|
if (seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 24);
|
|
|
|
else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -16);
|
|
|
|
|
|
|
|
glColor3ubv((GLubyte *)col);
|
|
|
|
|
|
|
|
for(a=y1; a< y2; a+= pixely*2.0 ) {
|
|
|
|
fdrawline(x1, a, (float)(seq->start), a);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(seq->endstill) {
|
|
|
|
get_seq_color3ubv(scene, seq, col);
|
|
|
|
UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.75, 40);
|
|
|
|
glColor3ubv((GLubyte *)col);
|
|
|
|
|
|
|
|
draw_shadedstrip(seq, col, (float)(seq->start+seq->len), y1, x2, y2);
|
|
|
|
|
|
|
|
/* feint pinstripes, helps see exactly which is extended and which isn't,
|
|
|
|
* especially when the extension is very small */
|
|
|
|
if (seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 24);
|
|
|
|
else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -16);
|
|
|
|
|
|
|
|
glColor3ubv((GLubyte *)col);
|
|
|
|
|
|
|
|
for(a=y1; a< y2; a+= pixely*2.0 ) {
|
|
|
|
fdrawline((float)(seq->start+seq->len), a, x2, a);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* draw info text on a sequence strip */
|
|
|
|
static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float y1, float y2, char *background_col)
|
|
|
|
{
|
2009-06-01 17:21:03 +00:00
|
|
|
rctf rect;
|
2009-06-01 16:22:53 +00:00
|
|
|
char str[32 + FILE_MAXDIR+FILE_MAXFILE];
|
2009-01-12 19:02:08 +00:00
|
|
|
|
|
|
|
if(seq->name[2]) {
|
|
|
|
sprintf(str, "%d | %s: %s", seq->len, give_seqname(seq), seq->name+2);
|
2009-06-01 16:22:53 +00:00
|
|
|
}
|
|
|
|
else{
|
2009-01-12 19:02:08 +00:00
|
|
|
if(seq->type == SEQ_META) {
|
|
|
|
sprintf(str, "%d | %s", seq->len, give_seqname(seq));
|
|
|
|
}
|
|
|
|
else if(seq->type == SEQ_SCENE) {
|
|
|
|
if(seq->scene) sprintf(str, "%d | %s: %s", seq->len, give_seqname(seq), seq->scene->id.name+2);
|
|
|
|
else sprintf(str, "%d | %s", seq->len, give_seqname(seq));
|
|
|
|
|
|
|
|
}
|
|
|
|
else if(seq->type == SEQ_IMAGE) {
|
|
|
|
sprintf(str, "%d | %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);
|
|
|
|
}
|
|
|
|
else if(seq->type & SEQ_EFFECT) {
|
|
|
|
int can_float = (seq->type != SEQ_PLUGIN)
|
|
|
|
|| (seq->plugin && seq->plugin->version >= 4);
|
|
|
|
|
|
|
|
if(seq->seq3!=seq->seq2 && seq->seq1!=seq->seq3)
|
|
|
|
sprintf(str, "%d | %s: %d>%d (use %d)%s", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine, seq->seq3->machine, can_float ? "" : " No float, upgrade plugin!");
|
|
|
|
else if (seq->seq1 && seq->seq2)
|
|
|
|
sprintf(str, "%d | %s: %d>%d%s", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine, can_float ? "" : " No float, upgrade plugin!");
|
|
|
|
else
|
|
|
|
sprintf(str, "%d | %s", seq->len, give_seqname(seq));
|
|
|
|
}
|
2009-08-09 21:16:39 +00:00
|
|
|
else if (seq->type == SEQ_SOUND) {
|
|
|
|
sprintf(str, "%d | %s", seq->len, seq->sound->name);
|
2009-01-12 19:02:08 +00:00
|
|
|
}
|
|
|
|
else if (seq->type == SEQ_MOVIE) {
|
|
|
|
sprintf(str, "%d | %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(seq->flag & SELECT){
|
|
|
|
cpack(0xFFFFFF);
|
|
|
|
}else if ((((int)background_col[0] + (int)background_col[1] + (int)background_col[2]) / 3) < 50){
|
|
|
|
cpack(0x505050); /* use lighter text colour for dark background */
|
|
|
|
}else{
|
|
|
|
cpack(0);
|
|
|
|
}
|
2009-06-01 16:22:53 +00:00
|
|
|
|
2009-06-01 17:21:03 +00:00
|
|
|
rect.xmin= x1;
|
|
|
|
rect.ymin= y1;
|
|
|
|
rect.xmax= x2;
|
|
|
|
rect.ymax= y2;
|
|
|
|
UI_view2d_text_cache_rectf(v2d, &rect, str);
|
2009-01-12 19:02:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* draws a shaded strip, made from gradient + flat color + gradient */
|
|
|
|
static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float x2, float y2)
|
|
|
|
{
|
|
|
|
float ymid1, ymid2;
|
|
|
|
|
|
|
|
if (seq->flag & SEQ_MUTE) {
|
|
|
|
glEnable(GL_POLYGON_STIPPLE);
|
|
|
|
glPolygonStipple(stipple_halftone);
|
|
|
|
}
|
|
|
|
|
|
|
|
ymid1 = (y2-y1)*0.25 + y1;
|
|
|
|
ymid2 = (y2-y1)*0.65 + y1;
|
|
|
|
|
|
|
|
glShadeModel(GL_SMOOTH);
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
|
|
|
|
if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -50);
|
|
|
|
else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 0);
|
|
|
|
|
|
|
|
glColor3ubv((GLubyte *)col);
|
|
|
|
|
|
|
|
glVertex2f(x1,y1);
|
|
|
|
glVertex2f(x2,y1);
|
|
|
|
|
|
|
|
if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 5);
|
|
|
|
else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -5);
|
|
|
|
|
|
|
|
glColor3ubv((GLubyte *)col);
|
|
|
|
|
|
|
|
glVertex2f(x2,ymid1);
|
|
|
|
glVertex2f(x1,ymid1);
|
|
|
|
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
glRectf(x1, ymid1, x2, ymid2);
|
|
|
|
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
|
|
|
|
glVertex2f(x1,ymid2);
|
|
|
|
glVertex2f(x2,ymid2);
|
|
|
|
|
|
|
|
if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -15);
|
|
|
|
else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 25);
|
|
|
|
|
|
|
|
glColor3ubv((GLubyte *)col);
|
|
|
|
|
|
|
|
glVertex2f(x2,y2);
|
|
|
|
glVertex2f(x1,y2);
|
|
|
|
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
if (seq->flag & SEQ_MUTE) {
|
|
|
|
glDisable(GL_POLYGON_STIPPLE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Draw a sequence strip, bounds check alredy made
|
|
|
|
ARegion is currently only used to get the windows width in pixels
|
2009-11-18 20:01:35 +00:00
|
|
|
so wave file sample drawing precision is zoom adjusted
|
2009-01-12 19:02:08 +00:00
|
|
|
*/
|
|
|
|
static void draw_seq_strip(Scene *scene, ARegion *ar, SpaceSeq *sseq, Sequence *seq, int outline_tint, float pixelx)
|
|
|
|
{
|
|
|
|
// XXX
|
|
|
|
extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
|
|
|
|
View2D *v2d= &ar->v2d;
|
|
|
|
float x1, x2, y1, y2;
|
|
|
|
char col[3], background_col[3], is_single_image;
|
|
|
|
|
|
|
|
/* we need to know if this is a single image/color or not for drawing */
|
|
|
|
is_single_image = (char)check_single_seq(seq);
|
|
|
|
|
|
|
|
/* body */
|
|
|
|
if(seq->startstill) x1= seq->start;
|
|
|
|
else x1= seq->startdisp;
|
|
|
|
y1= seq->machine+SEQ_STRIP_OFSBOTTOM;
|
|
|
|
if(seq->endstill) x2= seq->start+seq->len;
|
|
|
|
else x2= seq->enddisp;
|
|
|
|
y2= seq->machine+SEQ_STRIP_OFSTOP;
|
|
|
|
|
|
|
|
|
|
|
|
/* get the correct color per strip type*/
|
|
|
|
//get_seq_color3ubv(scene, seq, col);
|
|
|
|
get_seq_color3ubv(scene, seq, background_col);
|
|
|
|
|
|
|
|
/* draw the main strip body */
|
|
|
|
if (is_single_image) /* single image */
|
|
|
|
draw_shadedstrip(seq, background_col, seq_tx_get_final_left(seq, 0), y1, seq_tx_get_final_right(seq, 0), y2);
|
|
|
|
else /* normal operation */
|
|
|
|
draw_shadedstrip(seq, background_col, x1, y1, x2, y2);
|
|
|
|
|
|
|
|
/* draw additional info and controls */
|
|
|
|
if (!is_single_image)
|
|
|
|
draw_seq_extensions(scene, sseq, seq);
|
|
|
|
|
2009-06-01 16:22:53 +00:00
|
|
|
draw_seq_handle(v2d, seq, pixelx, SEQ_LEFTHANDLE);
|
|
|
|
draw_seq_handle(v2d, seq, pixelx, SEQ_RIGHTHANDLE);
|
2009-01-12 19:02:08 +00:00
|
|
|
|
|
|
|
/* draw the strip outline */
|
|
|
|
x1= seq->startdisp;
|
|
|
|
x2= seq->enddisp;
|
|
|
|
|
|
|
|
get_seq_color3ubv(scene, seq, col);
|
|
|
|
if (G.moving && (seq->flag & SELECT)) {
|
|
|
|
if(seq->flag & SEQ_OVERLAP) {
|
|
|
|
col[0]= 255; col[1]= col[2]= 40;
|
|
|
|
} else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 120);
|
|
|
|
}
|
|
|
|
|
|
|
|
UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, outline_tint);
|
|
|
|
|
|
|
|
glColor3ubv((GLubyte *)col);
|
|
|
|
|
|
|
|
if (seq->flag & SEQ_MUTE) {
|
|
|
|
glEnable(GL_LINE_STIPPLE);
|
|
|
|
glLineStipple(1, 0x8888);
|
|
|
|
}
|
|
|
|
|
|
|
|
gl_round_box_shade(GL_LINE_LOOP, x1, y1, x2, y2, 0.0, 0.1, 0.0);
|
|
|
|
|
|
|
|
if (seq->flag & SEQ_MUTE) {
|
|
|
|
glDisable(GL_LINE_STIPPLE);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* calculate if seq is long enough to print a name */
|
|
|
|
x1= seq->startdisp+seq->handsize;
|
|
|
|
x2= seq->enddisp-seq->handsize;
|
|
|
|
|
|
|
|
/* but first the contents of a meta */
|
|
|
|
if(seq->type==SEQ_META) drawmeta_contents(scene, seq, x1, y1+0.15, x2, y2-0.15);
|
|
|
|
|
|
|
|
/* info text on the strip */
|
|
|
|
if(x1<v2d->cur.xmin) x1= v2d->cur.xmin;
|
|
|
|
else if(x1>v2d->cur.xmax) x1= v2d->cur.xmax;
|
|
|
|
if(x2<v2d->cur.xmin) x2= v2d->cur.xmin;
|
|
|
|
else if(x2>v2d->cur.xmax) x2= v2d->cur.xmax;
|
|
|
|
|
|
|
|
/* nice text here would require changing the view matrix for texture text */
|
|
|
|
if( (x2-x1) / pixelx > 32) {
|
|
|
|
draw_seq_text(v2d, seq, x1, x2, y1, y2, background_col);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static Sequence *special_seq_update= 0;
|
|
|
|
|
|
|
|
void set_special_seq_update(int val)
|
|
|
|
{
|
|
|
|
// int x;
|
|
|
|
|
|
|
|
/* if mouse over a sequence && LEFTMOUSE */
|
|
|
|
if(val) {
|
|
|
|
// XXX special_seq_update= find_nearest_seq(&x);
|
|
|
|
}
|
|
|
|
else special_seq_update= 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void draw_image_seq(Scene *scene, ARegion *ar, SpaceSeq *sseq)
|
|
|
|
{
|
|
|
|
extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
|
|
|
|
struct ImBuf *ibuf;
|
|
|
|
int x1, y1, rectx, recty;
|
|
|
|
int free_ibuf = 0;
|
|
|
|
static int recursive= 0;
|
|
|
|
float zoom;
|
|
|
|
float zoomx, zoomy;
|
2009-06-14 18:54:35 +00:00
|
|
|
float render_size = 0.0;
|
|
|
|
float proxy_size = 100.0;
|
2009-01-12 19:02:08 +00:00
|
|
|
|
|
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
2009-06-08 20:08:19 +00:00
|
|
|
render_size = sseq->render_size;
|
|
|
|
if (render_size == 0) {
|
|
|
|
render_size = scene->r.size;
|
2009-06-14 18:54:35 +00:00
|
|
|
} else {
|
|
|
|
proxy_size = render_size;
|
2009-06-08 20:08:19 +00:00
|
|
|
}
|
|
|
|
if (render_size < 0) {
|
|
|
|
return;
|
|
|
|
}
|
2006-02-05 19:30:37 +00:00
|
|
|
|
2009-06-08 20:08:19 +00:00
|
|
|
rectx= (render_size*scene->r.xsch)/100;
|
|
|
|
recty= (render_size*scene->r.ysch)/100;
|
2009-01-12 19:02:08 +00:00
|
|
|
|
|
|
|
/* BIG PROBLEM: the give_ibuf_seq() can call a rendering, which in turn calls redraws...
|
|
|
|
this shouldn't belong in a window drawing....
|
|
|
|
So: solve this once event based.
|
|
|
|
Now we check for recursion, space type and active area again (ton) */
|
|
|
|
|
|
|
|
if(recursive)
|
|
|
|
return;
|
|
|
|
else {
|
|
|
|
recursive= 1;
|
|
|
|
if (special_seq_update) {
|
2009-06-16 15:04:29 +00:00
|
|
|
ibuf= give_ibuf_seq_direct(scene, rectx, recty, (scene->r.cfra), proxy_size, special_seq_update);
|
2009-01-12 19:02:08 +00:00
|
|
|
}
|
|
|
|
else if (!U.prefetchframes) { // XXX || (G.f & G_PLAYANIM) == 0) {
|
2009-06-16 15:04:29 +00:00
|
|
|
ibuf= (ImBuf *)give_ibuf_seq(scene, rectx, recty, (scene->r.cfra), sseq->chanshown, proxy_size);
|
2009-01-12 19:02:08 +00:00
|
|
|
}
|
|
|
|
else {
|
2009-06-16 15:04:29 +00:00
|
|
|
ibuf= (ImBuf *)give_ibuf_seq_threaded(scene, rectx, recty, (scene->r.cfra), sseq->chanshown, proxy_size);
|
2009-01-12 19:02:08 +00:00
|
|
|
}
|
|
|
|
recursive= 0;
|
|
|
|
|
|
|
|
/* XXX HURMF! the give_ibuf_seq can call image display in this window */
|
|
|
|
// if(sa->spacetype!=SPACE_SEQ)
|
|
|
|
// return;
|
|
|
|
// if(sa!=curarea) {
|
|
|
|
// areawinset(sa->win);
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
|
|
|
|
if(ibuf==NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if(ibuf->rect==NULL && ibuf->rect_float == NULL)
|
|
|
|
return;
|
2009-06-11 11:54:56 +00:00
|
|
|
|
|
|
|
switch(sseq->mainb) {
|
2009-01-12 19:02:08 +00:00
|
|
|
case SEQ_DRAW_IMG_IMBUF:
|
|
|
|
if (sseq->zebra != 0) {
|
|
|
|
ibuf = make_zebra_view_from_ibuf(ibuf, sseq->zebra);
|
|
|
|
free_ibuf = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SEQ_DRAW_IMG_WAVEFORM:
|
|
|
|
if ((sseq->flag & SEQ_DRAW_COLOR_SEPERATED) != 0) {
|
|
|
|
ibuf = make_sep_waveform_view_from_ibuf(ibuf);
|
|
|
|
} else {
|
|
|
|
ibuf = make_waveform_view_from_ibuf(ibuf);
|
|
|
|
}
|
|
|
|
free_ibuf = 1;
|
|
|
|
break;
|
|
|
|
case SEQ_DRAW_IMG_VECTORSCOPE:
|
|
|
|
ibuf = make_vectorscope_view_from_ibuf(ibuf);
|
|
|
|
free_ibuf = 1;
|
|
|
|
break;
|
|
|
|
case SEQ_DRAW_IMG_HISTOGRAM:
|
|
|
|
ibuf = make_histogram_view_from_ibuf(ibuf);
|
|
|
|
free_ibuf = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(ibuf->rect_float && ibuf->rect==NULL)
|
|
|
|
IMB_rect_from_float(ibuf);
|
|
|
|
|
|
|
|
/* needed for gla draw */
|
|
|
|
glaDefine2DArea(&ar->winrct);
|
|
|
|
|
|
|
|
zoom= SEQ_ZOOM_FAC(sseq->zoom);
|
|
|
|
if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
|
2009-06-14 18:54:35 +00:00
|
|
|
zoom /= proxy_size / 100.0;
|
2009-01-12 19:02:08 +00:00
|
|
|
zoomx = zoom * ((float)scene->r.xasp / (float)scene->r.yasp);
|
|
|
|
zoomy = zoom;
|
|
|
|
} else {
|
|
|
|
zoomx = zoomy = zoom;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* calc location */
|
|
|
|
x1= (ar->winx-zoomx*ibuf->x)/2 + sseq->xof;
|
|
|
|
y1= (ar->winy-zoomy*ibuf->y)/2 + sseq->yof;
|
|
|
|
|
|
|
|
glPixelZoom(zoomx, zoomy);
|
|
|
|
|
|
|
|
glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
|
|
|
|
|
|
|
|
glPixelZoom(1.0, 1.0);
|
|
|
|
|
|
|
|
/* safety border */
|
|
|
|
if (sseq->mainb == SEQ_DRAW_IMG_IMBUF &&
|
|
|
|
(sseq->flag & SEQ_DRAW_SAFE_MARGINS) != 0) {
|
|
|
|
float fac= 0.1;
|
|
|
|
float x2 = x1 + ibuf->x * zoomx;
|
|
|
|
float y2 = y1 + ibuf->y * zoomy;
|
|
|
|
|
|
|
|
float a= fac*(x2-x1);
|
|
|
|
x1+= a;
|
|
|
|
x2-= a;
|
|
|
|
|
|
|
|
a= fac*(y2-y1);
|
|
|
|
y1+= a;
|
|
|
|
y2-= a;
|
|
|
|
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
|
|
setlinestyle(3);
|
|
|
|
|
|
|
|
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 1.0, 0);
|
|
|
|
|
|
|
|
uiSetRoundBox(15);
|
|
|
|
gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
|
|
|
|
|
|
|
|
setlinestyle(0);
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* draw grease-pencil (image aligned) */
|
|
|
|
// if (sseq->flag & SEQ_DRAW_GPENCIL)
|
|
|
|
// XXX draw_gpencil_2dimage(sa, ibuf);
|
|
|
|
|
|
|
|
if (free_ibuf) {
|
|
|
|
IMB_freeImBuf(ibuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* draw grease-pencil (screen aligned) */
|
|
|
|
// if (sseq->flag & SEQ_DRAW_GPENCIL)
|
|
|
|
// XXX draw_gpencil_2dview(sa, 0);
|
|
|
|
|
|
|
|
/* ortho at pixel level sa */
|
|
|
|
// XXX myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void seq_reset_imageofs(SpaceSeq *sseq)
|
|
|
|
{
|
|
|
|
sseq->xof = sseq->yof = sseq->zoom = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#if 0
|
2009-01-12 22:54:30 +00:00
|
|
|
/* XXX - these should really be made to use View2D instead of so wacko private system - Aligorith */
|
|
|
|
|
2009-01-12 19:02:08 +00:00
|
|
|
void seq_viewzoom(SpaceSeq *sseq, unsigned short event, int invert)
|
|
|
|
{
|
|
|
|
|
|
|
|
if(event==PAD1)
|
|
|
|
sseq->zoom= 1.0;
|
|
|
|
else if(event==PAD2)
|
|
|
|
sseq->zoom= (invert)? 2.0: 0.5;
|
|
|
|
else if(event==PAD4)
|
|
|
|
sseq->zoom= (invert)? 4.0: 0.25;
|
|
|
|
else if(event==PAD8)
|
|
|
|
sseq->zoom= (invert)? 8.0: 0.125;
|
|
|
|
|
|
|
|
/* ensure pixel exact locations for draw */
|
|
|
|
sseq->xof= (int)sseq->xof;
|
|
|
|
sseq->yof= (int)sseq->yof;
|
|
|
|
}
|
|
|
|
|
|
|
|
void seq_viewmove(Scene *scene, ARegion *ar, SpaceSeq *sseq)
|
|
|
|
{
|
|
|
|
short mval[2], mvalo[2];
|
|
|
|
short rectx, recty, xmin, xmax, ymin, ymax, pad;
|
|
|
|
int oldcursor;
|
|
|
|
Window *win;
|
|
|
|
|
|
|
|
sa = sseq->area;
|
|
|
|
rectx= (scene->r.size*scene->r.xsch)/100;
|
|
|
|
recty= (scene->r.size*scene->r.ysch)/100;
|
|
|
|
|
|
|
|
pad = 10;
|
|
|
|
xmin = -(ar->winx/2) - rectx/2 + pad;
|
|
|
|
xmax = ar->winx/2 + rectx/2 - pad;
|
|
|
|
ymin = -(ar->winy/2) - recty/2 + pad;
|
|
|
|
ymax = ar->winy/2 + recty/2 - pad;
|
|
|
|
|
|
|
|
getmouseco_sc(mvalo);
|
|
|
|
|
|
|
|
oldcursor=get_cursor();
|
|
|
|
win=winlay_get_active_window();
|
|
|
|
|
|
|
|
SetBlenderCursor(BC_NSEW_SCROLLCURSOR);
|
|
|
|
|
|
|
|
while(get_mbut()&(L_MOUSE|M_MOUSE)) {
|
|
|
|
|
|
|
|
getmouseco_sc(mval);
|
|
|
|
|
|
|
|
if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
|
|
|
|
|
|
|
|
sseq->xof -= (mvalo[0]-mval[0]);
|
|
|
|
sseq->yof -= (mvalo[1]-mval[1]);
|
|
|
|
|
|
|
|
/* prevent dragging image outside of the window and losing it! */
|
|
|
|
CLAMP(sseq->xof, xmin, xmax);
|
|
|
|
CLAMP(sseq->yof, ymin, ymax);
|
|
|
|
|
|
|
|
mvalo[0]= mval[0];
|
|
|
|
mvalo[1]= mval[1];
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void drawprefetchseqspace(Scene *scene, ARegion *ar, SpaceSeq *sseq)
|
|
|
|
{
|
|
|
|
int rectx, recty;
|
2009-06-08 20:08:19 +00:00
|
|
|
int render_size = sseq->render_size;
|
2009-06-14 18:54:35 +00:00
|
|
|
int proxy_size = 100.0;
|
2009-06-08 20:08:19 +00:00
|
|
|
if (render_size == 0) {
|
|
|
|
render_size = scene->r.size;
|
2009-06-14 18:54:35 +00:00
|
|
|
} else {
|
|
|
|
proxy_size = render_size;
|
2009-06-08 20:08:19 +00:00
|
|
|
}
|
|
|
|
if (render_size < 0) {
|
|
|
|
return;
|
|
|
|
}
|
2009-01-12 19:02:08 +00:00
|
|
|
|
2009-06-08 20:08:19 +00:00
|
|
|
rectx= (render_size*scene->r.xsch)/100;
|
|
|
|
recty= (render_size*scene->r.ysch)/100;
|
2009-01-12 19:02:08 +00:00
|
|
|
|
2009-01-25 14:53:41 +00:00
|
|
|
if(sseq->mainb != SEQ_DRAW_SEQUENCE) {
|
2009-01-12 19:02:08 +00:00
|
|
|
give_ibuf_prefetch_request(
|
2009-06-08 20:08:19 +00:00
|
|
|
rectx, recty, (scene->r.cfra), sseq->chanshown,
|
2009-06-14 18:54:35 +00:00
|
|
|
proxy_size);
|
2009-01-12 19:02:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void drawseqspace(const bContext *C, ARegion *ar)
|
|
|
|
{
|
|
|
|
ScrArea *sa= CTX_wm_area(C);
|
|
|
|
SpaceSeq *sseq= sa->spacedata.first;
|
|
|
|
Scene *scene= CTX_data_scene(C);
|
|
|
|
View2D *v2d= &ar->v2d;
|
|
|
|
View2DScrollers *scrollers;
|
2009-01-28 22:36:34 +00:00
|
|
|
Editing *ed= seq_give_editing(scene, FALSE);
|
2009-01-12 19:02:08 +00:00
|
|
|
Sequence *seq;
|
|
|
|
float col[3];
|
2009-11-19 02:58:48 +00:00
|
|
|
int i, flag=0;
|
2009-01-12 19:02:08 +00:00
|
|
|
|
2009-01-25 14:53:41 +00:00
|
|
|
if(sseq->mainb != SEQ_DRAW_SEQUENCE) {
|
2009-01-12 19:02:08 +00:00
|
|
|
draw_image_seq(scene, ar, sseq);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
UI_GetThemeColor3fv(TH_BACK, col);
|
|
|
|
if(ed && ed->metastack.first) glClearColor(col[0], col[1], col[2]-0.1, 0.0);
|
|
|
|
else glClearColor(col[0], col[1], col[2], 0.0);
|
|
|
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
UI_view2d_view_ortho(C, v2d);
|
|
|
|
|
|
|
|
UI_ThemeColorShade(TH_BACK, -20);
|
|
|
|
glRectf(v2d->cur.xmin, 0.0, v2d->cur.xmax, 1.0);
|
|
|
|
|
|
|
|
boundbox_seq(scene, &v2d->tot);
|
|
|
|
|
|
|
|
/* Alternating horizontal stripes */
|
|
|
|
i= MAX2(1, ((int)v2d->cur.ymin)-1);
|
|
|
|
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
while (i<v2d->cur.ymax) {
|
|
|
|
if (((int)i) & 1)
|
|
|
|
UI_ThemeColorShade(TH_BACK, -15);
|
|
|
|
else
|
|
|
|
UI_ThemeColorShade(TH_BACK, -25);
|
|
|
|
|
|
|
|
glVertex2f(v2d->cur.xmax, i);
|
|
|
|
glVertex2f(v2d->cur.xmin, i);
|
|
|
|
glVertex2f(v2d->cur.xmin, i+1);
|
|
|
|
glVertex2f(v2d->cur.xmax, i+1);
|
|
|
|
i+=1.0;
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
/* Force grid lines */
|
|
|
|
i= MAX2(1, ((int)v2d->cur.ymin)-1);
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
|
|
|
|
while (i<v2d->cur.ymax) {
|
|
|
|
UI_ThemeColor(TH_GRID);
|
|
|
|
glVertex2f(v2d->cur.xmax, i);
|
|
|
|
glVertex2f(v2d->cur.xmin, i);
|
|
|
|
i+=1.0;
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
UI_view2d_constant_grid_draw(C, v2d);
|
|
|
|
|
|
|
|
/* sequences: first deselect */
|
|
|
|
if(ed) {
|
2009-11-14 19:26:58 +00:00
|
|
|
Sequence *last_seq = active_seq_get(scene);
|
2009-01-12 19:02:08 +00:00
|
|
|
int sel = 0, j;
|
|
|
|
int outline_tint;
|
|
|
|
float pixelx = (v2d->cur.xmax - v2d->cur.xmin)/(v2d->mask.xmax - v2d->mask.xmin);
|
|
|
|
/* loop through twice, first unselected, then selected */
|
|
|
|
for (j=0; j<2; j++) {
|
|
|
|
seq= ed->seqbasep->first;
|
|
|
|
if (j==0) outline_tint = -150;
|
|
|
|
else outline_tint = -60;
|
|
|
|
|
|
|
|
while(seq) { /* bound box test, dont draw outside the view */
|
|
|
|
if ( ((seq->flag & SELECT) == sel) ||
|
|
|
|
seq == last_seq ||
|
|
|
|
MIN2(seq->startdisp, seq->start) > v2d->cur.xmax ||
|
|
|
|
MAX2(seq->enddisp, seq->start+seq->len) < v2d->cur.xmin ||
|
|
|
|
seq->machine+1.0 < v2d->cur.ymin ||
|
|
|
|
seq->machine > v2d->cur.ymax)
|
|
|
|
{
|
|
|
|
/* dont draw */
|
|
|
|
} else {
|
|
|
|
draw_seq_strip(scene, ar, sseq, seq, outline_tint, pixelx);
|
|
|
|
}
|
|
|
|
seq= seq->next;
|
|
|
|
}
|
|
|
|
sel= SELECT; /* draw selected next time round */
|
|
|
|
}
|
|
|
|
/* draw the last selected last, removes some overlapping error */
|
|
|
|
if (last_seq) {
|
|
|
|
draw_seq_strip(scene, ar, sseq, last_seq, 120, pixelx);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-06-01 16:22:53 +00:00
|
|
|
/* text draw cached, in pixelspace now */
|
|
|
|
UI_view2d_text_cache_draw(ar);
|
2009-11-19 02:58:48 +00:00
|
|
|
|
|
|
|
/* current frame */
|
|
|
|
UI_view2d_view_ortho(C, v2d);
|
|
|
|
|
|
|
|
if ((sseq->flag & SEQ_DRAWFRAMES)==0) flag |= DRAWCFRA_UNIT_SECONDS;
|
|
|
|
if ((sseq->flag & SEQ_NO_DRAW_CFRANUM)==0) flag |= DRAWCFRA_SHOW_NUMBOX;
|
|
|
|
ANIM_draw_cfra(C, v2d, flag);
|
|
|
|
|
2009-01-12 19:02:08 +00:00
|
|
|
/* Draw markers */
|
|
|
|
// draw_markers_timespace(SCE_MARKERS, DRAW_MARKERS_LINES);
|
|
|
|
|
2009-11-17 10:12:35 +00:00
|
|
|
/* preview range */
|
|
|
|
UI_view2d_view_ortho(C, v2d);
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ANIM_draw_previewrange(C, v2d);
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2009-01-12 19:02:08 +00:00
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/* reset view matrix */
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UI_view2d_view_restore(C);
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/* scrollers */
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2009-01-12 22:54:30 +00:00
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scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_UNIT_SECONDSSEQ, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP);
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2009-01-12 19:02:08 +00:00
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UI_view2d_scrollers_draw(C, v2d, scrollers);
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UI_view2d_scrollers_free(scrollers);
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}
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