| 
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 |  |  | /**
 | 
					
						
							|  |  |  |  * $Id$ | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. The Blender | 
					
						
							|  |  |  |  * Foundation also sells licenses for use in proprietary software under | 
					
						
							|  |  |  |  * the Blender License.  See http://www.blender.org/BL/ for information
 | 
					
						
							|  |  |  |  * about this. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  |     | 
					
						
							|  |  |  | #include <assert.h>
 | 
					
						
							|  |  |  | #include <unistd.h>
 | 
					
						
							|  |  |  | #include "GPU_Engine.h"
 | 
					
						
							|  |  |  | #include "GPC_MouseDevice.h"
 | 
					
						
							|  |  |  | #include "GPU_Canvas.h"
 | 
					
						
							|  |  |  | #include "GPU_KeyboardDevice.h"
 | 
					
						
							|  |  |  | #include "GPU_System.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "BLI_blenlib.h"
 | 
					
						
							|  |  |  | #include "BLO_readfile.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "SND_DeviceManager.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "NG_NetworkScene.h"
 | 
					
						
							|  |  |  | #include "NG_LoopBackNetworkDeviceInterface.h"
 | 
					
						
							|  |  |  | #include "SND_DeviceManager.h"
 | 
					
						
							|  |  |  | #include "KX_BlenderSceneConverter.h"
 | 
					
						
							| 
									
										
										
										
											2003-01-30 03:13:56 +00:00
										 |  |  | #ifdef USE_SUMO_SOLID
 | 
					
						
							|  |  |  |    #include "SM_Scene.h"
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 |  |  | #include "KX_KetsjiEngine.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "GPC_RenderTools.h"
 | 
					
						
							|  |  |  | #include "GPC_RawImage.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2002-11-25 15:29:57 +00:00
										 |  |  | #ifdef HAVE_CONFIG_H
 | 
					
						
							|  |  |  | #include <config.h>
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2002-10-12 11:37:38 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | void Redraw(GPU_Engine *engine);  // -the- redraw function
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // callback functions
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | void RedrawCallback(Widget, XtPointer closure, XEvent *, Boolean *continue_to_dispatch); | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | void KeyDownCallback(Widget w, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch); | 
					
						
							|  |  |  | void KeyUpCallback(Widget w, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch); | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | void ButtonPressReleaseCallback(Widget w, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch); | 
					
						
							|  |  |  | void PointerMotionCallback(Widget w, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch); | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | void TimeOutCallback(XtPointer closure, XtIntervalId *id); | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | GPU_Engine::GPU_Engine(char *customLoadingAnimationURL, | 
					
						
							|  |  |  | 		int foregroundColor, int backgroundColor, int frameRate) : | 
					
						
							|  |  |  | 		GPC_Engine(customLoadingAnimationURL, foregroundColor, backgroundColor, | 
					
						
							|  |  |  | 		frameRate), m_timerTimeOutMsecs(10) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | GPU_Engine::~GPU_Engine() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* 
 | 
					
						
							|  |  |  | bool GPU_Engine::Initialize(Display *display, Window window, int width, int height) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SND_DeviceManager::Subscribe(); | 
					
						
							|  |  |  | 	m_audiodevice = SND_DeviceManager::Instance();  | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m_keyboarddev = new GPU_KeyboardDevice(); | 
					
						
							|  |  |  | 	m_mousedev = new GPC_MouseDevice(); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 	// constructor only initializes data
 | 
					
						
							|  |  |  | 	//	m_canvas = new GPU_Canvas(display, window, width, height);
 | 
					
						
							|  |  |  | 	//m_canvas->Init();  // create the actual visual and rendering context
 | 
					
						
							|  |  |  | 	//cout << "GPU_Canvas created and initialized, m_canvas " << m_canvas << endl;
 | 
					
						
							|  |  |  | 	//AddEventHandlers();  // done here (in GPU_Engine) since the event handlers need access to 'this', ie the engine
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// put the Blender logo in the topleft corner
 | 
					
						
							|  |  |  | 	if(m_BlenderLogo != 0) | 
					
						
							|  |  |  | 		// adding a banner automatically enables them
 | 
					
						
							|  |  |  | 		m_BlenderLogoId = m_canvas->AddBanner(m_BlenderLogo->Width(), m_BlenderLogo->Height(), | 
					
						
							|  |  |  | 				m_BlenderLogo->Width(), m_BlenderLogo->Height(), | 
					
						
							|  |  |  | 				m_BlenderLogo->Data(), GPC_Canvas::alignTopLeft); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// put the Blender3D logo in the bottom right corner
 | 
					
						
							|  |  |  | 	if(m_Blender3DLogo != 0) | 
					
						
							|  |  |  | 		// adding a banner automatically enables them
 | 
					
						
							|  |  |  | 		m_Blender3DLogoId = m_canvas->AddBanner(m_Blender3DLogo->Width(), m_Blender3DLogo->Height(), | 
					
						
							|  |  |  | 				m_Blender3DLogo->Width(), m_Blender3DLogo->Height(), | 
					
						
							|  |  |  | 				m_Blender3DLogo->Data(), GPC_Canvas::alignTopLeft); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	// put the NaN logo in the bottom right corner
 | 
					
						
							|  |  |  | 	if(m_NaNLogo != 0) | 
					
						
							|  |  |  | 		// adding a banner automatically enables them
 | 
					
						
							|  |  |  | 		m_NaNLogoId = m_canvas->AddBanner(m_NaNLogo->Width(), m_NaNLogo->Height(), | 
					
						
							|  |  |  | 				m_NaNLogo->Width(), m_NaNLogo->Height(), | 
					
						
							|  |  |  | 				m_NaNLogo->Data(), GPC_Canvas::alignBottomRight); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	// enable the display of all banners
 | 
					
						
							|  |  |  | 	m_canvas->SetBannerDisplayEnabled(true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m_rendertools = new GPC_RenderTools(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m_networkdev = new NG_LoopBackNetworkDeviceInterface(); | 
					
						
							|  |  |  | 	assert(m_networkdev); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// creation of system needs 'current rendering context', this is taken care
 | 
					
						
							|  |  |  | 	// of by the GPU_Canvas::Init()
 | 
					
						
							|  |  |  | 	m_system = new GPU_System(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m_system->SetKeyboardDevice((GPU_KeyboardDevice *)m_keyboarddev); | 
					
						
							|  |  |  | 	m_system->SetMouseDevice(m_mousedev); | 
					
						
							|  |  |  | 	m_system->SetNetworkDevice(m_networkdev); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	m_initialized = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return m_initialized; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* 
 | 
					
						
							|  |  |  | void GPU_Engine::HandleNewWindow(Window window) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	// everything only if it's really a new window
 | 
					
						
							|  |  |  | 	if(window != ((GPU_Canvas *)m_canvas)->GetWindow()) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		cout << "GPU_Engine::HandleNewWindow(), new window so calling SetNewWindowMakeNewWidgetAndMakeCurrent()" << endl; | 
					
						
							|  |  |  | 		// We don't have to remove the event handlers ourselves, they are destroyed by X11
 | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		// make canvas aware of new window, and make it current
 | 
					
						
							|  |  |  | 		((GPU_Canvas *)m_canvas)->SetNewWindowMakeNewWidgetAndMakeCurrent(window); | 
					
						
							|  |  |  | 		 | 
					
						
							|  |  |  | 		// and add event handlers to new widget
 | 
					
						
							|  |  |  | 		AddEventHandlers(); | 
					
						
							|  |  |  | 		cout << "GPU_Engine::HandleNewWindow(), event handlers added" << endl; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | void GPU_Engine::AddEventHandlers(void) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	Widget widget = ((GPU_Canvas *)m_canvas)->GetWidget(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// redraw
 | 
					
						
							|  |  |  | 	// MUST be the *Raw* event handler, the normal one doesn't work!
 | 
					
						
							|  |  |  | 	XtAddRawEventHandler(widget, ExposureMask, FALSE, RedrawCallback, this); | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	// key down
 | 
					
						
							|  |  |  | 	XtAddRawEventHandler(widget, KeyPressMask, FALSE, KeyDownCallback, this); | 
					
						
							|  |  |  | 	// key up
 | 
					
						
							|  |  |  | 	XtAddRawEventHandler(widget, KeyReleaseMask, FALSE, KeyUpCallback, this); | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | 	// mouse button press
 | 
					
						
							|  |  |  | 	XtAddRawEventHandler(widget, ButtonPressMask, FALSE, ButtonPressReleaseCallback, this); | 
					
						
							|  |  |  | 	// mouse button release
 | 
					
						
							|  |  |  | 	XtAddRawEventHandler(widget, ButtonReleaseMask, FALSE, ButtonPressReleaseCallback, this); | 
					
						
							|  |  |  | 	// mouse motion
 | 
					
						
							|  |  |  | 	XtAddRawEventHandler(widget, PointerMotionMask, FALSE, PointerMotionCallback, this); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	// time out, not a real timer. New time out will be set in callback
 | 
					
						
							|  |  |  | 	m_timerId = XtAppAddTimeOut(XtWidgetToApplicationContext(widget), | 
					
						
							|  |  |  | 					m_timerTimeOutMsecs, TimeOutCallback, this); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Redraw(GPU_Engine *engine) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | /*	if(engine->Running())
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if(engine->Loading()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			engine->UpdateLoadingAnimation(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | 		engine->m_system->DoMainLoopCallback(); | 
					
						
							|  |  |  | 	}*/ | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*+++++++++++++++++++++++++++++++++++++++++++++++++
 | 
					
						
							|  |  |  |  * Callback functions | 
					
						
							|  |  |  |  +++++++++++++++++++++++++++++++++++++++++++++++++*/ | 
					
						
							|  |  |  | void RedrawCallback(Widget, XtPointer closure, XEvent *, Boolean *continue_to_dispatch) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	GPU_Engine *engine = (GPU_Engine *)closure; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Redraw(engine); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	*continue_to_dispatch = True; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void KeyDownCallback(Widget, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | /*	GPU_Engine *engine = (GPU_Engine *)closure;
 | 
					
						
							|  |  |  | 	XKeyEvent *keyEvent = (XKeyEvent *)event; | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | 	if(engine->Running()) | 
					
						
							|  |  |  | 		engine->m_system->AddKey(int(keyEvent->keycode), 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	*continue_to_dispatch = True;*/ | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | void KeyUpCallback(Widget, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | /*	GPU_Engine *engine = (GPU_Engine *)closure;
 | 
					
						
							|  |  |  | 	XKeyEvent *keyEvent = (XKeyEvent *)event; | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | 	if(engine->Running()) | 
					
						
							|  |  |  | 		engine->m_system->AddKey(int(keyEvent->keycode), 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	*continue_to_dispatch = True;*/ | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | void ButtonPressReleaseCallback(Widget, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	GPU_Engine *engine = (GPU_Engine *)closure; | 
					
						
							|  |  |  | 	XButtonEvent *buttonEvent = (XButtonEvent *)event; | 
					
						
							|  |  |  | 	bool isDown; | 
					
						
							|  |  |  | 	GPC_MouseDevice::TButtonId button; | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | 	if(engine->Running()) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// determine type of event, press or release
 | 
					
						
							|  |  |  | 		isDown = false; | 
					
						
							|  |  |  | 		if(buttonEvent->type == ButtonPress) | 
					
						
							|  |  |  | 		isDown = true; | 
					
						
							|  |  |  | 		// determine which button exactly generated this event
 | 
					
						
							|  |  |  | 		switch(buttonEvent->button) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			case 1: | 
					
						
							|  |  |  | 				button = GPC_MouseDevice::buttonLeft; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case 2: | 
					
						
							|  |  |  | 				button = GPC_MouseDevice::buttonMiddle; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case 3: | 
					
						
							|  |  |  | 				button = GPC_MouseDevice::buttonRight; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		engine->m_mousedev->ConvertButtonEvent(button, | 
					
						
							|  |  |  | 				isDown, buttonEvent->x, buttonEvent->y); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	*continue_to_dispatch = True; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | void PointerMotionCallback(Widget w, XtPointer closure, XEvent *event, Boolean *continue_to_dispatch) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	GPU_Engine *engine = (GPU_Engine *)closure; | 
					
						
							|  |  |  | 	XButtonEvent *buttonEvent = (XButtonEvent *)event; | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  | 	if(engine->Running()) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		engine->m_mousedev->ConvertMoveEvent(buttonEvent->x, buttonEvent->y); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	*continue_to_dispatch = True; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | void TimeOutCallback(XtPointer closure, XtIntervalId *id) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	GPU_Engine *engine = (GPU_Engine *)closure; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Redraw(engine); | 
					
						
							|  |  |  | 	// add a new time out since there is no real timer for X (not a simple one like under windows)
 | 
					
						
							|  |  |  | 	// TODO Have to get faster timer !
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if(engine->Running()) | 
					
						
							|  |  |  | 		engine->m_timerId = XtAppAddTimeOut(XtWidgetToApplicationContext( | 
					
						
							|  |  |  | 			((GPU_Canvas *)engine->m_canvas)->GetWidget()), | 
					
						
							|  |  |  | 			engine->m_timerTimeOutMsecs, TimeOutCallback, | 
					
						
							|  |  |  | 			closure); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | */ |