| 
									
										
										
										
											2011-02-23 10:52:22 +00:00
										 |  |  |  | /*
 | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  |  * | 
					
						
							|  |  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  |  * of the License, or (at your option) any later version.  | 
					
						
							|  |  |  |  |  * | 
					
						
							|  |  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  |  * | 
					
						
							|  |  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							| 
									
										
										
										
											2010-02-12 13:34:04 +00:00
										 |  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  |  * | 
					
						
							|  |  |  |  |  * The Original Code is Copyright (C) 2005 Blender Foundation. | 
					
						
							|  |  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  |  * | 
					
						
							|  |  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  |  * | 
					
						
							|  |  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  |  * | 
					
						
							|  |  |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  |  */ | 
					
						
							| 
									
										
										
										
											2011-02-27 20:13:22 +00:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2011-09-05 21:01:50 +00:00
										 |  |  |  | /** \file blender/nodes/texture/node_texture_util.c
 | 
					
						
							| 
									
										
										
										
											2011-02-27 20:13:22 +00:00
										 |  |  |  |  *  \ingroup nodes | 
					
						
							|  |  |  |  |  */ | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  |   | 
					
						
							|  |  |  |  | /*
 | 
					
						
							|  |  |  |  | 	HOW TEXTURE NODES WORK | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2010-12-03 12:30:59 +00:00
										 |  |  |  | 	In contrast to Shader nodes, which place a color into the output | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | 	stack when executed, Texture nodes place a TexDelegate* there. To | 
					
						
							| 
									
										
										
										
											2010-12-03 12:30:59 +00:00
										 |  |  |  | 	obtain a color value from this, a node further up the chain reads | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | 	the TexDelegate* from its input stack, and uses tex_call_delegate to | 
					
						
							| 
									
										
										
										
											2010-12-03 12:30:59 +00:00
										 |  |  |  | 	retrieve the color from the delegate. | 
					
						
							| 
									
										
										
										
											2009-04-20 15:06:46 +00:00
										 |  |  |  |   | 
					
						
							| 
									
										
										
										
											2010-03-22 09:30:00 +00:00
										 |  |  |  | 	comments: (ton) | 
					
						
							| 
									
										
										
										
											2011-04-21 13:11:51 +00:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2010-03-22 09:30:00 +00:00
										 |  |  |  | 	This system needs recode, a node system should rely on the stack, and  | 
					
						
							| 
									
										
										
										
											2009-04-20 15:06:46 +00:00
										 |  |  |  | 	callbacks for nodes only should evaluate own node, not recursively go | 
					
						
							| 
									
										
										
										
											2010-03-22 09:30:00 +00:00
										 |  |  |  | 	over other previous ones. | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | */ | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | #include <assert.h>
 | 
					
						
							| 
									
										
										
										
											2011-09-05 21:01:50 +00:00
										 |  |  |  | #include "node_texture_util.h"
 | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | 
 | 
					
						
							|  |  |  |  | #define PREV_RES 128 /* default preview resolution */
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2011-09-05 21:01:50 +00:00
										 |  |  |  | static void tex_call_delegate(TexDelegate *dg, float *out, TexParams *params, short thread) | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2009-10-07 14:48:29 +00:00
										 |  |  |  | 	if(dg->node->need_exec) { | 
					
						
							| 
									
										
										
										
											2009-08-17 20:30:11 +00:00
										 |  |  |  | 		dg->fn(out, params, dg->node, dg->in, thread); | 
					
						
							| 
									
										
										
										
											2009-10-07 14:48:29 +00:00
										 |  |  |  | 
 | 
					
						
							|  |  |  |  | 		if(dg->cdata->do_preview) | 
					
						
							| 
									
										
										
										
											2010-02-16 15:45:19 +00:00
										 |  |  |  | 			tex_do_preview(dg->node, params->previewco, out); | 
					
						
							| 
									
										
										
										
											2009-10-07 14:48:29 +00:00
										 |  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2011-02-14 18:20:10 +00:00
										 |  |  |  | static void tex_input(float *out, int sz, bNodeStack *in, TexParams *params, short thread) | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | { | 
					
						
							|  |  |  |  | 	TexDelegate *dg = in->data; | 
					
						
							|  |  |  |  | 	if(dg) { | 
					
						
							| 
									
										
										
										
											2009-08-17 20:30:11 +00:00
										 |  |  |  | 		tex_call_delegate(dg, in->vec, params, thread); | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2011-09-05 21:01:50 +00:00
										 |  |  |  | 		if(in->hasoutput && in->sockettype == SOCK_FLOAT) | 
					
						
							| 
									
										
										
										
											2008-12-14 17:32:24 +00:00
										 |  |  |  | 			in->vec[1] = in->vec[2] = in->vec[0]; | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2008-12-14 17:32:24 +00:00
										 |  |  |  | 	memcpy(out, in->vec, sz * sizeof(float)); | 
					
						
							|  |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-08-17 20:30:11 +00:00
										 |  |  |  | void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread) | 
					
						
							| 
									
										
										
										
											2008-12-14 17:32:24 +00:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2009-08-17 20:30:11 +00:00
										 |  |  |  | 	tex_input(out, 3, in, params, thread); | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-08-17 20:30:11 +00:00
										 |  |  |  | void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread) | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2009-08-17 20:30:11 +00:00
										 |  |  |  | 	tex_input(out, 4, in, params, thread); | 
					
						
							| 
									
										
										
										
											2008-12-14 17:32:24 +00:00
										 |  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2011-09-05 21:01:50 +00:00
										 |  |  |  | 	if(in->hasoutput && in->sockettype == SOCK_FLOAT) | 
					
						
							| 
									
										
										
										
											2008-12-14 17:32:24 +00:00
										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		out[1] = out[2] = out[0]; | 
					
						
							|  |  |  |  | 		out[3] = 1; | 
					
						
							|  |  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | 	 | 
					
						
							|  |  |  |  | 	if(in->hasoutput && in->sockettype == SOCK_VECTOR) { | 
					
						
							|  |  |  |  | 		out[0] = out[0] * .5f + .5f; | 
					
						
							|  |  |  |  | 		out[1] = out[1] * .5f + .5f; | 
					
						
							|  |  |  |  | 		out[2] = out[2] * .5f + .5f; | 
					
						
							|  |  |  |  | 		out[3] = 1; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-08-17 20:30:11 +00:00
										 |  |  |  | float tex_input_value(bNodeStack *in, TexParams *params, short thread) | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | { | 
					
						
							|  |  |  |  | 	float out[4]; | 
					
						
							| 
									
										
										
										
											2009-08-17 20:30:11 +00:00
										 |  |  |  | 	tex_input_vec(out, in, params, thread); | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | 	return out[0]; | 
					
						
							|  |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-08-17 20:30:11 +00:00
										 |  |  |  | void params_from_cdata(TexParams *out, TexCallData *in) | 
					
						
							|  |  |  |  | { | 
					
						
							| 
									
										
										
										
											2010-02-16 15:45:19 +00:00
										 |  |  |  | 	out->co = in->co; | 
					
						
							| 
									
										
										
										
											2009-08-17 20:30:11 +00:00
										 |  |  |  | 	out->dxt = in->dxt; | 
					
						
							|  |  |  |  | 	out->dyt = in->dyt; | 
					
						
							| 
									
										
										
										
											2010-02-16 15:45:19 +00:00
										 |  |  |  | 	out->previewco = in->co; | 
					
						
							|  |  |  |  | 	out->osatex = in->osatex; | 
					
						
							| 
									
										
										
										
											2009-08-17 20:30:11 +00:00
										 |  |  |  | 	out->cfra = in->cfra; | 
					
						
							| 
									
										
										
										
											2010-02-16 15:45:19 +00:00
										 |  |  |  | 	out->shi = in->shi; | 
					
						
							|  |  |  |  | 	out->mtex = in->mtex; | 
					
						
							| 
									
										
										
										
											2009-08-17 20:30:11 +00:00
										 |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2010-02-16 15:45:19 +00:00
										 |  |  |  | void tex_do_preview(bNode *node, float *co, float *col) | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | { | 
					
						
							| 
									
										
										
										
											2009-10-07 14:48:29 +00:00
										 |  |  |  | 	bNodePreview *preview= node->preview; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	if(preview) { | 
					
						
							| 
									
										
										
										
											2010-02-16 15:45:19 +00:00
										 |  |  |  | 		int xs= ((co[0] + 1.0f)*0.5f)*preview->xsize; | 
					
						
							|  |  |  |  | 		int ys= ((co[1] + 1.0f)*0.5f)*preview->ysize; | 
					
						
							| 
									
										
										
										
											2009-10-07 14:48:29 +00:00
										 |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2011-03-07 11:51:09 +00:00
										 |  |  |  | 		nodeAddToPreview(node, col, xs, ys, 0); /* 0 = no color management */ | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-10-07 14:48:29 +00:00
										 |  |  |  | void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata) | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | { | 
					
						
							|  |  |  |  | 	TexDelegate *dg; | 
					
						
							|  |  |  |  | 	if(!out->data) | 
					
						
							|  |  |  |  | 		/* Freed in tex_end_exec (node.c) */ | 
					
						
							|  |  |  |  | 		dg = out->data = MEM_mallocN(sizeof(TexDelegate), "tex delegate"); | 
					
						
							|  |  |  |  | 	else | 
					
						
							|  |  |  |  | 		dg = out->data; | 
					
						
							|  |  |  |  | 	 | 
					
						
							| 
									
										
										
										
											2009-10-07 14:48:29 +00:00
										 |  |  |  | 	dg->cdata= cdata; | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | 	dg->fn = texfn; | 
					
						
							|  |  |  |  | 	dg->node = node; | 
					
						
							|  |  |  |  | 	memcpy(dg->in, in, MAX_SOCKET * sizeof(bNodeStack*)); | 
					
						
							|  |  |  |  | 	dg->type = out->sockettype; | 
					
						
							|  |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2011-11-20 16:38:23 +00:00
										 |  |  |  | /* Used for muted nodes, just pass the TexDelegate data from input to output…
 | 
					
						
							|  |  |  |  |  * XXX That *%!?¿§ callback TextureDelegate system is a nightmare here! | 
					
						
							|  |  |  |  |  *     So I have to use an ugly hack (checking inputs twice!)… Yuk! | 
					
						
							|  |  |  |  |  *     I’d be very happy if someone can imagine a better solution | 
					
						
							|  |  |  |  |  *     (without changing the whole stuff). | 
					
						
							|  |  |  |  |  * WARNING: These are only suitable for default muting behavior. If you want a custom | 
					
						
							|  |  |  |  |  *          one for your texnode, you must not use them! | 
					
						
							|  |  |  |  |  */ | 
					
						
							|  |  |  |  | static void passonvalfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	bNodeSocket *sock; | 
					
						
							|  |  |  |  | 	int i; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	/* test the inputs */ | 
					
						
							|  |  |  |  | 	for(i=0, sock = node->inputs.first; sock; sock = sock->next, i++) { | 
					
						
							|  |  |  |  | 		if(sock->link && sock->type==SOCK_FLOAT && in) { | 
					
						
							|  |  |  |  | 			out[0] = tex_input_value(in[i], p, thread); | 
					
						
							|  |  |  |  | 			break; | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | static void passonvecfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	bNodeSocket *sock; | 
					
						
							|  |  |  |  | 	int i; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	/* test the inputs */ | 
					
						
							|  |  |  |  | 	for(i=0, sock = node->inputs.first; sock; sock = sock->next, i++) { | 
					
						
							|  |  |  |  | 		if(sock->link && sock->type==SOCK_VECTOR && in) { | 
					
						
							|  |  |  |  | 			tex_input_vec(out, in[i], p, thread); | 
					
						
							|  |  |  |  | 			break; | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | static void passoncolfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	bNodeSocket *sock; | 
					
						
							|  |  |  |  | 	int i; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	/* test the inputs */ | 
					
						
							|  |  |  |  | 	for(i=0, sock = node->inputs.first; sock; sock = sock->next, i++) { | 
					
						
							|  |  |  |  | 		if(sock->link && sock->type==SOCK_RGBA && in) { | 
					
						
							|  |  |  |  | 			tex_input_rgba(out, in[i], p, thread); | 
					
						
							|  |  |  |  | 			break; | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | void node_tex_pass_on(void *data, int UNUSED(thread), struct bNode *node, void *UNUSED(nodedata), | 
					
						
							|  |  |  |  |                       struct bNodeStack **in, struct bNodeStack **out) | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	ListBase links; | 
					
						
							|  |  |  |  | 	LinkInOutsMuteNode *lnk; | 
					
						
							|  |  |  |  | 	int i; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	if(node->typeinfo->mutelinksfunc == NULL) | 
					
						
							|  |  |  |  | 		return; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	/* Get default muting links (as bNodeStack pointers). */ | 
					
						
							|  |  |  |  | 	links = node->typeinfo->mutelinksfunc(NULL, node, in, out, NULL, NULL); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	for(lnk = links.first; lnk; lnk = lnk->next) { | 
					
						
							|  |  |  |  | 		/* XXX This breaks the generality of the system.
 | 
					
						
							|  |  |  |  | 		 *     Again, unfortunately, I see no other way to do due to tex nodes behavior... | 
					
						
							|  |  |  |  | 		 */ | 
					
						
							|  |  |  |  | 		void (*passonfn)(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread); | 
					
						
							|  |  |  |  | 		switch(((bNodeStack*)(lnk->in))->sockettype) { | 
					
						
							|  |  |  |  | 		case SOCK_FLOAT: | 
					
						
							|  |  |  |  | 			passonfn = passonvalfn; | 
					
						
							|  |  |  |  | 			break; | 
					
						
							|  |  |  |  | 		case SOCK_VECTOR: | 
					
						
							|  |  |  |  | 			passonfn = passonvecfn; | 
					
						
							|  |  |  |  | 			break; | 
					
						
							|  |  |  |  | 		case SOCK_RGBA: | 
					
						
							|  |  |  |  | 			passonfn = passoncolfn; | 
					
						
							|  |  |  |  | 			break; | 
					
						
							|  |  |  |  | 		default: | 
					
						
							|  |  |  |  | 			passonfn = NULL; | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 		for(i = 0; i < lnk->num_outs; i++) { | 
					
						
							|  |  |  |  | 			if(((bNodeStack*)(lnk->in))->data && passonfn) | 
					
						
							|  |  |  |  | 				tex_output(node, in, ((bNodeStack*)(lnk->outs))+i, passonfn, data); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 		/* If num_outs > 1, lnk->outs was an allocated table of pointers... */ | 
					
						
							|  |  |  |  | 		if(i > 1) | 
					
						
							|  |  |  |  | 			MEM_freeN(lnk->outs); | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | 	BLI_freelistN(&links); | 
					
						
							|  |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-11-12 22:03:11 +00:00
										 |  |  |  | void ntreeTexCheckCyclics(struct bNodeTree *ntree) | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	bNode *node; | 
					
						
							|  |  |  |  | 	for(node= ntree->nodes.first; node; node= node->next) { | 
					
						
							|  |  |  |  | 		 | 
					
						
							|  |  |  |  | 		if(node->type == TEX_NODE_TEXTURE && node->id) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			/* custom2 stops the node from rendering */ | 
					
						
							|  |  |  |  | 			if(node->custom1) { | 
					
						
							|  |  |  |  | 				node->custom2 = 1; | 
					
						
							|  |  |  |  | 				node->custom1 = 0; | 
					
						
							|  |  |  |  | 			} else { | 
					
						
							|  |  |  |  | 				Tex *tex = (Tex *)node->id; | 
					
						
							|  |  |  |  | 				 | 
					
						
							|  |  |  |  | 				node->custom2 = 0; | 
					
						
							|  |  |  |  | 			 | 
					
						
							|  |  |  |  | 				node->custom1 = 1; | 
					
						
							|  |  |  |  | 				if(tex->use_nodes && tex->nodetree) { | 
					
						
							|  |  |  |  | 					ntreeTexCheckCyclics(tex->nodetree); | 
					
						
							|  |  |  |  | 				} | 
					
						
							|  |  |  |  | 				node->custom1 = 0; | 
					
						
							|  |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } |