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/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BLENDER_OBJECT_CULL_H__
#define __BLENDER_OBJECT_CULL_H__
#include "blender/blender_sync.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
class Scene;
class BlenderObjectCulling
{
public:
BlenderObjectCulling(Scene *scene, BL::Scene& b_scene);
void init_object(Scene *scene, BL::Object& b_ob);
bool test(Scene *scene, BL::Object& b_ob, Transform& tfm);
private:
bool test_camera(Scene *scene, float3 bb[8]);
bool test_distance(Scene *scene, float3 bb[8]);
bool use_scene_camera_cull_;
bool use_camera_cull_;
float camera_cull_margin_;
bool use_scene_distance_cull_;
bool use_distance_cull_;
float distance_cull_margin_;
};
CCL_NAMESPACE_END
#endif /* __BLENDER_OBJECT_CULL_H__ */