16 lines
183 B
GLSL
16 lines
183 B
GLSL
|
|
|
||
|
|
uniform mat4 ModelViewProjectionMatrix;
|
||
|
|
|
||
|
|
in vec2 uv;
|
||
|
|
in vec3 pos;
|
||
|
|
|
||
|
|
out vec2 uv_interp;
|
||
|
|
|
||
|
|
void main()
|
||
|
|
{
|
||
|
|
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
|
||
|
|
|
||
|
|
uv_interp = uv;
|
||
|
|
|
||
|
|
}
|