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/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* Contributor(s): Blender Institute
*/
/** \file solid_mode.c
* \ingroup draw_engine
* Simple engine for drawing color and/or depth.
* When we only need simple studio shaders.
#include "DRW_render.h"
#include "GPU_shader.h"
#include "workbench_private.h"
/* Functions */
static void workbench_solid_engine_init(void *vedata)
{
WORKBENCH_Data *data = vedata;
workbench_deferred_engine_init(data);
}
static void workbench_solid_cache_init(void *vedata)
workbench_deferred_cache_init(data);
static void workbench_solid_cache_populate(void *vedata, Object *ob)
workbench_deferred_solid_cache_populate(data, ob);
static void workbench_solid_cache_finish(void *vedata)
workbench_deferred_cache_finish(data);
static void workbench_solid_draw_background(void *vedata)
workbench_deferred_draw_background(data);
static void workbench_solid_draw_scene(void *vedata)
workbench_deferred_draw_scene(data);
static void workbench_solid_engine_free(void)
workbench_deferred_engine_free();
static void workbench_solid_view_update(void *vedata)
workbench_taa_view_updated(data);
static const DrawEngineDataSize workbench_data_size = DRW_VIEWPORT_DATA_SIZE(WORKBENCH_Data);
DrawEngineType draw_engine_workbench_solid = {
NULL, NULL,
N_("Workbench"),
&workbench_data_size,
&workbench_solid_engine_init,
&workbench_solid_engine_free,
&workbench_solid_cache_init,
&workbench_solid_cache_populate,
&workbench_solid_cache_finish,
&workbench_solid_draw_background,
&workbench_solid_draw_scene,
&workbench_solid_view_update,
NULL,
};