| 
									
										
										
										
											2008-07-26 02:33:21 +00:00
										 |  |  | #include "BPy_FEdgeSharp.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "../../BPy_Convert.h"
 | 
					
						
							|  |  |  | #include "../../Interface0D/BPy_SVertex.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef __cplusplus
 | 
					
						
							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ///////////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | /*----------------------FEdgeSharp methods ----------------------------*/ | 
					
						
							| 
									
										
										
										
											2008-07-26 02:33:21 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | PyDoc_STRVAR(FEdgeSharp_doc, | 
					
						
							| 
									
										
										
										
											2010-08-12 12:17:47 +00:00
										 |  |  | "Class hierarchy: :class:`Interface1D` > :class:`FEdge` > :class:`FEdgeSharp`\n" | 
					
						
							|  |  |  | "\n" | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | "Class defining a sharp FEdge.  A Sharp FEdge corresponds to an initial\n" | 
					
						
							|  |  |  | "edge of the input mesh.  It can be a silhouette, a crease or a border.\n" | 
					
						
							|  |  |  | "If it is a crease edge, then it is borded by two faces of the mesh.\n" | 
					
						
							|  |  |  | "Face a lies on its right whereas Face b lies on its left.  If it is a\n" | 
					
						
							|  |  |  | "border edge, then it doesn't have any face on its right, and thus Face\n" | 
					
						
							|  |  |  | "a is None.\n" | 
					
						
							|  |  |  | "\n" | 
					
						
							|  |  |  | ".. method:: __init__()\n" | 
					
						
							|  |  |  | "\n" | 
					
						
							|  |  |  | "   Default constructor.\n" | 
					
						
							|  |  |  | "\n" | 
					
						
							| 
									
										
										
										
											2013-02-21 02:57:44 +00:00
										 |  |  | ".. method:: __init__(brother)\n" | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | "\n" | 
					
						
							|  |  |  | "   Copy constructor.\n" | 
					
						
							|  |  |  | "\n" | 
					
						
							| 
									
										
										
										
											2013-02-21 02:57:44 +00:00
										 |  |  | "   :arg brother: An FEdgeSharp object.\n" | 
					
						
							|  |  |  | "   :type brother: :class:`FEdgeSharp`\n" | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | "\n" | 
					
						
							| 
									
										
										
										
											2013-02-21 02:57:44 +00:00
										 |  |  | ".. method:: __init__(first_vertex, second_vertex)\n" | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | "\n" | 
					
						
							| 
									
										
										
										
											2013-02-21 02:57:44 +00:00
										 |  |  | "   Builds an FEdgeSharp going from the first vertex to the second.\n" | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | "\n" | 
					
						
							| 
									
										
										
										
											2013-02-21 02:57:44 +00:00
										 |  |  | "   :arg first_vertex: The first SVertex object.\n" | 
					
						
							|  |  |  | "   :type first_vertex: :class:`SVertex`\n" | 
					
						
							|  |  |  | "   :arg second_vertex: The second SVertex object.\n" | 
					
						
							|  |  |  | "   :type second_vertex: :class:`SVertex`"); | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static int FEdgeSharp_init(BPy_FEdgeSharp *self, PyObject *args, PyObject *kwds) | 
					
						
							| 
									
										
										
										
											2008-07-26 02:33:21 +00:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2013-02-21 02:57:44 +00:00
										 |  |  | 	static const char *kwlist_1[] = {"brother", NULL}; | 
					
						
							|  |  |  | 	static const char *kwlist_2[] = {"first_vertex", "second_vertex", NULL}; | 
					
						
							| 
									
										
										
										
											2008-07-26 02:33:21 +00:00
										 |  |  | 	PyObject *obj1 = 0, *obj2 = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-02-21 02:57:44 +00:00
										 |  |  | 	if (PyArg_ParseTupleAndKeywords(args, kwds, "|O!", (char **)kwlist_1, &FEdgeSharp_Type, &obj1)) { | 
					
						
							|  |  |  | 		if (!obj1) | 
					
						
							|  |  |  | 			self->fes = new FEdgeSharp(); | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 			self->fes = new FEdgeSharp(*(((BPy_FEdgeSharp *)obj1)->fes)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else if (PyErr_Clear(), | 
					
						
							|  |  |  | 	         PyArg_ParseTupleAndKeywords(args, kwds, "O!O!", (char **)kwlist_2, | 
					
						
							|  |  |  | 	                                     &SVertex_Type, &obj1, &SVertex_Type, &obj2)) | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | 		self->fes = new FEdgeSharp(((BPy_SVertex *)obj1)->sv, ((BPy_SVertex *)obj2)->sv); | 
					
						
							| 
									
										
										
										
											2013-02-21 02:57:44 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	else { | 
					
						
							| 
									
										
										
										
											2009-03-31 22:45:11 +00:00
										 |  |  | 		PyErr_SetString(PyExc_TypeError, "invalid argument(s)"); | 
					
						
							| 
									
										
										
										
											2008-07-26 02:33:21 +00:00
										 |  |  | 		return -1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	self->py_fe.fe = self->fes; | 
					
						
							|  |  |  | 	self->py_fe.py_if1D.if1D = self->fes; | 
					
						
							| 
									
										
											  
											
												SWIG/directors dependency removal (cont'd)
* Added to python/BPy_Convert.{cpp,h} 4 utility converters below for
better introspection-based automatic type conversion.
  PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D );
  PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D );
  PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe );
  PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv );
There are 4 corresponding converters without the "Any_" prefix.  All
calls of them in the code base were replaced with these new converters
so that the introspection-based automatic conversion would take place
universally.
* python/BPy_Convert.{cpp,h}: Those C++ to Python converters having
had a "_ptr" suffix were renamed to a name without the suffix, and
their arguments were changed so as to take a reference (e.g.,
ViewVertex&) instead of a pointer (e.g., ViewVertex *).  The changed
converters and their new function prototypes are listed below.  These
converters now return a Python wrapper object that retains the passed
reference, instead of retaining a newly created C++ object by the
converters.
  // Interface0D converters
  PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D );
  PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp );
  PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv );
  PyObject * BPy_SVertex_from_SVertex( SVertex& sv );
  PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv );
  PyObject * BPy_TVertex_from_TVertex( TVertex& tv );
  PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv );
  // Interface1D converters
  PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D );
  PyObject * BPy_Chain_from_Chain( Chain& c );
  PyObject * BPy_FEdge_from_FEdge( FEdge& fe );
  PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes );
  PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes );
  PyObject * BPy_Stroke_from_Stroke( Stroke& s );
  PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve );
  PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve );
  // some other converters
  PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs );
  PyObject * BPy_SShape_from_SShape( SShape& ss );
  PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m );
  PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa );
* Added a "borrowed" flag to the definitions of Python types being
used to wrap C++ components of Freestyle's internal data structures.
The flag indicates whether or not a Python wrapper object has a
reference to a C++ object that comprises the internal data structures.
The deallocation routines of the Python types check this flag and
release a wrapped C++ object only when it is not part of the internal
data structures.  The following files were modified:
  python/BPy_FrsMaterial.{cpp,h}
  python/BPy_Interface0D.{cpp,h}
  python/BPy_Interface1D.{cpp,h}
  python/BPy_SShape.{cpp,h}
  python/BPy_StrokeAttribute.{cpp,h}
  python/BPy_ViewShape.{cpp,h}
  python/Interface0D/BPy_CurvePoint.cpp
  python/Interface0D/BPy_SVertex.cpp
  python/Interface0D/BPy_ViewVertex.cpp
  python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp
  python/Interface0D/ViewVertex/BPy_NonTVertex.cpp
  python/Interface0D/ViewVertex/BPy_TVertex.cpp
  python/Interface1D/BPy_FEdge.cpp
  python/Interface1D/BPy_FrsCurve.cpp
  python/Interface1D/BPy_Stroke.cpp
  python/Interface1D/BPy_ViewEdge.cpp
  python/Interface1D/Curve/BPy_Chain.cpp
  python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
  python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
* view_map/Interface[01]D.h, python/BPy_Interface[01]D.cpp: Removed
from the Interface0D and Interface1D C++ classes a back pointer to a
Python wrapper object and all "director" calls.  These classes (and
their subclasses) are used to build Freestyle's main data structures
(such as a view map and strokes) and their class hierarchy is static.
Python wrappers of these C++ classes are only used to access the data
structures from the Python layer, and not intended to extend the data
structures by subclassing the Python wrappers.  Without the necessity
of subclassing in the Python layer, the back pointer to a wrapping
Python object and "director" calls would be useless (actually they
were not used at all), so they were all removed.
* python/Director.{cpp,h}: Removed the definitions of directors that
were no longer used.
* stroke/Stroke.{cpp,h}: Removed an (unused) back pointer to a Python
wrapper object.
* python/BPy_ViewMap.cpp: Fixed a possible null pointer reference.
* python/Interface1D/BPy_FEdge.cpp: Fixed parameter checking in
FEdge___init__().
											
										 
											2009-08-02 16:23:18 +00:00
										 |  |  | 	self->py_fe.py_if1D.borrowed = 0; | 
					
						
							| 
									
										
										
										
											2008-07-26 02:33:21 +00:00
										 |  |  | 	return 0; | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static PyMethodDef BPy_FEdgeSharp_methods[] = {	 | 
					
						
							|  |  |  | 	{NULL, NULL, 0, NULL} | 
					
						
							|  |  |  | }; | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | /*----------------------mathutils callbacks ----------------------------*/ | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | /* subtype */ | 
					
						
							|  |  |  | #define MATHUTILS_SUBTYPE_NORMAL_A  1
 | 
					
						
							|  |  |  | #define MATHUTILS_SUBTYPE_NORMAL_B  2
 | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static int FEdgeSharp_mathutils_check(BaseMathObject *bmo) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (!BPy_FEdgeSharp_Check(bmo->cb_user)) | 
					
						
							|  |  |  | 		return -1; | 
					
						
							|  |  |  | 	return 0; | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static int FEdgeSharp_mathutils_get(BaseMathObject *bmo, int subtype) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	BPy_FEdgeSharp *self = (BPy_FEdgeSharp *)bmo->cb_user; | 
					
						
							|  |  |  | 	switch (subtype) { | 
					
						
							|  |  |  | 	case MATHUTILS_SUBTYPE_NORMAL_A: | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Vec3r p(self->fes->normalA()); | 
					
						
							|  |  |  | 			bmo->data[0] = p[0]; | 
					
						
							|  |  |  | 			bmo->data[1] = p[1]; | 
					
						
							|  |  |  | 			bmo->data[2] = p[2]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case MATHUTILS_SUBTYPE_NORMAL_B: | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Vec3r p(self->fes->normalB()); | 
					
						
							|  |  |  | 			bmo->data[0] = p[0]; | 
					
						
							|  |  |  | 			bmo->data[1] = p[1]; | 
					
						
							|  |  |  | 			bmo->data[2] = p[2]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	default: | 
					
						
							|  |  |  | 		return -1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static int FEdgeSharp_mathutils_set(BaseMathObject *bmo, int subtype) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	BPy_FEdgeSharp *self = (BPy_FEdgeSharp *)bmo->cb_user; | 
					
						
							|  |  |  | 	switch (subtype) { | 
					
						
							|  |  |  | 	case MATHUTILS_SUBTYPE_NORMAL_A: | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Vec3r p(bmo->data[0], bmo->data[1], bmo->data[2]); | 
					
						
							|  |  |  | 			self->fes->setNormalA(p); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case MATHUTILS_SUBTYPE_NORMAL_B: | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Vec3r p(bmo->data[0], bmo->data[1], bmo->data[2]); | 
					
						
							|  |  |  | 			self->fes->setNormalB(p); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	default: | 
					
						
							|  |  |  | 		return -1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return 0; | 
					
						
							| 
									
										
										
										
											2008-07-26 02:33:21 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static int FEdgeSharp_mathutils_get_index(BaseMathObject *bmo, int subtype, int index) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	BPy_FEdgeSharp *self = (BPy_FEdgeSharp *)bmo->cb_user; | 
					
						
							|  |  |  | 	switch (subtype) { | 
					
						
							|  |  |  | 	case MATHUTILS_SUBTYPE_NORMAL_A: | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Vec3r p(self->fes->normalA()); | 
					
						
							|  |  |  | 			bmo->data[index] = p[index]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case MATHUTILS_SUBTYPE_NORMAL_B: | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Vec3r p(self->fes->normalB()); | 
					
						
							|  |  |  | 			bmo->data[index] = p[index]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	default: | 
					
						
							|  |  |  | 		return -1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static int FEdgeSharp_mathutils_set_index(BaseMathObject *bmo, int subtype, int index) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	BPy_FEdgeSharp *self = (BPy_FEdgeSharp *)bmo->cb_user; | 
					
						
							|  |  |  | 	switch (subtype) { | 
					
						
							|  |  |  | 	case MATHUTILS_SUBTYPE_NORMAL_A: | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Vec3r p(self->fes->normalA()); | 
					
						
							|  |  |  | 			p[index] = bmo->data[index]; | 
					
						
							|  |  |  | 			self->fes->setNormalA(p); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	case MATHUTILS_SUBTYPE_NORMAL_B: | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Vec3r p(self->fes->normalB()); | 
					
						
							|  |  |  | 			p[index] = bmo->data[index]; | 
					
						
							|  |  |  | 			self->fes->setNormalB(p); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	default: | 
					
						
							|  |  |  | 		return -1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return 0; | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static Mathutils_Callback FEdgeSharp_mathutils_cb = { | 
					
						
							|  |  |  | 	FEdgeSharp_mathutils_check, | 
					
						
							|  |  |  | 	FEdgeSharp_mathutils_get, | 
					
						
							|  |  |  | 	FEdgeSharp_mathutils_set, | 
					
						
							|  |  |  | 	FEdgeSharp_mathutils_get_index, | 
					
						
							|  |  |  | 	FEdgeSharp_mathutils_set_index | 
					
						
							|  |  |  | }; | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static unsigned char FEdgeSharp_mathutils_cb_index = -1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void FEdgeSharp_mathutils_register_callback() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	FEdgeSharp_mathutils_cb_index = Mathutils_RegisterCallback(&FEdgeSharp_mathutils_cb); | 
					
						
							| 
									
										
										
										
											2008-07-26 02:33:21 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | /*----------------------FEdgeSharp get/setters ----------------------------*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PyDoc_STRVAR(FEdgeSharp_normal_right_doc, | 
					
						
							|  |  |  | "The normal to the face lying on the right of the FEdge.  If this FEdge\n" | 
					
						
							|  |  |  | "is a border, it has no Face on its right and therefore no normal.\n" | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | "\n" | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | ":type: :class:`mathutils.Vector`"); | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static PyObject *FEdgeSharp_normal_right_get(BPy_FEdgeSharp *self, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return Vector_CreatePyObject_cb((PyObject *)self, 3, FEdgeSharp_mathutils_cb_index, MATHUTILS_SUBTYPE_NORMAL_A); | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static int FEdgeSharp_normal_right_set(BPy_FEdgeSharp *self, PyObject *value, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	float v[3]; | 
					
						
							|  |  |  | 	if (!float_array_from_PyObject(value, v, 3)) { | 
					
						
							|  |  |  | 		PyErr_SetString(PyExc_ValueError, "value must be a 3-dimensional vector"); | 
					
						
							|  |  |  | 		return -1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	Vec3r p(v[0], v[1], v[2]); | 
					
						
							|  |  |  | 	self->fes->setNormalA(p); | 
					
						
							|  |  |  | 	return 0; | 
					
						
							| 
									
										
										
										
											2011-10-06 02:04:43 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | PyDoc_STRVAR(FEdgeSharp_normal_left_doc, | 
					
						
							|  |  |  | "The normal to the face lying on the left of the FEdge.\n" | 
					
						
							| 
									
										
										
										
											2011-10-06 02:04:43 +00:00
										 |  |  | "\n" | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | ":type: :class:`mathutils.Vector`"); | 
					
						
							| 
									
										
										
										
											2011-10-06 02:04:43 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static PyObject *FEdgeSharp_normal_left_get(BPy_FEdgeSharp *self, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return Vector_CreatePyObject_cb((PyObject *)self, 3, FEdgeSharp_mathutils_cb_index, MATHUTILS_SUBTYPE_NORMAL_B); | 
					
						
							| 
									
										
										
										
											2011-10-06 02:04:43 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static int FEdgeSharp_normal_left_set(BPy_FEdgeSharp *self, PyObject *value, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	float v[3]; | 
					
						
							|  |  |  | 	if (!float_array_from_PyObject(value, v, 3)) { | 
					
						
							|  |  |  | 		PyErr_SetString(PyExc_ValueError, "value must be a 3-dimensional vector"); | 
					
						
							|  |  |  | 		return -1; | 
					
						
							| 
									
										
										
										
											2008-07-26 02:33:21 +00:00
										 |  |  | 	} | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | 	Vec3r p(v[0], v[1], v[2]); | 
					
						
							|  |  |  | 	self->fes->setNormalB(p); | 
					
						
							|  |  |  | 	return 0; | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | PyDoc_STRVAR(FEdgeSharp_material_index_right_doc, | 
					
						
							|  |  |  | "The index of the material of the face lying on the right of the FEdge.\n" | 
					
						
							|  |  |  | "If this FEdge is a border, it has no Face on its right and therefore\n" | 
					
						
							|  |  |  | "no material.\n" | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | "\n" | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | ":type: int"); | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static PyObject *FEdgeSharp_material_index_right_get(BPy_FEdgeSharp *self, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return PyLong_FromLong(self->fes->aFrsMaterialIndex()); | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static int FEdgeSharp_material_index_right_set(BPy_FEdgeSharp *self, PyObject *value, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	unsigned int i = PyLong_AsUnsignedLong(value); | 
					
						
							|  |  |  | 	if(PyErr_Occurred()) | 
					
						
							|  |  |  | 		return -1; | 
					
						
							|  |  |  | 	self->fes->setaFrsMaterialIndex(i); | 
					
						
							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | PyDoc_STRVAR(FEdgeSharp_material_index_left_doc, | 
					
						
							|  |  |  | "The index of the material of the face lying on the left of the FEdge.\n" | 
					
						
							|  |  |  | "\n" | 
					
						
							|  |  |  | ":type: int"); | 
					
						
							| 
									
										
										
										
											2008-07-26 02:33:21 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static PyObject *FEdgeSharp_material_index_left_get(BPy_FEdgeSharp *self, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return PyLong_FromLong(self->fes->aFrsMaterialIndex()); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static int FEdgeSharp_material_index_left_set(BPy_FEdgeSharp *self, PyObject *value, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	unsigned int i = PyLong_AsUnsignedLong(value); | 
					
						
							|  |  |  | 	if(PyErr_Occurred()) | 
					
						
							|  |  |  | 		return -1; | 
					
						
							|  |  |  | 	self->fes->setbFrsMaterialIndex(i); | 
					
						
							|  |  |  | 	return 0; | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | PyDoc_STRVAR(FEdgeSharp_material_right_doc, | 
					
						
							|  |  |  | "The material of the face lying on the right of the FEdge.  If this FEdge\n" | 
					
						
							|  |  |  | "is a border, it has no Face on its right and therefore no material.\n" | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | "\n" | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | ":type: :class:`Material`"); | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static PyObject *FEdgeSharp_material_right_get(BPy_FEdgeSharp *self, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2013-02-16 17:13:59 +00:00
										 |  |  | 	return BPy_FrsMaterial_from_FrsMaterial(self->fes->aFrsMaterial()); | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | PyDoc_STRVAR(FEdgeSharp_material_left_doc, | 
					
						
							|  |  |  | "The material of the face lying on the left of the FEdge.\n" | 
					
						
							|  |  |  | "\n" | 
					
						
							|  |  |  | ":type: :class:`Material`"); | 
					
						
							| 
									
										
										
										
											2008-07-26 02:33:21 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static PyObject *FEdgeSharp_material_left_get(BPy_FEdgeSharp *self, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2013-02-16 17:13:59 +00:00
										 |  |  | 	return BPy_FrsMaterial_from_FrsMaterial(self->fes->bFrsMaterial()); | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | PyDoc_STRVAR(FEdgeSharp_face_mark_right_doc, | 
					
						
							|  |  |  | "The face mark of the face lying on the right of the FEdge.  If this FEdge\n" | 
					
						
							|  |  |  | "is a border, it has no face on the right and thus this property is set to\n" | 
					
						
							|  |  |  | "false.\n" | 
					
						
							| 
									
										
										
										
											2011-10-06 02:04:43 +00:00
										 |  |  | "\n" | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | ":type: bool"); | 
					
						
							| 
									
										
										
										
											2011-10-06 02:04:43 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static PyObject *FEdgeSharp_face_mark_right_get(BPy_FEdgeSharp *self, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return PyBool_from_bool(self->fes->aFaceMark()); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2011-10-06 02:04:43 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static int FEdgeSharp_face_mark_right_set(BPy_FEdgeSharp *self, PyObject *value, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if(!PyBool_Check(value)) | 
					
						
							|  |  |  | 		return -1; | 
					
						
							|  |  |  | 	self->fes->setaFaceMark(bool_from_PyBool(value)); | 
					
						
							|  |  |  | 	return 0; | 
					
						
							| 
									
										
										
										
											2011-10-06 02:04:43 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | PyDoc_STRVAR(FEdgeSharp_face_mark_left_doc, | 
					
						
							|  |  |  | "The face mark of the face lying on the left of the FEdge.\n" | 
					
						
							| 
									
										
										
										
											2011-10-06 02:04:43 +00:00
										 |  |  | "\n" | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | ":type: bool"); | 
					
						
							| 
									
										
										
										
											2011-10-06 02:04:43 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static PyObject *FEdgeSharp_face_mark_left_get(BPy_FEdgeSharp *self, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return PyBool_from_bool(self->fes->bFaceMark()); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2011-10-06 02:04:43 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static int FEdgeSharp_face_mark_left_set(BPy_FEdgeSharp *self, PyObject *value, void *UNUSED(closure)) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if(!PyBool_Check(value)) | 
					
						
							|  |  |  | 		return -1; | 
					
						
							|  |  |  | 	self->fes->setbFaceMark(bool_from_PyBool(value)); | 
					
						
							|  |  |  | 	return 0; | 
					
						
							| 
									
										
										
										
											2011-10-06 02:04:43 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | static PyGetSetDef BPy_FEdgeSharp_getseters[] = { | 
					
						
							|  |  |  | 	{(char *)"normal_right", (getter)FEdgeSharp_normal_right_get, (setter)FEdgeSharp_normal_right_set, (char *)FEdgeSharp_normal_right_doc, NULL}, | 
					
						
							|  |  |  | 	{(char *)"normal_left", (getter)FEdgeSharp_normal_left_get, (setter)FEdgeSharp_normal_left_set, (char *)FEdgeSharp_normal_left_doc, NULL}, | 
					
						
							|  |  |  | 	{(char *)"material_index_right", (getter)FEdgeSharp_material_index_right_get, (setter)FEdgeSharp_material_index_right_set, (char *)FEdgeSharp_material_index_right_doc, NULL}, | 
					
						
							|  |  |  | 	{(char *)"material_index_left", (getter)FEdgeSharp_material_index_left_get, (setter)FEdgeSharp_material_index_left_set, (char *)FEdgeSharp_material_index_left_doc, NULL}, | 
					
						
							|  |  |  | 	{(char *)"material_right", (getter)FEdgeSharp_material_right_get, (setter)NULL, (char *)FEdgeSharp_material_right_doc, NULL}, | 
					
						
							|  |  |  | 	{(char *)"material_left", (getter)FEdgeSharp_material_left_get, (setter)NULL, (char *)FEdgeSharp_material_left_doc, NULL}, | 
					
						
							|  |  |  | 	{(char *)"face_mark_right", (getter)FEdgeSharp_face_mark_right_get, (setter)FEdgeSharp_face_mark_right_set, (char *)FEdgeSharp_face_mark_right_doc, NULL}, | 
					
						
							|  |  |  | 	{(char *)"face_mark_left", (getter)FEdgeSharp_face_mark_left_get, (setter)FEdgeSharp_face_mark_left_set, (char *)FEdgeSharp_face_mark_left_doc, NULL}, | 
					
						
							|  |  |  | 	{NULL, NULL, NULL, NULL, NULL}  /* Sentinel */ | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*-----------------------BPy_FEdgeSharp type definition ------------------------------*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PyTypeObject FEdgeSharp_Type = { | 
					
						
							|  |  |  | 	PyVarObject_HEAD_INIT(NULL, 0) | 
					
						
							|  |  |  | 	"FEdgeSharp",                   /* tp_name */ | 
					
						
							|  |  |  | 	sizeof(BPy_FEdgeSharp),         /* tp_basicsize */ | 
					
						
							|  |  |  | 	0,                              /* tp_itemsize */ | 
					
						
							|  |  |  | 	0,                              /* tp_dealloc */ | 
					
						
							|  |  |  | 	0,                              /* tp_print */ | 
					
						
							|  |  |  | 	0,                              /* tp_getattr */ | 
					
						
							|  |  |  | 	0,                              /* tp_setattr */ | 
					
						
							|  |  |  | 	0,                              /* tp_reserved */ | 
					
						
							|  |  |  | 	0,                              /* tp_repr */ | 
					
						
							|  |  |  | 	0,                              /* tp_as_number */ | 
					
						
							|  |  |  | 	0,                              /* tp_as_sequence */ | 
					
						
							|  |  |  | 	0,                              /* tp_as_mapping */ | 
					
						
							|  |  |  | 	0,                              /* tp_hash  */ | 
					
						
							|  |  |  | 	0,                              /* tp_call */ | 
					
						
							|  |  |  | 	0,                              /* tp_str */ | 
					
						
							|  |  |  | 	0,                              /* tp_getattro */ | 
					
						
							|  |  |  | 	0,                              /* tp_setattro */ | 
					
						
							|  |  |  | 	0,                              /* tp_as_buffer */ | 
					
						
							|  |  |  | 	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | 	FEdgeSharp_doc,                 /* tp_doc */ | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | 	0,                              /* tp_traverse */ | 
					
						
							|  |  |  | 	0,                              /* tp_clear */ | 
					
						
							|  |  |  | 	0,                              /* tp_richcompare */ | 
					
						
							|  |  |  | 	0,                              /* tp_weaklistoffset */ | 
					
						
							|  |  |  | 	0,                              /* tp_iter */ | 
					
						
							|  |  |  | 	0,                              /* tp_iternext */ | 
					
						
							|  |  |  | 	BPy_FEdgeSharp_methods,         /* tp_methods */ | 
					
						
							|  |  |  | 	0,                              /* tp_members */ | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | 	BPy_FEdgeSharp_getseters,       /* tp_getset */ | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | 	&FEdge_Type,                    /* tp_base */ | 
					
						
							|  |  |  | 	0,                              /* tp_dict */ | 
					
						
							|  |  |  | 	0,                              /* tp_descr_get */ | 
					
						
							|  |  |  | 	0,                              /* tp_descr_set */ | 
					
						
							|  |  |  | 	0,                              /* tp_dictoffset */ | 
					
						
							| 
									
										
											  
											
												Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
											
										 
											2013-02-14 23:48:34 +00:00
										 |  |  | 	(initproc)FEdgeSharp_init,      /* tp_init */ | 
					
						
							| 
									
										
										
										
											2010-04-17 23:47:47 +00:00
										 |  |  | 	0,                              /* tp_alloc */ | 
					
						
							|  |  |  | 	0,                              /* tp_new */ | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-07-26 02:33:21 +00:00
										 |  |  | ///////////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							| 
									
										
										
										
											2008-07-09 08:24:13 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2008-07-26 02:33:21 +00:00
										 |  |  | #ifdef __cplusplus
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
 |