191 lines
8.3 KiB
C++
191 lines
8.3 KiB
C++
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Editing;
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struct ImBuf;
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struct Main;
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struct Mask;
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struct Scene;
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struct Sequence;
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struct StripColorBalance;
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struct StripElem;
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#define EARLY_NO_INPUT -1
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#define EARLY_DO_EFFECT 0
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#define EARLY_USE_INPUT_1 1
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#define EARLY_USE_INPUT_2 2
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/* **********************************************************************
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* sequencer.c
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*
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* sequencer render functions
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* ********************************************************************** */
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struct ImBuf *BKE_sequencer_give_ibuf_seqbase(const SeqRenderData *context,
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float cfra,
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int chan_shown,
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struct ListBase *seqbasep);
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struct ImBuf *BKE_sequencer_effect_execute_threaded(struct SeqEffectHandle *sh,
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const SeqRenderData *context,
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struct Sequence *seq,
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float cfra,
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float facf0,
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float facf1,
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struct ImBuf *ibuf1,
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struct ImBuf *ibuf2,
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struct ImBuf *ibuf3);
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struct ImBuf *BKE_sequencer_render_mask_input(const SeqRenderData *context,
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int mask_input_type,
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struct Sequence *mask_sequence,
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struct Mask *mask_id,
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int cfra,
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int fra_offset,
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bool make_float);
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void BKE_sequencer_color_balance_apply(struct StripColorBalance *cb,
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struct ImBuf *ibuf,
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float mul,
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bool make_float,
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struct ImBuf *mask_input);
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/* **********************************************************************
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* sequencer.c
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*
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* sequencer color space functions
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* ********************************************************************** */
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void BKE_sequencer_imbuf_to_sequencer_space(struct Scene *scene,
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struct ImBuf *ibuf,
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bool make_float);
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/* **********************************************************************
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* sequencer.c
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*
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* sequencer scene functions
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* ********************************************************************** */
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void BKE_sequencer_base_clipboard_pointers_free(struct ListBase *seqbase);
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int BKE_sequencer_get_shown_sequences(struct ListBase *seqbasep,
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int cfra,
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int chanshown,
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struct Sequence **seq_arr_out);
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bool BKE_sequencer_input_have_to_preprocess(const SeqRenderData *context,
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struct Sequence *seq,
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float cfra);
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float BKE_sequencer_give_stripelem_index(struct Sequence *seq, float cfra);
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/* **********************************************************************
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* image_cache.c
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*
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* Sequencer memory cache management functions
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* ********************************************************************** */
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struct ImBuf *BKE_sequencer_cache_get(const SeqRenderData *context,
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struct Sequence *seq,
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float cfra,
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int type,
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bool skip_disk_cache);
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void BKE_sequencer_cache_put(const SeqRenderData *context,
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struct Sequence *seq,
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float cfra,
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int type,
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struct ImBuf *i,
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float cost,
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bool skip_disk_cache);
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bool BKE_sequencer_cache_put_if_possible(const SeqRenderData *context,
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struct Sequence *seq,
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float cfra,
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int type,
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struct ImBuf *nval,
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float cost,
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bool skip_disk_cache);
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bool BKE_sequencer_cache_recycle_item(struct Scene *scene);
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void BKE_sequencer_cache_free_temp_cache(struct Scene *scene, short id, int cfra);
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void BKE_sequencer_cache_destruct(struct Scene *scene);
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void BKE_sequencer_cache_cleanup_all(struct Main *bmain);
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void BKE_sequencer_cache_cleanup_sequence(struct Scene *scene,
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struct Sequence *seq,
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struct Sequence *seq_changed,
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int invalidate_types,
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bool force_seq_changed_range);
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bool BKE_sequencer_cache_is_full(struct Scene *scene);
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/* **********************************************************************
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* prefetch.c
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*
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* Sequencer frame prefetching
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* ********************************************************************** */
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void BKE_sequencer_prefetch_start(const SeqRenderData *context, float cfra, float cost);
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void BKE_sequencer_prefetch_free(struct Scene *scene);
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bool BKE_sequencer_prefetch_job_is_running(struct Scene *scene);
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void BKE_sequencer_prefetch_get_time_range(struct Scene *scene, int *start, int *end);
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SeqRenderData *BKE_sequencer_prefetch_get_original_context(const SeqRenderData *context);
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struct Sequence *BKE_sequencer_prefetch_get_original_sequence(struct Sequence *seq,
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struct Scene *scene);
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/* **********************************************************************
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* seqeffects.c
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*
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* Sequencer effect strip management functions
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* **********************************************************************
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*/
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struct SeqEffectHandle BKE_sequence_get_blend(struct Sequence *seq);
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void BKE_sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, bool force);
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float BKE_sequencer_speed_effect_target_frame_get(const SeqRenderData *context,
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struct Sequence *seq,
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float cfra,
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int input);
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/* **********************************************************************
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* sequencer.c
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*
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* Sequencer editing functions
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* **********************************************************************
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*/
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void BKE_sequence_sound_init(struct Scene *scene, struct Sequence *seq);
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struct Sequence *BKE_sequence_metastrip(ListBase *seqbase /* = ed->seqbase */,
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struct Sequence *meta /* = NULL */,
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struct Sequence *seq);
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/* **********************************************************************
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* sequencer.c
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*
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* Unused
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* **********************************************************************
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*/
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bool BKE_sequence_check_depend(struct Sequence *seq, struct Sequence *cur);
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void BKE_sequencer_clear_scene_in_allseqs(struct Main *bmain, struct Scene *sce);
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int BKE_sequence_effect_get_supports_mask(int seq_type);
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#ifdef __cplusplus
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}
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#endif
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