73 lines
2.9 KiB
C++
73 lines
2.9 KiB
C++
|
/*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software Foundation,
|
||
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "BLI_float2.hh"
|
||
|
#include "BLI_float3.hh"
|
||
|
#include "BLI_float4.hh"
|
||
|
|
||
|
namespace blender::noise {
|
||
|
|
||
|
/* Perlin noise in the range [-1, 1]. */
|
||
|
|
||
|
float perlin_signed(float position);
|
||
|
float perlin_signed(float2 position);
|
||
|
float perlin_signed(float3 position);
|
||
|
float perlin_signed(float4 position);
|
||
|
|
||
|
/* Perlin noise in the range [0, 1]. */
|
||
|
|
||
|
float perlin(float position);
|
||
|
float perlin(float2 position);
|
||
|
float perlin(float3 position);
|
||
|
float perlin(float4 position);
|
||
|
|
||
|
/* Fractal perlin noise in the range [0, 1]. */
|
||
|
|
||
|
float perlin_fractal(float position, float octaves, float roughness);
|
||
|
float perlin_fractal(float2 position, float octaves, float roughness);
|
||
|
float perlin_fractal(float3 position, float octaves, float roughness);
|
||
|
float perlin_fractal(float4 position, float octaves, float roughness);
|
||
|
|
||
|
/* Positive distorted fractal perlin noise. */
|
||
|
|
||
|
float perlin_fractal_distorted(float position, float octaves, float roughness, float distortion);
|
||
|
float perlin_fractal_distorted(float2 position, float octaves, float roughness, float distortion);
|
||
|
float perlin_fractal_distorted(float3 position, float octaves, float roughness, float distortion);
|
||
|
float perlin_fractal_distorted(float4 position, float octaves, float roughness, float distortion);
|
||
|
|
||
|
/* Positive distorted fractal perlin noise that outputs a float3. */
|
||
|
|
||
|
float3 perlin_float3_fractal_distorted(float position,
|
||
|
float octaves,
|
||
|
float roughness,
|
||
|
float distortion);
|
||
|
float3 perlin_float3_fractal_distorted(float2 position,
|
||
|
float octaves,
|
||
|
float roughness,
|
||
|
float distortion);
|
||
|
float3 perlin_float3_fractal_distorted(float3 position,
|
||
|
float octaves,
|
||
|
float roughness,
|
||
|
float distortion);
|
||
|
float3 perlin_float3_fractal_distorted(float4 position,
|
||
|
float octaves,
|
||
|
float roughness,
|
||
|
float distortion);
|
||
|
|
||
|
} // namespace blender::noise
|