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blender-archive/source/blender/blenkernel/intern/simulation.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*/
#include <iostream>
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_defaults.h"
#include "DNA_scene_types.h"
#include "DNA_simulation_types.h"
#include "BLI_array_ref.hh"
#include "BLI_compiler_compat.h"
#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_anim_data.h"
#include "BKE_animsys.h"
#include "BKE_customdata.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_lib_remap.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_pointcache.h"
#include "BKE_simulation.h"
#include "NOD_simulation.h"
#include "BLT_translation.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
using blender::ArrayRef;
using blender::float3;
using blender::MutableArrayRef;
static void simulation_init_data(ID *id)
{
Simulation *simulation = (Simulation *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(simulation, id));
MEMCPY_STRUCT_AFTER(simulation, DNA_struct_default_get(Simulation), id);
bNodeTree *ntree = ntreeAddTree(nullptr, "Simulation Nodetree", ntreeType_Simulation->idname);
simulation->nodetree = ntree;
/* Add a default particle simulation state for now. */
ParticleSimulationState *state = (ParticleSimulationState *)MEM_callocN(
sizeof(ParticleSimulationState), __func__);
CustomData_reset(&state->attributes);
state->point_cache = BKE_ptcache_add(&state->ptcaches);
BLI_addtail(&simulation->states, state);
}
static void simulation_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
{
Simulation *simulation_dst = (Simulation *)id_dst;
Simulation *simulation_src = (Simulation *)id_src;
/* We always need allocation of our private ID data. */
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
if (simulation_src->nodetree) {
BKE_id_copy_ex(bmain,
(ID *)simulation_src->nodetree,
(ID **)&simulation_dst->nodetree,
flag_private_id_data);
}
BLI_listbase_clear(&simulation_dst->states);
LISTBASE_FOREACH (const SimulationState *, state_src, &simulation_src->states) {
switch ((eSimulationStateType)state_src->type) {
case SIM_STATE_TYPE_PARTICLES: {
ParticleSimulationState *particle_state_dst = (ParticleSimulationState *)MEM_callocN(
sizeof(ParticleSimulationState), __func__);
CustomData_reset(&particle_state_dst->attributes);
BLI_addtail(&simulation_dst->states, particle_state_dst);
break;
}
}
}
}
static void simulation_free_data(ID *id)
{
Simulation *simulation = (Simulation *)id;
BKE_animdata_free(&simulation->id, false);
if (simulation->nodetree) {
ntreeFreeEmbeddedTree(simulation->nodetree);
MEM_freeN(simulation->nodetree);
simulation->nodetree = nullptr;
}
LISTBASE_FOREACH_MUTABLE (SimulationState *, state, &simulation->states) {
switch ((eSimulationStateType)state->type) {
case SIM_STATE_TYPE_PARTICLES: {
ParticleSimulationState *particle_state = (ParticleSimulationState *)state;
CustomData_free(&particle_state->attributes, particle_state->tot_particles);
BKE_ptcache_free_list(&particle_state->ptcaches);
break;
}
}
MEM_freeN(state);
}
}
static void simulation_foreach_id(ID *id, LibraryForeachIDData *data)
{
Simulation *simulation = (Simulation *)id;
if (simulation->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_library_foreach_ID_embedded(data, (ID **)&simulation->nodetree);
}
}
IDTypeInfo IDType_ID_SIM = {
/* id_code */ ID_SIM,
/* id_filter */ FILTER_ID_SIM,
/* main_listbase_index */ INDEX_ID_SIM,
/* struct_size */ sizeof(Simulation),
/* name */ "Simulation",
/* name_plural */ "simulations",
/* translation_context */ BLT_I18NCONTEXT_ID_SIMULATION,
/* flags */ 0,
/* init_data */ simulation_init_data,
/* copy_data */ simulation_copy_data,
/* free_data */ simulation_free_data,
/* make_local */ nullptr,
/* foreach_id */ simulation_foreach_id,
};
void *BKE_simulation_add(Main *bmain, const char *name)
{
Simulation *simulation = (Simulation *)BKE_libblock_alloc(bmain, ID_SIM, name, 0);
simulation_init_data(&simulation->id);
return simulation;
}
static MutableArrayRef<float3> get_particle_positions(ParticleSimulationState *state)
{
return MutableArrayRef<float3>(
(float3 *)CustomData_get_layer_named(&state->attributes, CD_LOCATION, "Position"),
state->tot_particles);
}
static void ensure_attributes_exist(ParticleSimulationState *state)
{
if (CustomData_get_layer_named(&state->attributes, CD_LOCATION, "Position") == nullptr) {
CustomData_add_layer_named(
&state->attributes, CD_LOCATION, CD_CALLOC, nullptr, state->tot_particles, "Position");
}
}
static void copy_particle_state_to_cow(ParticleSimulationState *state_orig,
ParticleSimulationState *state_cow)
{
ensure_attributes_exist(state_cow);
CustomData_free(&state_cow->attributes, state_cow->tot_particles);
CustomData_copy(&state_orig->attributes,
&state_cow->attributes,
CD_MASK_ALL,
CD_DUPLICATE,
state_orig->tot_particles);
state_cow->current_frame = state_orig->current_frame;
state_cow->tot_particles = state_orig->tot_particles;
}
void BKE_simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation)
{
int current_frame = scene->r.cfra;
ParticleSimulationState *state_cow = (ParticleSimulationState *)simulation->states.first;
ParticleSimulationState *state_orig = (ParticleSimulationState *)state_cow->head.orig_state;
if (current_frame == state_cow->current_frame) {
return;
}
/* Number of particles should be stored in the cache, but for now assume it is constant. */
state_cow->tot_particles = state_orig->tot_particles;
CustomData_realloc(&state_cow->attributes, state_orig->tot_particles);
ensure_attributes_exist(state_cow);
PTCacheID pid_cow;
BKE_ptcache_id_from_sim_particles(&pid_cow, state_cow);
BKE_ptcache_id_time(&pid_cow, scene, current_frame, nullptr, nullptr, nullptr);
/* If successfull, this will read the state directly into the cow state. */
int cache_result = BKE_ptcache_read(&pid_cow, current_frame, true);
if (cache_result == PTCACHE_READ_EXACT) {
state_cow->current_frame = current_frame;
return;
}
/* Below we modify the original state/cache. Only the active depsgraph is allowed to do that. */
if (!DEG_is_active(depsgraph)) {
return;
}
PTCacheID pid_orig;
BKE_ptcache_id_from_sim_particles(&pid_orig, state_orig);
BKE_ptcache_id_time(&pid_orig, scene, current_frame, nullptr, nullptr, nullptr);
if (current_frame == 1) {
state_orig->tot_particles = 100;
state_orig->current_frame = 1;
CustomData_realloc(&state_orig->attributes, state_orig->tot_particles);
ensure_attributes_exist(state_orig);
MutableArrayRef<float3> positions = get_particle_positions(state_orig);
for (uint i : positions.index_range()) {
positions[i] = {i / 10.0f, 0, 0};
}
BKE_ptcache_write(&pid_orig, current_frame);
copy_particle_state_to_cow(state_orig, state_cow);
}
else if (current_frame == state_orig->current_frame + 1) {
state_orig->current_frame = current_frame;
ensure_attributes_exist(state_orig);
MutableArrayRef<float3> positions = get_particle_positions(state_orig);
for (float3 &position : positions) {
position.z += 0.1f;
}
BKE_ptcache_write(&pid_orig, current_frame);
copy_particle_state_to_cow(state_orig, state_cow);
}
}