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blender-archive/source/blender/imbuf/IMB_moviecache.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2011 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation,
* Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __IMB_MOVIECACHE_H__
#define __IMB_MOVIECACHE_H__
/** \file IMB_moviecache.h
* \ingroup imbuf
* \author Sergey Sharybin
*/
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
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/* Cache system for movie data - now supports storing ImBufs only
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* Supposed to provide unified cache system for movie clips, sequencer and
* other movie-related areas */
struct ImBuf;
struct MovieCache;
typedef void (*MovieCacheGetKeyDataFP) (void *userkey, int *framenr, int *proxy, int *render_flags);
typedef void *(*MovieCacheGetPriorityDataFP) (void *userkey);
typedef int (*MovieCacheGetItemPriorityFP) (void *last_userkey, void *priority_data);
typedef void (*MovieCachePriorityDeleterFP) (void *priority_data);
void IMB_moviecache_init(void);
void IMB_moviecache_destruct(void);
struct MovieCache *IMB_moviecache_create(const char *name, int keysize, GHashHashFP hashfp, GHashCmpFP cmpfp);
void IMB_moviecache_set_getdata_callback(struct MovieCache *cache, MovieCacheGetKeyDataFP getdatafp);
void IMB_moviecache_set_priority_callback(struct MovieCache *cache, MovieCacheGetPriorityDataFP getprioritydatafp,
MovieCacheGetItemPriorityFP getitempriorityfp,
MovieCachePriorityDeleterFP prioritydeleterfp);
void IMB_moviecache_put(struct MovieCache *cache, void *userkey, struct ImBuf *ibuf);
Prefetching for movie clips This commit basically implements frames prefetching for movie clip datablock. Number of frames to be prefetched is controlled in User Preferences, System tab, Prefetch Frames option. Currently prefetching is destructive-less for movie cache, meaning mo frames will be removed from the cache when while prefetching. This is because it's half of simplier to implement, but it also makes sense from tracking point of view -- we could want to playback in both directions and removing frames from behind time cursor is not always a good idea. Anyway, smarter prefetching strategy could be developed later. Some implementation notes: - Added MEM_CacheLimiter_get_memory_in_use function to get memory usage of specified memory limiter. - Fixed prototype of MEM_CacheLimiter_get_maximum which was simply wrong (used wrong data type for output). - Added some utility functions to movie clip and movie cache for direct cache interaction and obtaining cache statistics. - Prefetching is implemented using general jobs system. which is invoking from clip draw function. - Prefetcing will stop as soon other job or playback starts. This is done from performance point of view. Jobs will likely require lots of CPU power and better to provide whole CPU to it. Playback is a bit more complicated case. For jpeg sequence playback prefetching while paying back is nice. But trying to prefetch heavy exr images and doing color space conversion slows down both playback and prefetching. TODO: - Think of better policy of dealing with already cached frames (like when cached frames from other clips prevents frames from current clip to be prefetched) - Currently a bit funky redraw notification happens from prefetch job. Perhaps own ND_ is better to have here. - Hiding clip while prefetch is active in theory shall stop prefetching job. - Having multiple clips opened on file load will prefetch frames for only one of them.
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int IMB_moviecache_put_if_possible(struct MovieCache *cache, void *userkey, struct ImBuf *ibuf);
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struct ImBuf *IMB_moviecache_get(struct MovieCache *cache, void *userkey);
Prefetching for movie clips This commit basically implements frames prefetching for movie clip datablock. Number of frames to be prefetched is controlled in User Preferences, System tab, Prefetch Frames option. Currently prefetching is destructive-less for movie cache, meaning mo frames will be removed from the cache when while prefetching. This is because it's half of simplier to implement, but it also makes sense from tracking point of view -- we could want to playback in both directions and removing frames from behind time cursor is not always a good idea. Anyway, smarter prefetching strategy could be developed later. Some implementation notes: - Added MEM_CacheLimiter_get_memory_in_use function to get memory usage of specified memory limiter. - Fixed prototype of MEM_CacheLimiter_get_maximum which was simply wrong (used wrong data type for output). - Added some utility functions to movie clip and movie cache for direct cache interaction and obtaining cache statistics. - Prefetching is implemented using general jobs system. which is invoking from clip draw function. - Prefetcing will stop as soon other job or playback starts. This is done from performance point of view. Jobs will likely require lots of CPU power and better to provide whole CPU to it. Playback is a bit more complicated case. For jpeg sequence playback prefetching while paying back is nice. But trying to prefetch heavy exr images and doing color space conversion slows down both playback and prefetching. TODO: - Think of better policy of dealing with already cached frames (like when cached frames from other clips prevents frames from current clip to be prefetched) - Currently a bit funky redraw notification happens from prefetch job. Perhaps own ND_ is better to have here. - Hiding clip while prefetch is active in theory shall stop prefetching job. - Having multiple clips opened on file load will prefetch frames for only one of them.
2013-03-20 17:03:20 +00:00
int IMB_moviecache_has_frame(struct MovieCache *cache, void *userkey);
void IMB_moviecache_free(struct MovieCache *cache);
void IMB_moviecache_cleanup(struct MovieCache *cache, int (cleanup_check_cb) (void *userkey, void *userdata), void *userdata);
void IMB_moviecache_get_cache_segments(struct MovieCache *cache, int proxy, int render_flags, int *totseg_r, int **points_r);
#endif