2017-02-07 11:20:15 +01:00
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/*
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* Copyright 2016, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Institute
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*
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*/
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#include "DRW_render.h"
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#include "BKE_icons.h"
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#include "BKE_main.h"
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#include "BLI_dynstr.h"
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#include "BLI_rand.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "UI_resources.h"
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#include "UI_interface_icons.h"
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#include "clay.h"
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#ifdef WITH_CLAY_ENGINE
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/* Shaders */
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2017-02-07 16:54:09 +01:00
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#define CLAY_ENGINE "BLENDER_CLAY"
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2017-02-07 11:20:15 +01:00
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extern char datatoc_clay_frag_glsl[];
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extern char datatoc_clay_vert_glsl[];
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extern char datatoc_ssao_alchemy_glsl[];
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2017-03-18 22:14:53 +01:00
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/* *********** LISTS *********** */
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2017-02-07 11:20:15 +01:00
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/* UBOs data needs to be 16 byte aligned (size of vec4) */
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/* Reminder : float, int, bool are 4 bytes */
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typedef struct CLAY_UBO_Material {
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float ssao_params_var[4];
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/* - 16 -*/
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float matcap_hsv[3];
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float matcap_id; /* even float encoding have enough precision */
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/* - 16 -*/
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float matcap_rot[2];
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float pad[2]; /* ensure 16 bytes alignement */
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} CLAY_UBO_Material; /* 48 bytes */
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2017-02-08 21:44:13 +01:00
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#define MAX_CLAY_MAT 512 /* 512 = 9 bit material id */
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2017-02-07 11:20:15 +01:00
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typedef struct CLAY_UBO_Storage {
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2017-02-08 21:44:13 +01:00
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CLAY_UBO_Material materials[MAX_CLAY_MAT];
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2017-02-07 11:20:15 +01:00
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} CLAY_UBO_Storage;
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2017-02-08 21:44:13 +01:00
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/* GPUViewport.storage
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* Is freed everytime the viewport engine changes */
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typedef struct CLAY_Storage {
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/* Materials Parameter UBO */
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CLAY_UBO_Storage mat_storage;
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int ubo_current_id;
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DRWShadingGroup *shgrps[MAX_CLAY_MAT];
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} CLAY_Storage;
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/* keep it under MAX_STORAGE */
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typedef struct CLAY_StorageList {
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struct CLAY_Storage *storage;
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struct GPUUniformBuffer *mat_ubo;
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} CLAY_StorageList;
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2017-02-07 11:20:15 +01:00
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/* keep it under MAX_BUFFERS */
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2017-02-22 18:52:07 +01:00
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typedef struct CLAY_FramebufferList {
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2017-02-07 11:20:15 +01:00
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/* default */
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struct GPUFrameBuffer *default_fb;
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/* engine specific */
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2017-02-15 15:15:42 +01:00
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struct GPUFrameBuffer *dupli_depth;
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2017-02-07 11:20:15 +01:00
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} CLAY_FramebufferList;
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/* keep it under MAX_TEXTURES */
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2017-02-22 18:52:07 +01:00
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typedef struct CLAY_TextureList {
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2017-02-07 11:20:15 +01:00
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/* default */
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struct GPUTexture *color;
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struct GPUTexture *depth;
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/* engine specific */
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2017-02-15 15:15:42 +01:00
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struct GPUTexture *depth_dup;
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2017-02-07 11:20:15 +01:00
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} CLAY_TextureList;
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/* keep it under MAX_PASSES */
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2017-02-22 18:52:07 +01:00
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typedef struct CLAY_PassList {
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2017-02-07 11:20:15 +01:00
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struct DRWPass *depth_pass;
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2017-02-16 12:59:06 +01:00
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struct DRWPass *depth_pass_cull;
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2017-02-07 11:20:15 +01:00
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struct DRWPass *clay_pass;
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} CLAY_PassList;
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2017-03-08 20:00:09 +01:00
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typedef struct CLAY_Data {
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char engine_name[32];
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CLAY_FramebufferList *fbl;
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CLAY_TextureList *txl;
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CLAY_PassList *psl;
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CLAY_StorageList *stl;
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} CLAY_Data;
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2017-03-18 22:14:53 +01:00
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/* *********** STATIC *********** */
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static struct {
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/* Depth Pre Pass */
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struct GPUShader *depth_sh;
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/* Shading Pass */
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struct GPUShader *clay_sh;
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/* Matcap textures */
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struct GPUTexture *matcap_array;
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float matcap_colors[24][3];
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/* Ssao */
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float winmat[4][4];
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float viewvecs[3][4];
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float ssao_params[4];
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2017-03-24 14:49:33 +01:00
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int cached_sample_num;
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2017-03-18 22:14:53 +01:00
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struct GPUTexture *jitter_tx;
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struct GPUTexture *sampling_tx;
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/* Just a serie of int from 0 to MAX_CLAY_MAT-1 */
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int ubo_mat_idxs[MAX_CLAY_MAT];
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} e_data = {NULL}; /* Engine data */
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static struct {
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DRWShadingGroup *depth_shgrp;
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DRWShadingGroup *depth_shgrp_select;
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DRWShadingGroup *depth_shgrp_active;
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DRWShadingGroup *depth_shgrp_cull;
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DRWShadingGroup *depth_shgrp_cull_select;
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DRWShadingGroup *depth_shgrp_cull_active;
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CLAY_Data *vedata;
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} g_data = {NULL}; /* Transient data */
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2017-03-08 20:00:09 +01:00
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2017-02-07 11:20:15 +01:00
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/* Functions */
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static void add_icon_to_rect(PreviewImage *prv, float *final_rect, int layer)
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{
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int image_size = prv->w[0] * prv->h[0];
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float *new_rect = &final_rect[image_size * 4 * layer];
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IMB_buffer_float_from_byte(new_rect, (unsigned char *)prv->rect[0], IB_PROFILE_SRGB, IB_PROFILE_SRGB,
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false, prv->w[0], prv->h[0], prv->w[0], prv->w[0]);
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/* Find overall color */
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for (int y = 0; y < 4; ++y) {
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for (int x = 0; x < 4; ++x) {
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2017-03-18 22:14:53 +01:00
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e_data.matcap_colors[layer][0] += new_rect[y * 512 * 128 * 4 + x * 128 * 4 + 0];
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e_data.matcap_colors[layer][1] += new_rect[y * 512 * 128 * 4 + x * 128 * 4 + 1];
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e_data.matcap_colors[layer][2] += new_rect[y * 512 * 128 * 4 + x * 128 * 4 + 2];
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2017-02-07 11:20:15 +01:00
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}
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}
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2017-03-18 22:14:53 +01:00
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e_data.matcap_colors[layer][0] /= 16.0f * 2.0f; /* the * 2 is to darken for shadows */
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e_data.matcap_colors[layer][1] /= 16.0f * 2.0f;
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e_data.matcap_colors[layer][2] /= 16.0f * 2.0f;
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2017-02-07 11:20:15 +01:00
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}
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static struct GPUTexture *load_matcaps(PreviewImage *prv[24], int nbr)
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{
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struct GPUTexture *tex;
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int w = prv[0]->w[0];
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int h = prv[0]->h[0];
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float *final_rect = MEM_callocN(sizeof(float) * 4 * w * h * nbr, "Clay Matcap array rect");
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for (int i = 0; i < nbr; ++i) {
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add_icon_to_rect(prv[i], final_rect, i);
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BKE_previewimg_free(&prv[i]);
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}
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tex = DRW_texture_create_2D_array(w, h, nbr, DRW_TEX_RGBA_8, DRW_TEX_FILTER, final_rect);
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MEM_freeN(final_rect);
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return tex;
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}
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static int matcap_to_index(int matcap)
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{
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if (matcap == ICON_MATCAP_02) return 1;
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else if (matcap == ICON_MATCAP_03) return 2;
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else if (matcap == ICON_MATCAP_04) return 3;
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else if (matcap == ICON_MATCAP_05) return 4;
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else if (matcap == ICON_MATCAP_06) return 5;
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else if (matcap == ICON_MATCAP_07) return 6;
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else if (matcap == ICON_MATCAP_08) return 7;
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else if (matcap == ICON_MATCAP_09) return 8;
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else if (matcap == ICON_MATCAP_10) return 9;
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else if (matcap == ICON_MATCAP_11) return 10;
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else if (matcap == ICON_MATCAP_12) return 11;
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else if (matcap == ICON_MATCAP_13) return 12;
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else if (matcap == ICON_MATCAP_14) return 13;
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else if (matcap == ICON_MATCAP_15) return 14;
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else if (matcap == ICON_MATCAP_16) return 15;
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else if (matcap == ICON_MATCAP_17) return 16;
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else if (matcap == ICON_MATCAP_18) return 17;
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else if (matcap == ICON_MATCAP_19) return 18;
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else if (matcap == ICON_MATCAP_20) return 19;
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else if (matcap == ICON_MATCAP_21) return 20;
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else if (matcap == ICON_MATCAP_22) return 21;
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else if (matcap == ICON_MATCAP_23) return 22;
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else if (matcap == ICON_MATCAP_24) return 23;
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return 0;
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}
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static struct GPUTexture *create_spiral_sample_texture(int numsaples)
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{
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struct GPUTexture *tex;
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float (*texels)[2] = MEM_mallocN(sizeof(float[2]) * numsaples, "concentric_tex");
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const float numsaples_inv = 1.0f / numsaples;
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int i;
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/* arbitrary number to ensure we don't get conciding samples every circle */
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const float spirals = 7.357;
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for (i = 0; i < numsaples; i++) {
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float r = (i + 0.5f) * numsaples_inv;
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float phi = r * spirals * (float)(2.0 * M_PI);
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texels[i][0] = r * cosf(phi);
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texels[i][1] = r * sinf(phi);
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}
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tex = DRW_texture_create_1D(numsaples, DRW_TEX_RG_16, 0, (float *)texels);
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MEM_freeN(texels);
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return tex;
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}
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static struct GPUTexture *create_jitter_texture(void)
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{
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float jitter[64 * 64][2];
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int i;
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/* TODO replace by something more evenly distributed like blue noise */
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for (i = 0; i < 64 * 64; i++) {
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jitter[i][0] = 2.0f * BLI_frand() - 1.0f;
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jitter[i][1] = 2.0f * BLI_frand() - 1.0f;
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normalize_v2(jitter[i]);
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}
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return DRW_texture_create_2D(64, 64, DRW_TEX_RG_16, DRW_TEX_FILTER | DRW_TEX_WRAP, &jitter[0][0]);
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}
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static void clay_material_settings_init(MaterialEngineSettingsClay *ma)
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{
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ma->matcap_icon = ICON_MATCAP_01;
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ma->matcap_rot = 0.0f;
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ma->matcap_hue = 0.5f;
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ma->matcap_sat = 0.5f;
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ma->matcap_val = 0.5f;
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ma->ssao_distance = 0.2;
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ma->ssao_attenuation = 1.0f;
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ma->ssao_factor_cavity = 1.0f;
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ma->ssao_factor_edge = 1.0f;
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}
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RenderEngineSettings *CLAY_render_settings_create(void)
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{
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RenderEngineSettingsClay *settings = MEM_callocN(sizeof(RenderEngineSettingsClay), "RenderEngineSettingsClay");
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clay_material_settings_init((MaterialEngineSettingsClay *)settings);
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settings->ssao_samples = 32;
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return (RenderEngineSettings *)settings;
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}
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2017-03-26 19:10:53 +02:00
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static void CLAY_engine_init(void *vedata)
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2017-02-07 11:20:15 +01:00
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{
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2017-03-26 19:10:53 +02:00
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CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
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CLAY_TextureList *txl = ((CLAY_Data *)vedata)->txl;
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CLAY_FramebufferList *fbl = ((CLAY_Data *)vedata)->fbl;
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2017-02-17 17:29:43 +01:00
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2017-02-07 11:20:15 +01:00
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/* Create Texture Array */
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2017-03-18 22:14:53 +01:00
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if (!e_data.matcap_array) {
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2017-02-07 11:20:15 +01:00
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PreviewImage *prv[24]; /* For now use all of the 24 internal matcaps */
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/* TODO only load used matcaps */
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|
|
|
|
prv[0] = UI_icon_to_preview(ICON_MATCAP_01);
|
|
|
|
|
prv[1] = UI_icon_to_preview(ICON_MATCAP_02);
|
|
|
|
|
prv[2] = UI_icon_to_preview(ICON_MATCAP_03);
|
|
|
|
|
prv[3] = UI_icon_to_preview(ICON_MATCAP_04);
|
|
|
|
|
prv[4] = UI_icon_to_preview(ICON_MATCAP_05);
|
|
|
|
|
prv[5] = UI_icon_to_preview(ICON_MATCAP_06);
|
|
|
|
|
prv[6] = UI_icon_to_preview(ICON_MATCAP_07);
|
|
|
|
|
prv[7] = UI_icon_to_preview(ICON_MATCAP_08);
|
|
|
|
|
prv[8] = UI_icon_to_preview(ICON_MATCAP_09);
|
|
|
|
|
prv[9] = UI_icon_to_preview(ICON_MATCAP_10);
|
|
|
|
|
prv[10] = UI_icon_to_preview(ICON_MATCAP_11);
|
|
|
|
|
prv[11] = UI_icon_to_preview(ICON_MATCAP_12);
|
|
|
|
|
prv[12] = UI_icon_to_preview(ICON_MATCAP_13);
|
|
|
|
|
prv[13] = UI_icon_to_preview(ICON_MATCAP_14);
|
|
|
|
|
prv[14] = UI_icon_to_preview(ICON_MATCAP_15);
|
|
|
|
|
prv[15] = UI_icon_to_preview(ICON_MATCAP_16);
|
|
|
|
|
prv[16] = UI_icon_to_preview(ICON_MATCAP_17);
|
|
|
|
|
prv[17] = UI_icon_to_preview(ICON_MATCAP_18);
|
|
|
|
|
prv[18] = UI_icon_to_preview(ICON_MATCAP_19);
|
|
|
|
|
prv[19] = UI_icon_to_preview(ICON_MATCAP_20);
|
|
|
|
|
prv[20] = UI_icon_to_preview(ICON_MATCAP_21);
|
|
|
|
|
prv[21] = UI_icon_to_preview(ICON_MATCAP_22);
|
|
|
|
|
prv[22] = UI_icon_to_preview(ICON_MATCAP_23);
|
|
|
|
|
prv[23] = UI_icon_to_preview(ICON_MATCAP_24);
|
|
|
|
|
|
2017-03-18 22:14:53 +01:00
|
|
|
e_data.matcap_array = load_matcaps(prv, 24);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* AO Jitter */
|
2017-03-18 22:14:53 +01:00
|
|
|
if (!e_data.jitter_tx) {
|
|
|
|
|
e_data.jitter_tx = create_jitter_texture();
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Depth prepass */
|
2017-03-18 22:14:53 +01:00
|
|
|
if (!e_data.depth_sh) {
|
|
|
|
|
e_data.depth_sh = DRW_shader_create_3D_depth_only();
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Shading pass */
|
2017-03-18 22:14:53 +01:00
|
|
|
if (!e_data.clay_sh) {
|
2017-02-07 11:20:15 +01:00
|
|
|
DynStr *ds = BLI_dynstr_new();
|
|
|
|
|
const char *max_mat =
|
|
|
|
|
"#define MAX_MATERIAL 512\n"
|
|
|
|
|
"#define USE_ROTATION\n"
|
|
|
|
|
"#define USE_AO\n"
|
|
|
|
|
"#define USE_HSV\n";
|
|
|
|
|
char *matcap_with_ao;
|
|
|
|
|
|
|
|
|
|
BLI_dynstr_append(ds, datatoc_clay_frag_glsl);
|
|
|
|
|
BLI_dynstr_append(ds, datatoc_ssao_alchemy_glsl);
|
|
|
|
|
|
|
|
|
|
matcap_with_ao = BLI_dynstr_get_cstring(ds);
|
|
|
|
|
|
2017-03-18 22:14:53 +01:00
|
|
|
e_data.clay_sh = DRW_shader_create(datatoc_clay_vert_glsl, NULL, matcap_with_ao, max_mat);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
|
|
|
|
BLI_dynstr_free(ds);
|
|
|
|
|
MEM_freeN(matcap_with_ao);
|
|
|
|
|
}
|
|
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
if (!stl->storage) {
|
|
|
|
|
stl->storage = MEM_callocN(sizeof(CLAY_Storage), "CLAY_Storage");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!stl->mat_ubo) {
|
|
|
|
|
stl->mat_ubo = DRW_uniformbuffer_create(sizeof(CLAY_UBO_Storage), NULL);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
2017-03-18 22:14:53 +01:00
|
|
|
if (e_data.ubo_mat_idxs[1] == 0) {
|
2017-02-08 21:44:13 +01:00
|
|
|
/* Just int to have pointers to them */
|
|
|
|
|
for (int i = 0; i < MAX_CLAY_MAT; ++i) {
|
2017-03-18 22:14:53 +01:00
|
|
|
e_data.ubo_mat_idxs[i] = i;
|
2017-02-08 21:44:13 +01:00
|
|
|
}
|
|
|
|
|
}
|
2017-02-15 15:15:42 +01:00
|
|
|
|
|
|
|
|
{
|
|
|
|
|
float *viewport_size = DRW_viewport_size_get();
|
|
|
|
|
DRWFboTexture tex = {&txl->depth_dup, DRW_BUF_DEPTH_24};
|
|
|
|
|
DRW_framebuffer_init(&fbl->dupli_depth,
|
|
|
|
|
(int)viewport_size[0], (int)viewport_size[1],
|
|
|
|
|
&tex, 1);
|
|
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-17 17:29:43 +01:00
|
|
|
/* SSAO setup */
|
|
|
|
|
{
|
|
|
|
|
float invproj[4][4];
|
|
|
|
|
float dfdyfacs[2];
|
|
|
|
|
bool is_persp = DRW_viewport_is_persp_get();
|
|
|
|
|
/* view vectors for the corners of the view frustum. Can be used to recreate the world space position easily */
|
|
|
|
|
float viewvecs[3][4] = {
|
|
|
|
|
{-1.0f, -1.0f, -1.0f, 1.0f},
|
|
|
|
|
{1.0f, -1.0f, -1.0f, 1.0f},
|
|
|
|
|
{-1.0f, 1.0f, -1.0f, 1.0f}
|
|
|
|
|
};
|
|
|
|
|
int i;
|
|
|
|
|
float *size = DRW_viewport_size_get();
|
|
|
|
|
RenderEngineSettingsClay *settings = DRW_render_settings_get(NULL, RE_engine_id_BLENDER_CLAY);
|
|
|
|
|
|
|
|
|
|
DRW_get_dfdy_factors(dfdyfacs);
|
|
|
|
|
|
2017-03-18 22:14:53 +01:00
|
|
|
e_data.ssao_params[0] = settings->ssao_samples;
|
|
|
|
|
e_data.ssao_params[1] = size[0] / 64.0;
|
|
|
|
|
e_data.ssao_params[2] = size[1] / 64.0;
|
|
|
|
|
e_data.ssao_params[3] = dfdyfacs[1]; /* dfdy sign for offscreen */
|
2017-02-17 17:29:43 +01:00
|
|
|
|
|
|
|
|
/* invert the view matrix */
|
2017-03-18 22:14:53 +01:00
|
|
|
DRW_viewport_matrix_get(e_data.winmat, DRW_MAT_WIN);
|
|
|
|
|
invert_m4_m4(invproj, e_data.winmat);
|
2017-02-17 17:29:43 +01:00
|
|
|
|
|
|
|
|
/* convert the view vectors to view space */
|
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
|
|
|
mul_m4_v4(invproj, viewvecs[i]);
|
|
|
|
|
/* normalized trick see http://www.derschmale.com/2014/01/26/reconstructing-positions-from-the-depth-buffer */
|
|
|
|
|
mul_v3_fl(viewvecs[i], 1.0f / viewvecs[i][3]);
|
|
|
|
|
if (is_persp)
|
|
|
|
|
mul_v3_fl(viewvecs[i], 1.0f / viewvecs[i][2]);
|
|
|
|
|
viewvecs[i][3] = 1.0;
|
|
|
|
|
|
2017-03-18 22:14:53 +01:00
|
|
|
copy_v4_v4(e_data.viewvecs[i], viewvecs[i]);
|
2017-02-17 17:29:43 +01:00
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-17 17:29:43 +01:00
|
|
|
/* we need to store the differences */
|
2017-03-18 22:14:53 +01:00
|
|
|
e_data.viewvecs[1][0] -= e_data.viewvecs[0][0];
|
|
|
|
|
e_data.viewvecs[1][1] = e_data.viewvecs[2][1] - e_data.viewvecs[0][1];
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-17 17:29:43 +01:00
|
|
|
/* calculate a depth offset as well */
|
|
|
|
|
if (!is_persp) {
|
|
|
|
|
float vec_far[] = {-1.0f, -1.0f, 1.0f, 1.0f};
|
|
|
|
|
mul_m4_v4(invproj, vec_far);
|
|
|
|
|
mul_v3_fl(vec_far, 1.0f / vec_far[3]);
|
2017-03-18 22:14:53 +01:00
|
|
|
e_data.viewvecs[1][2] = vec_far[2] - e_data.viewvecs[0][2];
|
2017-02-17 17:29:43 +01:00
|
|
|
}
|
2017-03-24 14:49:33 +01:00
|
|
|
|
|
|
|
|
/* AO Samples Tex */
|
|
|
|
|
if (e_data.sampling_tx && (e_data.cached_sample_num != settings->ssao_samples)) {
|
|
|
|
|
DRW_texture_free(e_data.sampling_tx);
|
|
|
|
|
e_data.sampling_tx = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!e_data.sampling_tx) {
|
|
|
|
|
e_data.sampling_tx = create_spiral_sample_texture(settings->ssao_samples);
|
|
|
|
|
e_data.cached_sample_num = settings->ssao_samples;
|
|
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2017-03-26 19:10:53 +02:00
|
|
|
static DRWShadingGroup *CLAY_shgroup_create(CLAY_Data *vedata, DRWPass *pass, int *material_id)
|
2017-02-07 11:20:15 +01:00
|
|
|
{
|
2017-03-26 19:10:53 +02:00
|
|
|
CLAY_TextureList *txl = ((CLAY_Data *)vedata)->txl;
|
2017-02-07 11:20:15 +01:00
|
|
|
const int depthloc = 0, matcaploc = 1, jitterloc = 2, sampleloc = 3;
|
|
|
|
|
|
2017-03-18 22:14:53 +01:00
|
|
|
DRWShadingGroup *grp = DRW_shgroup_create(e_data.clay_sh, pass);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
|
|
|
|
DRW_shgroup_uniform_vec2(grp, "screenres", DRW_viewport_size_get(), 1);
|
2017-03-02 22:55:54 +01:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthtex", &txl->depth_dup, depthloc);
|
2017-03-18 22:14:53 +01:00
|
|
|
DRW_shgroup_uniform_texture(grp, "matcaps", e_data.matcap_array, matcaploc);
|
|
|
|
|
DRW_shgroup_uniform_mat4(grp, "WinMatrix", (float *)e_data.winmat);
|
|
|
|
|
DRW_shgroup_uniform_vec4(grp, "viewvecs", (float *)e_data.viewvecs, 3);
|
|
|
|
|
DRW_shgroup_uniform_vec4(grp, "ssao_params", e_data.ssao_params, 1);
|
|
|
|
|
DRW_shgroup_uniform_vec3(grp, "matcaps_color", (float *)e_data.matcap_colors, 24);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
DRW_shgroup_uniform_int(grp, "mat_id", material_id, 1);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-03-18 22:14:53 +01:00
|
|
|
DRW_shgroup_uniform_texture(grp, "ssao_jitter", e_data.jitter_tx, jitterloc);
|
|
|
|
|
DRW_shgroup_uniform_texture(grp, "ssao_samples", e_data.sampling_tx, sampleloc);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
|
|
|
|
return grp;
|
|
|
|
|
}
|
|
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
static int search_mat_to_ubo(CLAY_Storage *storage, float matcap_rot, float matcap_hue, float matcap_sat,
|
|
|
|
|
float matcap_val, float ssao_distance, float ssao_factor_cavity,
|
|
|
|
|
float ssao_factor_edge, float ssao_attenuation, int matcap_icon)
|
2017-02-07 11:20:15 +01:00
|
|
|
{
|
2017-02-08 21:44:13 +01:00
|
|
|
/* For now just use a linear search and test all parameters */
|
|
|
|
|
/* TODO make a hash table */
|
2017-02-22 18:52:07 +01:00
|
|
|
for (int i = 0; i < storage->ubo_current_id; ++i) {
|
2017-02-08 21:44:13 +01:00
|
|
|
CLAY_UBO_Material *ubo = &storage->mat_storage.materials[i];
|
|
|
|
|
|
|
|
|
|
if ((ubo->matcap_rot[0] == cosf(matcap_rot * 3.14159f * 2.0f)) &&
|
|
|
|
|
(ubo->matcap_hsv[0] == matcap_hue + 0.5f) &&
|
|
|
|
|
(ubo->matcap_hsv[1] == matcap_sat * 2.0f) &&
|
|
|
|
|
(ubo->matcap_hsv[2] == matcap_val * 2.0f) &&
|
|
|
|
|
(ubo->ssao_params_var[0] == ssao_distance) &&
|
|
|
|
|
(ubo->ssao_params_var[1] == ssao_factor_cavity) &&
|
|
|
|
|
(ubo->ssao_params_var[2] == ssao_factor_edge) &&
|
|
|
|
|
(ubo->ssao_params_var[3] == ssao_attenuation) &&
|
|
|
|
|
(ubo->matcap_id == matcap_to_index(matcap_icon)))
|
|
|
|
|
{
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int push_mat_to_ubo(CLAY_Storage *storage, float matcap_rot, float matcap_hue, float matcap_sat,
|
|
|
|
|
float matcap_val, float ssao_distance, float ssao_factor_cavity,
|
|
|
|
|
float ssao_factor_edge, float ssao_attenuation, int matcap_icon)
|
|
|
|
|
{
|
|
|
|
|
int id = storage->ubo_current_id;
|
|
|
|
|
CLAY_UBO_Material *ubo = &storage->mat_storage.materials[id];
|
2017-02-07 11:20:15 +01:00
|
|
|
|
|
|
|
|
ubo->matcap_rot[0] = cosf(matcap_rot * 3.14159f * 2.0f);
|
|
|
|
|
ubo->matcap_rot[1] = sinf(matcap_rot * 3.14159f * 2.0f);
|
|
|
|
|
|
|
|
|
|
ubo->matcap_hsv[0] = matcap_hue + 0.5f;
|
|
|
|
|
ubo->matcap_hsv[1] = matcap_sat * 2.0f;
|
|
|
|
|
ubo->matcap_hsv[2] = matcap_val * 2.0f;
|
|
|
|
|
|
2017-03-24 14:49:33 +01:00
|
|
|
/* small optimisation : make samples not spread if we don't need ssao */
|
|
|
|
|
ubo->ssao_params_var[0] = (ssao_factor_cavity + ssao_factor_edge > 0.0f) ? ssao_distance : 0.0f;
|
2017-02-07 11:20:15 +01:00
|
|
|
ubo->ssao_params_var[1] = ssao_factor_cavity;
|
|
|
|
|
ubo->ssao_params_var[2] = ssao_factor_edge;
|
|
|
|
|
ubo->ssao_params_var[3] = ssao_attenuation;
|
|
|
|
|
|
|
|
|
|
ubo->matcap_id = matcap_to_index(matcap_icon);
|
|
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
storage->ubo_current_id++;
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
return id;
|
|
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-16 12:59:06 +01:00
|
|
|
static int mat_in_ubo(CLAY_Storage *storage, float matcap_rot, float matcap_hue, float matcap_sat,
|
2017-02-08 21:44:13 +01:00
|
|
|
float matcap_val, float ssao_distance, float ssao_factor_cavity,
|
|
|
|
|
float ssao_factor_edge, float ssao_attenuation, int matcap_icon)
|
|
|
|
|
{
|
|
|
|
|
/* Search material in UBO */
|
2017-02-16 12:59:06 +01:00
|
|
|
int id = search_mat_to_ubo(storage, matcap_rot, matcap_hue, matcap_sat, matcap_val,
|
|
|
|
|
ssao_distance, ssao_factor_cavity, ssao_factor_edge,
|
|
|
|
|
ssao_attenuation, matcap_icon);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
/* if not found create it */
|
|
|
|
|
if (id == -1) {
|
|
|
|
|
id = push_mat_to_ubo(storage, matcap_rot, matcap_hue, matcap_sat, matcap_val,
|
|
|
|
|
ssao_distance, ssao_factor_cavity, ssao_factor_edge,
|
|
|
|
|
ssao_attenuation, matcap_icon);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
return id;
|
|
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
/* Safe way to get override values */
|
|
|
|
|
static void override_setting(CollectionEngineSettings *ces, const char *name, void *ret)
|
|
|
|
|
{
|
|
|
|
|
CollectionEngineProperty *cep = BKE_collection_engine_property_get(ces, name);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-09 12:48:39 +01:00
|
|
|
if (cep == NULL) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((cep->flag & COLLECTION_PROP_USE) == 0) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
if (cep->type == COLLECTION_PROP_TYPE_INT) {
|
|
|
|
|
CollectionEnginePropertyInt *prop = (CollectionEnginePropertyInt *)cep;
|
|
|
|
|
*((int *)ret) = prop->value;
|
|
|
|
|
}
|
2017-02-15 18:54:31 +01:00
|
|
|
else if (cep->type == COLLECTION_PROP_TYPE_FLOAT) {
|
2017-02-09 12:04:37 +01:00
|
|
|
CollectionEnginePropertyFloat *prop = (CollectionEnginePropertyFloat *)cep;
|
2017-02-08 21:44:13 +01:00
|
|
|
*((float *)ret) = prop->value;
|
|
|
|
|
}
|
2017-02-16 12:59:06 +01:00
|
|
|
else if (cep->type == COLLECTION_PROP_TYPE_BOOL) {
|
|
|
|
|
CollectionEnginePropertyBool *prop = (CollectionEnginePropertyBool *)cep;
|
|
|
|
|
*((bool *)ret) = prop->value;
|
|
|
|
|
}
|
2017-02-08 21:44:13 +01:00
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-03-26 19:10:53 +02:00
|
|
|
static DRWShadingGroup *CLAY_object_shgrp_get(CLAY_Data *vedata, Object *ob, CLAY_StorageList *stl, CLAY_PassList *psl)
|
2017-02-08 21:44:13 +01:00
|
|
|
{
|
2017-02-16 12:59:06 +01:00
|
|
|
DRWShadingGroup **shgrps = stl->storage->shgrps;
|
2017-02-08 21:44:13 +01:00
|
|
|
MaterialEngineSettingsClay *settings = DRW_render_settings_get(NULL, RE_engine_id_BLENDER_CLAY);
|
2017-02-13 00:25:30 +01:00
|
|
|
CollectionEngineSettings *ces = BKE_object_collection_engine_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_CLAY);
|
2017-02-08 21:44:13 +01:00
|
|
|
|
|
|
|
|
/* Default Settings */
|
|
|
|
|
float matcap_rot = settings->matcap_rot;
|
|
|
|
|
float matcap_hue = settings->matcap_hue;
|
|
|
|
|
float matcap_sat = settings->matcap_sat;
|
|
|
|
|
float matcap_val = settings->matcap_val;
|
|
|
|
|
float ssao_distance = settings->ssao_distance;
|
|
|
|
|
float ssao_factor_cavity = settings->ssao_factor_cavity;
|
|
|
|
|
float ssao_factor_edge = settings->ssao_factor_edge;
|
|
|
|
|
float ssao_attenuation = settings->ssao_attenuation;
|
|
|
|
|
int matcap_icon = settings->matcap_icon;
|
|
|
|
|
|
|
|
|
|
/* Override settings */
|
|
|
|
|
if (ces) {
|
|
|
|
|
override_setting(ces, "matcap_rotation", &matcap_rot);
|
|
|
|
|
override_setting(ces, "matcap_hue", &matcap_hue);
|
|
|
|
|
override_setting(ces, "matcap_saturation", &matcap_sat);
|
|
|
|
|
override_setting(ces, "matcap_value", &matcap_val);
|
|
|
|
|
override_setting(ces, "ssao_distance", &ssao_distance);
|
|
|
|
|
override_setting(ces, "ssao_factor_cavity", &ssao_factor_cavity);
|
|
|
|
|
override_setting(ces, "ssao_factor_edge", &ssao_factor_edge);
|
|
|
|
|
override_setting(ces, "ssao_attenuation", &ssao_attenuation);
|
|
|
|
|
override_setting(ces, "matcap_icon", &matcap_icon);
|
2017-02-22 18:52:07 +01:00
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-16 12:59:06 +01:00
|
|
|
int id = mat_in_ubo(stl->storage, matcap_rot, matcap_hue, matcap_sat, matcap_val,
|
|
|
|
|
ssao_distance, ssao_factor_cavity, ssao_factor_edge,
|
|
|
|
|
ssao_attenuation, matcap_icon);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-16 12:59:06 +01:00
|
|
|
if (shgrps[id] == NULL) {
|
2017-03-26 19:10:53 +02:00
|
|
|
shgrps[id] = CLAY_shgroup_create(vedata, psl->clay_pass, &e_data.ubo_mat_idxs[id]);
|
2017-02-16 12:59:06 +01:00
|
|
|
/* if it's the first shgrp, pass bind the material UBO */
|
|
|
|
|
if (stl->storage->ubo_current_id == 1) {
|
|
|
|
|
DRW_shgroup_uniform_block(shgrps[0], "material_block", stl->mat_ubo, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-16 12:59:06 +01:00
|
|
|
return shgrps[id];
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
2017-03-26 19:10:53 +02:00
|
|
|
static void CLAY_cache_init(void *vedata)
|
2017-02-07 11:20:15 +01:00
|
|
|
{
|
2017-03-26 19:10:53 +02:00
|
|
|
CLAY_PassList *psl = ((CLAY_Data *)vedata)->psl;
|
|
|
|
|
CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
|
2017-02-07 11:20:15 +01:00
|
|
|
|
|
|
|
|
/* Depth Pass */
|
|
|
|
|
{
|
2017-02-17 17:29:43 +01:00
|
|
|
psl->depth_pass = DRW_pass_create("Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
|
2017-03-18 22:14:53 +01:00
|
|
|
g_data.depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
|
2017-03-18 01:55:41 +01:00
|
|
|
|
|
|
|
|
psl->depth_pass_cull = DRW_pass_create("Depth Pass Cull", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CULL_BACK);
|
2017-03-18 22:14:53 +01:00
|
|
|
g_data.depth_shgrp_cull = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass_cull);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Clay Pass */
|
|
|
|
|
{
|
2017-02-17 17:29:43 +01:00
|
|
|
psl->clay_pass = DRW_pass_create("Clay Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL);
|
2017-02-08 21:44:13 +01:00
|
|
|
stl->storage->ubo_current_id = 0;
|
2017-02-16 12:59:06 +01:00
|
|
|
memset(stl->storage->shgrps, 0, sizeof(DRWShadingGroup *) * MAX_CLAY_MAT);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
2017-02-17 17:29:43 +01:00
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-03-26 19:10:53 +02:00
|
|
|
static void CLAY_cache_populate(void *vedata, Object *ob)
|
2017-02-17 17:29:43 +01:00
|
|
|
{
|
2017-03-26 19:10:53 +02:00
|
|
|
CLAY_PassList *psl = ((CLAY_Data *)vedata)->psl;
|
|
|
|
|
CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
|
2017-03-08 20:00:09 +01:00
|
|
|
|
2017-02-17 17:29:43 +01:00
|
|
|
struct Batch *geom;
|
|
|
|
|
DRWShadingGroup *clay_shgrp;
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-03-08 20:00:09 +01:00
|
|
|
if (!DRW_is_object_renderable(ob))
|
2017-02-17 17:29:43 +01:00
|
|
|
return;
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-03-08 20:00:09 +01:00
|
|
|
CollectionEngineSettings *ces_mode_ob = BKE_object_collection_engine_get(ob, COLLECTION_MODE_OBJECT, "");
|
|
|
|
|
bool do_cull = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_backface_culling");
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-03-08 20:00:09 +01:00
|
|
|
/* TODO all renderable */
|
|
|
|
|
if (ob->type == OB_MESH) {
|
|
|
|
|
geom = DRW_cache_surface_get(ob);
|
2017-02-17 17:29:43 +01:00
|
|
|
|
2017-03-08 20:00:09 +01:00
|
|
|
/* Depth Prepass */
|
2017-03-24 14:49:33 +01:00
|
|
|
DRW_shgroup_call_add((do_cull) ? g_data.depth_shgrp_cull : g_data.depth_shgrp, geom, ob->obmat);
|
2017-03-08 20:00:09 +01:00
|
|
|
|
|
|
|
|
/* Shading */
|
2017-03-26 19:10:53 +02:00
|
|
|
clay_shgrp = CLAY_object_shgrp_get(vedata, ob, stl, psl);
|
2017-03-08 20:00:09 +01:00
|
|
|
DRW_shgroup_call_add(clay_shgrp, geom, ob->obmat);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
2017-02-17 17:29:43 +01:00
|
|
|
}
|
|
|
|
|
|
2017-03-26 19:10:53 +02:00
|
|
|
static void CLAY_cache_finish(void *vedata)
|
2017-02-17 17:29:43 +01:00
|
|
|
{
|
2017-03-26 19:10:53 +02:00
|
|
|
CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
|
2017-02-08 21:44:13 +01:00
|
|
|
|
|
|
|
|
DRW_uniformbuffer_update(stl->mat_ubo, &stl->storage->mat_storage);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
2017-03-26 19:10:53 +02:00
|
|
|
static void CLAY_draw_scene(void *vedata)
|
2017-02-07 11:20:15 +01:00
|
|
|
{
|
2017-03-26 19:10:53 +02:00
|
|
|
|
|
|
|
|
CLAY_PassList *psl = ((CLAY_Data *)vedata)->psl;
|
|
|
|
|
CLAY_FramebufferList *fbl = ((CLAY_Data *)vedata)->fbl;
|
2017-03-08 20:00:09 +01:00
|
|
|
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
|
2017-03-05 18:09:43 +01:00
|
|
|
|
2017-02-07 11:20:15 +01:00
|
|
|
/* Pass 1 : Depth pre-pass */
|
2017-02-17 17:29:43 +01:00
|
|
|
DRW_draw_pass(psl->depth_pass);
|
|
|
|
|
DRW_draw_pass(psl->depth_pass_cull);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-15 15:15:42 +01:00
|
|
|
/* Pass 2 : Duplicate depth */
|
|
|
|
|
/* Unless we go for deferred shading we need this to avoid manual depth test and artifacts */
|
2017-03-08 20:00:09 +01:00
|
|
|
DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
|
|
|
|
/* Pass 3 : Shading */
|
2017-02-17 17:29:43 +01:00
|
|
|
DRW_draw_pass(psl->clay_pass);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void CLAY_collection_settings_create(RenderEngine *UNUSED(engine), CollectionEngineSettings *ces)
|
|
|
|
|
{
|
|
|
|
|
BLI_assert(ces);
|
|
|
|
|
BKE_collection_engine_property_add_int(ces, "matcap_icon", ICON_MATCAP_01);
|
|
|
|
|
BKE_collection_engine_property_add_int(ces, "type", CLAY_MATCAP_NONE);
|
|
|
|
|
BKE_collection_engine_property_add_float(ces, "matcap_rotation", 0.0f);
|
|
|
|
|
BKE_collection_engine_property_add_float(ces, "matcap_hue", 0.5f);
|
|
|
|
|
BKE_collection_engine_property_add_float(ces, "matcap_saturation", 0.5f);
|
|
|
|
|
BKE_collection_engine_property_add_float(ces, "matcap_value", 0.5f);
|
|
|
|
|
BKE_collection_engine_property_add_float(ces, "ssao_distance", 0.2f);
|
|
|
|
|
BKE_collection_engine_property_add_float(ces, "ssao_attenuation", 1.0f);
|
|
|
|
|
BKE_collection_engine_property_add_float(ces, "ssao_factor_cavity", 1.0f);
|
|
|
|
|
BKE_collection_engine_property_add_float(ces, "ssao_factor_edge", 1.0f);
|
|
|
|
|
}
|
|
|
|
|
|
2017-03-08 20:00:09 +01:00
|
|
|
static void CLAY_engine_free(void)
|
2017-02-07 11:20:15 +01:00
|
|
|
{
|
2017-03-18 22:14:53 +01:00
|
|
|
if (e_data.clay_sh) {
|
|
|
|
|
DRW_shader_free(e_data.clay_sh);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
2017-03-18 22:14:53 +01:00
|
|
|
if (e_data.matcap_array) {
|
|
|
|
|
DRW_texture_free(e_data.matcap_array);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
2017-03-18 22:14:53 +01:00
|
|
|
if (e_data.jitter_tx) {
|
|
|
|
|
DRW_texture_free(e_data.jitter_tx);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
2017-03-18 22:14:53 +01:00
|
|
|
if (e_data.sampling_tx) {
|
|
|
|
|
DRW_texture_free(e_data.sampling_tx);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2017-03-08 20:00:09 +01:00
|
|
|
DrawEngineType draw_engine_clay_type = {
|
|
|
|
|
NULL, NULL,
|
|
|
|
|
N_("Clay"),
|
|
|
|
|
&CLAY_engine_init,
|
|
|
|
|
&CLAY_engine_free,
|
|
|
|
|
&CLAY_cache_init,
|
|
|
|
|
&CLAY_cache_populate,
|
|
|
|
|
&CLAY_cache_finish,
|
|
|
|
|
NULL,
|
|
|
|
|
&CLAY_draw_scene
|
|
|
|
|
};
|
|
|
|
|
|
2017-02-07 11:20:15 +01:00
|
|
|
RenderEngineType viewport_clay_type = {
|
|
|
|
|
NULL, NULL,
|
2017-02-07 16:54:09 +01:00
|
|
|
CLAY_ENGINE, N_("Clay"), RE_INTERNAL | RE_USE_OGL_PIPELINE,
|
2017-03-08 20:00:09 +01:00
|
|
|
NULL, NULL, NULL, NULL, NULL, NULL, &CLAY_collection_settings_create,
|
|
|
|
|
&draw_engine_clay_type,
|
2017-02-07 11:20:15 +01:00
|
|
|
{NULL, NULL, NULL}
|
|
|
|
|
};
|
2017-02-07 16:54:09 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
|
#undef CLAY_ENGINE
|
|
|
|
|
|
|
|
|
|
#endif
|